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-rw-r--r--engines/avalanche/avalot.cpp1
-rw-r--r--engines/avalanche/gyro2.h2
-rw-r--r--engines/avalanche/scrolls2.cpp135
-rw-r--r--engines/avalanche/scrolls2.h72
4 files changed, 209 insertions, 1 deletions
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
index 09c3ddbc95..341efcadfd 100644
--- a/engines/avalanche/avalot.cpp
+++ b/engines/avalanche/avalot.cpp
@@ -42,6 +42,7 @@ namespace Avalanche {
Gyro::lmo = false;
// resetscroll(); Needs scrolls "unit" to make it work.
+ warning("STUB: Avalot::Avalot()");
}
diff --git a/engines/avalanche/gyro2.h b/engines/avalanche/gyro2.h
index c9d8669f17..4c29b1f2d4 100644
--- a/engines/avalanche/gyro2.h
+++ b/engines/avalanche/gyro2.h
@@ -56,7 +56,7 @@ namespace Avalanche {
///////////////////////////// TYPEDEFS /////////////////////////////
- typedef void(*proc)();
+ typedef void (*proc)();
struct postype {
uint16 x, y, datapos;
diff --git a/engines/avalanche/scrolls2.cpp b/engines/avalanche/scrolls2.cpp
new file mode 100644
index 0000000000..f265276686
--- /dev/null
+++ b/engines/avalanche/scrolls2.cpp
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/scrolls2.h"
+#include "avalanche/gyro2.h"
+//#include "lucerna.h"
+//#include "trip5.h"
+//#include "enhanced.h"
+//#include "logger.h"
+//#include "Acci.h"
+//#include "basher.h"
+//#include "visa.h"
+//#include "timeout.h"
+
+#include "common/textconsole.h"
+
+namespace Avalanche {
+
+ namespace Scrolls {
+
+ const int16 roman = 0;
+ const int16 italic = 1;
+
+ const int16 halficonwidth = 19; /* Half the width of an icon. */
+
+ int16 dix, diy;
+ Gyro::raw ch[2];
+ byte cfont; /* Current font */
+
+ int16 dodgex, dodgey;
+ byte param; /* For using arguments code */
+
+ byte use_icon;
+
+ void state(byte x) { /* Sets "Ready" light to whatever */
+ byte page_;
+
+ if (Gyro::ledstatus == x) return; /* Already like that! */
+
+ warning("STUB: Scrolls::state(). Calls of Pascal units need to be removed.");
+ //switch (x) {
+ //case 0:
+ // setfillstyle(1, black);
+ // break; /* Off */
+ //case 1:
+ // setfillstyle(9, green);
+ // break; /* Half-on (menus) */
+ //case 2:
+ // setfillstyle(1, green);
+ // break; /* On (kbd) */
+ //case 3:
+ // setfillstyle(6, green);
+ // break; /* Hit a key */
+ //}
+
+ Gyro::super_off();
+
+ /* for (page_ = 0; page_ <= 1; page_ ++) {
+ setactivepage(page_);
+ bar(419, 195, 438, 197);
+ }*/
+
+ Gyro::super_on();
+ Gyro::ledstatus = x;
+ }
+
+ void easteregg() {
+ uint16 fv, ff;
+
+ warning("STUB: Scrolls::easteregg(). Calls of Pascal units need to be removed.");
+
+ /* background(15);
+ for (fv = 4; fv <= 100; fv ++)
+ for (ff = 0; ff <= 70; ff ++) {
+ sound(fv * 100 + ff * 10);
+ delay(1);
+ }
+ nosound;
+ setcolor(10);
+ settextstyle(0, 0, 3);
+ settextjustify(1, 1);
+ outtextxy(320, 100, "GIED");
+ settextstyle(0, 0, 1);
+ settextjustify(0, 2);*/
+
+ Gyro::background(0);
+ }
+
+ void say(int16 x, int16 y, Common::String z) { /* Fancy FAST screenwriting */
+ const int16 locol = 2;
+ byte xx, yy, ox, bit, lz, t;
+ int16 yp;
+ bool offset;
+ byte itw[12][80];
+
+ offset = x % 8 == 4;
+ x = x / 8;
+ lz = z.size();
+ ox = 0;
+ // log_scrollline(); Needs Logger to work.
+
+ warning("STUB: Scrolls::say().");
+
+ }
+
+
+
+
+ } // End of namespace Scrolls
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/scrolls2.h b/engines/avalanche/scrolls2.h
new file mode 100644
index 0000000000..07038335bd
--- /dev/null
+++ b/engines/avalanche/scrolls2.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef SCROLLS2_H
+#define SCROLLS2_H
+
+#include "common/system.h"
+
+#include "avalanche/gyro2.h"
+// #include "avalanche/joystick2.h" - Will be implemented later, if it will be implemented at all...
+
+namespace Avalanche {
+
+ namespace Scrolls {
+
+ // Call it where Scrolls are first used.
+ // Procuded to replace the initizalization part of the original Pascal unit.
+ void initialize_scrolls();
+
+ const bool aboutscroll = false; /* Is this the about box? */
+
+ void state(byte x); /* Sets "Ready" light to whatever */
+
+ void drawscroll(Gyro::proc gotoit); /* This is one of the oldest procs in the game. */
+
+ void bubble(Gyro::proc gotoit);
+
+ void resetscroll();
+
+ void calldrivers();
+
+ void display(Common::String z);
+
+ bool ask(Common::String question);
+
+ void natural();
+
+ Common::String lsd();
+
+ void okay(); /* Says "Okay!" */
+
+ void musical_scroll();
+
+ } // End of namespace Scrolls
+
+} // End of namespace Avalanche
+
+#endif // SCROLLS2_H