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-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes3.cpp349
-rw-r--r--engines/mads/phantom/phantom_scenes3.h20
-rw-r--r--engines/mads/user_interface.h4
4 files changed, 372 insertions, 3 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 1e20db738e..ac2dda9e8a 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -97,7 +97,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
// Scene group #3 (catwalks, chandelier, lake / catacombs entrance)
case 301: // catwalk #1 above stage
- return new DummyScene(vm); // TODO
+ return new Scene301(vm);
case 302: // catwalk #2 above stage
return new DummyScene(vm); // TODO
case 303: // above chandelier
diff --git a/engines/mads/phantom/phantom_scenes3.cpp b/engines/mads/phantom/phantom_scenes3.cpp
index 7e777bc742..4c6a67ba85 100644
--- a/engines/mads/phantom/phantom_scenes3.cpp
+++ b/engines/mads/phantom/phantom_scenes3.cpp
@@ -84,5 +84,354 @@ void Scene3xx::setPlayerSpritesPrefix() {
/*------------------------------------------------------------------------*/
+Scene301::Scene301(MADSEngine *vm) : Scene3xx(vm) {
+ _anim0ActvFl = false;
+ _skip1Fl = false;
+ _skip2Fl = false;
+
+ _lightingHotspotId = -1;
+ _sandbagHotspotId = -1;
+}
+
+void Scene301::synchronize(Common::Serializer &s) {
+ Scene3xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_skip1Fl);
+ s.syncAsByte(_skip2Fl);
+
+ s.syncAsSint16LE(_lightingHotspotId);
+ s.syncAsSint16LE(_sandbagHotspotId);
+}
+
+void Scene301::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene301::enter() {
+ _vm->_disableFastwalk = true;
+
+ _anim0ActvFl = false;
+ _skip2Fl = false;
+ _skip1Fl = false;
+
+ _scene->loadSpeech(6);
+
+ _scene->_hotspots.activate(NOUN_CABLE, false);
+ _scene->_hotspots.activate(NOUN_STOOL, false);
+
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
+
+ if (_globals[kCurrentYear] == 1993) {
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', 0), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('z', 1), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('z', 2), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('z', 3), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('z', 4), false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('z', 5), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('z', 6), false);
+
+ _lightingHotspotId = _scene->_dynamicHotspots.add(NOUN_LIGHTING_INSTRUMENT, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(50, 116, 50 + 19, 116 + 10));
+ _scene->_dynamicHotspots.setPosition(_lightingHotspotId, Common::Point(67, 129), FACING_NORTHWEST);
+ _lightingHotspotId = _scene->_dynamicHotspots.add(NOUN_LIGHTING_INSTRUMENT, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(126, 118, 126 + 29, 118 + 8));
+ _scene->_dynamicHotspots.setPosition(_lightingHotspotId, Common::Point(152, 129), FACING_NORTHWEST);
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14);
+
+ _scene->_hotspots.activate(NOUN_CABLE, true);
+ } else {
+ _sandbagHotspotId = _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(464, 114, 464 + 11, 114 + 9));
+ _scene->_dynamicHotspots.setPosition(_sandbagHotspotId, Common::Point(475, 125), FACING_NORTHWEST);
+ _scene->_dynamicHotspots.add(NOUN_SANDBAG, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(468, 42, 468 + 6, 42 + 13));
+ _scene->_hotspots.activate(NOUN_STOOL, true);
+ _scene->_hotspots.activate(NOUN_BIG_PROP, false);
+ }
+
+ if (_scene->_priorSceneId == 302) {
+ _game._player.firstWalk(Common::Point(-20, 132), FACING_WEST, Common::Point(19, 132), FACING_EAST, true);
+ _scene->setCamera(Common::Point(0, 0));
+ } else if ((_scene->_priorSceneId == 106) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player._playerPos = Common::Point(568, 133);
+ _game._player._facing = FACING_WEST;
+ _scene->setCamera(Common::Point(320, 0));
+ }
+
+ if (!_game._visitedScenes._sceneRevisited) {
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 7, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 5);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 0, 0, 64);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene301::step() {
+ if ((_globals[kDoneBrieConv203] == 3) && (_scene->_posAdjust.x < 320) && (_game._player._playerPos.x < 350)) {
+ _game._player.cancelCommand();
+ _game._player.walk(Common::Point(256, 130), FACING_NORTHWEST);
+ _game._player.setWalkTrigger(60);
+ _globals[kDoneBrieConv203] = 0;
+ _game._player._stepEnabled = false;
+ }
+
+ if (_game._trigger == 60) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('p', 1), 0);
+ _anim0ActvFl = true;
+ _game._player._visible = false;
+ _globals[kPlayerScore] += 10;
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ }
+
+ if (_anim0ActvFl && !_skip1Fl) {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 50) {
+ _scene->playSpeech(6);
+ _skip1Fl = true;
+ }
+ }
+
+ if (_anim0ActvFl) {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 61) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], 60);
+ if (!_skip2Fl) {
+ _vm->_sound->command(1);
+ _scene->_sequences.setTimingTrigger(420, 70);
+ _skip2Fl = true;
+ }
+ }
+ }
+
+ if (_game._trigger == 70) {
+ _scene->_userInterface.noInventoryAnim();
+ // CHECKME: Not sure about the next function call
+ _scene->_userInterface.refresh();
+ _scene->_nextSceneId = 104;
+ }
+
+ if (_game._trigger == 64)
+ _scene->_sequences.setTimingTrigger(60, 65);
+
+ if (_game._trigger == 65)
+ _vm->_dialogs->show(30137);
+}
+
+void Scene301::actions() {
+ if (_action.isAction(VERB_CLIMB_DOWN, NOUN_CIRCULAR_STAIRCASE)) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 1);
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ break;
+
+ case 1:
+ _scene->_nextSceneId = 106;
+ break;
+
+ default:
+ break;
+ }
+ goto handled;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(30110);
+ goto handled;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_GRID)) {
+ _vm->_dialogs->show(30111);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_CATWALK)) {
+ _vm->_dialogs->show(30112);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_SIDE_WALL)) {
+ _vm->_dialogs->show(30113);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_BACK_WALL)) {
+ _vm->_dialogs->show(30114);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_SUPPORT)) {
+ _vm->_dialogs->show(30115);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_ACT_CURTAIN)) {
+ _vm->_dialogs->show(30116);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_HOUSE)) {
+ _vm->_dialogs->show(30117);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_OTHER_CATWALK)) {
+ _vm->_dialogs->show(30118);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_GRIDWORK)) {
+ _vm->_dialogs->show(30119);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_BEAM_POSITION)) {
+ _vm->_dialogs->show(30120);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_LIGHTING_INSTRUMENT)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(30121);
+ else
+ _vm->_dialogs->show(30122);
+
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_TARP)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(30123);
+ else
+ _vm->_dialogs->show(30140);
+
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_COUNTERWEIGHT_SYSTEM)) {
+ _vm->_dialogs->show(30124);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_SANDBAG) && (_action._mainObjectSource == CAT_HOTSPOT)) {
+ _vm->_dialogs->show(30125);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_BATTEN)) {
+ _vm->_dialogs->show(30126);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_STOOL)) {
+ _vm->_dialogs->show(30127);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_HEMP)) {
+ _vm->_dialogs->show(30128);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_CIRCULAR_STAIRCASE)) {
+ _vm->_dialogs->show(30129);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_CATWALK_OVER_HOUSE)) {
+ _vm->_dialogs->show(30130);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_STAIRCASE_POST)) {
+ _vm->_dialogs->show(30131);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_RAILING)) {
+ _vm->_dialogs->show(30132);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_CYCLORAMA)) {
+ _vm->_dialogs->show(30133);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_BIG_PROP)) {
+ _vm->_dialogs->show(30134);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_PROSCENIUM_ARCH)) {
+ _vm->_dialogs->show(30135);
+ goto handled;
+ }
+
+ if (_action.isObject(NOUN_CABLE)) {
+ _vm->_dialogs->show(30136);
+ goto handled;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_HEMP)) {
+ _vm->_dialogs->show(30138);
+ goto handled;
+ }
+
+ if (_action.isAction(VERB_PULL, NOUN_HEMP)) {
+ _vm->_dialogs->show(30141);
+ goto handled;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_SANDBAG) && (_action._mainObjectSource == CAT_HOTSPOT)) {
+ _vm->_dialogs->show(30139);
+ goto handled;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_TARP)) {
+ _vm->_dialogs->show(30142);
+ goto handled;
+ }
+
+ goto done;
+
+handled:
+ _action._inProgress = false;
+
+done:
+ ;
+}
+
+void Scene301::preActions() {
+ if (_action.isAction(VERB_EXIT_TO, NOUN_CATWALK_OVER_HOUSE))
+ _game._player._walkOffScreenSceneId = 302;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes3.h b/engines/mads/phantom/phantom_scenes3.h
index cd6b63675c..4c200e93ed 100644
--- a/engines/mads/phantom/phantom_scenes3.h
+++ b/engines/mads/phantom/phantom_scenes3.h
@@ -53,6 +53,26 @@ public:
Scene3xx(MADSEngine *vm) : PhantomScene(vm) { _game._player._scalingVelocity = true; }
};
+class Scene301 : public Scene3xx {
+private:
+ bool _anim0ActvFl;
+ bool _skip1Fl;
+ bool _skip2Fl;
+
+ int _lightingHotspotId;
+ int _sandbagHotspotId;
+
+public:
+ Scene301(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/user_interface.h b/engines/mads/user_interface.h
index 1366aa2c32..60cc1f736d 100644
--- a/engines/mads/user_interface.h
+++ b/engines/mads/user_interface.h
@@ -191,8 +191,6 @@ private:
*/
void writeVocab(ScrCategory category, int id);
- void refresh();
-
void updateRect(const Common::Rect &bounds);
public:
MSurface _surface;
@@ -304,6 +302,8 @@ public:
* Synchronize the data
*/
void synchronize(Common::Serializer &s);
+
+ void refresh();
};
} // End of namespace MADS