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-rw-r--r--engines/tsage/core.cpp26
-rw-r--r--engines/tsage/core.h4
2 files changed, 12 insertions, 18 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index a281354f0d..320d3ddd2c 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2707,8 +2707,16 @@ GfxSurface SceneObject::getFrame() {
_visageImages.setVisage(_visage, _strip);
GfxSurface frame = _visageImages.getFrame(_frame);
- // Reset any centroid adjustment flags
- _visageImages.getFrameFlags(_frame) &= ~(FRAME_FLIP_CENTROID_X | FRAME_FLIP_CENTROID_Y);
+ // Reset any centroid adjustment flags, in
+ frame._flags &= ~(FRAME_FLIP_CENTROID_X | FRAME_FLIP_CENTROID_Y);
+
+ // For later games, check whether the appropriate object flags are set for flipping
+ if (g_vm->getGameID() != GType_Ringworld) {
+ if ((_flags & OBJFLAG_FLIP_CENTROID_X) || _visageImages._flipHoriz)
+ frame._flags |= FRAME_FLIP_CENTROID_X;
+ if ((_flags & OBJFLAG_FLIP_CENTROID_Y) || _visageImages._flipVert)
+ frame._flags |= FRAME_FLIP_CENTROID_Y;
+ }
// If shading is needed, post apply the shadiing onto the frame
if ((g_vm->getGameID() == GType_Ringworld2) && (_shade >= 1)) {
@@ -3300,20 +3308,6 @@ GfxSurface Visage::getFrame(int frameNum) {
return result;
}
-byte &Visage::getFrameFlags(int frameNum) {
- int numFrames = READ_LE_UINT16(_data);
- if (frameNum > numFrames)
- frameNum = numFrames;
- if (frameNum > 0)
- --frameNum;
-
- int offset = READ_LE_UINT32(_data + 2 + frameNum * 4);
- byte *frameData = _data + offset;
-
- return *(frameData + 9);
-}
-
-
int Visage::getFrameCount() const {
return READ_LE_UINT16(_data);
}
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 62f4cf2c7e..f86172f6a1 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -490,7 +490,6 @@ public:
void setVisage(int resNum, int rlbNum = 9999);
GfxSurface getFrame(int frameNum);
- byte &getFrameFlags(int frameNum);
int getFrameCount() const;
Visage &operator=(const Visage &gfxSurface);
};
@@ -516,7 +515,8 @@ public:
enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400,
OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
- OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1
+ OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1,
+ OBJFLAG_FLIP_CENTROID_X = 0x10000, OBJFLAG_FLIP_CENTROID_Y = 0x20000
};
class SceneObject : public SceneHotspot {