diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cine/cine.cpp | 21 | ||||
-rw-r--r-- | engines/gob/gob.cpp | 6 | ||||
-rw-r--r-- | engines/kyra/kyra.cpp | 2 | ||||
-rw-r--r-- | engines/lure/lure.cpp | 2 | ||||
-rw-r--r-- | engines/saga/game.cpp | 10 | ||||
-rw-r--r-- | engines/saga/saga.h | 5 | ||||
-rw-r--r-- | engines/scumm/plugin.cpp | 19 | ||||
-rw-r--r-- | engines/simon/game.cpp | 10 | ||||
-rw-r--r-- | engines/simon/simon.h | 5 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 2 |
10 files changed, 31 insertions, 51 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 69b1c3af78..d6256debf9 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -75,19 +75,12 @@ static const CINEGameSettings cine_settings[] = { {NULL, NULL, 0, 0, NULL} }; -// Keep list of different supported games -static const GameSettings cine_list[] = { - {"fw", "Future Wars"}, - {"os", "Operation Stealth"}, - {0, 0} -}; - GameList Engine_CINE_gameIDList() { GameList games; - const GameSettings *g = cine_list; + const CINEGameSettings *g = cine_settings; - while (g->gameid) { - games.push_back(*g); + while (g->name) { + games.push_back(g->toGameSettings()); g++; } @@ -95,13 +88,13 @@ GameList Engine_CINE_gameIDList() { } GameSettings Engine_CINE_findGameID(const char *gameid) { - const GameSettings *g = cine_list; - while (g->gameid) { - if (0 == scumm_stricmp(gameid, g->gameid)) + const CINEGameSettings *g = cine_settings; + while (g->name) { + if (0 == scumm_stricmp(gameid, g->name)) break; g++; } - return *g; + return g->toGameSettings(); } DetectedGameList Engine_CINE_detectGames(const FSList &fslist) { diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index fd21d81415..8c1793ea94 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -60,10 +60,6 @@ struct GobGameSettings { const char *description; uint32 features; const char *md5sum; - GameSettings toGameSettings() const { - GameSettings dummy = { gameid, description }; - return dummy; - } }; static const GobGameSettings gob_games[] = { @@ -326,7 +322,7 @@ DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { } for (g = gob_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { - detectedGames.push_back(g->toGameSettings()); + detectedGames.push_back(DetectedGame(g->gameid, g->description)); } } if (detectedGames.isEmpty()) { diff --git a/engines/kyra/kyra.cpp b/engines/kyra/kyra.cpp index 292bbab980..90ad7b37f0 100644 --- a/engines/kyra/kyra.cpp +++ b/engines/kyra/kyra.cpp @@ -181,7 +181,7 @@ DetectedGameList Engine_KYRA_detectGames(const FSList &fslist) { } for (g = kyra_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { - detectedGames.push_back(DetectedGame(toGameSettings(*g), convertKyraLang(g->features), Common::kPlatformUnknown)); + detectedGames.push_back(DetectedGame(g->gameid, g->description, convertKyraLang(g->features), Common::kPlatformUnknown)); } } if (detectedGames.isEmpty()) { diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index d017b0f082..165a3bc15e 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -125,7 +125,7 @@ DetectedGameList Engine_LURE_detectGames(const FSList &fslist) { } for (g = lure_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { - detectedGames.push_back(toGameSettings(*g)); + detectedGames.push_back(toDetectedGame(*g)); } } if (detectedGames.isEmpty()) { diff --git a/engines/saga/game.cpp b/engines/saga/game.cpp index 5a6ffd88b9..bc38a17179 100644 --- a/engines/saga/game.cpp +++ b/engines/saga/game.cpp @@ -1654,10 +1654,12 @@ DetectedGameList GAME_ProbeGame(const FSList &fslist, int **retmatches) { // and now push them into list of detected games for (i = 0; i < index; i++) - if (matches[i] != -1) - detectedGames.push_back(DetectedGame(gameDescriptions[matches[i]].toGameSettings(), - gameDescriptions[matches[i]].language, - gameDescriptions[matches[i]].platform)); + if (matches[i] != -1) { + GameDescription &g = gameDescriptions[matches[i]]; + detectedGames.push_back(DetectedGame(g.name, g.title, + g.language, + g.platform)); + } if (retmatches) { *retmatches = (int *)calloc(ARRAYSIZE(gameDescriptions), sizeof(int)); diff --git a/engines/saga/saga.h b/engines/saga/saga.h index 2e2c1358f0..938b44e083 100644 --- a/engines/saga/saga.h +++ b/engines/saga/saga.h @@ -516,11 +516,6 @@ struct GameDescription { uint32 features; Common::Language language; Common::Platform platform; - - GameSettings toGameSettings() const { - GameSettings dummy = { name, title }; - return dummy; - } }; struct SaveFileData { diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index 58d4e8d08c..ceadc3d39c 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -861,11 +861,6 @@ static const char *findDescriptionFromGameID(const char *gameid) { error("Unknown gameid encountered in findDescriptionFromGameID"); } -static GameSettings toGameSettings(const ScummGameSettings &g) { - GameSettings dummy = { g.gameid, findDescriptionFromGameID(g.gameid) }; - return dummy; -} - static int compareMD5Table(const void *a, const void *b) { const char *key = (const char *)a; const MD5Table *elem = (const MD5Table *)b; @@ -1139,26 +1134,27 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) { } // Match found, add to list of candidates, then abort inner loop. + const char *desc = findDescriptionFromGameID(g->gameid); if (substLastIndex > 0 && // HE Mac versions. (subst.genMethod == kGenMac || subst.genMethod == kGenMacNoParens)) { - detectedGames.push_back(DetectedGame(toGameSettings(*g), + detectedGames.push_back(DetectedGame(g->gameid, desc, Common::UNK_LANG, Common::kPlatformMacintosh)); fileSet[file->path()] = true; } else if (substLastIndex == 0 && g->id == GID_MANIAC && (buf[0] == 0xbc || buf[0] == 0xa0)) { - detectedGames.push_back(DetectedGame(toGameSettings(*g), + detectedGames.push_back(DetectedGame(g->gameid, desc, Common::UNK_LANG, Common::kPlatformNES)); } else if ((g->id == GID_MANIAC || g->id == GID_ZAK) && ((buf[0] == 0x31 && buf[1] == 0x0a) || (buf[0] == 0xcd && buf[1] == 0xfe))) { - detectedGames.push_back(DetectedGame(toGameSettings(*g), + detectedGames.push_back(DetectedGame(g->gameid, desc, Common::UNK_LANG, Common::kPlatformC64)); } else { - detectedGames.push_back(toGameSettings(*g)); + detectedGames.push_back(DetectedGame(g->gameid, desc)); fileSet[file->path()] = false; } break; @@ -1200,10 +1196,11 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) { } assert(g->gameid); // Insert the 'enhanced' game data into the candidate list + const char *desc = findDescriptionFromGameID(g->gameid); if (iter->_value == true) // This was HE Mac game - detectedGames.push_back(DetectedGame(toGameSettings(*g), elem->language, Common::kPlatformMacintosh)); + detectedGames.push_back(DetectedGame(g->gameid, desc, elem->language, Common::kPlatformMacintosh)); else - detectedGames.push_back(DetectedGame(toGameSettings(*g), elem->language, elem->platform)); + detectedGames.push_back(DetectedGame(g->gameid, desc, elem->language, elem->platform)); exactMatch = true; } } diff --git a/engines/simon/game.cpp b/engines/simon/game.cpp index 8539c9559a..748a502455 100644 --- a/engines/simon/game.cpp +++ b/engines/simon/game.cpp @@ -1069,10 +1069,12 @@ DetectedGameList GAME_ProbeGame(const FSList &fslist, int **retmatches) { // and now push them into list of detected games for (i = 0; i < index; i++) - if (matches[i] != -1) - detectedGames.push_back(DetectedGame(gameDescriptions[matches[i]].toGameSettings(), - gameDescriptions[matches[i]].language, - gameDescriptions[matches[i]].platform)); + if (matches[i] != -1) { + GameDescription &g = gameDescriptions[matches[i]]; + detectedGames.push_back(DetectedGame(g.name, g.title, + g.language, + g.platform)); + } if (retmatches) { *retmatches = (int *)calloc(ARRAYSIZE(gameDescriptions), sizeof(int)); diff --git a/engines/simon/simon.h b/engines/simon/simon.h index 1c0e2a1c84..02199e037f 100644 --- a/engines/simon/simon.h +++ b/engines/simon/simon.h @@ -126,11 +126,6 @@ struct GameDescription { uint32 features; Common::Language language; Common::Platform platform; - - GameSettings toGameSettings() const { - GameSettings dummy = { name, title }; - return dummy; - } }; DetectedGameList GAME_ProbeGame(const FSList &fslist, int **matches = NULL); diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index e3e7d25bde..a8c9c635e5 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -99,7 +99,7 @@ DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) { if (0 == scumm_stricmp(g->detectname, gameName)) { // Match found, add to list of candidates, then abort inner loop. - detectedGames.push_back(toGameSettings(*g)); + detectedGames.push_back(toDetectedGame(*g)); break; } } |