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-rw-r--r--engines/sci/engine/script_patches.cpp41
1 files changed, 36 insertions, 5 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 6f064368fa..b2d66d0170 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -105,6 +105,7 @@ static const char *const selectorNameTable[] = {
"setLoop", // Laura Bow 1 Colonel's Bequest
#ifdef ENABLE_SCI32
"newWith", // SCI2 array script
+ "scrollSelections", // GK2
#endif
NULL
};
@@ -137,7 +138,8 @@ enum ScriptPatcherSelectors {
SELECTOR_setLoop
#ifdef ENABLE_SCI32
,
- SELECTOR_newWith
+ SELECTOR_newWith,
+ SELECTOR_scrollSelections
#endif
};
@@ -1012,11 +1014,40 @@ static const SciScriptPatcherEntry gk1Signatures[] = {
#pragma mark -
#pragma mark Gabriel Knight 2
-// script, description, signature patch
+// The down scroll button in GK2 jumps up a pixel on mousedown because there is
+// a send to scrollSelections using an immediate value 1, which means to scroll
+// up by 1 pixel. This patch fixes the send to scrollSelections by passing the
+// button's delta instead of 1.
+//
+// Applies to at least: English CD 1.00, English Steam 1.01
+// Responsible method: ScrollButton::track
+static const uint16 gk2InvScrollSignature[] = {
+ 0x7e, SIG_ADDTOOFFSET(2), // line whatever
+ SIG_MAGICDWORD,
+ 0x38, SIG_SELECTOR16(scrollSelections), // pushi $2c3
+ 0x78, // push1
+ 0x78, // push1
+ 0x63, 0x98, // pToa $98
+ 0x4a, SIG_UINT16(0x06), // send $6
+ SIG_END
+};
+
+static const uint16 gk2InvScrollPatch[] = {
+ 0x38, PATCH_SELECTOR16(scrollSelections), // pushi $2c3
+ 0x78, // push1
+ 0x67, 0x9a, // pTos $9a (delta)
+ 0x63, 0x98, // pToa $98
+ 0x4a, PATCH_UINT16(0x06), // send $6
+ 0x18, 0x18, // waste bytes
+ PATCH_END
+};
+
+// script, description, signature patch
static const SciScriptPatcherEntry gk2Signatures[] = {
- { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
- { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
- { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
+ { true, 64990, "increase number of save games", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
+ { true, 64990, "disable change directory button", 1, sci2ChangeDirSignature, sci2ChangeDirPatch },
+ { true, 23, "inventory starts scroll down in the wrong direction", 1, gk2InvScrollSignature, gk2InvScrollPatch },
SCI_SIGNATUREENTRY_TERMINATOR
};