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-rw-r--r--engines/griffon/engine.cpp126
-rw-r--r--engines/griffon/griffon.cpp8
-rw-r--r--engines/griffon/griffon.h129
3 files changed, 130 insertions, 133 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp
index 3f32486dc8..2f994c2410 100644
--- a/engines/griffon/engine.cpp
+++ b/engines/griffon/engine.cpp
@@ -38,7 +38,6 @@
#include "griffon/config.h"
#include "griffon/console.h"
-#include "common/events.h"
#include "common/file.h"
#include "common/system.h"
@@ -96,7 +95,6 @@ namespace Griffon {
*/
// stubs
-typedef int Mix_Chunk;
void Mix_Volume(int channel, int volume) {}
int Mix_PlayChannel(int par1, Mix_Chunk *chunk, int par3) { return 0; }
void Mix_Pause(int channel) {}
@@ -106,130 +104,6 @@ Mix_Chunk *Mix_LoadWAV(const char *name) { return NULL; }
bool Mix_Playing(int channel) { return true; }
-// system
-Graphics::TransparentSurface *video, *videobuffer, *videobuffer2, *videobuffer3;
-Graphics::TransparentSurface *titleimg, *titleimg2, *inventoryimg;
-Graphics::TransparentSurface *logosimg, *theendimg;
-Common::Event event;
-
-Graphics::TransparentSurface *mapbg, *clipbg, *clipbg2;
-unsigned int clipsurround[4][4];
-int fullscreen;
-
-float animspd;
-int rampdata[40][24];
-
-int curmap;
-Graphics::TransparentSurface *fontchr[224][5]; // 256 - 32
-Graphics::TransparentSurface *itemimg[21], *windowimg;
-Graphics::TransparentSurface *spellimg;
-
-int itemselon, curitem, itemticks;
-float itemyloc;
-int selenemyon, curenemy, forcepause;
-int roomlock; // set to disable any room jumps while in the room
-int scriptflag[100][10], saveslot; // script, flag
-
-// timer related - move to local later
-int ticks, tickspassed, nextticks;
-float fp, fps, fpsr;
-int secsingame, secstart;
-
-extern const char *story[48];
-Graphics::TransparentSurface *mapimg[4];
-extern int invmap[4][7][13];
-extern const char *story2[27];
-
-Common::Rect rcSrc, rcDest;
-
-// -----------special case
-int dontdrawover; // used in map24 so that the candles dont draw over the boss, default set to 0
-
-// saveload info
-Graphics::TransparentSurface *saveloadimg;
-
-
-// post info
-float postinfo[21][3];
-int nposts;
-
-// cloud info
-Graphics::TransparentSurface *cloudimg;
-float clouddeg = 0;
-int cloudson;
-
-// spell info
-SPELLTYPE spellinfo[kMaxSpell];
-
-// player info
-int movingup, movingdown, movingleft, movingright;
-PLAYERTYPE player;
-int attacking;
-PLAYERTYPE playera;
-int asecstart;
-
-// tile info
-Graphics::TransparentSurface *tiles[4];
-int tileinfo[3][40][24][3]; // maplayer, x, y, tiledata (tile, tilelayer)
-
-extern int elementmap[15][20];
-
-
-// animation info
-Graphics::TransparentSurface *anims[100];
-// id number 0&1 = players
-Graphics::TransparentSurface *animsa[100];
-// attack anims
-float playerattackofs[4][16][3];
-// [dir] [frame] [x,y ofs, completed(0/1)]
-
-float floattext[kMaxFloat][4]; // [id] [framesleft, x, y, col]
-char *floatstri[kMaxFloat];
-float floaticon[kMaxFloat][4]; // [id] [framesleft, x, y, ico]
-
-// special for animset2
-ANIMSET2TYPE animset2[7], animset9[7];
-
-// object info
-float objectframe[256][2];
-int lastobj;
-// frame!, curframe
-int objectinfo[33][6];
-// nframes,xtiles,ytiles,speed,type,script, update?
-int objecttile[33][9][3][3][2];
-// [objnum] [frame] [x] [y] [tile/layer]
-int objmap[21][15];
-
-int objmapf[1000][21][15];
-// [mapnum] x, y set to 1 to make this objmap spot stay at -1
-
-// trigger info
-int triggers[10000][9];
-// [map#][index], [var]
-// map#,x,y
-int triggerloc[320][240], ntriggers;
-
-// npc info
-NPCTYPE npcinfo[kMaxNPC];
-int lastnpc;
-
-// music info
-Mix_Chunk *mgardens, *mgardens2, *mgardens3, *mgardens4, *mboss, *mmenu, *mendofgame;
-int menabled = 1, musicchannel = -1, menuchannel = -1;
-int pgardens, pboss, ptown, pacademy, pcitadel;
-int loopseta = 0;
-
-Mix_Chunk *sfx[21];
-
-// room locks
-int roomlocks[201], saidlocked, canusekey, locktype, roomtounlock, saidjammed;
-// set to 1 for normal key, set to 2 for master, set to 0 if unlocked
-
-// ysort
-int ysort[2401], lasty, firsty;
-
-int pmenu;
-
void GriffonEngine::griffon_main() {
sys_initialize();
game_showlogos();
diff --git a/engines/griffon/griffon.cpp b/engines/griffon/griffon.cpp
index f1ba852659..75629368a3 100644
--- a/engines/griffon/griffon.cpp
+++ b/engines/griffon/griffon.cpp
@@ -44,6 +44,14 @@ GriffonEngine::GriffonEngine(OSystem *syst) : Engine(syst) {
_console = nullptr;
_shouldQuit = false;
+
+ menabled = 1;
+ musicchannel = -1;
+ menuchannel = -1;
+
+ loopseta = 0;
+
+ clouddeg = 0.0f;
}
GriffonEngine::~GriffonEngine() {
diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h
index d8e323b057..4707a0c233 100644
--- a/engines/griffon/griffon.h
+++ b/engines/griffon/griffon.h
@@ -37,6 +37,7 @@
#define GRIFFON_H
#include "common/scummsys.h"
+#include "common/events.h"
#include "common/random.h"
#include "engines/engine.h"
@@ -224,13 +225,7 @@ struct ANIMSET2TYPE {
int h;
};
-extern PLAYERTYPE player;
-extern int curmap;
-extern int scriptflag[100][10];
-extern int objmapf[1000][21][15];
-extern int roomlocks[201];
-extern int secsingame, secstart;
-
+typedef int Mix_Chunk;
class GriffonEngine : public Engine {
public:
@@ -303,6 +298,126 @@ private:
int state_load(int slotnum);
int state_load_player(int slotnum);
int state_save(int slotnum);
+
+private:
+ Graphics::TransparentSurface *video, *videobuffer, *videobuffer2, *videobuffer3;
+
+ // system
+ Graphics::TransparentSurface *titleimg, *titleimg2, *inventoryimg;
+ Graphics::TransparentSurface *logosimg, *theendimg;
+ Common::Event event;
+
+ Graphics::TransparentSurface *mapbg, *clipbg, *clipbg2;
+ unsigned int clipsurround[4][4];
+ int fullscreen;
+
+ float animspd;
+ int rampdata[40][24];
+
+ int curmap;
+ Graphics::TransparentSurface *fontchr[224][5]; // 256 - 32
+ Graphics::TransparentSurface *itemimg[21], *windowimg;
+ Graphics::TransparentSurface *spellimg;
+
+ int itemselon, curitem, itemticks;
+ float itemyloc;
+ int selenemyon, curenemy, forcepause;
+ int roomlock; // set to disable any room jumps while in the room
+ int scriptflag[100][10], saveslot; // script, flag
+
+ // timer related - move to local later
+ int ticks, tickspassed, nextticks;
+ float fp, fps, fpsr;
+ int secsingame, secstart;
+
+ Graphics::TransparentSurface *mapimg[4];
+
+ Common::Rect rcSrc, rcDest;
+
+ // -----------special case
+ int dontdrawover; // used in map24 so that the candles dont draw over the boss, default set to 0
+
+ // saveload info
+ Graphics::TransparentSurface *saveloadimg;
+
+
+ // post info
+ float postinfo[21][3];
+ int nposts;
+
+ // cloud info
+ Graphics::TransparentSurface *cloudimg;
+ float clouddeg;
+ int cloudson;
+
+ // spell info
+ SPELLTYPE spellinfo[kMaxSpell];
+
+ // player info
+ int movingup, movingdown, movingleft, movingright;
+ PLAYERTYPE player;
+ int attacking;
+ PLAYERTYPE playera;
+ int asecstart;
+
+ // tile info
+ Graphics::TransparentSurface *tiles[4];
+ int tileinfo[3][40][24][3]; // maplayer, x, y, tiledata (tile, tilelayer)
+
+ // animation info
+ Graphics::TransparentSurface *anims[100];
+ // id number 0&1 = players
+ Graphics::TransparentSurface *animsa[100];
+ // attack anims
+ float playerattackofs[4][16][3];
+ // [dir] [frame] [x,y ofs, completed(0/1)]
+
+ float floattext[kMaxFloat][4]; // [id] [framesleft, x, y, col]
+ char *floatstri[kMaxFloat];
+ float floaticon[kMaxFloat][4]; // [id] [framesleft, x, y, ico]
+
+ // special for animset2
+ ANIMSET2TYPE animset2[7], animset9[7];
+
+ // object info
+ float objectframe[256][2];
+ int lastobj;
+ // frame!, curframe
+ int objectinfo[33][6];
+ // nframes,xtiles,ytiles,speed,type,script, update?
+ int objecttile[33][9][3][3][2];
+ // [objnum] [frame] [x] [y] [tile/layer]
+ int objmap[21][15];
+
+ int objmapf[1000][21][15];
+ // [mapnum] x, y set to 1 to make this objmap spot stay at -1
+
+ // trigger info
+ int triggers[10000][9];
+ // [map#][index], [var]
+ // map#,x,y
+ int triggerloc[320][240], ntriggers;
+
+ // npc info
+ NPCTYPE npcinfo[kMaxNPC];
+ int lastnpc;
+
+ // music info
+ Mix_Chunk *mgardens, *mgardens2, *mgardens3, *mgardens4, *mboss, *mmenu, *mendofgame;
+ int menabled, musicchannel, menuchannel;
+ int pgardens, pboss, ptown, pacademy, pcitadel;
+ int loopseta;
+
+ Mix_Chunk *sfx[21];
+
+ // room locks
+ int roomlocks[201], saidlocked, canusekey, locktype, roomtounlock, saidjammed;
+ // set to 1 for normal key, set to 2 for master, set to 0 if unlocked
+
+ // ysort
+ int ysort[2401], lasty, firsty;
+
+ int pmenu;
};
}