diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword2/animation.cpp | 25 | ||||
-rw-r--r-- | engines/sword2/animation.h | 6 | ||||
-rw-r--r-- | engines/sword2/function.cpp | 9 | ||||
-rw-r--r-- | engines/sword2/logic.cpp | 18 | ||||
-rw-r--r-- | engines/sword2/logic.h | 4 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 4 |
6 files changed, 52 insertions, 14 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index 1452cc61dc..8c4faf4082 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -75,6 +75,7 @@ MoviePlayer::MoviePlayer(Sword2Engine *vm, const char *name) { _name = strdup(name); _mixer = _vm->_mixer; _system = _vm->_system; + _pauseTicks = 0; _textSurface = NULL; _bgSoundStream = NULL; _ticks = 0; @@ -98,6 +99,10 @@ MoviePlayer::~MoviePlayer() { free(_name); } +uint32 MoviePlayer::getTick() { + return _system->getMillis() - _pauseTicks; +} + void MoviePlayer::updatePalette(byte *pal, bool packed) { byte palette[4 * 256]; byte *p = palette; @@ -167,7 +172,7 @@ bool MoviePlayer::checkSkipFrame() { if ((_mixer->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame + 1) return false; } else { - if (_system->getMillis() <= _ticks) + if (getTick() <= _ticks) return false; } @@ -192,9 +197,9 @@ bool MoviePlayer::syncFrame() { // so that we can still fall back on the no-sound sync case for // the subsequent frames. - _ticks = _system->getMillis(); + _ticks = getTick(); } else { - while (_system->getMillis() < _ticks) { + while (getTick() < _ticks) { _system->delayMillis(10); } } @@ -392,7 +397,7 @@ void MoviePlayer::play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn savePalette(); _framesSkipped = 0; - _ticks = _system->getMillis(); + _ticks = getTick(); _bgSoundStream = Audio::AudioStream::openStreamFile(_name); if (_bgSoundStream) { @@ -497,6 +502,16 @@ void MoviePlayer::play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn restorePalette(); } +void MoviePlayer::pauseMovie(bool pause) { + _mixer->pauseHandle(_bgSoundHandle, pause); + + if (pause) { + _pauseStartTick = _system->getMillis(); + } else { + _pauseTicks += (_system->getMillis() - _pauseStartTick); + } +} + #ifdef USE_ZLIB /////////////////////////////////////////////////////////////////////////////// @@ -840,7 +855,7 @@ bool MoviePlayerDummy::decodeFrame() { bool MoviePlayerDummy::syncFrame() { if ((_numSpeechLines == 0 || _currentFrame < _firstSpeechFrame) && !_mixer->isSoundHandleActive(_bgSoundHandle)) { - _ticks = _system->getMillis(); + _ticks = getTick(); return false; } diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h index fd1a1b6e78..7946ea227b 100644 --- a/engines/sword2/animation.h +++ b/engines/sword2/animation.h @@ -82,6 +82,9 @@ protected: uint32 _ticks; + uint32 _pauseStartTick; + uint32 _pauseTicks; + uint _currentFrame; byte *_frameBuffer; int _frameWidth, _frameHeight; @@ -100,6 +103,8 @@ protected: uint32 _currentText; + uint32 getTick(); + void savePalette(); void restorePalette(); @@ -125,6 +130,7 @@ public: virtual bool load(); bool userInterrupt(); void play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn, int32 leadOut); + void pauseMovie(bool pause); }; class MoviePlayerDummy : public MoviePlayer { diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp index 31b799386f..4c08614575 100644 --- a/engines/sword2/function.cpp +++ b/engines/sword2/function.cpp @@ -2139,15 +2139,16 @@ int32 Logic::fnPlaySequence(int32 *params) { // pause sfx during sequence _vm->_sound->pauseFx(); - MoviePlayer *player = makeMoviePlayer(_vm, filename); + _moviePlayer = makeMoviePlayer(_vm, filename); - if (player->load()) { - player->play(_sequenceTextList, _sequenceTextLines, _smackerLeadIn, _smackerLeadOut); + if (_moviePlayer->load()) { + _moviePlayer->play(_sequenceTextList, _sequenceTextLines, _smackerLeadIn, _smackerLeadOut); } _sequenceTextLines = 0; - delete player; + delete _moviePlayer; + _moviePlayer = NULL; // unpause sound fx again, in case we're staying in same location _vm->_sound->unpauseFx(); diff --git a/engines/sword2/logic.cpp b/engines/sword2/logic.cpp index 9ff7e6b45f..79bf544ec3 100644 --- a/engines/sword2/logic.cpp +++ b/engines/sword2/logic.cpp @@ -38,10 +38,10 @@ namespace Sword2 { Logic::Logic(Sword2Engine *vm) : - _vm(vm), _kills(0), _currentRunList(0), _smackerLeadIn(0), - _smackerLeadOut(0), _sequenceTextLines(0), _speechTime(0), _animId(0), - _speechAnimType(0), _leftClickDelay(0), _rightClickDelay(0), - _officialTextNumber(0), _speechTextBlocNo(0) { + _vm(vm), _kills(0), _currentRunList(0), _moviePlayer(0), + _smackerLeadIn(0), _smackerLeadOut(0), _sequenceTextLines(0), + _speechTime(0), _animId(0), _speechAnimType(0), _leftClickDelay(0), + _rightClickDelay(0), _officialTextNumber(0), _speechTextBlocNo(0) { _scriptVars = NULL; memset(_eventList, 0, sizeof(_eventList)); @@ -274,4 +274,14 @@ void Logic::resetKillList() { _kills = 0; } +/** + * Pause or unpause the currently playing cutscene movie, if any. + * @param pause true if pausing, false if unpausing + */ + +void Logic::pauseMovie(bool pause) { + if (_moviePlayer) + _moviePlayer->pauseMovie(pause); +} + } // End of namespace Sword2 diff --git a/engines/sword2/logic.h b/engines/sword2/logic.h index 0093b85436..b98b369982 100644 --- a/engines/sword2/logic.h +++ b/engines/sword2/logic.h @@ -77,6 +77,8 @@ private: EventUnit _eventList[MAX_events]; + MoviePlayer *_moviePlayer; + // Resource id of the wav to use as lead-in/lead-out from smacker uint32 _smackerLeadIn; uint32 _smackerLeadOut; @@ -310,6 +312,8 @@ public: void logicReplace(uint32 new_script); void logicOne(uint32 new_script); void resetKillList(); + + void pauseMovie(bool pause); }; } // End of namespace Sword2 diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 83235e1bde..0ce5175fa4 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -744,7 +744,7 @@ void Sword2Engine::sleepUntil(uint32 time) { void Sword2Engine::pauseEngineIntern(bool pause) { if (pause) { // FIXME: We should never disallow pausing, and we need to do - // something about pausing during cutscene moves, credits, etc. + // something about pausing during credits, etc. // Don't allow Pause while screen fading or while black if (_screen->getFadeStatus() != RDFADE_NONE) @@ -752,6 +752,7 @@ void Sword2Engine::pauseEngineIntern(bool pause) { _sound->pauseAllSound(); _mouse->pauseEngine(true); + _logic->pauseMovie(true); #ifdef SWORD2_DEBUG // Don't dim it if we're single-stepping through frames @@ -766,6 +767,7 @@ void Sword2Engine::pauseEngineIntern(bool pause) { _gamePaused = true; } else { _mouse->pauseEngine(false); + _logic->pauseMovie(false); _sound->unpauseAllSound(); _screen->dimPalette(false); |