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-rw-r--r--engines/agos/agos.h16
-rw-r--r--engines/agos/debug.cpp209
-rw-r--r--engines/agos/debugger.cpp36
-rw-r--r--engines/agos/debugger.h2
-rw-r--r--engines/agos/draw.cpp4
-rw-r--r--engines/agos/event.cpp2
-rw-r--r--engines/agos/gfx.cpp30
7 files changed, 207 insertions, 92 deletions
diff --git a/engines/agos/agos.h b/engines/agos/agos.h
index 31cfeba55c..b48866d33c 100644
--- a/engines/agos/agos.h
+++ b/engines/agos/agos.h
@@ -44,10 +44,6 @@
namespace AGOS {
-/* Enable and set to zone number number to dump */
-//#define DUMP_FILE_NR 8
-//#define DUMP_BITMAPS_FILE_NR 8
-
uint fileReadItemID(Common::SeekableReadStream *in);
#define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y))
@@ -645,7 +641,8 @@ protected:
/* used in debugger */
void dumpAllSubroutines();
- void dumpAllVgaFiles();
+ void dumpAllVgaImageFiles();
+ void dumpAllVgaScriptFiles();
void dumpSubroutines();
void dumpSubroutine(Subroutine *sub);
void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub);
@@ -1209,9 +1206,12 @@ protected:
virtual void dumpVgaFile(const byte *vga);
void dumpVgaScript(const byte *ptr, uint16 res, uint16 id);
void dumpVgaScriptAlways(const byte *ptr, uint16 res, uint16 id);
- void dumpVgaBitmaps(const byte *vga, byte *vga1, int res);
+
+ void dumpVgaBitmaps(uint16 zoneNum);
+
void dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base);
void dumpBitmap(const char *filename, const byte *offs, uint16 w, uint16 h, int flags, const byte *palette, byte base);
+ void palLoad(byte *pal, const byte *vga1, int a, int b);
void fillBackFromBackGround(uint16 height, uint16 width);
void fillBackFromFront();
@@ -1249,8 +1249,8 @@ protected:
void waitForMark(uint i);
void scrollScreen();
- void decodeColumn(byte *dst, const byte *src, uint16 height);
- void decodeRow(byte *dst, const byte *src, uint16 width);
+ void decodeColumn(byte *dst, const byte *src, uint16 height, uint16 pitch);
+ void decodeRow(byte *dst, const byte *src, uint16 width, uint16 pitch);
void hitarea_stuff_helper_2();
void fastFadeIn();
void slowFadeIn();
diff --git a/engines/agos/debug.cpp b/engines/agos/debug.cpp
index 8ff4ca0187..6f17831a88 100644
--- a/engines/agos/debug.cpp
+++ b/engines/agos/debug.cpp
@@ -297,7 +297,16 @@ void AGOSEngine::dumpVgaScriptAlways(const byte *ptr, uint16 res, uint16 id) {
printf("; end\n");
}
-void AGOSEngine::dumpAllVgaFiles() {
+void AGOSEngine::dumpAllVgaImageFiles() {
+ uint8 start = (getGameType() == GType_PN) ? 0 : 2;
+ uint8 end = (getGameType() == GType_PN) ? 26 : 450;
+
+ for (int f = start; f < end; f++) {
+ dumpVgaBitmaps(f);
+ }
+}
+
+void AGOSEngine::dumpAllVgaScriptFiles() {
uint8 start = (getGameType() == GType_PN) ? 0 : 2;
uint8 end = (getGameType() == GType_PN) ? 26 : 450;
@@ -424,7 +433,7 @@ static const byte bmp_hdr[] = {
0x00, 0x01, 0x00, 0x00,
};
-void dumpBMP(const char *filename, int w, int h, const byte *bytes, const uint32 *palette) {
+void dumpBMP(const char *filename, int16 w, int16 h, const byte *bytes, const uint32 *palette) {
Common::DumpFile out;
byte my_hdr[sizeof(bmp_hdr)];
int i;
@@ -459,40 +468,102 @@ void dumpBMP(const char *filename, int w, int h, const byte *bytes, const uint32
void AGOSEngine::dumpBitmap(const char *filename, const byte *offs, uint16 w, uint16 h, int flags, const byte *palette,
byte base) {
- if (getGameType() != GType_FF && getGameType() != GType_PP)
- w *= 16;
-
- /* allocate */
- byte *b = (byte *)malloc(w * h);
- int i, j;
+ byte *imageBuffer = (byte *)malloc(w * h);
+ assert(imageBuffer);
VC10_state state;
-
state.depack_cont = -0x80;
state.srcPtr = offs;
state.dh = h;
- state.y_skip = 0;
+ state.height = h;
+ state.width = w / 16;
- if (getGameType() == GType_FF || getGameType() == GType_PP) {
- for (i = 0; i != w; i++) {
- byte *c = vc10_depackColumn(&state);
+ if (getFeatures() & GF_PLANAR) {
+ state.srcPtr = convertImage(&state, (getGameType() == GType_PN || (flags & 0x80) != 0));
+ flags &= ~0x80;
+ }
+
+ const byte *src = state.srcPtr;
+ byte *dst = imageBuffer;
+ int i, j;
+
+ if (w > _screenWidth) {
+ for (i = 0; i < w; i += 8) {
+ decodeColumn(dst, src + readUint32Wrapper(src), h, w);
+ dst += 8;
+ src += 4;
+ }
+ } else if (h > _screenHeight) {
+ for (i = 0; i < h; i += 8) {
+ decodeRow(dst, src + readUint32Wrapper(src), w, w);
+ dst += 8 * w;
+ src += 4;
+ }
+ } else if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ if ((flags & 0x80)) {
+ for (i = 0; i != w; i++) {
+ byte *c = vc10_depackColumn(&state);
+ for (j = 0; j != h; j++) {
+ dst[j * w + i] = c[j];
+ }
+ }
+ } else {
for (j = 0; j != h; j++) {
- b[j * w + i] = c[j];
+ for (i = 0; i != w; i++) {
+ dst[i] = src[i];
+ }
}
+ dst += w;
+ src += w;
}
- } else {
+ } else if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && w == 320 && (h == 134 || h == 200)) {
+ for (j = 0; j != h; j++) {
+ uint16 count = w / 8;
+
+ byte *dstPtr = dst;
+ do {
+ uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]);
+
+ dstPtr[0] = (byte)((bits >> (32 - 5)) & 31);
+ dstPtr[1] = (byte)((bits >> (32 - 10)) & 31);
+ dstPtr[2] = (byte)((bits >> (32 - 15)) & 31);
+ dstPtr[3] = (byte)((bits >> (32 - 20)) & 31);
+ dstPtr[4] = (byte)((bits >> (32 - 25)) & 31);
+ dstPtr[5] = (byte)((bits >> (32 - 30)) & 31);
+
+ bits = (bits << 8) | src[4];
+
+ dstPtr[6] = (byte)((bits >> (40 - 35)) & 31);
+ dstPtr[7] = (byte)((bits) & 31);
+
+ dstPtr += 8;
+ src += 5;
+ } while (--count);
+ dst += w;
+ }
+ } else if (flags & 0x80) {
for (i = 0; i != w; i += 2) {
byte *c = vc10_depackColumn(&state);
for (j = 0; j != h; j++) {
- byte pix = c[j];
- b[j * w + i] = (pix >> 4) | base;
- b[j * w + i + 1] = (pix & 0xF) | base;
+ byte col = c[j];
+ dst[j * w + i] = (col >> 4) | base;
+ dst[j * w + i + 1] = (col & 0xF) | base;
}
}
+ } else {
+ for (j = 0; j != h; j++) {
+ for (i = 0; i != w / 2; i ++) {
+ byte col = src[i];
+ dst[i * 2] = (col >> 4) | base;
+ dst[i * 2 + 1] = (col & 0xF) | base;
+ }
+ dst += w;
+ src += w / 2;
+ }
}
- dumpBMP(filename, w, h, b, (const uint32 *)palette);
- free(b);
+ dumpBMP(filename, w, h, imageBuffer, (const uint32 *)palette);
+ free(imageBuffer);
}
void AGOSEngine::dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base) {
@@ -506,65 +577,91 @@ void AGOSEngine::dumpSingleBitmap(int file, int image, const byte *offs, int w,
dumpBitmap(buf, offs, w, h, 0, _displayPalette, base);
}
-void palLoad(byte *pal, const byte *vga1, int a, int b) {
- uint num = (a == 0) ? 0x20 : 0x10;
- byte *palptr;
+void AGOSEngine::palLoad(byte *pal, const byte *vga1, int a, int b) {
const byte *src;
+ uint16 num, palSize;
+ byte *palptr = (byte *)&pal[0];
+
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
+ num = 256;
+ palSize = 768;
+ } else {
+ num = 32;
+ palSize = 96;
+ }
- palptr = (byte *)&pal[a << 4];
- src = vga1 + 6 + b * 96;
+ if (getGameType() == GType_PN && (getFeatures() & GF_EGA)) {
+ memcpy(palptr, _displayPalette, 64);
+ } else if (getGameType() == GType_PN || getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
+ src = vga1 + READ_BE_UINT16(vga1 + 6) + b * 32;
- do {
- palptr[0] = src[0] << 2;
- palptr[1] = src[1] << 2;
- palptr[2] = src[2] << 2;
- palptr[3] = 0;
-
- palptr += 4;
- src += 3;
- } while (--num);
+ do {
+ uint16 color = READ_BE_UINT16(src);
+ palptr[0] = ((color & 0xf00) >> 8) * 32;
+ palptr[1] = ((color & 0x0f0) >> 4) * 32;
+ palptr[2] = ((color & 0x00f) >> 0) * 32;
+ palptr[3] = 0;
+
+ palptr += 4;
+ src += 2;
+ } while (--num);
+ } else {
+ src = vga1 + 6 + b * palSize;
+
+ do {
+ palptr[0] = src[0] << 2;
+ palptr[1] = src[1] << 2;
+ palptr[2] = src[2] << 2;
+ palptr[3] = 0;
+
+ palptr += 4;
+ src += 3;
+ } while (--num);
+ }
}
-void AGOSEngine::dumpVgaBitmaps(const byte *vga, byte *vga1, int res) {
- int i;
- uint32 offs;
+void AGOSEngine::dumpVgaBitmaps(uint16 zoneNum) {
+ uint16 width, height, flags;
+ uint32 offs, curOffs = 0;
const byte *p2;
- byte pal[768];
+ byte pal[1024];
- memset(pal, 0, sizeof(pal));
- palLoad(pal, vga1, 2, 0);
- palLoad(pal, vga1, 3, 1);
- palLoad(pal, vga1, 4, 2);
- palLoad(pal, vga1, 5, 3);
+ uint16 zone = (getGameType() == GType_PN) ? 0 : zoneNum;
+ VgaPointersEntry *vpe = &_vgaBufferPointers[zone];
+ if (vpe->vgaFile1 == NULL || vpe->vgaFile2 == NULL)
+ return;
- int width, height, flags;
+ const byte *vga1 = vpe->vgaFile1;
+ const byte *vga2 = vpe->vgaFile2;
+ uint32 imageBlockSize = vpe->vgaFile2End - vpe->vgaFile2;
- for (i = 1; ; i++) {
- p2 = vga + i * 8;
- offs = readUint32Wrapper(p2);
+ memset(pal, 0, sizeof(pal));
+ palLoad(pal, vga1, 0, 0);
- /* try to detect end of images.
- * assume the end when offset >= 200kb */
- if (offs >= 204800)
- return;
+ for (int i = 1; ; i++) {
+ p2 = vga2 + i * 8;
+ offs = readUint32Wrapper(p2);
+ width = readUint16Wrapper(p2 + 6);
if (getGameType() == GType_FF || getGameType() == GType_PP) {
- width = READ_LE_UINT16(p2 + 6);
height = READ_LE_UINT16(p2 + 4) & 0x7FFF;
flags = p2[5];
} else {
- width = READ_BE_UINT16(p2 + 6) / 16;
height = p2[5];
flags = p2[4];
}
- printf("Image %d. Width=%d, Height=%d, Flags=0x%X\n", i, width, height, flags);
+ debug(1, "Zone %d: Image %d. Offs= %d Width=%d, Height=%d, Flags=0x%X", zoneNum, i, offs, width, height, flags);
+ if (offs < curOffs || offs >= imageBlockSize || width == 0 || height == 0)
+ return;
+
+ curOffs = offs;
/* dump bitmap */
char buf[40];
- sprintf(buf, "dumps/Res%d_Image%d.bmp", res, i);
+ sprintf(buf, "dumps/Res%d_Image%d.bmp", zoneNum, i);
- dumpBitmap(buf, vga + offs, width, height, flags, pal, 0);
+ dumpBitmap(buf, vga2 + offs, width, height, flags, pal, 0);
}
}
diff --git a/engines/agos/debugger.cpp b/engines/agos/debugger.cpp
index 071aaf236d..a411b9434f 100644
--- a/engines/agos/debugger.cpp
+++ b/engines/agos/debugger.cpp
@@ -47,6 +47,8 @@ Debugger::Debugger(AGOSEngine *vm)
DCmd_Register("var", WRAP_METHOD(Debugger, Cmd_SetVar));
DCmd_Register("obj", WRAP_METHOD(Debugger, Cmd_SetObjectFlag));
DCmd_Register("sub", WRAP_METHOD(Debugger, Cmd_StartSubroutine));
+ DCmd_Register("dumpimage", WRAP_METHOD(Debugger, Cmd_dumpImage));
+ DCmd_Register("dumpscript", WRAP_METHOD(Debugger, Cmd_dumpScript));
}
@@ -263,5 +265,39 @@ bool Debugger::Cmd_StartSubroutine(int argc, const char **argv) {
return true;
}
+bool Debugger::Cmd_dumpImage(int argc, const char **argv) {
+ if (argc > 1) {
+ uint16 zoneNum = atoi(argv[1]);
+ _vm->loadZone(zoneNum, false);
+ VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum];
+ if (vpe->vgaFile2 != NULL) {
+ _vm->dumpVgaBitmaps(zoneNum);
+ } else {
+ DebugPrintf("Invalid Zone Number %d\n", zoneNum);
+
+ }
+ } else
+ DebugPrintf("Syntax: dumpimage <zonenum>\n");
+
+ return true;
+}
+
+bool Debugger::Cmd_dumpScript(int argc, const char **argv) {
+ if (argc > 1) {
+ uint16 zoneNum = atoi(argv[1]);
+ _vm->loadZone(zoneNum, false);
+ VgaPointersEntry *vpe = &_vm->_vgaBufferPointers[zoneNum];
+ if (vpe->vgaFile1 != NULL) {
+ _vm->dumpVgaFile(vpe->vgaFile1);
+ } else {
+ DebugPrintf("Invalid Zone Number %d\n", zoneNum);
+
+ }
+ } else
+ DebugPrintf("Syntax: dumpscript <zonenum>\n");
+
+ return true;
+}
+
} // End of namespace AGOS
diff --git a/engines/agos/debugger.h b/engines/agos/debugger.h
index 277378a278..a660bed4d0 100644
--- a/engines/agos/debugger.h
+++ b/engines/agos/debugger.h
@@ -53,6 +53,8 @@ protected:
bool Cmd_SetVar(int argc, const char **argv);
bool Cmd_SetObjectFlag(int argc, const char **argv);
bool Cmd_StartSubroutine(int argc, const char **argv);
+ bool Cmd_dumpImage(int argc, const char **argv);
+ bool Cmd_dumpScript(int argc, const char **argv);
};
} // End of namespace AGOS
diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp
index 0ecdce7f50..19520e66e9 100644
--- a/engines/agos/draw.cpp
+++ b/engines/agos/draw.cpp
@@ -645,7 +645,7 @@ void AGOSEngine::scrollScreen() {
}
src = _scrollImage + y / 2;
- decodeRow(dst, src + readUint32Wrapper(src), _scrollWidth);
+ decodeRow(dst, src + readUint32Wrapper(src), _scrollWidth, _dxSurfacePitch);
_scrollY += _scrollFlag;
vcWriteVar(250, _scrollY);
@@ -670,7 +670,7 @@ void AGOSEngine::scrollScreen() {
src = _scrollImage + x / 2;
else
src = _scrollImage + x * 4;
- decodeColumn(dst, src + readUint32Wrapper(src), _scrollHeight);
+ decodeColumn(dst, src + readUint32Wrapper(src), _scrollHeight, _dxSurfacePitch);
_scrollX += _scrollFlag;
vcWriteVar(251, _scrollX);
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp
index 605ef8e119..6085bf4a09 100644
--- a/engines/agos/event.cpp
+++ b/engines/agos/event.cpp
@@ -486,6 +486,8 @@ void AGOSEngine::delay(uint amount) {
_debugger->attach();
} else if (event.kbd.keycode == Common::KEYCODE_u) {
dumpAllSubroutines();
+ } else if (event.kbd.keycode == Common::KEYCODE_i) {
+ dumpAllVgaImageFiles();
}
}
diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp
index af397e6b3b..4b2d2b3321 100644
--- a/engines/agos/gfx.cpp
+++ b/engines/agos/gfx.cpp
@@ -84,8 +84,7 @@ void vc10_skip_cols(VC10_state *vs) {
}
}
-void AGOSEngine::decodeColumn(byte *dst, const byte *src, uint16 height) {
- const uint16 pitch = _dxSurfacePitch;
+void AGOSEngine::decodeColumn(byte *dst, const byte *src, uint16 height, uint16 pitch) {
int8 reps = (int8)0x80;
byte color;
byte *dstPtr = dst;
@@ -128,8 +127,7 @@ void AGOSEngine::decodeColumn(byte *dst, const byte *src, uint16 height) {
}
}
-void AGOSEngine::decodeRow(byte *dst, const byte *src, uint16 width) {
- const uint16 pitch = _dxSurfacePitch;
+void AGOSEngine::decodeRow(byte *dst, const byte *src, uint16 width, uint16 pitch) {
int8 reps = (int8)0x80;
byte color;
byte *dstPtr = dst;
@@ -987,7 +985,7 @@ void AGOSEngine::horizontalScroll(VC10_state *state) {
src = state->srcPtr + _scrollX * 4;
for (w = 0; w < _screenWidth; w += 8) {
- decodeColumn(dst, src + readUint32Wrapper(src), state->height);
+ decodeColumn(dst, src + readUint32Wrapper(src), state->height, _dxSurfacePitch);
dst += 8;
src += 4;
}
@@ -1017,7 +1015,7 @@ void AGOSEngine::verticalScroll(VC10_state *state) {
src = state->srcPtr + _scrollY / 2;
for (h = 0; h < _screenHeight; h += 8) {
- decodeRow(dst, src + READ_LE_UINT32(src), state->width);
+ decodeRow(dst, src + READ_LE_UINT32(src), state->width, _dxSurfacePitch);
dst += 8 * state->width;
src += 4;
}
@@ -1130,26 +1128,6 @@ void AGOSEngine::animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, i
assert(READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId);
}
-#ifdef DUMP_FILE_NR
- {
- static bool dumped = false;
- if (res == DUMP_FILE_NR && !dumped) {
- dumped = true;
- dumpVgaFile(_curVgaFile1);
- }
- }
-#endif
-
-#ifdef DUMP_BITMAPS_FILE_NR
- {
- static bool dumped = false;
- if (res == DUMP_BITMAPS_FILE_NR && !dumped) {
- dumped = true;
- dumpVgaBitmaps(_curVgaFile2, _curVgaFile1, zoneNum);
- }
- }
-#endif
-
if (_dumpVgaScripts) {
if (getGameType() == GType_FF || getGameType() == GType_PP) {
dumpVgaScript(_curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);