diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/m4/graphics.cpp | 10 | ||||
-rw-r--r-- | engines/m4/graphics.h | 9 | ||||
-rw-r--r-- | engines/m4/mads_views.cpp | 4 |
3 files changed, 11 insertions, 12 deletions
diff --git a/engines/m4/graphics.cpp b/engines/m4/graphics.cpp index 36de60af6c..d7a0c9edfc 100644 --- a/engines/m4/graphics.cpp +++ b/engines/m4/graphics.cpp @@ -400,8 +400,8 @@ void M4Surface::copyFrom(M4Surface *src, const Common::Rect &srcBounds, int dest * Copies a given image onto a destination surface with scaling, transferring only pixels that meet * the specified depth requirement on a secondary surface contain depth information */ -void M4Surface::copyFrom(M4Surface *src, int destX, int destY, int depth, M4Surface *depthsSurface, - int scale, int transparentColour) { +void M4Surface::copyFrom(M4Surface *src, int destX, int destY, Common::Point destAdjust, + int depth, M4Surface *depthsSurface, int scale, int transparentColour) { if (scale == 100) { // Copy the specified area @@ -426,8 +426,8 @@ void M4Surface::copyFrom(M4Surface *src, int destX, int destY, int depth, M4Surf byte *data = src->getBasePtr(); byte *srcPtr = data + (src->width() * copyRect.top + copyRect.left); byte *depthsData = depthsSurface->getBasePtr(); - byte *depthsPtr = depthsData + (src->width() * copyRect.top + copyRect.left); - byte *destPtr = (byte *)pixels + (destY * width()) + destX; + byte *depthsPtr = depthsData + (depthsSurface->pitch * destY) + destX; + byte *destPtr = (byte *)pixels + ((destY + destAdjust.y) * pitch) + destX + destAdjust.x; // 100% scaling variation for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) { @@ -520,7 +520,7 @@ void M4Surface::copyFrom(M4Surface *src, int destX, int destY, int depth, M4Surf if (spriteHeight <= 0) return; - byte *destPixelsP = this->getBasePtr(destX + spriteLeft, destY + spriteTop); + byte *destPixelsP = this->getBasePtr(destX + spriteLeft + destAdjust.x, destY + spriteTop + destAdjust.y); const byte *depthPixelsP = depthsSurface->getBasePtr(destX + spriteLeft, destY + spriteTop); spriteLeft = (spriteLeft * (normalFrame ? 1 : -1)); diff --git a/engines/m4/graphics.h b/engines/m4/graphics.h index 6901b72e87..24c0edf223 100644 --- a/engines/m4/graphics.h +++ b/engines/m4/graphics.h @@ -157,10 +157,9 @@ public: void reset(); void frameRect(const Common::Rect &r, uint8 color); void fillRect(const Common::Rect &r, uint8 color); - void copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY, - int transparentColour = -1); - void copyFrom(M4Surface *src, int destX, int destY, int depth, M4Surface *depthSurface, int scale, - int transparentColour = -1); + void copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY, int transparentColour = -1); + void copyFrom(M4Surface *src, int destX, int destY, Common::Point destAdjust, int depth, M4Surface *depthSurface, + int scale, int transparentColour = -1); void update() { if (_isScreen) { @@ -182,7 +181,7 @@ public: } inline void copyTo(M4Surface *dest, int destX, int destY, int depth, M4Surface *depthsSurface, int scale, int transparentColour = -1) { - dest->copyFrom(this, destX, destY, depth, depthsSurface, scale, transparentColour); + dest->copyFrom(this, destX, destY, Common::Point(0, 0), depth, depthsSurface, scale, transparentColour); } void scrollX(int xAmount); diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp index af4177e6bb..5a7abcf484 100644 --- a/engines/m4/mads_views.cpp +++ b/engines/m4/mads_views.cpp @@ -196,7 +196,7 @@ void MadsSpriteSlots::drawForeground(View *view, int yOffset) { // Minimalised drawing assert(slot.spriteListIndex < (int)_sprites.size()); M4Sprite *spr = spriteSet.getFrame((slot.frameNumber & 0x7fff) - 1); - spr->copyTo(view, slot.xp, slot.yp + yOffset, slot.depth, _owner._depthSurface, slot.scale, 0); + view->copyFrom(spr, slot.xp, slot.yp, Common::Point(0, yOffset), slot.depth, _owner._depthSurface, slot.scale, 0); } else { int xp, yp; M4Sprite *spr = spriteSet.getFrame(slot.frameNumber - 1); @@ -211,7 +211,7 @@ void MadsSpriteSlots::drawForeground(View *view, int yOffset) { if (slot.depth > 1) { // Draw the frame with depth processing - spr->copyTo(view, xp, yp + yOffset, slot.depth, _owner._depthSurface, 100, 0); + view->copyFrom(spr, xp, yp, Common::Point(0, yOffset), slot.depth, _owner._depthSurface, 100, 0); } else { // No depth, so simply draw the image spr->copyTo(view, xp, yp + yOffset, 0); |