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-rw-r--r--engines/scumm/actor.cpp12
-rw-r--r--engines/scumm/saveload.h2
2 files changed, 8 insertions, 6 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index c4b7c82a57..17e1f8cd82 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -865,9 +865,6 @@ void Actor::setDirection(int direction) {
else
_vm->_costumeLoader->costumeDecodeData(this, _standFrame, 0);
- // 0x2C17
- ((ActorC64*) this)->_byte_FD0A = -1;
-
_needRedraw = true;
return;
}
@@ -901,6 +898,7 @@ void Actor::turnToDirection(int newdir) {
if (newdir == -1 || _ignoreTurns)
return;
+ // 0x2C17
if( _vm->_game.version == 0 )
((ActorC64*) this)->_byte_FD0A = -1;
@@ -2655,7 +2653,6 @@ void ActorC64::animateActor(int anim) {
if( this->isInCurrentRoom() ) {
// this->_costCommandNew = anim;
- this->_byte_FD0A = this->_byte_FDE8;
// 0x273A
/*switch( anim ) {
@@ -2675,9 +2672,11 @@ void ActorC64::animateActor(int anim) {
default:
return;
}*/
-
+
this->setDirection( dir );
+ this->_byte_FD0A = this->_byte_FDE8;
+
} else {
if( anim > 4 ) {
@@ -2696,6 +2695,9 @@ void ActorC64::saveLoadWithSerializer(Serializer *ser) {
MKLINE(ActorC64, _miscflags, sleByte, VER(84)),
MKLINE(ActorC64, _speaking, sleByte, VER(84)),
MKLINE(ActorC64, _speakingPrev, sleByte, VER(84)),
+ MKLINE(ActorC64, _byte_FD0A, sleByte, VER(89)),
+ MKLINE(ActorC64, _byte_FDE8, sleByte, VER(89)),
+ MKARRAY(ActorC64, _byte_FCE2, sleInt8, 8, VER(89)),
MKEND()
};
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index 064bdf1406..898f80f867 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -47,7 +47,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 88
+#define CURRENT_VER 89
/**
* An auxillary macro, used to specify savegame versions. We use this instead