diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/rscfile.cpp | 3 | ||||
-rw-r--r-- | engines/saga/rscfile.h | 2 | ||||
-rw-r--r-- | engines/saga/saga.cpp | 24 |
3 files changed, 5 insertions, 24 deletions
diff --git a/engines/saga/rscfile.cpp b/engines/saga/rscfile.cpp index 126cb58344..0aa7e2eafe 100644 --- a/engines/saga/rscfile.cpp +++ b/engines/saga/rscfile.cpp @@ -330,6 +330,7 @@ bool Resource::loadContext(ResourceContext *context) { if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) { resourceData->offset = 0; resourceData->size = resourceData->patchData->_patchFile->size(); + resourceData->patchData->_patchFile->close(); } else { delete resourceData->patchData; resourceData->patchData = NULL; @@ -544,6 +545,8 @@ void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&r if (file->read(resourceBuffer, resourceSize) != resourceSize) { error("Resource::loadResource() failed to read"); } + if (resourceData->patchData != NULL) + file->close(); } static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 }; diff --git a/engines/saga/rscfile.h b/engines/saga/rscfile.h index f8b6ddc3be..2df3b2eb7c 100644 --- a/engines/saga/rscfile.h +++ b/engines/saga/rscfile.h @@ -83,6 +83,8 @@ struct ResourceContext { Common::File *getFile(ResourceData *resourceData) const { if (resourceData->patchData != NULL) { + if (!resourceData->patchData->_patchFile->isOpen()) + resourceData->patchData->_patchFile->open(resourceData->patchData->_patchDescription->fileName); return resourceData->patchData->_patchFile; } else { return file; diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index 35cb8b2647..76731c201a 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -233,30 +233,6 @@ int SagaEngine::init() { _voicesEnabled = true; } - // WORKAROUND for a weird bug that I haven't been able to understand. - // In some ITE demos, scenes are substituted with pictures, which are - // loaded instead of the actual scene in Scene::changeScene(). The - // weird phenomenon is that NO files can be opened or found in that - // function. However, file existence works in other parts of the engine. - // The strange thing is that if we add a dummy file existence check here - // (or in any part of init() or go()) for a file that exists (it doesn't - // work if the file doesn't exist), files are opened correctly in the - // function. I don't know if this is a bug of the Common::File class or - // of the SAGA engine itself (or perhaps of a clashing definition?), but - // still, it's very strange that a file existence check fixes things. In - // both cases (with and without this dummy check here), the Common::File - // open function called from Scene::changeScene() finds the file through - // the _filesMap, but without this dummy check here, the handle returned - // is 0 - // To reproduce: run any of the ITE demos that has scene substitutes like, - // for example, the ITE demo from Wyrmkeep's site. Enter the game, and - // exit the faire (to speed things up, open the debug console and type - // "scene_change 1", close the console and visit any place other than - // the faire) - // Since the files we need are BBM files, just check for the existence - // of one file of them here - if (Common::File::exists("tycho.bbm")) {} - // FIXME: This is the ugly way of reducing redraw overhead. It works // well for 320x200 but it's unclear how well it will work for // 640x480. |