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-rw-r--r--engines/zvision/render_manager.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/engines/zvision/render_manager.cpp b/engines/zvision/render_manager.cpp
index a2ae7e8b28..31b54b4a15 100644
--- a/engines/zvision/render_manager.cpp
+++ b/engines/zvision/render_manager.cpp
@@ -60,22 +60,21 @@ RenderManager::~RenderManager() {
void RenderManager::update(uint deltaTimeInMillis) {
// An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity.
- if (_backgroundInverseVelocity == 0)
- return;
+ if (_backgroundInverseVelocity != 0) {
+ _accumulatedVelocityMilliseconds += deltaTimeInMillis;
- _accumulatedVelocityMilliseconds += deltaTimeInMillis;
+ int absVelocity = abs(_backgroundInverseVelocity);
- int absVelocity = abs(_backgroundInverseVelocity);
+ int numberOfSteps = 0;
+ while (_accumulatedVelocityMilliseconds >= absVelocity) {
+ _accumulatedVelocityMilliseconds -= absVelocity;
+ numberOfSteps++;
+ }
- int numberOfSteps = 0;
- while (_accumulatedVelocityMilliseconds >= absVelocity) {
- _accumulatedVelocityMilliseconds -= absVelocity;
- numberOfSteps++;
+ // Choose the direction of movement using the sign of the velocity
+ moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps);
}
- // Choose the direction of movement using the sign of the velocity
- moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps);
-
// Warp the entire backbuffer
_renderTable.mutateImage((uint16 *)_backbuffer.getBasePtr(0, 0), _warpedBackbuffer, _workingWidth, _workingHeight);