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-rw-r--r--engines/tsage/module.mk1
-rw-r--r--engines/tsage/ringworld_logic.cpp9
-rw-r--r--engines/tsage/ringworld_scenes1.cpp280
-rw-r--r--engines/tsage/ringworld_scenes1.h26
-rw-r--r--engines/tsage/ringworld_scenes2.cpp311
-rw-r--r--engines/tsage/ringworld_scenes2.h66
6 files changed, 386 insertions, 307 deletions
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index 3126169528..d4001b0108 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -12,6 +12,7 @@ MODULE_OBJS := \
resources.o \
ringworld_logic.o \
ringworld_scenes1.o \
+ ringworld_scenes2.o \
saveload.o \
scenes.o \
sound.o \
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index caa01b6909..225922dab2 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -28,11 +28,13 @@
#include "tsage/tsage.h"
#include "tsage/staticres.h"
#include "tsage/ringworld_scenes1.h"
+#include "tsage/ringworld_scenes2.h"
namespace tSage {
Scene *SceneFactory::createScene(int sceneNumber) {
switch (sceneNumber) {
+ /* Scene group 1 */
// Kziniti Palace (Introduction)
case 10: return new Scene10();
// Outer Space (Introduction)
@@ -51,11 +53,14 @@ Scene *SceneFactory::createScene(int sceneNumber) {
case 90: return new Scene90();
// Ship Close-up
case 95: return new Scene95();
- // Title screen
- case 1000: return new Scene1000();
// Sunflower navigation sequence
case 6100: return new Scene6100();
+ /* Scene group 2 */
+ // Title screen
+ case 1000: return new Scene1000();
+
+
default:
error("Unknown scene number - %d", sceneNumber);
break;
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index f79f495b33..e36b690c31 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -2799,285 +2799,7 @@ void Scene95::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
- * Scene 1000 - Title Screen
- *
- *--------------------------------------------------------------------------*/
-
-void Scene1000::Action1::signal() {
- Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0:
- _globals->_player.disableControl();
- setDelay(10);
- break;
- case 1:
- scene->_object4.postInit();
- scene->_object4.setVisage(1001);
- scene->_object4._frame = 1;
- scene->_object4.setStrip2(5);
- scene->_object4.changeZoom(100);
- scene->_object4.animate(ANIM_MODE_2, NULL);
- scene->_object4.setPosition(Common::Point(403, 163));
- setDelay(90);
- break;
- case 2: {
- SceneItem::display(0, 0);
- scene->_object4.remove();
- scene->_object1.changeZoom(-1);
- NpcMover *mover = new NpcMover();
- Common::Point pt(180, 100);
- scene->_object1.addMover(mover, &pt, this);
- break;
- }
- case 3:
- _globals->_sceneManager.changeScene(1400);
- break;
- }
-
-}
-
-void Scene1000::Action2::signal() {
- switch (_actionIndex++) {
- case 0:
- _globals->_player.disableControl();
- setDelay(10);
- break;
- case 1:
- SceneItem::display(1000, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1,
- SET_EXT_BGCOLOUR, 35, SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, LIST_END);
- setDelay(180);
- break;
- case 2:
- SceneItem::display(0, 0);
- _globals->_sceneManager.changeScene(2000);
- break;
- default:
- break;
- }
-}
-
-void Scene1000::Action3::signal() {
- Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
-
- switch (_actionIndex++) {
- case 0:
- _globals->_sceneManager._scene->loadBackground(0, 0);
- setDelay(60);
- break;
- case 1: {
- NpcMover *mover = new NpcMover();
- Common::Point pt(158, 31);
- scene->_object3.addMover(mover, &pt, this);
- break;
- }
- case 2:
- case 3:
- setDelay(60);
- break;
- case 4:
- _globals->_player.unflag100();
- setDelay(240);
- break;
- case 5: {
- // Intro.txt file presence is used to allow user option to skip the introduction
- _globals->_player.enableControl();
- Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading("Intro.txt");
- if (!in) {
- // File not present, so create it
- Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving("Intro.txt");
- out->finalize();
- delete out;
- setDelay(1);
- } else {
- delete in;
-
- // Prompt user for whether to start play or watch introduction
- if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) {
- _actionIndex = 20;
- _globals->_soundHandler.proc1(this);
- } else {
- setDelay(1);
- }
-
- _globals->_player.disableControl();
- }
- break;
- }
- case 6: {
- scene->_object3.remove();
- _globals->_player.setStrip2(2);
- NpcMover *mover = new NpcMover();
- Common::Point pt(480, 100);
- _globals->_player.addMover(mover, &pt, this);
- break;
- }
- case 7:
- _globals->_scenePalette.loadPalette(1002);
- _globals->_scenePalette.refresh();
- _globals->_scenePalette.addRotation(80, 95, -1);
- scene->_object3.postInit();
- scene->_object3.setVisage(1002);
- scene->_object3.setStrip(1);
- scene->_object3.setPosition(Common::Point(284, 122));
- scene->_object3.changeZoom(1);
-
- zoom(true);
- setDelay(200);
- break;
- case 8:
- zoom(false);
- setDelay(10);
- break;
- case 9:
- scene->_object3.setStrip(2);
- scene->_object3.setPosition(Common::Point(285, 155));
-
- zoom(true);
- setDelay(400);
- break;
- case 10:
- zoom(false);
- setDelay(10);
- break;
- case 11:
- scene->_object3.setStrip(3);
- scene->_object3.setPosition(Common::Point(279, 172));
-
- zoom(true);
- setDelay(240);
- break;
- case 12:
- zoom(false);
- setDelay(10);
- break;
- case 13:
- scene->_object3.setStrip(4);
- scene->_object3.setPosition(Common::Point(270, 128));
-
- zoom(true);
- setDelay(300);
- break;
- case 14:
- zoom(false);
- setDelay(10);
- break;
- case 15:
- scene->_object3.setStrip(1);
- scene->_object3.setFrame(2);
- scene->_object3.setPosition(Common::Point(283, 137));
-
- zoom(true);
- setDelay(300);
- break;
- case 16:
- zoom(false);
- setDelay(10);
- break;
- case 17:
- scene->_object3.setStrip(5);
- scene->_object3.setFrame(1);
- scene->_object3.setPosition(Common::Point(292, 192));
-
- zoom(true);
- setDelay(300);
- break;
- case 18:
- zoom(false);
- _globals->_scenePalette.clearListeners();
- _globals->_soundHandler.proc1(this);
- break;
- case 19:
- _globals->_sceneManager.changeScene(10);
- break;
- case 20:
- _globals->_sceneManager.changeScene(30);
- break;
- default:
- break;
- }
-}
-
-void Scene1000::Action3::zoom(bool up) {
- Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
-
- if (up) {
- while ((scene->_object3._percent < 100) && !_vm->shouldQuit()) {
- scene->_object3.changeZoom(MIN(scene->_object3._percent + 5, 100));
- _globals->_sceneObjects->draw();
- _globals->_events.delay(1);
- }
- } else {
- while ((scene->_object3._percent > 0) && !_vm->shouldQuit()) {
- scene->_object3.changeZoom(MAX(scene->_object3._percent - 5, 0));
- _globals->_sceneObjects->draw();
- _globals->_events.delay(1);
- }
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-void Scene1000::postInit(SceneObjectList *OwnerList) {
- Scene::postInit();
- setZoomPercents(0, 100, 200, 100);
-
- if (_globals->_sceneManager._previousScene == 2000) {
- setZoomPercents(150, 10, 180, 100);
- _object1.postInit();
- _object1.setVisage(1001);
- _object1._strip = 7;
- _object1.animate(ANIM_MODE_2, 0);
- _object1._moveDiff = Common::Point(1, 1);
- _object1.setPosition(Common::Point(120, 180));
-
- setAction(&_action2);
-
- _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
- _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
-
- _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
- _globals->_soundHandler.startSound(114);
- } else if (_globals->_sceneManager._previousScene == 2222) {
- setZoomPercents(150, 10, 180, 100);
- _object1.postInit();
- _object1.setVisage(1001);
- _object1._strip = 7;
- _object1.animate(ANIM_MODE_2, 0);
- _object1._moveDiff = Common::Point(2, 2);
- _object1.setPosition(Common::Point(120, 180));
-
- _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
- _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
- _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
-
- setAction(&_action1);
- } else {
- _globals->_soundHandler.startSound(4);
- setZoomPercents(0, 10, 30, 100);
- _object3.postInit();
- _object3.setVisage(1050);
- _object3.changeZoom(-1);
- _object3.setPosition(Common::Point(158, 0));
-
- _globals->_player.postInit();
- _globals->_player.setVisage(1050);
- _globals->_player.setStrip(3);
- _globals->_player.setPosition(Common::Point(160, 191));
- _globals->_player._moveDiff.x = 12;
- _globals->_player.flag100();
- _globals->_player.disableControl();
-
- _globals->_sceneManager._scene->_sceneBounds.centre(_object3._position.x, _object3._position.y);
-
- setAction(&_action3);
- }
-
- loadScene(1000);
-}
-
-/*--------------------------------------------------------------------------
- * Scene 6100 -
+ * Scene 6100 - Sunflower navigation sequence
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h
index 4cc7948c43..17c395dbd4 100644
--- a/engines/tsage/ringworld_scenes1.h
+++ b/engines/tsage/ringworld_scenes1.h
@@ -476,32 +476,6 @@ public:
virtual void postInit(SceneObjectList *OwnerList);
};
-class Scene1000: public Scene {
- /* Actions */
- class Action1: public Action {
- public:
- virtual void signal();
- };
- class Action2: public Action {
- public:
- virtual void signal();
- };
- class Action3: public Action {
- private:
- void zoom(bool up);
- public:
- virtual void signal();
- };
-
-public:
- SceneObject _object1, _object2, _object3, _object4;
- Action1 _action1;
- Action2 _action2;
- Action3 _action3;
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
-};
-
class Scene6100: public Scene {
/* Actions */
class Action1: public Action {
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp
new file mode 100644
index 0000000000..b67f4db946
--- /dev/null
+++ b/engines/tsage/ringworld_scenes2.cpp
@@ -0,0 +1,311 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
+ * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ *
+ */
+
+#include "tsage/ringworld_scenes2.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace tSage {
+
+/*--------------------------------------------------------------------------
+ * Scene 1000 - Title Screen
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene1000::Action1::signal() {
+ Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(10);
+ break;
+ case 1:
+ scene->_object4.postInit();
+ scene->_object4.setVisage(1001);
+ scene->_object4._frame = 1;
+ scene->_object4.setStrip2(5);
+ scene->_object4.changeZoom(100);
+ scene->_object4.animate(ANIM_MODE_2, NULL);
+ scene->_object4.setPosition(Common::Point(403, 163));
+ setDelay(90);
+ break;
+ case 2: {
+ SceneItem::display(0, 0);
+ scene->_object4.remove();
+ scene->_object1.changeZoom(-1);
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(180, 100);
+ scene->_object1.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ _globals->_sceneManager.changeScene(1400);
+ break;
+ }
+
+}
+
+void Scene1000::Action2::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ setDelay(10);
+ break;
+ case 1:
+ SceneItem::display(1000, 0, SET_Y, 20, SET_FONT, 2, SET_BG_COLOUR, -1,
+ SET_EXT_BGCOLOUR, 35, SET_WIDTH, 200, SET_KEEP_ONSCREEN, 1, LIST_END);
+ setDelay(180);
+ break;
+ case 2:
+ SceneItem::display(0, 0);
+ _globals->_sceneManager.changeScene(2000);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene1000::Action3::signal() {
+ Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_sceneManager._scene->loadBackground(0, 0);
+ setDelay(60);
+ break;
+ case 1: {
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(158, 31);
+ scene->_object3.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ case 3:
+ setDelay(60);
+ break;
+ case 4:
+ _globals->_player.unflag100();
+ setDelay(240);
+ break;
+ case 5: {
+ // Intro.txt file presence is used to allow user option to skip the introduction
+ _globals->_player.enableControl();
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading("Intro.txt");
+ if (!in) {
+ // File not present, so create it
+ Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving("Intro.txt");
+ out->finalize();
+ delete out;
+ setDelay(1);
+ } else {
+ delete in;
+
+ // Prompt user for whether to start play or watch introduction
+ if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) {
+ _actionIndex = 20;
+ _globals->_soundHandler.proc1(this);
+ } else {
+ setDelay(1);
+ }
+
+ _globals->_player.disableControl();
+ }
+ break;
+ }
+ case 6: {
+ scene->_object3.remove();
+ _globals->_player.setStrip2(2);
+ NpcMover *mover = new NpcMover();
+ Common::Point pt(480, 100);
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 7:
+ _globals->_scenePalette.loadPalette(1002);
+ _globals->_scenePalette.refresh();
+ _globals->_scenePalette.addRotation(80, 95, -1);
+ scene->_object3.postInit();
+ scene->_object3.setVisage(1002);
+ scene->_object3.setStrip(1);
+ scene->_object3.setPosition(Common::Point(284, 122));
+ scene->_object3.changeZoom(1);
+
+ zoom(true);
+ setDelay(200);
+ break;
+ case 8:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 9:
+ scene->_object3.setStrip(2);
+ scene->_object3.setPosition(Common::Point(285, 155));
+
+ zoom(true);
+ setDelay(400);
+ break;
+ case 10:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 11:
+ scene->_object3.setStrip(3);
+ scene->_object3.setPosition(Common::Point(279, 172));
+
+ zoom(true);
+ setDelay(240);
+ break;
+ case 12:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 13:
+ scene->_object3.setStrip(4);
+ scene->_object3.setPosition(Common::Point(270, 128));
+
+ zoom(true);
+ setDelay(300);
+ break;
+ case 14:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 15:
+ scene->_object3.setStrip(1);
+ scene->_object3.setFrame(2);
+ scene->_object3.setPosition(Common::Point(283, 137));
+
+ zoom(true);
+ setDelay(300);
+ break;
+ case 16:
+ zoom(false);
+ setDelay(10);
+ break;
+ case 17:
+ scene->_object3.setStrip(5);
+ scene->_object3.setFrame(1);
+ scene->_object3.setPosition(Common::Point(292, 192));
+
+ zoom(true);
+ setDelay(300);
+ break;
+ case 18:
+ zoom(false);
+ _globals->_scenePalette.clearListeners();
+ _globals->_soundHandler.proc1(this);
+ break;
+ case 19:
+ _globals->_sceneManager.changeScene(10);
+ break;
+ case 20:
+ _globals->_sceneManager.changeScene(30);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene1000::Action3::zoom(bool up) {
+ Scene1000 *scene = (Scene1000 *)_globals->_sceneManager._scene;
+
+ if (up) {
+ while ((scene->_object3._percent < 100) && !_vm->shouldQuit()) {
+ scene->_object3.changeZoom(MIN(scene->_object3._percent + 5, 100));
+ _globals->_sceneObjects->draw();
+ _globals->_events.delay(1);
+ }
+ } else {
+ while ((scene->_object3._percent > 0) && !_vm->shouldQuit()) {
+ scene->_object3.changeZoom(MAX(scene->_object3._percent - 5, 0));
+ _globals->_sceneObjects->draw();
+ _globals->_events.delay(1);
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene1000::postInit(SceneObjectList *OwnerList) {
+ Scene::postInit();
+ setZoomPercents(0, 100, 200, 100);
+
+ if (_globals->_sceneManager._previousScene == 2000) {
+ setZoomPercents(150, 10, 180, 100);
+ _object1.postInit();
+ _object1.setVisage(1001);
+ _object1._strip = 7;
+ _object1.animate(ANIM_MODE_2, 0);
+ _object1._moveDiff = Common::Point(1, 1);
+ _object1.setPosition(Common::Point(120, 180));
+
+ setAction(&_action2);
+
+ _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
+ _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
+
+ _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
+ _globals->_soundHandler.startSound(114);
+ } else if (_globals->_sceneManager._previousScene == 2222) {
+ setZoomPercents(150, 10, 180, 100);
+ _object1.postInit();
+ _object1.setVisage(1001);
+ _object1._strip = 7;
+ _object1.animate(ANIM_MODE_2, 0);
+ _object1._moveDiff = Common::Point(2, 2);
+ _object1.setPosition(Common::Point(120, 180));
+
+ _globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
+ _globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
+ _globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
+
+ setAction(&_action1);
+ } else {
+ _globals->_soundHandler.startSound(4);
+ setZoomPercents(0, 10, 30, 100);
+ _object3.postInit();
+ _object3.setVisage(1050);
+ _object3.changeZoom(-1);
+ _object3.setPosition(Common::Point(158, 0));
+
+ _globals->_player.postInit();
+ _globals->_player.setVisage(1050);
+ _globals->_player.setStrip(3);
+ _globals->_player.setPosition(Common::Point(160, 191));
+ _globals->_player._moveDiff.x = 12;
+ _globals->_player.flag100();
+ _globals->_player.disableControl();
+
+ _globals->_sceneManager._scene->_sceneBounds.centre(_object3._position.x, _object3._position.y);
+
+ setAction(&_action3);
+ }
+
+ loadScene(1000);
+}
+
+} // End of namespace tSage
diff --git a/engines/tsage/ringworld_scenes2.h b/engines/tsage/ringworld_scenes2.h
new file mode 100644
index 0000000000..d0210d0046
--- /dev/null
+++ b/engines/tsage/ringworld_scenes2.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
+ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_SCENES2_H
+#define TSAGE_RINGWORLD_SCENES2_H
+
+#include "common/scummsys.h"
+#include "tsage/ringworld_logic.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+class Scene1000: public Scene {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ private:
+ void zoom(bool up);
+ public:
+ virtual void signal();
+ };
+
+public:
+ SceneObject _object1, _object2, _object3, _object4;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+};
+
+} // End of namespace tSage
+
+#endif