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-rw-r--r--engines/sci/engine/kfile.cpp47
-rw-r--r--engines/sci/sci.cpp3
-rw-r--r--engines/sci/sci.h29
3 files changed, 35 insertions, 44 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index f371e8a799..69b80ce7ce 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -135,17 +135,17 @@ void file_open(EngineState *s, const char *filename, int mode) {
}
if (!inFile)
- warning("file_open(_K_FILE_MODE_OPEN_OR_FAIL) failed to open file '%s'", englishName.c_str());
+ warning(" -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
} else if (mode == _K_FILE_MODE_CREATE) {
// Create the file, destroying any content it might have had
outFile = saveFileMan->openForSaving(wrappedName);
if (!outFile)
- warning("file_open(_K_FILE_MODE_CREATE) failed to create file '%s'", englishName.c_str());
+ warning(" -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
} else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
// Try to open file, create it if it doesn't exist
outFile = saveFileMan->openForSaving(wrappedName);
if (!outFile)
- warning("file_open(_K_FILE_MODE_CREATE) failed to create file '%s'", englishName.c_str());
+ warning(" -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
// QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
// closes it immediately and opens it again with this here. Perhaps
// other games use this for read access as well. I guess changing this
@@ -156,7 +156,7 @@ void file_open(EngineState *s, const char *filename, int mode) {
}
if (!inFile && !outFile) { // Failed
- debug(3, "file_open() failed");
+ debugC(2, kDebugLevelFile, " -> file_open() failed");
s->r_acc = SIGNAL_REG;
return;
}
@@ -177,14 +177,14 @@ void file_open(EngineState *s, const char *filename, int mode) {
s->r_acc = make_reg(0, handle);
- debug(3, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
+ debugC(2, kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
}
reg_t kFOpen(EngineState *s, int argc, reg_t *argv) {
Common::String name = s->_segMan->getString(argv[0]);
int mode = argv[1].toUint16();
- debug(3, "kFOpen(%s,0x%x)", name.c_str(), mode);
+ debugC(2, kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode);
file_open(s, name.c_str(), mode);
return s->r_acc;
}
@@ -204,7 +204,7 @@ static FileHandle *getFileFromHandle(EngineState *s, uint handle) {
}
reg_t kFClose(EngineState *s, int argc, reg_t *argv) {
- debug(3, "kFClose(%d)", argv[0].toUint16());
+ debugC(2, kDebugLevelFile, "kFClose(%d)", argv[0].toUint16());
if (argv[0] != SIGNAL_REG) {
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
if (f)
@@ -225,8 +225,6 @@ reg_t kFPuts(EngineState *s, int argc, reg_t *argv) {
}
static void fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
- debugC(2, kDebugLevelFile, "FGets'ing %d bytes from handle %d", maxsize, handle);
-
FileHandle *f = getFileFromHandle(s, handle);
if (!f)
return;
@@ -248,7 +246,7 @@ static void fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
*dest = f->_in->readByte();
}
- debugC(2, kDebugLevelFile, "FGets'ed \"%s\"", dest);
+ debugC(2, kDebugLevelFile, " -> FGets'ed \"%s\"", dest);
}
static bool _savegame_index_struct_compare(const SavegameDesc &l, const SavegameDesc &r) {
@@ -316,7 +314,7 @@ reg_t kFGets(EngineState *s, int argc, reg_t *argv) {
char *buf = new char[maxsize];
int handle = argv[2].toUint16();
- debug(3, "kFGets(%d,%d)", handle, maxsize);
+ debugC(2, kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize);
fgets_wrapper(s, buf, maxsize, handle);
s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
return argv[0];
@@ -331,7 +329,7 @@ reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
// TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better?
s->_segMan->strcpy(argv[0], "/");
- debug(3, "kGetCWD() -> %s", "/");
+ debugC(2, kDebugLevelFile, "kGetCWD() -> %s", "/");
return argv[0];
}
@@ -700,12 +698,12 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
warning("Attempted to open a file with an empty filename");
return SIGNAL_REG;
}
+ debugC(2, kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);
file_open(s, name.c_str(), mode);
- debug(3, "K_FILEIO_OPEN(%s,0x%x)", name.c_str(), mode);
break;
}
case K_FILEIO_CLOSE : {
- debug(3, "K_FILEIO_CLOSE(%d)", argv[1].toUint16());
+ debugC(2, kDebugLevelFile, "kFileIO(close): %d", argv[1].toUint16());
FileHandle *f = getFileFromHandle(s, argv[1].toUint16());
if (f)
@@ -716,8 +714,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int handle = argv[1].toUint16();
int size = argv[3].toUint16();
char *buf = new char[size];
- debug(3, "K_FILEIO_READ_RAW(%d,%d)", handle, size);
-
+ debugC(2, kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
FileHandle *f = getFileFromHandle(s, handle);
if (f) {
@@ -733,7 +730,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int size = argv[3].toUint16();
char *buf = new char[size];
s->_segMan->memcpy((byte*)buf, argv[2], size);
- debug(3, "K_FILEIO_WRITE_RAW(%d,%d)", handle, size);
+ debugC(2, kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);
FileHandle *f = getFileFromHandle(s, handle);
if (f)
@@ -769,7 +766,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
saveFileMan->removeSavefile(wrappedName);
}
- debug(3, "K_FILEIO_UNLINK(%s)", name.c_str());
+ debugC(2, kDebugLevelFile, "kFileIO(unlink): %s", name.c_str());
// TODO/FIXME: Should we return something (like, a bool indicating
// whether deleting the save succeeded or failed)?
@@ -779,7 +776,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int size = argv[2].toUint16();
char *buf = new char[size];
int handle = argv[3].toUint16();
- debug(3, "K_FILEIO_READ_STRING(%d,%d)", handle, size);
+ debugC(2, kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size);
fgets_wrapper(s, buf, size, handle);
s->_segMan->memcpy(argv[1], (const byte*)buf, size);
@@ -790,7 +787,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int handle = argv[1].toUint16();
int size = argv[3].toUint16();
Common::String str = s->_segMan->getString(argv[2]);
- debug(3, "K_FILEIO_WRITE_STRING(%d,%d)", handle, size);
+ debugC(2, kDebugLevelFile, "kFileIO(writeString): %d, %d", handle, size);
// CHECKME: Is the size parameter used at all?
// In the LSL5 password protection it is zero, and we should
@@ -806,7 +803,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
int handle = argv[1].toUint16();
int offset = argv[2].toUint16();
int whence = argv[3].toUint16();
- debug(3, "K_FILEIO_SEEK(%d,%d,%d)", handle, offset, whence);
+ debugC(2, kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
FileHandle *f = getFileFromHandle(s, handle);
if (f)
@@ -817,7 +814,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
Common::String mask = s->_segMan->getString(argv[1]);
reg_t buf = argv[2];
int attr = argv[3].toUint16(); // We won't use this, Win32 might, though...
- debug(3, "K_FILEIO_FIND_FIRST(%s,0x%x)", mask.c_str(), attr);
+ debugC(2, kDebugLevelFile, "kFileIO(findFirst): %s, 0x%x", mask.c_str(), attr);
// We remove ".*". mask will get prefixed, so we will return all additional files for that gameid
if (mask == "*.*")
@@ -835,7 +832,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
break;
}
case K_FILEIO_FIND_NEXT : {
- debug(3, "K_FILEIO_FIND_NEXT()");
+ debugC(2, kDebugLevelFile, "kFileIO(findNext)");
s->r_acc = s->_dirseeker.nextFile(s->_segMan);
break;
}
@@ -877,7 +874,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
exists = true;
}
- debug(3, "K_FILEIO_FILE_EXISTS(%s) -> %d", name.c_str(), exists);
+ debugC(2, kDebugLevelFile, "kFileIO(fileExists) %s -> %d", name.c_str(), exists);
return make_reg(0, exists);
}
case K_FILEIO_RENAME: {
@@ -925,7 +922,7 @@ reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
break;
#endif
default:
- error("Unknown FileIO() sub-command: %d", func_nr);
+ error("kFileIO(): unknown sub-command: %d", func_nr);
}
return s->r_acc;
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 91eeac3a21..ec8f697123 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -97,10 +97,8 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
DebugMan.addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
DebugMan.addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
- DebugMan.addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
DebugMan.addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
DebugMan.addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
- DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
DebugMan.addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
DebugMan.addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
DebugMan.addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
@@ -110,7 +108,6 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
- DebugMan.addDebugChannel(kDebugLevelSci0Pic, "Sci0Pic", "SCI0 pic drawing debugging");
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index c09342f749..8f7205ea7a 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -84,22 +84,19 @@ enum kDebugLevels {
kDebugLevelFuncCheck = 1 << 5,
kDebugLevelBresen = 1 << 6,
kDebugLevelSound = 1 << 7,
- kDebugLevelGfxDriver = 1 << 8,
- kDebugLevelBaseSetter = 1 << 9,
- kDebugLevelParser = 1 << 10,
- kDebugLevelMenu = 1 << 11,
- kDebugLevelSaid = 1 << 12,
- kDebugLevelFile = 1 << 13,
- kDebugLevelTime = 1 << 14,
- kDebugLevelRoom = 1 << 15,
- kDebugLevelAvoidPath = 1 << 16,
- kDebugLevelDclInflate = 1 << 17,
- kDebugLevelVM = 1 << 18,
- kDebugLevelScripts = 1 << 19,
- kDebugLevelGC = 1 << 20,
- kDebugLevelSci0Pic = 1 << 21,
- kDebugLevelResMan = 1 << 22,
- kDebugLevelOnStartup = 1 << 23
+ kDebugLevelBaseSetter = 1 << 8,
+ kDebugLevelParser = 1 << 9,
+ kDebugLevelSaid = 1 << 10,
+ kDebugLevelFile = 1 << 11,
+ kDebugLevelTime = 1 << 12,
+ kDebugLevelRoom = 1 << 13,
+ kDebugLevelAvoidPath = 1 << 14,
+ kDebugLevelDclInflate = 1 << 15,
+ kDebugLevelVM = 1 << 16,
+ kDebugLevelScripts = 1 << 17,
+ kDebugLevelGC = 1 << 18,
+ kDebugLevelResMan = 1 << 19,
+ kDebugLevelOnStartup = 1 << 20
};
enum SciGameId {