diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 111 |
1 files changed, 106 insertions, 5 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 89ed9cbadd..8eddbfc4db 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3511,6 +3511,104 @@ static const uint16 longbowPatchBerryBushFix[] = { PATCH_END }; +// The camp (room 150) has a bug that can prevent the outlaws from ever rescuing +// the boys at sunset on day 5 or 6. The rescue occurs when entering camp as an +// abbey monk after leaving town exactly 3 times but this assumes that the +// counter can't exceed this. Wearing a different disguise can increment the +// counter beyond 3 at which point sunset can never occur. +// +// We fix this by patching the counter tests to greater than or equals. This +// makes them consistent with the other scripts that test this global variable. +// +// Applies to: English PC Floppy, German PC Floppy, English Amiga Floppy +// Responsible method: local procedure #3 in script 150 +// Fixes bug #10839 +static const uint16 longbowSignatureCampSunsetFix[] = { + SIG_MAGICDWORD, + 0x89, 0x8e, // lsg 8e [ times left town ] + 0x35, 0x03, // ldi 03 + 0x1a, // eq? + SIG_END +}; + +static const uint16 longbowPatchCampSunsetFix[] = { + PATCH_ADDTOOFFSET(+4), + 0x20, // ge? + PATCH_END +}; + +// The town map (room 260) has a bug that can send Robin to the wrong room. +// Loading the map from town on day 5 or 6 automatically sends Robin to camp +// (room 150) after leaving town more than twice. The intent is to start the +// sunset scene where the outlaws rescue the boys, but the map doesn't test the +// correct sunset conditions and can load an empty camp, even on the wrong day. +// +// We fix this by changing the map's logic to match the camp's by requiring the +// abbey monk disguise to be worn and the rescue flag to not be set. +// +// Applies to: English PC Floppy, German PC Floppy, English Amiga Floppy +// Responsible method: rm260:init +// Fixes bug #10839 +static const uint16 longbowSignatureTownMapSunsetFix[] = { + SIG_MAGICDWORD, + 0x39, 0x05, // pushi 05 + 0x81, 0x82, // lag 82 [ day ] + 0x24, // le? + 0x30, SIG_UINT16(0x0089), // bnt 0089 [ no sunset if day < 5 ] + 0x60, // pprev + 0x35, 0x06, // ldi 06 + 0x24, // le? + 0x30, SIG_UINT16(0x0082), // bnt 0082 [ no sunset if day > 6 ] + 0x89, 0x8e, // lsg 8e + 0x35, 0x01, // ldi 01 + SIG_END +}; + +static const uint16 longbowPatchTownMapSunsetFix[] = { + 0x89, 0x7e, // lsg 7e [ current disguise ] + 0x35, 0x05, // ldi 05 [ abbey monk ] + 0x1c, // ne? + 0x2f, 0x06, // bt 06 [ no sunset if disguise != abbey monk ] + 0x78, // push1 + 0x39, 0x38, // pushi 38 + 0x45, 0x05, 0x02, // callb proc0_5 [ is rescue flag set? ] + 0x2e, PATCH_UINT16(0x0081), // bt 0081 [ no sunset if rescue flag is set ] + 0x81, 0x8e, // lag 8e + 0x78, // push1 [ save a byte ] + PATCH_END +}; + +// Ending day 5 or 6 by choosing to attack the castle fails to set the rescue +// flag which tells the next day what to do. This flag is set when rescuing +// the boys yourself and when the outlaws rescue them at sunset. Without this +// flag, the sunset rescue can repeat the next day and break the game. +// +// We fix this by setting the flag when returning the boys to their mother in +// room 250 after the attack. +// +// Applies to: English PC Floppy, German PC Floppy, English Amiga Floppy +// Responsible method: boysSaved:changeState(0) +// Fixes bug #10839 +static const uint16 longbowSignatureRescueFlagFix[] = { + 0x3c, // dup + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x30, SIG_MAGICDWORD, // bnt 0003 [ state 1 ] + SIG_UINT16(0x0003), + 0x32, SIG_UINT16(0x025b), // jmp 025b [ end of method ] + SIG_END +}; + +static const uint16 longbowPatchRescueFlagFix[] = { + 0x2f, 0x08, // bt 08 [ state 1 ] + 0x78, // push1 + 0x39, 0x38, // pushi 38 + 0x45, 0x06, 0x02, // callb proc0_6 [ set rescue flag ] + 0x3a, // toss + 0x48, // ret + PATCH_END +}; + // On day 9, room 350 outside the cobbler's hut is initialized incorrectly if // disguised as a monk. The entrance to the hut is broken and several minor // messages are incorrect. This is due to the room's script assuming that the @@ -3575,12 +3673,15 @@ static const uint16 longbowPatchAmigaPubFix[] = { PATCH_END }; -// script, description, signature patch +// script, description, signature patch static const SciScriptPatcherEntry longbowSignatures[] = { - { true, 210, "hand code crash", 5, longbowSignatureShowHandCode, longbowPatchShowHandCode }, - { true, 225, "arithmetic berry bush fix", 1, longbowSignatureBerryBushFix, longbowPatchBerryBushFix }, - { true, 350, "day 9 cobbler hut fix", 10, longbowSignatureCobblerHut, longbowPatchCobblerHut }, - { true, 530, "amiga pub fix", 1, longbowSignatureAmigaPubFix, longbowPatchAmigaPubFix }, + { true, 150, "day 5/6 camp sunset fix", 2, longbowSignatureCampSunsetFix, longbowPatchCampSunsetFix }, + { true, 210, "hand code crash", 5, longbowSignatureShowHandCode, longbowPatchShowHandCode }, + { true, 225, "arithmetic berry bush fix", 1, longbowSignatureBerryBushFix, longbowPatchBerryBushFix }, + { true, 250, "day 5/6 rescue flag fix", 1, longbowSignatureRescueFlagFix, longbowPatchRescueFlagFix }, + { true, 260, "day 5/6 town map sunset fix", 1, longbowSignatureTownMapSunsetFix, longbowPatchTownMapSunsetFix }, + { true, 350, "day 9 cobbler hut fix", 10, longbowSignatureCobblerHut, longbowPatchCobblerHut }, + { true, 530, "amiga pub fix", 1, longbowSignatureAmigaPubFix, longbowPatchAmigaPubFix }, SCI_SIGNATUREENTRY_TERMINATOR }; |