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-rw-r--r--engines/mads/nebular/nebular_scenes.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp141
-rw-r--r--engines/mads/nebular/nebular_scenes1.h20
3 files changed, 162 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index 3ad856bdf8..8b18fad294 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -67,6 +67,8 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
return new Scene109(vm);
case 110:
return new Scene110(vm);
+ case 111:
+ return new Scene111(vm);
// Scene group #2
case 201:
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 7b6f812eb7..4cb6b8c67e 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -2780,6 +2780,147 @@ void Scene110::actions() {
_action._inProgress = false;
}
+/*------------------------------------------------------------------------*/
+
+void Scene111::setup() {
+ _scene->addActiveVocab(0x1F);
+
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene111::enter() {
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('X', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('X', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('X', 2));
+
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('B', 0));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('B', 1));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('B', 2));
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 0, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SM_FRAME_INDEX, 9, 73);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SM_FRAME_INDEX, 13, 73);
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 0, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SM_FRAME_INDEX, 71, 71);
+
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 0, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
+
+ int idx = _scene->_dynamicHotspots.add(0x1F, 0xD1, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(0x1F, 0xD1, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+ idx = _scene->_dynamicHotspots.add(0x1F, 0xD1, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+
+ _launch1Fl = false;
+ _launched2Fl = false;
+ _stampedFl = false;
+
+ if ((_scene->_priorSceneId < 201) && (_scene->_priorSceneId != -2)) {
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _scene->loadAnimation(Resources::formatName(111, 'A', 0, EXT_AA, ""), 70);
+ _game._player._playerPos = Common::Point(234, 116);
+ _game._player._facing = FACING_EAST;
+
+ _launch1Fl = true;
+ _launched2Fl = true;
+
+ _vm->_sound->command(36);
+ } else if (_scene->_priorSceneId != -2) {
+ _game._player._playerPos = Common::Point(300, 130);
+ _game._player._facing = FACING_WEST;
+ }
+
+ _rexDivingFl = false;
+
+ sceneEntrySound();
+}
+
+void Scene111::step() {
+ if (_game._trigger == 70) {
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ _launch1Fl = false;
+ _launched2Fl = false;
+ }
+
+ if ((_game._trigger == 71) && !_stampedFl) {
+ _stampedFl = true;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 18, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SM_0, 0, 72);
+ }
+
+ if (_game._trigger == 72) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 20);
+ }
+
+ if (!_launch1Fl && (_vm->getRandomNumber(1, 5000) == 1)) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[4]);
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 5, 1, 0, 0);
+ _launch1Fl = true;
+ int idx = _scene->_dynamicHotspots.add(0x1F, 0xD1, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+ }
+
+ if (!_launched2Fl && (_vm->getRandomNumber(1, 30000) == 1)) {
+ _scene->_sequences.remove(_globals._sequenceIndexes[5]);
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 5, 1, 0, 0);
+ int idx = _scene->_dynamicHotspots.add(0x1F, 0xD1, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(-2, 0), FACING_NONE);
+ _launched2Fl = true;
+ }
+
+ if (_game._trigger == 73)
+ _vm->_sound->command(37);
+
+ if (_rexDivingFl && (_scene->_activeAnimation->getCurrentFrame() >= 9)) {
+ _vm->_sound->command(36);
+ _rexDivingFl = false;
+ }
+}
+
+void Scene111::preActions() {
+ if (_action.isAction(0x18B, 0x41))
+ _game._player._walkOffScreenSceneId = 212;
+}
+
+void Scene111::actions() {
+ if (_action.isAction(0x6D, 0x116) && _game._objects.isInInventory(OBJ_REBREATHER)) {
+ switch (_game._trigger) {
+ case 0:
+ _scene->loadAnimation(Resources::formatName(111, 'A', 1, EXT_AA, ""), 1);
+ _rexDivingFl = true;
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ break;
+
+ case 1:
+ _scene->_nextSceneId = 110;
+ break;
+ }
+ } else if (_action.isAction(VERB_LOOK, 0x43))
+ _vm->_dialogs->show(0x2B5D);
+ else if (_action.isAction(VERB_LOOK, 0x116))
+ _vm->_dialogs->show(0x2B5E);
+ else if (_action.isAction(VERB_LOOK, 0x41))
+ _vm->_dialogs->show(0x2B5F);
+ else if (_action.isAction(VERB_LOOK, 0x153))
+ _vm->_dialogs->show(0x2B60);
+ else if (_action.isAction(VERB_LOOK, 0xC8))
+ _vm->_dialogs->show(0x2B61);
+ else if ((_action.isAction(VERB_PULL) || _action.isAction(VERB_TAKE)) && (_action.isAction(0x153) || _action.isAction(0xC8)))
+ _vm->_dialogs->show(0x2B62);
+ else
+ return;
+
+ _action._inProgress = false;
+}
/*------------------------------------------------------------------------*/
diff --git a/engines/mads/nebular/nebular_scenes1.h b/engines/mads/nebular/nebular_scenes1.h
index b1fb7d1af4..a2637b57e0 100644
--- a/engines/mads/nebular/nebular_scenes1.h
+++ b/engines/mads/nebular/nebular_scenes1.h
@@ -218,7 +218,25 @@ private:
bool _crabsFl;
public:
- Scene110(MADSEngine *vm) : Scene1xx(vm) {}
+ Scene110(MADSEngine *vm) : Scene1xx(vm), _crabsFl(false) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+ virtual void postActions() {};
+};
+
+class Scene111 : public Scene1xx {
+private:
+ bool _stampedFl;
+ bool _launch1Fl;
+ bool _launched2Fl;
+ bool _rexDivingFl;
+
+public:
+ Scene111(MADSEngine *vm) : Scene1xx(vm), _stampedFl(false), _launch1Fl(false), _launched2Fl(false), _rexDivingFl(false) {}
virtual void setup();
virtual void enter();