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-rw-r--r--engines/sherlock/scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 3f19447f04..9017b70eaf 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -500,7 +500,7 @@ bool Scene::loadScene(const Common::String &filename) {
// Load cAnim offset table as well
uint32 *cAnimOffsetTablePtr = new uint32[bgHeader._numcAnimations];
uint32 *cAnimOffsetPtr = cAnimOffsetTablePtr;
- memset(cAnimOffsetTablePtr, 0, bgHeader._numcAnimations);
+ memset(cAnimOffsetTablePtr, 0, bgHeader._numcAnimations * sizeof(uint32));
if (IS_SERRATED_SCALPEL) {
// Save current stream offset
int32 curOffset = rrmStream->pos();
@@ -770,7 +770,7 @@ bool Scene::loadScene(const Common::String &filename) {
uint32 *cAnimOffsetTablePtr = new uint32[header3DO_numAnimations];
uint32 *cAnimOffsetPtr = cAnimOffsetTablePtr;
- memset(cAnimOffsetTablePtr, 0, header3DO_numAnimations);
+ memset(cAnimOffsetTablePtr, 0, header3DO_numAnimations * sizeof(uint32));
// Seek to end of graphics data and load cAnim offset table from there
roomStream->seek(header3DO_bgGraphicData_offset + header3DO_bgGraphicData_size);