diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/titanic/core/game_object.cpp | 2 | ||||
-rw-r--r-- | engines/titanic/core/game_object.h | 2 | ||||
-rw-r--r-- | engines/titanic/game/television.cpp | 26 |
3 files changed, 19 insertions, 11 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp index 5abc9f0f76..11b8b58451 100644 --- a/engines/titanic/core/game_object.cpp +++ b/engines/titanic/core/game_object.cpp @@ -912,7 +912,7 @@ bool CGameObject::compareViewNameTo(const CString &name) const { return !getViewFullName().compareToIgnoreCase(name); } -int CGameObject::compareRoomNameTo(const CString &name) { +bool CGameObject::compareRoomNameTo(const CString &name) { CRoomItem *room = getGameManager()->getRoom(); return !room->getName().compareToIgnoreCase(name); } diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h index 619c56bc50..f79c9e1d1e 100644 --- a/engines/titanic/core/game_object.h +++ b/engines/titanic/core/game_object.h @@ -329,7 +329,7 @@ protected: /** * Compare the name of the parent room to the item to a passed string */ - int compareRoomNameTo(const CString &name); + bool compareRoomNameTo(const CString &name); /** * Gets the first object under the system MailMan diff --git a/engines/titanic/game/television.cpp b/engines/titanic/game/television.cpp index 1380b441d7..80404fa9d3 100644 --- a/engines/titanic/game/television.cpp +++ b/engines/titanic/game/television.cpp @@ -236,23 +236,31 @@ bool CTelevision::MovieEndMsg(CMovieEndMsg *msg) { } if (_channelNum == 3 && compareRoomNameTo("SGTState") && getPassengerClass() == THIRD_CLASS) { - // You may be a winner - CProximity prox1, prox2; - prox1._soundType = prox2._soundType = Audio::Mixer::kSpeechSoundType; - playSound("z#47.wav", prox1); - _soundHandle = playSound("b#20.wav", prox2); - CMagazine *magazine = dynamic_cast<CMagazine *>(getRoot()->findByName("Magazine")); + // WORKAROUND: The original allowed the magazine to be "won" multiple times. We + // now search for magazine within the room (which is it's initial, hidden location). + // That way, when it's 'Won', it's no longer present and can't be won again + CMagazine *magazine = dynamic_cast<CMagazine *>(findRoom()->findByName("Magazine")); if (magazine) { + // You may be a winner + CProximity prox1, prox2; + prox1._soundType = prox2._soundType = Audio::Mixer::kSpeechSoundType; + playSound("z#47.wav", prox1); + _soundHandle = playSound("b#20.wav", prox2); + + // Get the room flags for the SGT floor we're on CPetControl *pet = getPetControl(); uint roomFlags = pet->getRoomFlags(); - debugC(kDebugScripts, "Assigned room - %d", roomFlags); + // Send the magazine to the SuccUBus + debugC(DEBUG_INTERMEDIATE, kDebugScripts, "Assigned room - %d", roomFlags); magazine->addMail(roomFlags); magazine->sendMail(roomFlags, roomFlags); - } - loadFrame(561); + loadFrame(561); + } else { + petDisplayMessage(NOTHING_ON_CHANNEL); + } } else if (_channelNum == 2) { loadFrame(_seasonFrame); } else if (_channelNum == 4 && _channel4Glyph) { |