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-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp51
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.h16
3 files changed, 69 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 38153d9a6d..abc3cda700 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -202,6 +202,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Boat Rentals
return new Scene840();
case 850:
+ // Boat Leaving/Entering Marina
+ return new Scene850();
case 860:
case 870:
case 880:
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index ff1837b2d1..c97b8689e7 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -2505,6 +2505,57 @@ void Scene840::dispatch() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 850 - Boat Leaving/Entering Marina
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene850::Timer1::signal() {
+ PaletteRotation *rot = BF_GLOBALS._scenePalette.addRotation(240, 254, 1);
+ rot->setDelay(25);
+
+ remove();
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene850::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(850);
+ BF_GLOBALS._sound1.fadeSound(35);
+
+ BF_GLOBALS._player.disableControl();
+ _timer.set(2, NULL);
+
+ _object1.postInit();
+ if (BF_GLOBALS._sceneManager._previousScene == 830) {
+ _sceneMode = 8500;
+ setAction(&_sequenceManager, this, 8500, &_object1, NULL);
+ } else {
+ BF_GLOBALS._sound1.changeSound(10);
+ _sceneMode = 8501;
+ setAction(&_sequenceManager, this, 8501, &_object1, NULL);
+ }
+}
+
+void Scene850::remove() {
+ BF_GLOBALS._scenePalette.clearListeners();
+ SceneExt::remove();
+}
+
+void Scene850::signal() {
+ switch (_sceneMode) {
+ case 8500:
+ BF_GLOBALS._sceneManager.changeScene(860);
+ break;
+ case 8501:
+ BF_GLOBALS._sceneManager.changeScene(830);
+ break;
+ default:
+ break;
+ }
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h
index 5bdb9fac65..170b7cca72 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.h
+++ b/engines/tsage/blue_force/blueforce_scenes8.h
@@ -393,6 +393,22 @@ public:
virtual void dispatch();
};
+class Scene850: public SceneExt {
+ /* Timers */
+ class Timer1: public Timer {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager;
+ Timer1 _timer;
+ NamedObject _object1;
+ ASoundExt _sound1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+};
} // End of namespace BlueForce