diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agi/agi.h | 32 | ||||
-rw-r--r-- | engines/agi/loader_preagi.cpp | 224 | ||||
-rw-r--r-- | engines/agi/module.mk | 1 | ||||
-rw-r--r-- | engines/agi/preagi.cpp | 20 | ||||
-rw-r--r-- | engines/agi/preagi_mickey.cpp | 27 |
5 files changed, 24 insertions, 280 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 6a83670619..c9fd0d59a9 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -556,33 +556,6 @@ public: virtual int getIntVersion() = 0; }; -class AgiLoader_preagi : public AgiLoader { -private: - int _intVersion; - PreAgiEngine *_vm; - - int loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len); - uint8 *loadVolRes(AgiDir *agid); - -public: - - AgiLoader_preagi(PreAgiEngine *vm) { - _vm = vm; - _intVersion = 0; - } - - virtual int init(); - virtual int deinit(); - virtual int detectGame(); - virtual int loadResource(int, int); - virtual int unloadResource(int, int); - virtual int loadObjects(const char *); - virtual int loadWords(const char *); - virtual int version(); - virtual void setIntVersion(int); - virtual int getIntVersion(); -}; - class AgiLoader_v2 : public AgiLoader { private: int _intVersion; @@ -677,7 +650,6 @@ public: AgiDebug _debug; AgiGame _game; Common::RandomSource *_rnd; - AgiLoader *_loader; /* loader */ virtual void agiTimerLow() = 0; virtual int agiGetKeypressLow() = 0; @@ -772,6 +744,7 @@ public: GfxMgr *_gfx; SoundMgr *_sound; PictureMgr *_picture; + AgiLoader *_loader; /* loader */ void clearImageStack(); void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, @@ -974,9 +947,6 @@ public: int agiGetKeypressLow() { return 0; } int agiIsKeypressLow() { return 0; } - int preAgiLoadResource(int r, int n); - int preAgiUnloadResource(int r, int n); - PreAgiEngine(OSystem *syst); virtual ~PreAgiEngine(); int getGameId() { diff --git a/engines/agi/loader_preagi.cpp b/engines/agi/loader_preagi.cpp deleted file mode 100644 index 4e0b3e06a7..0000000000 --- a/engines/agi/loader_preagi.cpp +++ /dev/null @@ -1,224 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/stdafx.h" - -#include "agi/agi.h" -#include "agi/lzw.h" -#include "agi/preagi_mickey.h" - -#include "common/config-manager.h" -#include "common/fs.h" - -namespace Agi { - -int AgiLoader_preagi::version() { - return 0; -} - -void AgiLoader_preagi::setIntVersion(int ver) { - _intVersion = ver; -} - -int AgiLoader_preagi::getIntVersion() { - return _intVersion; -} - -int AgiLoader_preagi::detectGame() { - // TODO: Only Mickey/Winnie are detected for now - if (!(Common::File::exists("1.pic") || Common::File::exists("title.pic"))) - return errInvalidAGIFile; - - _intVersion = 0x0000; - return errOK; -} - -int AgiLoader_preagi::loadDir(struct AgiDir *agid, Common::File *fp, - uint32 offs, uint32 len) { - int ec = errOK; -/* uint8 *mem; - unsigned int i; - - fp->seek(offs, SEEK_SET); - if ((mem = (uint8 *)malloc(len + 32)) != NULL) { - fp->read(mem, len); - - // set all directory resources to gone - for (i = 0; i < MAX_DIRS; i++) { - agid[i].volume = 0xff; - agid[i].offset = _EMPTY; - } - - // build directory entries - for (i = 0; i < len; i += 3) { - agid[i / 3].volume = *(mem + i) >> 4; - agid[i / 3].offset = READ_BE_UINT24(mem + i) & (uint32) _EMPTY; - } - - free(mem); - } else { - ec = errNotEnoughMemory; - } -*/ - return ec; -} - -int AgiLoader_preagi::init() { - int ec = errOK; - //int i; - //uint16 xd[4]; - Common::File fp; - Common::String path; - - // TODO : load all preagi resources here - - return ec; -} - -int AgiLoader_preagi::deinit() { - int ec = errOK; - return ec; -} - -int AgiLoader_preagi::unloadResource(int t, int n) { - switch (t) { - case rPICTURE: - _vm->_picture->unloadPicture(n); - break; - case rVIEW: - //_vm->unloadView(n); - break; - case rSOUND: - //_vm->_sound->unloadSound(n); - break; - } - - return errOK; -} - -/* - * This function does noting but load a raw resource into memory. - * If further decoding is required, it must be done by another - * routine. - * - * NULL is returned if unsucsessful. - */ -uint8 *AgiLoader_preagi::loadVolRes(AgiDir *agid) { - - return NULL; -} - -/* - * Loads a resource into memory, a raw resource is loaded in - * with above routine, then further decoded here. - */ -int AgiLoader_preagi::loadResource(int t, int n) { - int ec = errOK; - uint8 *data = NULL; - char szFile[255] = {0}; - Common::File infile; - - if (n > MAX_DIRS) - return errBadResource; - - switch (t) { - case rPICTURE: - /* if picture is currently NOT loaded *OR* cacheing is off, - * unload the resource (caching==off) and reload it - */ - if (~_vm->_game.dirPic[n].flags & RES_LOADED) { - unloadResource(rPICTURE, n); - - data = new uint8[4096]; - - sprintf(szFile, IDS_MSA_PATH_PIC, n); - if (!infile.open(szFile)) - return errBadResource; - infile.read(data, infile.size()); - - if (data != NULL) { - _vm->_game.pictures[n].rdata = data; - _vm->_game.dirPic[n].len = infile.size(); - _vm->_game.dirPic[n].flags |= RES_LOADED; - } else { - ec = errBadResource; - } - - infile.close(); - } - break; - case rSOUND: - /* - if (_vm->_game.dirSound[n].flags & RES_LOADED) - break; - - data = loadVolRes(&_vm->_game.dirSound[n]); - if (data != NULL) { - // Freeing of the raw resource from memory is delegated to the createFromRawResource-function - _vm->_game.sounds[n] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[n].len, n, *_vm->_sound); - _vm->_game.dirSound[n].flags |= RES_LOADED; - } else { - ec = errBadResource; - } - */ - break; - case rVIEW: - data = new uint8[4096]; - - sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[n]); - - if (!infile.open(szFile)) - return errBadResource; - infile.read(data, infile.size()); - - if (data != NULL) { - _vm->_game.pictures[n].rdata = data; - _vm->_game.dirPic[n].len = infile.size(); - _vm->_game.dirPic[n].flags |= RES_LOADED; - } else { - ec = errBadResource; - } - - infile.close(); - break; - default: - ec = errBadResource; - break; - } - - return ec; -} - -int AgiLoader_preagi::loadObjects(const char *fname) { - return 0; - //return _vm->loadObjects(fname); -} - -int AgiLoader_preagi::loadWords(const char *fname) { - return 0; - //return _vm->loadWords(fname); -} - -} // End of namespace Agi diff --git a/engines/agi/module.mk b/engines/agi/module.mk index eae3ea1d64..4da361734d 100644 --- a/engines/agi/module.mk +++ b/engines/agi/module.mk @@ -11,7 +11,6 @@ MODULE_OBJS = \ id.o \ inv.o \ keyboard.o \ - loader_preagi.o \ loader_v2.o \ loader_v3.o \ logic.o \ diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp index 67632bcd84..33a136e6a6 100644 --- a/engines/agi/preagi.cpp +++ b/engines/agi/preagi.cpp @@ -178,15 +178,6 @@ void PreAgiEngine::initialize() { debugC(2, kDebugLevelMain, "Detect game"); - _loader = new AgiLoader_preagi(this); - - if (_loader->detectGame() == errOK) { - _game.state = STATE_LOADED; - debugC(2, kDebugLevelMain, "game loaded"); - } else { - report("Could not open PreAGI game"); - } - /* clear all resources and events */ for (int i = 0; i < MAX_DIRS; i++) { memset(&_game.pictures[i], 0, sizeof(struct AgiPicture)); @@ -195,9 +186,6 @@ void PreAgiEngine::initialize() { memset(&_game.dirSound[i], 0, sizeof(struct AgiDir)); } - // load resources - _loader->init(); - debugC(2, kDebugLevelMain, "Init sound"); } @@ -252,12 +240,4 @@ int PreAgiEngine::go() { return 0; } -int PreAgiEngine::preAgiLoadResource(int r, int n) { - return _loader->loadResource(r, n); -} - -int PreAgiEngine::preAgiUnloadResource(int r, int n) { - return _loader->unloadResource(r, n); -} - } // End of namespace Agi diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp index 44795b9e40..20679fdee2 100644 --- a/engines/agi/preagi_mickey.cpp +++ b/engines/agi/preagi_mickey.cpp @@ -682,21 +682,40 @@ void Mickey::debug() { // Graphics void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) { - _vm->preAgiLoadResource(rVIEW, iObj); + uint8* buffer = new uint8[4096]; + char szFile[255] = {0}; + sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[iObj]); + + Common::File file; + if (!file.open(szFile)) + return; + uint32 size = file.size(); + file.read(buffer, size); + file.close(); if (iObj == IDI_MSA_OBJECT_CRYSTAL) _vm->_picture->setPictureFlags(kPicFStep); _vm->_picture->setOffset(x0, y0); - _vm->_picture->decodePicture(iObj, false, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); + _vm->_picture->decodePicture(buffer, size, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); _vm->_picture->setOffset(0, 0); _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); } void Mickey::drawPic(int iPic) { - _vm->preAgiLoadResource(rPICTURE, iPic); + uint8* buffer = new uint8[4096]; + char szFile[255] = {0}; + sprintf(szFile, IDS_MSA_PATH_PIC, iPic); + + Common::File file; + if (!file.open(szFile)) + return; + uint32 size = file.size(); + file.read(buffer, size); + file.close(); + // Note that decodePicture clears the screen - _vm->_picture->decodePicture(iPic, true, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); + _vm->_picture->decodePicture(buffer, size, true, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); //_vm->_gfx->doUpdate(); //_vm->_system->updateScreen(); // TODO: this should go in the game's main loop |