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-rw-r--r--engines/sci/engine/workarounds.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index ce706d17e5..ce1891ae26 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -149,8 +149,9 @@ const SciWorkaroundEntry kGraphDrawLine_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphSaveBox_workarounds[] = {
{ GID_CASTLEBRAIN, 420, 427, 0, "alienIcon", "select", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when selecting a card during the alien card game, gets called with 1 extra parameter
- { GID_ISLANDBRAIN, 290, 291, 0, "downElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // when testing in the elevator puzzle, gets called with 1 argument less - 15 is on stack
- { GID_ISLANDBRAIN, 290, 291, 0, "correctElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // see above
+ { GID_ISLANDBRAIN, 290, 291, 0, "upElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // when testing in the elevator puzzle, gets called with 1 argument less - 15 is on stack
+ { GID_ISLANDBRAIN, 290, 291, 0, "downElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // see above
+ { GID_ISLANDBRAIN, 290, 291, 0, "correctElevator", "changeState",0x201f, 0, { WORKAROUND_STILLCALL, 0 } }, // see above (when testing the correct solution)
SCI_WORKAROUNDENTRY_TERMINATOR
};