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-rw-r--r--engines/fullpipe/interaction.cpp1
-rw-r--r--engines/fullpipe/messagehandlers.cpp2
-rw-r--r--engines/fullpipe/motion.cpp2
3 files changed, 3 insertions, 2 deletions
diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp
index 79c714ca98..484b1e150e 100644
--- a/engines/fullpipe/interaction.cpp
+++ b/engines/fullpipe/interaction.cpp
@@ -143,6 +143,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject
obj->setPicAniInfo(&aniInfo);
if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) {
+ debugC(0, kDebugPathfinding, "Calling doWalkTo() at [%d, %d]", xpos, ypos);
mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2);
if (mq) {
dur = mq->calcDuration(subj);
diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp
index 903db150a8..c40af3b062 100644
--- a/engines/fullpipe/messagehandlers.cpp
+++ b/engines/fullpipe/messagehandlers.cpp
@@ -425,7 +425,7 @@ int global_messageHandler3(ExCommand *cmd) {
if (g_fp->_msgX != cmd->_sceneClickX || g_fp->_msgY != cmd->_sceneClickY) {
ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);
if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) {
- warning("WWW 1");
+ debugC(0, kDebugPathfinding, "WWW 1");
result = startWalkTo(g_fp->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0);
if (result) {
ExCommand *ex = new ExCommand(g_fp->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0);
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index ad6bef2b33..952defa303 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -2227,7 +2227,7 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int
Common::Array<MovGraphLink *> tempLinkList;
double minPath = findMinPath(&linkInfoSource, &linkInfoDest, &tempLinkList);
- debugC(1, kDebugPathfinding, "MovGraph2::doWalkTo(): path: %g parts: %d", minPath, tempLinkList.size());
+ debugC(0, kDebugPathfinding, "MovGraph2::doWalkTo(): path: %g parts: %d", minPath, tempLinkList.size());
if (minPath < 0.0 || ((linkInfoSource.node != linkInfoDest.node || !linkInfoSource.node) && !tempLinkList.size()))
return 0;