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-rw-r--r--engines/sci/graphics/ports.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp
index 2d8bfde37d..dddd9b1c86 100644
--- a/engines/sci/graphics/ports.cpp
+++ b/engines/sci/graphics/ports.cpp
@@ -288,6 +288,16 @@ Window *GfxPorts::addWindow(const Common::Rect &dims, const Common::Rect *restor
// Find an unused window/port id
uint id = PORTS_FIRSTWINDOWID;
while (id < _windowsById.size() && _windowsById[id]) {
+ if (_windowsById[id]->counterTillFree) {
+ // port that is already disposed, but not freed yet
+ freeWindow((Window *)_windowsById[id]);
+ _freeCounter--;
+ break; // reuse the handle
+ // we do this especially for sq4cd. it creates and disposes the
+ // inventory window all the time, but reuses old handles as well
+ // this worked somewhat under the original interpreter, because
+ // it put the new window where the old was.
+ }
++id;
}
if (id == _windowsById.size())