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-rw-r--r--engines/sludge/builtin.cpp4
-rw-r--r--engines/sludge/cursors.cpp91
-rw-r--r--engines/sludge/cursors.h32
-rw-r--r--engines/sludge/freeze.cpp12
-rw-r--r--engines/sludge/loadsave.cpp12
-rw-r--r--engines/sludge/sludge.cpp4
-rw-r--r--engines/sludge/sludge.h2
-rw-r--r--engines/sludge/sludger.cpp4
8 files changed, 108 insertions, 53 deletions
diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp
index 5156aa59ef..a27fcb4153 100644
--- a/engines/sludge/builtin.cpp
+++ b/engines/sludge/builtin.cpp
@@ -201,7 +201,7 @@ builtIn(howFrozen) {
builtIn(setCursor) {
UNUSEDALL
PersonaAnimation *aa = getAnimationFromVar(fun->stack->thisVar);
- pickAnimCursor(aa);
+ g_sludge->_cursorMan->pickAnimCursor(aa);
trimStack(fun->stack);
return BR_CONTINUE;
}
@@ -416,7 +416,7 @@ builtIn(pasteImage) {
if (pp == NULL)
return BR_CONTINUE;
- pasteCursor(x, y, pp);
+ g_sludge->_cursorMan->pasteCursor(x, y, pp);
return BR_CONTINUE;
}
diff --git a/engines/sludge/cursors.cpp b/engines/sludge/cursors.cpp
index 87a2bf7179..7c16e8fa19 100644
--- a/engines/sludge/cursors.cpp
+++ b/engines/sludge/cursors.cpp
@@ -23,7 +23,9 @@
#include "sludge/allfiles.h"
#include "sludge/cursors.h"
#include "sludge/event.h"
+#include "sludge/freeze.h"
#include "sludge/graphics.h"
+#include "sludge/newfatal.h"
#include "sludge/people.h"
#include "sludge/sprites.h"
#include "sludge/sprbanks.h"
@@ -32,58 +34,93 @@
namespace Sludge {
-PersonaAnimation *mouseCursorAnim;
-int mouseCursorFrameNum = 0;
-int mouseCursorCountUp = 0;
+CursorManager::CursorManager(SludgeEngine *vm) {
+ _vm = vm;
+ _mouseCursorAnim = makeNullAnim();
+ _mouseCursorFrameNum = 0;
+ _mouseCursorCountUp = 0;
+}
+
+CursorManager::~CursorManager() {
+
+}
-void pickAnimCursor(PersonaAnimation *pp) {
- deleteAnim(mouseCursorAnim);
- mouseCursorAnim = pp;
- mouseCursorFrameNum = 0;
- mouseCursorCountUp = 0;
+void CursorManager::pickAnimCursor(PersonaAnimation *pp) {
+ deleteAnim(_mouseCursorAnim);
+ _mouseCursorAnim = pp;
+ _mouseCursorFrameNum = 0;
+ _mouseCursorCountUp = 0;
}
-void displayCursor() {
- if (mouseCursorAnim && mouseCursorAnim->numFrames) {
+void CursorManager::displayCursor() {
+ if (_mouseCursorAnim && _mouseCursorAnim->numFrames) {
- int spriteNum = mouseCursorAnim->frames[mouseCursorFrameNum].frameNum;
+ int spriteNum = _mouseCursorAnim->frames[_mouseCursorFrameNum].frameNum;
int flipMe = 0;
if (spriteNum < 0) {
spriteNum = -spriteNum;
flipMe = 1;
- if (spriteNum >= mouseCursorAnim->theSprites->bank.total)
+ if (spriteNum >= _mouseCursorAnim->theSprites->bank.total)
spriteNum = 0;
} else {
- if (spriteNum >= mouseCursorAnim->theSprites->bank.total)
+ if (spriteNum >= _mouseCursorAnim->theSprites->bank.total)
flipMe = 2;
}
if (flipMe != 2) {
if (flipMe) {
- g_sludge->_gfxMan->flipFontSprite(
- g_sludge->_evtMan->mouseX(), g_sludge->_evtMan->mouseY(),
- mouseCursorAnim->theSprites->bank.sprites[spriteNum],
- mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
+ _vm->_gfxMan->flipFontSprite(
+ _vm->_evtMan->mouseX(), _vm->_evtMan->mouseY(),
+ _mouseCursorAnim->theSprites->bank.sprites[spriteNum],
+ _mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
} else {
- g_sludge->_gfxMan->fontSprite(
- g_sludge->_evtMan->mouseX(), g_sludge->_evtMan->mouseY(),
- mouseCursorAnim->theSprites->bank.sprites[spriteNum],
- mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
+ _vm->_gfxMan->fontSprite(
+ _vm->_evtMan->mouseX(), _vm->_evtMan->mouseY(),
+ _mouseCursorAnim->theSprites->bank.sprites[spriteNum],
+ _mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/);
}
}
- if (++mouseCursorCountUp >= mouseCursorAnim->frames[mouseCursorFrameNum].howMany) {
- mouseCursorCountUp = 0;
- mouseCursorFrameNum++;
- mouseCursorFrameNum %= mouseCursorAnim->numFrames;
+ if (++_mouseCursorCountUp >= _mouseCursorAnim->frames[_mouseCursorFrameNum].howMany) {
+ _mouseCursorCountUp = 0;
+ _mouseCursorFrameNum++;
+ _mouseCursorFrameNum %= _mouseCursorAnim->numFrames;
}
}
}
-void pasteCursor(int x, int y, PersonaAnimation *c) {
+void CursorManager::pasteCursor(int x, int y, PersonaAnimation *c) {
if (c->numFrames)
- g_sludge->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette);
+ _vm->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette);
+}
+
+void CursorManager::freeze(FrozenStuffStruct *frozenStuff) {
+ frozenStuff->mouseCursorAnim = _mouseCursorAnim;
+ frozenStuff->mouseCursorFrameNum = _mouseCursorFrameNum;
+ _mouseCursorAnim = makeNullAnim();
+ _mouseCursorFrameNum = 0;
+}
+
+void CursorManager::resotre(FrozenStuffStruct *frozenStuff) {
+ deleteAnim(_mouseCursorAnim);
+ _mouseCursorAnim = frozenStuff->mouseCursorAnim;
+ _mouseCursorFrameNum = frozenStuff->mouseCursorFrameNum;
+}
+
+void CursorManager::saveCursor(Common::WriteStream *stream) {
+ saveAnim(_mouseCursorAnim, stream);
+ stream->writeUint16BE(_mouseCursorFrameNum);
+}
+
+bool CursorManager::loadCursor(Common::SeekableReadStream *stream) {
+ _mouseCursorAnim = new PersonaAnimation;
+ if (!checkNew(_mouseCursorAnim))
+ return false;
+ if (!loadAnim(_mouseCursorAnim, stream))
+ return false;
+ _mouseCursorFrameNum = stream->readUint16BE();
+ return true;
}
} // End of namespace Sludge
diff --git a/engines/sludge/cursors.h b/engines/sludge/cursors.h
index 9bc5b82806..5fd1885f69 100644
--- a/engines/sludge/cursors.h
+++ b/engines/sludge/cursors.h
@@ -25,9 +25,35 @@
namespace Sludge {
-void pickAnimCursor(struct PersonaAnimation *pp);
-void displayCursor();
-void pasteCursor(int x, int y, struct PersonaAnimation *c);
+class SludgeEngine;
+
+struct FrozenStuffStruct;
+
+class CursorManager {
+public:
+ CursorManager(SludgeEngine *vm);
+ virtual ~CursorManager();
+
+ // cursor
+ void pickAnimCursor(struct PersonaAnimation *pp);
+ void displayCursor();
+ void pasteCursor(int x, int y, struct PersonaAnimation *c);
+
+ // freeze
+ void freeze(FrozenStuffStruct *frozenStuff);
+ void resotre(FrozenStuffStruct *frozenStuff);
+
+ // load & save
+ void saveCursor(Common::WriteStream *stream);
+ bool loadCursor(Common::SeekableReadStream *stream);
+
+private:
+ SludgeEngine *_vm;
+
+ PersonaAnimation *_mouseCursorAnim;
+ int _mouseCursorFrameNum;
+ int _mouseCursorCountUp;
+};
} // End of namespace Sludge
diff --git a/engines/sludge/freeze.cpp b/engines/sludge/freeze.cpp
index 1bc2ad96f7..3e8cdef0d0 100644
--- a/engines/sludge/freeze.cpp
+++ b/engines/sludge/freeze.cpp
@@ -20,6 +20,7 @@
*
*/
#include "sludge/allfiles.h"
+#include "sludge/cursors.h"
#include "sludge/backdrop.h"
#include "sludge/event.h"
#include "sludge/fonttext.h"
@@ -43,8 +44,6 @@ extern OnScreenPerson *allPeople;
extern ScreenRegion *allScreenRegions;
extern ScreenRegion *overRegion;
extern SpeechStruct *speech;
-extern PersonaAnimation *mouseCursorAnim;
-extern int mouseCursorFrameNum;
void GraphicsManager::freezeGraphics() {
@@ -100,10 +99,7 @@ bool GraphicsManager::freeze() {
allScreenRegions = NULL;
overRegion = NULL;
- newFreezer->mouseCursorAnim = mouseCursorAnim;
- newFreezer->mouseCursorFrameNum = mouseCursorFrameNum;
- mouseCursorAnim = makeNullAnim();
- mouseCursorFrameNum = 0;
+ _vm->_cursorMan->freeze(newFreezer);
newFreezer->speech = speech;
initSpeech();
@@ -173,9 +169,7 @@ void GraphicsManager::unfreeze(bool killImage) {
killParallax();
_parallaxStuff = _frozenStuff->parallaxStuff;
- deleteAnim(mouseCursorAnim);
- mouseCursorAnim = _frozenStuff->mouseCursorAnim;
- mouseCursorFrameNum = _frozenStuff->mouseCursorFrameNum;
+ _vm->_cursorMan->resotre(_frozenStuff);
restoreBarStuff(_frozenStuff->frozenStatus);
diff --git a/engines/sludge/loadsave.cpp b/engines/sludge/loadsave.cpp
index 494c767684..1588ffdc01 100644
--- a/engines/sludge/loadsave.cpp
+++ b/engines/sludge/loadsave.cpp
@@ -61,8 +61,6 @@ extern int numGlobals; // In sludger.cpp
extern Variable *globalVars; // In sludger.cpp
extern Floor *currentFloor; // In floor.cpp
extern SpeechStruct *speech; // In talk.cpp
-extern PersonaAnimation *mouseCursorAnim; // In cursor.cpp
-extern int mouseCursorFrameNum; // " " "
extern FILETIME fileTime; // In sludger.cpp
extern int speechMode; // " " "
extern byte brightnessLevel; // " " "
@@ -382,8 +380,7 @@ bool saveGame(const Common::String &fname) {
// Save regions
saveRegions(fp);
- saveAnim(mouseCursorAnim, fp);
- fp->writeUint16BE(mouseCursorFrameNum);
+ g_sludge->_cursorMan->saveCursor(fp);
// Save functions
LoadedFunction *thisFunction = allRunningFunctions;
@@ -529,12 +526,9 @@ bool loadGame(const Common::String &fname) {
g_sludge->_evtMan->loadHandlers(fp);
loadRegions(fp);
- mouseCursorAnim = new PersonaAnimation ;
- if (!checkNew(mouseCursorAnim))
+ if (!g_sludge->_cursorMan->loadCursor(fp)) {
return false;
- if (!loadAnim(mouseCursorAnim, fp))
- return false;
- mouseCursorFrameNum = fp->readUint16BE();
+ }
LoadedFunction *rFunc;
LoadedFunction **buildList = &allRunningFunctions;
diff --git a/engines/sludge/sludge.cpp b/engines/sludge/sludge.cpp
index 12b6a8b058..36b1fa27ac 100644
--- a/engines/sludge/sludge.cpp
+++ b/engines/sludge/sludge.cpp
@@ -25,6 +25,7 @@
#include "common/debug-channels.h"
#include "common/error.h"
+#include "sludge/cursors.h"
#include "sludge/event.h"
#include "sludge/graphics.h"
#include "sludge/sludge.h"
@@ -73,6 +74,7 @@ SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc)
_evtMan = new EventManager(this);
_soundMan = new SoundManager();
_txtMan = new TextManager();
+ _cursorMan = new CursorManager(this);
}
SludgeEngine::~SludgeEngine() {
@@ -95,6 +97,8 @@ SludgeEngine::~SludgeEngine() {
_pixelFormat = nullptr;
// Dispose managers
+ delete _cursorMan;
+ _cursorMan = nullptr;
delete _txtMan;
_txtMan = nullptr;
delete _soundMan;
diff --git a/engines/sludge/sludge.h b/engines/sludge/sludge.h
index 844d6d0d3f..d1dcb92a92 100644
--- a/engines/sludge/sludge.h
+++ b/engines/sludge/sludge.h
@@ -38,6 +38,7 @@ namespace Sludge {
extern SludgeEngine *g_sludge;
+class CursorManager;
class EventManager;
class GraphicsManager;
class SoundManager;
@@ -81,6 +82,7 @@ public:
EventManager *_evtMan;
SoundManager *_soundMan;
TextManager *_txtMan;
+ CursorManager *_cursorMan;
SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc);
virtual ~SludgeEngine();
diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp
index ffcecc9865..880c808a96 100644
--- a/engines/sludge/sludger.cpp
+++ b/engines/sludge/sludger.cpp
@@ -53,7 +53,6 @@
namespace Sludge {
-extern PersonaAnimation *mouseCursorAnim;
extern int dialogValue;
extern Variable *launchResult;
@@ -143,7 +142,6 @@ Common::File *openAndVerify(const Common::String &filename, char extra1, char ex
bool initSludge(const Common::String &filename) {
int a = 0;
- mouseCursorAnim = makeNullAnim();
Common::File *fp = openAndVerify(filename, 'G', 'E', ERROR_BAD_HEADER, gameVersion);
if (!fp)
@@ -279,7 +277,7 @@ void sludgeDisplay() {
displayBase();
viewSpeech();// ...and anything being said
drawStatusBar();
- displayCursor();
+ g_sludge->_cursorMan->displayCursor();
g_sludge->_gfxMan->display();
if (brightnessLevel < 255) fixBrightness();// This is for transitionLevel special effects
}