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-rw-r--r--gameDetector.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp
index 0fcb5b36d8..917e7ccff1 100644
--- a/gameDetector.cpp
+++ b/gameDetector.cpp
@@ -53,7 +53,6 @@ static const char USAGE_STRING[] =
"\t-m<num> - set music volume to <num> (0-100)\n"
"\t-s<num> - set sfx volume to <num> (0-255)\n"
"\t-e<mode> - set music engine (see readme.txt for details)\n"
- "\t-r - emulate roland mt32 instruments\n"
"\t-f - fullscreen mode\n"
"\t-g<mode> - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x)\n"
"\t-a - specify game is amiga version\n"
@@ -93,12 +92,6 @@ void GameDetector::updateconfig()
if ((val = scummcfg->get("sfx_volume")))
_sfx_volume = atoi(val);
- if ((val = scummcfg->get("mt32emulate")))
- if (!scumm_stricmp(val, "true"))
- _mt32emulate = true;
- else
- _mt32emulate = false;
-
if ((val = scummcfg->get("nosubtitles")))
if (!scumm_stricmp(val, "true"))
_noSubtitles = true;
@@ -210,9 +203,8 @@ void GameDetector::parseCommandLine(int argc, char **argv)
scummcfg->set("path", _gameDataPath);
break;
case 'r':
- CHECK_OPTION();
- _mt32emulate = true;
- scummcfg->set("mt32emulate", "true");
+ HANDLE_OPTION();
+ // Ignore -r for now, to ensure backward compatibility.
break;
case 's':
HANDLE_OPTION();