diff options
Diffstat (limited to 'gameDetector.cpp')
-rw-r--r-- | gameDetector.cpp | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp new file mode 100644 index 0000000000..914ba0f937 --- /dev/null +++ b/gameDetector.cpp @@ -0,0 +1,263 @@ +#include "stdafx.h" +#include "scumm.h" +#include "gameDetector.h" + + +#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \ + "Syntax:\n" \ + "\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \ + "Flags:\n" \ + "\tv - show version info and exit\n" \ + "\td - enable debug output\n" \ + "\tn - no subtitles for speech\n" \ + "\tb<num> - start in room <num>\n" \ + "\tt<num> - set music tempo. Suggested: 1F0000\n" \ + "\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \ + "\tp<path> - look for game in <path>\n" \ + "\tm<num> - set music volume to <num> (0-100)\n" \ + "\te<num> - set music engine. see readme.txt for details\n" \ + "\tr - emulate roland mt32 instruments\n" \ + "\tf - fullscreen mode\n" \ + "\tg - graphics mode. 1 for 2xSai anti-aliasing\n" + +void GameDetecter::parseCommandLine(int argc, char **argv) { + #if !defined(__APPLE__CW) + int i; + char *s; + + // check for arguments + if (argc < 2) + { + printf( USAGE_STRING ); + //exit(1); + } + + /* Parse the arguments */ + for (i=1; i < argc; i++) { + s = argv[i]; + + if (s && s[0]=='-') { + s++; + while (*s) { + switch(tolower(*s)) { + case 'b': + if (*(s+1) == '\0') + goto ShowHelpAndExit; + _bootParam = atoi(s+1); + goto NextArg; + case 'f': + _fullScreen = true; + break; + case 'd': + _debugMode = true; + break; + case 'n': + _noSubtitles = true; + break; + case 's': + if (*(s+1) == '\0') + goto ShowHelpAndExit; + _scale = atoi(s+1); + if (_scale == 0 || _scale > 3) + { + // bad scale - only 1, 2, 3 work for now + printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1); + exit(1); + } + goto NextArg; + case 'v': + printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n"); + #ifdef SCUMMVM_PLATFORM_VERSION + printf(" " SCUMMVM_PLATFORM_VERSION "\n"); + #endif + exit(1); + case 'p': + if (*(s+1) == '\0') + goto ShowHelpAndExit; + _gameDataPath = s+1; + goto NextArg; + case 't': + if (*(s+1) == '\0') + goto ShowHelpAndExit; + _gameTempo = atoi(s+1); + goto NextArg; + case 'm': { + if (*(s+1) == '\0') + goto ShowHelpAndExit; + SoundEngine *se = (SoundEngine*)_soundEngine; + + if (se) + se->set_music_volume(atoi(s+1)); + goto NextArg; + } + case 'r': { + SoundEngine *se = (SoundEngine*)_soundEngine; + + if (se) + se->_mt32emulate = true; + break; + } + case 'e': + if (*(s+1) == '\0') + goto ShowHelpAndExit; + _midi_driver = atoi(s+1); + goto NextArg; + case 'g': + if (*(s+1) == '\0') + goto ShowHelpAndExit; + _videoMode = atoi(s+1); + goto NextArg; + + default: +ShowHelpAndExit:; + printf( USAGE_STRING ); + exit(1); + } + s++; + } +NextArg:; + } else { + if (_exe_name) goto ShowHelpAndExit; + _exe_name = s; + } + } + + #else + _midi_driver = 4; + _exe_name = *argv; + _gameDataPath = (char*)malloc(strlen(_exe_name) + 3); + sprintf(_gameDataPath, ":%s:", _exe_name); + #endif + +} + +struct VersionSettings { + const char *filename; + const char *gamename; + byte id,major,middle,minor; + uint32 features; +}; + +/* + This is a list of all known SCUMM games. Commented games are not + supported at this time */ + +static const VersionSettings version_settings[] = { + /* Scumm Version 1 */ +// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,}, +// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,}, + + /* Scumm Version 2 */ +// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,}, +// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,}, +// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,}, + + /* Scumm Version 3 */ + {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING}, + {"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING}, + {"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING}, + + /* Scumm Version 4 */ + {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version + + /* Scumm version 5 */ + {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS}, + {"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS}, + {"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS}, + {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY}, + {"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY}, + {"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY}, + + /* Scumm Version 6 */ + {"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, + {"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, + {"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER}, + {"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY}, + + /* Scumm Version 7 */ + {"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, + {"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, + + /* Scumm Version 8 */ +// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,}, + {NULL,NULL} +}; + +bool GameDetecter::detectGame() { + const VersionSettings *gnl = version_settings; + + _gameId = 0; + _gameText = NULL; + do { + if (!scumm_stricmp(_exe_name, gnl->filename)) { + _gameId = gnl->id; + _scummVersion = gnl->major; +// _majorScummVersion = gnl->major; +// _middleScummVersion = gnl->middle; +// _minorScummVersion = gnl->minor; + _features = gnl->features; + _gameText = gnl->gamename; + debug(1, "Detected game '%s', version %d.%d.%d", + gnl->gamename, gnl->major, gnl->middle, gnl->minor); + return true; + } + } while ((++gnl)->filename); + + debug(1, "Failed game detection"); + + return true; +} + +char *GameDetecter::getGameName() { + if (_gameText==NULL) { + char buf[256]; + sprintf(buf, "Unknown game: \"%s\"", _exe_name); + return strdup(buf); + } + return strdup(_gameText); +} + +int GameDetecter::detectMain(int argc, char **argv) +{ + _debugMode = 0; // off by default... + + _noSubtitles = 0; // use by default - should this depend on soundtrack? + _scale = 2; // double size by default + + _gameDataPath = NULL; + _gameTempo = 0; + _videoMode = 0; + _soundCardType = 3; + + #ifdef WIN32 + _midi_driver = MIDI_WINDOWS; + #else + _midi_driver = MIDI_NULL; + #endif + + parseCommandLine(argc, argv); + + if (_exe_name==NULL) { + //launcherLoop(); + //setWindowName(this); + warning("No game was specified..."); + return(-1); + } + + + if (!detectGame()) { + warning("Game detection failed. Using default settings"); + _features = GF_DEFAULT; + } else { + _gameText = "Please choose a game"; + } + + if (!_gameDataPath) { + warning("No path was provided. Assuming that data file are in the current directory"); + _gameDataPath = (char *)malloc(sizeof(char) * 2); + strcpy(_gameDataPath, ""); + } + + return(0); +} + |