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-rw-r--r--gameDetector.cpp263
1 files changed, 263 insertions, 0 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp
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index 0000000000..914ba0f937
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+++ b/gameDetector.cpp
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+#include "stdafx.h"
+#include "scumm.h"
+#include "gameDetector.h"
+
+
+#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
+ "Syntax:\n" \
+ "\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \
+ "Flags:\n" \
+ "\tv - show version info and exit\n" \
+ "\td - enable debug output\n" \
+ "\tn - no subtitles for speech\n" \
+ "\tb<num> - start in room <num>\n" \
+ "\tt<num> - set music tempo. Suggested: 1F0000\n" \
+ "\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \
+ "\tp<path> - look for game in <path>\n" \
+ "\tm<num> - set music volume to <num> (0-100)\n" \
+ "\te<num> - set music engine. see readme.txt for details\n" \
+ "\tr - emulate roland mt32 instruments\n" \
+ "\tf - fullscreen mode\n" \
+ "\tg - graphics mode. 1 for 2xSai anti-aliasing\n"
+
+void GameDetecter::parseCommandLine(int argc, char **argv) {
+ #if !defined(__APPLE__CW)
+ int i;
+ char *s;
+
+ // check for arguments
+ if (argc < 2)
+ {
+ printf( USAGE_STRING );
+ //exit(1);
+ }
+
+ /* Parse the arguments */
+ for (i=1; i < argc; i++) {
+ s = argv[i];
+
+ if (s && s[0]=='-') {
+ s++;
+ while (*s) {
+ switch(tolower(*s)) {
+ case 'b':
+ if (*(s+1) == '\0')
+ goto ShowHelpAndExit;
+ _bootParam = atoi(s+1);
+ goto NextArg;
+ case 'f':
+ _fullScreen = true;
+ break;
+ case 'd':
+ _debugMode = true;
+ break;
+ case 'n':
+ _noSubtitles = true;
+ break;
+ case 's':
+ if (*(s+1) == '\0')
+ goto ShowHelpAndExit;
+ _scale = atoi(s+1);
+ if (_scale == 0 || _scale > 3)
+ {
+ // bad scale - only 1, 2, 3 work for now
+ printf("Invalid scale '%s' - valid values are 1, 2, 3\n", s+1);
+ exit(1);
+ }
+ goto NextArg;
+ case 'v':
+ printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " " __TIME__ "\n");
+ #ifdef SCUMMVM_PLATFORM_VERSION
+ printf(" " SCUMMVM_PLATFORM_VERSION "\n");
+ #endif
+ exit(1);
+ case 'p':
+ if (*(s+1) == '\0')
+ goto ShowHelpAndExit;
+ _gameDataPath = s+1;
+ goto NextArg;
+ case 't':
+ if (*(s+1) == '\0')
+ goto ShowHelpAndExit;
+ _gameTempo = atoi(s+1);
+ goto NextArg;
+ case 'm': {
+ if (*(s+1) == '\0')
+ goto ShowHelpAndExit;
+ SoundEngine *se = (SoundEngine*)_soundEngine;
+
+ if (se)
+ se->set_music_volume(atoi(s+1));
+ goto NextArg;
+ }
+ case 'r': {
+ SoundEngine *se = (SoundEngine*)_soundEngine;
+
+ if (se)
+ se->_mt32emulate = true;
+ break;
+ }
+ case 'e':
+ if (*(s+1) == '\0')
+ goto ShowHelpAndExit;
+ _midi_driver = atoi(s+1);
+ goto NextArg;
+ case 'g':
+ if (*(s+1) == '\0')
+ goto ShowHelpAndExit;
+ _videoMode = atoi(s+1);
+ goto NextArg;
+
+ default:
+ShowHelpAndExit:;
+ printf( USAGE_STRING );
+ exit(1);
+ }
+ s++;
+ }
+NextArg:;
+ } else {
+ if (_exe_name) goto ShowHelpAndExit;
+ _exe_name = s;
+ }
+ }
+
+ #else
+ _midi_driver = 4;
+ _exe_name = *argv;
+ _gameDataPath = (char*)malloc(strlen(_exe_name) + 3);
+ sprintf(_gameDataPath, ":%s:", _exe_name);
+ #endif
+
+}
+
+struct VersionSettings {
+ const char *filename;
+ const char *gamename;
+ byte id,major,middle,minor;
+ uint32 features;
+};
+
+/*
+ This is a list of all known SCUMM games. Commented games are not
+ supported at this time */
+
+static const VersionSettings version_settings[] = {
+ /* Scumm Version 1 */
+// {"maniac", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0,},
+// {"zak", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},
+
+ /* Scumm Version 2 */
+// {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,},
+// {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,},
+// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
+
+ /* Scumm Version 3 */
+ {"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_NO_SCALLING},
+ {"zak256", "Zak McKracken and the Alien Mindbenders (256)",GID_ZAK256, 3, 0, 0, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD256|GF_AUDIOTRACKS|GF_NO_SCALLING},
+ {"loom", "Loom", GID_LOOM, 3, 5, 40, GF_SMALL_HEADER|GF_USE_KEY|GF_SMALL_NAMES|GF_OLD_BUNDLE|GF_16COLOR|GF_NO_SCALLING},
+
+ /* Scumm Version 4 */
+ {"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER|GF_USE_KEY|GF_16COLOR}, // EGA version
+
+ /* Scumm version 5 */
+ {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, GF_SMALL_HEADER|GF_USE_KEY|GF_AUDIOTRACKS},
+ {"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
+ {"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2, GF_USE_KEY|GF_AUDIOTRACKS},
+ {"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2, GF_USE_KEY},
+ {"atlantis", "Indiana Jones 4 and the Fate of Atlantis", GID_INDY4, 5, 5, 0, GF_USE_KEY},
+ {"playfate", "Indiana Jones 4 and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0, GF_USE_KEY},
+
+ /* Scumm Version 6 */
+ {"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
+ {"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
+ {"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY|GF_DRAWOBJ_OTHER_ORDER},
+ {"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_USE_KEY},
+
+ /* Scumm Version 7 */
+ {"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
+ {"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
+
+ /* Scumm Version 8 */
+// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
+ {NULL,NULL}
+};
+
+bool GameDetecter::detectGame() {
+ const VersionSettings *gnl = version_settings;
+
+ _gameId = 0;
+ _gameText = NULL;
+ do {
+ if (!scumm_stricmp(_exe_name, gnl->filename)) {
+ _gameId = gnl->id;
+ _scummVersion = gnl->major;
+// _majorScummVersion = gnl->major;
+// _middleScummVersion = gnl->middle;
+// _minorScummVersion = gnl->minor;
+ _features = gnl->features;
+ _gameText = gnl->gamename;
+ debug(1, "Detected game '%s', version %d.%d.%d",
+ gnl->gamename, gnl->major, gnl->middle, gnl->minor);
+ return true;
+ }
+ } while ((++gnl)->filename);
+
+ debug(1, "Failed game detection");
+
+ return true;
+}
+
+char *GameDetecter::getGameName() {
+ if (_gameText==NULL) {
+ char buf[256];
+ sprintf(buf, "Unknown game: \"%s\"", _exe_name);
+ return strdup(buf);
+ }
+ return strdup(_gameText);
+}
+
+int GameDetecter::detectMain(int argc, char **argv)
+{
+ _debugMode = 0; // off by default...
+
+ _noSubtitles = 0; // use by default - should this depend on soundtrack?
+ _scale = 2; // double size by default
+
+ _gameDataPath = NULL;
+ _gameTempo = 0;
+ _videoMode = 0;
+ _soundCardType = 3;
+
+ #ifdef WIN32
+ _midi_driver = MIDI_WINDOWS;
+ #else
+ _midi_driver = MIDI_NULL;
+ #endif
+
+ parseCommandLine(argc, argv);
+
+ if (_exe_name==NULL) {
+ //launcherLoop();
+ //setWindowName(this);
+ warning("No game was specified...");
+ return(-1);
+ }
+
+
+ if (!detectGame()) {
+ warning("Game detection failed. Using default settings");
+ _features = GF_DEFAULT;
+ } else {
+ _gameText = "Please choose a game";
+ }
+
+ if (!_gameDataPath) {
+ warning("No path was provided. Assuming that data file are in the current directory");
+ _gameDataPath = (char *)malloc(sizeof(char) * 2);
+ strcpy(_gameDataPath, "");
+ }
+
+ return(0);
+}
+