diff options
Diffstat (limited to 'gfx.cpp')
-rw-r--r-- | gfx.cpp | 470 |
1 files changed, 228 insertions, 242 deletions
@@ -116,12 +116,8 @@ void Scumm::drawDirtyScreenParts() { if (_features & GF_OLD256) updateDirtyScreen(1); -#if defined(FULL_THROTTLE) - if (camera._last.x==camera._cur.x && - camera._last.y==camera._cur.y) { -#else - if (camera._last.x == camera._cur.x) { -#endif + if ((camera._last.x==camera._cur.x && + camera._last.y==camera._cur.y && (_features & GF_AFTER_V7)) || (camera._last.x == camera._cur.x)) { updateDirtyScreen(0); } else { vs = &virtscr[0]; @@ -228,109 +224,104 @@ void Scumm::setCursor(int cursor) { warning("setCursor(%d)", cursor); } -#if defined(FULL_THROTTLE) - void Scumm::setCameraAt(int pos_x, int pos_y) { - CameraData *cd = &camera; - Point old; - old = cd->_cur; + if(_features & GF_AFTER_V7) { + CameraData *cd = &camera; + Point old; - cd->_cur.x = pos_x; - cd->_cur.y = pos_y; + old = cd->_cur; - clampCameraPos(&cd->_cur); + cd->_cur.x = pos_x; + cd->_cur.y = pos_y; - cd->_dest = cd->_cur; + clampCameraPos(&cd->_cur); - assert(cd->_cur.x>=160 && cd->_cur.y>=100); + cd->_dest = cd->_cur; - if ((cd->_cur.x != old.x || cd->_cur.y != old.y) && _vars[VAR_SCROLL_SCRIPT]) { - _vars[VAR_CAMERA_POS_X] = cd->_cur.x; - _vars[VAR_CAMERA_POS_Y] = cd->_cur.y; - runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0); - } -} -#else -void Scumm::setCameraAt(int pos_x, int pos_y) { - int t; - CameraData *cd = &camera; + assert(cd->_cur.x>=160 && cd->_cur.y>=100); - if (cd->_mode!=CM_FOLLOW_ACTOR || abs(pos_x - cd->_cur.x) > 160) { - cd->_cur.x = pos_x; - } - cd->_dest.x = pos_x; + if ((cd->_cur.x != old.x || cd->_cur.y != old.y) && _vars[VAR_SCROLL_SCRIPT]) { + _vars[VAR_CAMERA_POS_X] = cd->_cur.x; + _vars[VAR_CAMERA_POS_Y] = cd->_cur.y; + runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0); + } + } else { + int t; + CameraData *cd = &camera; - t = _vars[VAR_CAMERA_MIN_X]; - if (cd->_cur.x < t) cd->_cur.x = t; + if (cd->_mode!=CM_FOLLOW_ACTOR || abs(pos_x - cd->_cur.x) > 160) { + cd->_cur.x = pos_x; + } + cd->_dest.x = pos_x; - t = _vars[VAR_CAMERA_MAX_X]; - if (cd->_cur.x > t) cd->_cur.x = t; + t = _vars[VAR_CAMERA_MIN_X]; + if (cd->_cur.x < t) cd->_cur.x = t; - if (_vars[VAR_SCROLL_SCRIPT]) { - _vars[VAR_CAMERA_POS_X] = cd->_cur.x; - runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0); - } + t = _vars[VAR_CAMERA_MAX_X]; + if (cd->_cur.x > t) cd->_cur.x = t; - if (cd->_cur.x != cd->_last.x && charset._hasMask) - stopTalk(); -} -#endif - -#if defined(FULL_THROTTLE) -void Scumm::setCameraFollows(Actor *a) { - CameraData *cd = &camera; - byte oldfollow = cd->_follows; - int ax,ay; - - cd->_follows = a->number; + if (_vars[VAR_SCROLL_SCRIPT]) { + _vars[VAR_CAMERA_POS_X] = cd->_cur.x; + runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0); + } - if (a->room != _currentRoom) { - startScene(a->room, 0, 0); + if (cd->_cur.x != cd->_last.x && charset._hasMask) + stopTalk(); } - - ax = abs(a->x - cd->_cur.x); - ay = abs(a->y - cd->_cur.y); - - if ( ax > _vars[VAR_CAMERA_THRESHOLD_X] || - ay > _vars[VAR_CAMERA_THRESHOLD_Y] || - ax > 160 || - ay > 100) { - setCameraAt(a->x, a->y); - } - - if (a->number != oldfollow) - runHook(0); } -#else void Scumm::setCameraFollows(Actor *a) { - int t,i; - CameraData *cd = &camera; - - cd->_mode = CM_FOLLOW_ACTOR; - cd->_follows = a->number; - - if (a->room != _currentRoom) { - startScene(a->room, 0, 0); - cd->_mode = CM_FOLLOW_ACTOR; - cd->_cur.x = a->x; - setCameraAt(cd->_cur.x, 0); - } + if(_features & GF_AFTER_V7) { + CameraData *cd = &camera; + byte oldfollow = cd->_follows; + int ax,ay; + + cd->_follows = a->number; - t = (a->x >> 3); + if (a->room != _currentRoom) { + startScene(a->room, 0, 0); + } + + ax = abs(a->x - cd->_cur.x); + ay = abs(a->y - cd->_cur.y); + + if ( ax > _vars[VAR_CAMERA_THRESHOLD_X] || + ay > _vars[VAR_CAMERA_THRESHOLD_Y] || + ax > 160 || + ay > 100) { + setCameraAt(a->x, a->y); + } - if (t-_screenStartStrip < cd->_leftTrigger || - t-_screenStartStrip > cd->_rightTrigger) - setCameraAt(a->x, 0); + if (a->number != oldfollow) + runHook(0); + } else { + int t,i; + CameraData *cd = &camera; - for (i=1,a=getFirstActor(); ++a,i<NUM_ACTORS; i++) { - if (a->room==_currentRoom) - a->needRedraw = true; + cd->_mode = CM_FOLLOW_ACTOR; + cd->_follows = a->number; + + if (a->room != _currentRoom) { + startScene(a->room, 0, 0); + cd->_mode = CM_FOLLOW_ACTOR; + cd->_cur.x = a->x; + setCameraAt(cd->_cur.x, 0); + } + + t = (a->x >> 3); + + if (t-_screenStartStrip < cd->_leftTrigger || + t-_screenStartStrip > cd->_rightTrigger) + setCameraAt(a->x, 0); + + for (i=1,a=getFirstActor(); ++a,i<NUM_ACTORS; i++) { + if (a->room==_currentRoom) + a->needRedraw = true; + } + runHook(0); } - runHook(0); } -#endif void Scumm::initBGBuffers() { byte *ptr; @@ -518,9 +509,8 @@ void Scumm::unkVirtScreen4(int a) { VirtScreen *vs; setDirtyRange(0, 0, 0); -#if !defined(FULL_THROTTLE) - camera._last.x = camera._cur.x; -#endif + if(!(_features & GF_AFTER_V7)) + camera._last.x = camera._cur.x; if (!_screenEffectFlag) return; _screenEffectFlag = false; @@ -1650,8 +1640,6 @@ void Gdi::clearUpperMask() { ); } -#if defined(FULL_THROTTLE) - void Scumm::clampCameraPos(Point *pt) { if (pt->x < _vars[VAR_CAMERA_MIN_X]) pt->x = _vars[VAR_CAMERA_MIN_X]; @@ -1668,166 +1656,164 @@ void Scumm::clampCameraPos(Point *pt) { void Scumm::moveCamera() { - CameraData *cd = &camera; - Point old = cd->_cur; - Actor *a; - - if (cd->_follows) { - a = derefActorSafe(cd->_follows, "moveCamera"); - if (abs(cd->_cur.x - a->x) > _vars[VAR_CAMERA_THRESHOLD_X] || - abs(cd->_cur.y - a->y) > _vars[VAR_CAMERA_THRESHOLD_Y]) { - cd->_movingToActor = true; - if (_vars[VAR_CAMERA_THRESHOLD_X] == 0) - cd->_cur.x = a->x; - if (_vars[VAR_CAMERA_THRESHOLD_Y] == 0) - cd->_cur.y = a->y; - clampCameraPos(&cd->_cur); + if(_features & GF_AFTER_V7) { + CameraData *cd = &camera; + Point old = cd->_cur; + Actor *a; + + if (cd->_follows) { + a = derefActorSafe(cd->_follows, "moveCamera"); + if (abs(cd->_cur.x - a->x) > _vars[VAR_CAMERA_THRESHOLD_X] || + abs(cd->_cur.y - a->y) > _vars[VAR_CAMERA_THRESHOLD_Y]) { + cd->_movingToActor = true; + if (_vars[VAR_CAMERA_THRESHOLD_X] == 0) + cd->_cur.x = a->x; + if (_vars[VAR_CAMERA_THRESHOLD_Y] == 0) + cd->_cur.y = a->y; + clampCameraPos(&cd->_cur); + } + } else { + cd->_movingToActor = false; } - } else { - cd->_movingToActor = false; - } - - if (cd->_movingToActor) { - cd->_dest.x = a->x; - cd->_dest.y = a->y; - } - - assert(cd->_cur.x>=160 && cd->_cur.y>=100); - - clampCameraPos(&cd->_dest); - - if (cd->_cur.x < cd->_dest.x) { - cd->_cur.x += _vars[VAR_CAMERA_SPEED_X]; - if (cd->_cur.x > cd->_dest.x) - cd->_cur.x = cd->_dest.x; - } - - if (cd->_cur.x > cd->_dest.x) { - cd->_cur.x -= _vars[VAR_CAMERA_SPEED_X]; - if (cd->_cur.x < cd->_dest.x) - cd->_cur.x = cd->_dest.x; - } - - if (cd->_cur.y < cd->_dest.y) { - cd->_cur.y += _vars[VAR_CAMERA_SPEED_Y]; - if (cd->_cur.y > cd->_dest.y) - cd->_cur.y = cd->_dest.y; - } - - if (cd->_cur.y > cd->_dest.y) { - cd->_cur.y -= _vars[VAR_CAMERA_SPEED_Y]; - if (cd->_cur.y < cd->_dest.y) - cd->_cur.y = cd->_dest.y; - } - if (cd->_cur.x == cd->_dest.x && - cd->_cur.y == cd->_dest.y) { - - cd->_movingToActor = false; - cd->_accel.x = cd->_accel.y = 0; - _vars[VAR_CAMERA_SPEED_X] = _vars[VAR_CAMERA_SPEED_Y] = 0; - } else { - - cd->_accel.x += _vars[VAR_CAMERA_ACCEL_X]; - cd->_accel.y += _vars[VAR_CAMERA_ACCEL_Y]; + if (cd->_movingToActor) { + cd->_dest.x = a->x; + cd->_dest.y = a->y; + } + + assert(cd->_cur.x>=160 && cd->_cur.y>=100); + + clampCameraPos(&cd->_dest); + + if (cd->_cur.x < cd->_dest.x) { + cd->_cur.x += _vars[VAR_CAMERA_SPEED_X]; + if (cd->_cur.x > cd->_dest.x) + cd->_cur.x = cd->_dest.x; + } + + if (cd->_cur.x > cd->_dest.x) { + cd->_cur.x -= _vars[VAR_CAMERA_SPEED_X]; + if (cd->_cur.x < cd->_dest.x) + cd->_cur.x = cd->_dest.x; + } + + if (cd->_cur.y < cd->_dest.y) { + cd->_cur.y += _vars[VAR_CAMERA_SPEED_Y]; + if (cd->_cur.y > cd->_dest.y) + cd->_cur.y = cd->_dest.y; + } + + if (cd->_cur.y > cd->_dest.y) { + cd->_cur.y -= _vars[VAR_CAMERA_SPEED_Y]; + if (cd->_cur.y < cd->_dest.y) + cd->_cur.y = cd->_dest.y; + } - _vars[VAR_CAMERA_SPEED_X] += cd->_accel.x / 100; - _vars[VAR_CAMERA_SPEED_Y] += cd->_accel.y / 100; - - if (_vars[VAR_CAMERA_SPEED_X] < 8) - _vars[VAR_CAMERA_SPEED_X] = 8; - - if (_vars[VAR_CAMERA_SPEED_Y] < 8) - _vars[VAR_CAMERA_SPEED_Y] = 8; - - } + if (cd->_cur.x == cd->_dest.x && + cd->_cur.y == cd->_dest.y) { + + cd->_movingToActor = false; + cd->_accel.x = cd->_accel.y = 0; + _vars[VAR_CAMERA_SPEED_X] = _vars[VAR_CAMERA_SPEED_Y] = 0; + } else { + + cd->_accel.x += _vars[VAR_CAMERA_ACCEL_X]; + cd->_accel.y += _vars[VAR_CAMERA_ACCEL_Y]; + + _vars[VAR_CAMERA_SPEED_X] += cd->_accel.x / 100; + _vars[VAR_CAMERA_SPEED_Y] += cd->_accel.y / 100; - cameraMoved(); - - if (cd->_cur.x != old.x || cd->_cur.y != old.y) { - _vars[VAR_CAMERA_POS_X] = cd->_cur.x; - _vars[VAR_CAMERA_POS_Y] = cd->_cur.y; - runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0); - } -} - -#else -void Scumm::moveCamera() { - CameraData *cd = &camera; - int pos = cd->_cur.x; - int actorx, t; - Actor *a; - - cd->_cur.x &= 0xFFF8; - - if (cd->_cur.x < _vars[VAR_CAMERA_MIN_X]) { - if (_vars[VAR_CAMERA_FAST_X]) - cd->_cur.x = _vars[VAR_CAMERA_MIN_X]; - else - cd->_cur.x += 8; + if (_vars[VAR_CAMERA_SPEED_X] < 8) + _vars[VAR_CAMERA_SPEED_X] = 8; + + if (_vars[VAR_CAMERA_SPEED_Y] < 8) + _vars[VAR_CAMERA_SPEED_Y] = 8; + + } + cameraMoved(); + + if (cd->_cur.x != old.x || cd->_cur.y != old.y) { + _vars[VAR_CAMERA_POS_X] = cd->_cur.x; + _vars[VAR_CAMERA_POS_Y] = cd->_cur.y; + runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0); + } + } else { + CameraData *cd = &camera; + int pos = cd->_cur.x; + int actorx, t; + Actor *a; + + cd->_cur.x &= 0xFFF8; + + if (cd->_cur.x < _vars[VAR_CAMERA_MIN_X]) { + if (_vars[VAR_CAMERA_FAST_X]) + cd->_cur.x = _vars[VAR_CAMERA_MIN_X]; + else + cd->_cur.x += 8; + cameraMoved(); return; - } - - if (cd->_cur.x > _vars[VAR_CAMERA_MAX_X]) { - if (_vars[VAR_CAMERA_FAST_X]) - cd->_cur.x = _vars[VAR_CAMERA_MAX_X]; - else - cd->_cur.x-=8; + } + + if (cd->_cur.x > _vars[VAR_CAMERA_MAX_X]) { + if (_vars[VAR_CAMERA_FAST_X]) + cd->_cur.x = _vars[VAR_CAMERA_MAX_X]; + else + cd->_cur.x-=8; + cameraMoved(); + return; + } + + if (cd->_mode==CM_FOLLOW_ACTOR) { + a = derefActorSafe(cd->_follows, "moveCamera"); + + actorx = a->x; + t = (actorx>>3) - _screenStartStrip; + + if (t < cd->_leftTrigger || t > cd->_rightTrigger) { + if (_vars[VAR_CAMERA_FAST_X]) { + if (t > 35) + cd->_dest.x = actorx + 80; + if (t < 5) + cd->_dest.x = actorx - 80; + } else + cd->_movingToActor = 1; + } + } + + if (cd->_movingToActor) { + a = derefActorSafe(cd->_follows, "moveCamera(2)"); + cd->_dest.x = a->x; + } + + if (cd->_dest.x < _vars[VAR_CAMERA_MIN_X]) + cd->_dest.x = _vars[VAR_CAMERA_MIN_X]; + + if (cd->_dest.x > _vars[VAR_CAMERA_MAX_X]) + cd->_dest.x = _vars[VAR_CAMERA_MAX_X]; + + if (_vars[VAR_CAMERA_FAST_X]) { + cd->_cur.x = cd->_dest.x; + } else { + if (cd->_cur.x < cd->_dest.x) + cd->_cur.x+=8; + if (cd->_cur.x > cd->_dest.x) + cd->_cur.x-=8; + } + + /* a is set a bit above */ + if (cd->_movingToActor && cd->_cur.x>>3 == a->x>>3) { + cd->_movingToActor = 0; + } + cameraMoved(); - return; - } - - if (cd->_mode==CM_FOLLOW_ACTOR) { - a = derefActorSafe(cd->_follows, "moveCamera"); - - actorx = a->x; - t = (actorx>>3) - _screenStartStrip; - - if (t < cd->_leftTrigger || t > cd->_rightTrigger) { - if (_vars[VAR_CAMERA_FAST_X]) { - if (t > 35) - cd->_dest.x = actorx + 80; - if (t < 5) - cd->_dest.x = actorx - 80; - } else - cd->_movingToActor = 1; + + if (pos != cd->_cur.x && _vars[VAR_SCROLL_SCRIPT]) { + _vars[VAR_CAMERA_POS_X] = cd->_cur.x; + runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0); } } - - if (cd->_movingToActor) { - a = derefActorSafe(cd->_follows, "moveCamera(2)"); - cd->_dest.x = a->x; - } - - if (cd->_dest.x < _vars[VAR_CAMERA_MIN_X]) - cd->_dest.x = _vars[VAR_CAMERA_MIN_X]; - - if (cd->_dest.x > _vars[VAR_CAMERA_MAX_X]) - cd->_dest.x = _vars[VAR_CAMERA_MAX_X]; - - if (_vars[VAR_CAMERA_FAST_X]) { - cd->_cur.x = cd->_dest.x; - } else { - if (cd->_cur.x < cd->_dest.x) - cd->_cur.x+=8; - if (cd->_cur.x > cd->_dest.x) - cd->_cur.x-=8; - } - - /* a is set a bit above */ - if (cd->_movingToActor && cd->_cur.x>>3 == a->x>>3) { - cd->_movingToActor = 0; - } - - cameraMoved(); - - if (pos != cd->_cur.x && _vars[VAR_SCROLL_SCRIPT]) { - _vars[VAR_CAMERA_POS_X] = cd->_cur.x; - runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0); - } } -#endif #if defined(FULL_THROTTLE) void Scumm::cameraMoved() { |