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-rw-r--r--gfx.cpp470
1 files changed, 228 insertions, 242 deletions
diff --git a/gfx.cpp b/gfx.cpp
index d2ea946f86..8cc886675a 100644
--- a/gfx.cpp
+++ b/gfx.cpp
@@ -116,12 +116,8 @@ void Scumm::drawDirtyScreenParts() {
if (_features & GF_OLD256)
updateDirtyScreen(1);
-#if defined(FULL_THROTTLE)
- if (camera._last.x==camera._cur.x &&
- camera._last.y==camera._cur.y) {
-#else
- if (camera._last.x == camera._cur.x) {
-#endif
+ if ((camera._last.x==camera._cur.x &&
+ camera._last.y==camera._cur.y && (_features & GF_AFTER_V7)) || (camera._last.x == camera._cur.x)) {
updateDirtyScreen(0);
} else {
vs = &virtscr[0];
@@ -228,109 +224,104 @@ void Scumm::setCursor(int cursor) {
warning("setCursor(%d)", cursor);
}
-#if defined(FULL_THROTTLE)
-
void Scumm::setCameraAt(int pos_x, int pos_y) {
- CameraData *cd = &camera;
- Point old;
- old = cd->_cur;
+ if(_features & GF_AFTER_V7) {
+ CameraData *cd = &camera;
+ Point old;
- cd->_cur.x = pos_x;
- cd->_cur.y = pos_y;
+ old = cd->_cur;
- clampCameraPos(&cd->_cur);
+ cd->_cur.x = pos_x;
+ cd->_cur.y = pos_y;
- cd->_dest = cd->_cur;
+ clampCameraPos(&cd->_cur);
- assert(cd->_cur.x>=160 && cd->_cur.y>=100);
+ cd->_dest = cd->_cur;
- if ((cd->_cur.x != old.x || cd->_cur.y != old.y) && _vars[VAR_SCROLL_SCRIPT]) {
- _vars[VAR_CAMERA_POS_X] = cd->_cur.x;
- _vars[VAR_CAMERA_POS_Y] = cd->_cur.y;
- runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
- }
-}
-#else
-void Scumm::setCameraAt(int pos_x, int pos_y) {
- int t;
- CameraData *cd = &camera;
+ assert(cd->_cur.x>=160 && cd->_cur.y>=100);
- if (cd->_mode!=CM_FOLLOW_ACTOR || abs(pos_x - cd->_cur.x) > 160) {
- cd->_cur.x = pos_x;
- }
- cd->_dest.x = pos_x;
+ if ((cd->_cur.x != old.x || cd->_cur.y != old.y) && _vars[VAR_SCROLL_SCRIPT]) {
+ _vars[VAR_CAMERA_POS_X] = cd->_cur.x;
+ _vars[VAR_CAMERA_POS_Y] = cd->_cur.y;
+ runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
+ }
+ } else {
+ int t;
+ CameraData *cd = &camera;
- t = _vars[VAR_CAMERA_MIN_X];
- if (cd->_cur.x < t) cd->_cur.x = t;
+ if (cd->_mode!=CM_FOLLOW_ACTOR || abs(pos_x - cd->_cur.x) > 160) {
+ cd->_cur.x = pos_x;
+ }
+ cd->_dest.x = pos_x;
- t = _vars[VAR_CAMERA_MAX_X];
- if (cd->_cur.x > t) cd->_cur.x = t;
+ t = _vars[VAR_CAMERA_MIN_X];
+ if (cd->_cur.x < t) cd->_cur.x = t;
- if (_vars[VAR_SCROLL_SCRIPT]) {
- _vars[VAR_CAMERA_POS_X] = cd->_cur.x;
- runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
- }
+ t = _vars[VAR_CAMERA_MAX_X];
+ if (cd->_cur.x > t) cd->_cur.x = t;
- if (cd->_cur.x != cd->_last.x && charset._hasMask)
- stopTalk();
-}
-#endif
-
-#if defined(FULL_THROTTLE)
-void Scumm::setCameraFollows(Actor *a) {
- CameraData *cd = &camera;
- byte oldfollow = cd->_follows;
- int ax,ay;
-
- cd->_follows = a->number;
+ if (_vars[VAR_SCROLL_SCRIPT]) {
+ _vars[VAR_CAMERA_POS_X] = cd->_cur.x;
+ runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
+ }
- if (a->room != _currentRoom) {
- startScene(a->room, 0, 0);
+ if (cd->_cur.x != cd->_last.x && charset._hasMask)
+ stopTalk();
}
-
- ax = abs(a->x - cd->_cur.x);
- ay = abs(a->y - cd->_cur.y);
-
- if ( ax > _vars[VAR_CAMERA_THRESHOLD_X] ||
- ay > _vars[VAR_CAMERA_THRESHOLD_Y] ||
- ax > 160 ||
- ay > 100) {
- setCameraAt(a->x, a->y);
- }
-
- if (a->number != oldfollow)
- runHook(0);
}
-#else
void Scumm::setCameraFollows(Actor *a) {
- int t,i;
- CameraData *cd = &camera;
-
- cd->_mode = CM_FOLLOW_ACTOR;
- cd->_follows = a->number;
-
- if (a->room != _currentRoom) {
- startScene(a->room, 0, 0);
- cd->_mode = CM_FOLLOW_ACTOR;
- cd->_cur.x = a->x;
- setCameraAt(cd->_cur.x, 0);
- }
+ if(_features & GF_AFTER_V7) {
+ CameraData *cd = &camera;
+ byte oldfollow = cd->_follows;
+ int ax,ay;
+
+ cd->_follows = a->number;
- t = (a->x >> 3);
+ if (a->room != _currentRoom) {
+ startScene(a->room, 0, 0);
+ }
+
+ ax = abs(a->x - cd->_cur.x);
+ ay = abs(a->y - cd->_cur.y);
+
+ if ( ax > _vars[VAR_CAMERA_THRESHOLD_X] ||
+ ay > _vars[VAR_CAMERA_THRESHOLD_Y] ||
+ ax > 160 ||
+ ay > 100) {
+ setCameraAt(a->x, a->y);
+ }
- if (t-_screenStartStrip < cd->_leftTrigger ||
- t-_screenStartStrip > cd->_rightTrigger)
- setCameraAt(a->x, 0);
+ if (a->number != oldfollow)
+ runHook(0);
+ } else {
+ int t,i;
+ CameraData *cd = &camera;
- for (i=1,a=getFirstActor(); ++a,i<NUM_ACTORS; i++) {
- if (a->room==_currentRoom)
- a->needRedraw = true;
+ cd->_mode = CM_FOLLOW_ACTOR;
+ cd->_follows = a->number;
+
+ if (a->room != _currentRoom) {
+ startScene(a->room, 0, 0);
+ cd->_mode = CM_FOLLOW_ACTOR;
+ cd->_cur.x = a->x;
+ setCameraAt(cd->_cur.x, 0);
+ }
+
+ t = (a->x >> 3);
+
+ if (t-_screenStartStrip < cd->_leftTrigger ||
+ t-_screenStartStrip > cd->_rightTrigger)
+ setCameraAt(a->x, 0);
+
+ for (i=1,a=getFirstActor(); ++a,i<NUM_ACTORS; i++) {
+ if (a->room==_currentRoom)
+ a->needRedraw = true;
+ }
+ runHook(0);
}
- runHook(0);
}
-#endif
void Scumm::initBGBuffers() {
byte *ptr;
@@ -518,9 +509,8 @@ void Scumm::unkVirtScreen4(int a) {
VirtScreen *vs;
setDirtyRange(0, 0, 0);
-#if !defined(FULL_THROTTLE)
- camera._last.x = camera._cur.x;
-#endif
+ if(!(_features & GF_AFTER_V7))
+ camera._last.x = camera._cur.x;
if (!_screenEffectFlag)
return;
_screenEffectFlag = false;
@@ -1650,8 +1640,6 @@ void Gdi::clearUpperMask() {
);
}
-#if defined(FULL_THROTTLE)
-
void Scumm::clampCameraPos(Point *pt) {
if (pt->x < _vars[VAR_CAMERA_MIN_X])
pt->x = _vars[VAR_CAMERA_MIN_X];
@@ -1668,166 +1656,164 @@ void Scumm::clampCameraPos(Point *pt) {
void Scumm::moveCamera() {
- CameraData *cd = &camera;
- Point old = cd->_cur;
- Actor *a;
-
- if (cd->_follows) {
- a = derefActorSafe(cd->_follows, "moveCamera");
- if (abs(cd->_cur.x - a->x) > _vars[VAR_CAMERA_THRESHOLD_X] ||
- abs(cd->_cur.y - a->y) > _vars[VAR_CAMERA_THRESHOLD_Y]) {
- cd->_movingToActor = true;
- if (_vars[VAR_CAMERA_THRESHOLD_X] == 0)
- cd->_cur.x = a->x;
- if (_vars[VAR_CAMERA_THRESHOLD_Y] == 0)
- cd->_cur.y = a->y;
- clampCameraPos(&cd->_cur);
+ if(_features & GF_AFTER_V7) {
+ CameraData *cd = &camera;
+ Point old = cd->_cur;
+ Actor *a;
+
+ if (cd->_follows) {
+ a = derefActorSafe(cd->_follows, "moveCamera");
+ if (abs(cd->_cur.x - a->x) > _vars[VAR_CAMERA_THRESHOLD_X] ||
+ abs(cd->_cur.y - a->y) > _vars[VAR_CAMERA_THRESHOLD_Y]) {
+ cd->_movingToActor = true;
+ if (_vars[VAR_CAMERA_THRESHOLD_X] == 0)
+ cd->_cur.x = a->x;
+ if (_vars[VAR_CAMERA_THRESHOLD_Y] == 0)
+ cd->_cur.y = a->y;
+ clampCameraPos(&cd->_cur);
+ }
+ } else {
+ cd->_movingToActor = false;
}
- } else {
- cd->_movingToActor = false;
- }
-
- if (cd->_movingToActor) {
- cd->_dest.x = a->x;
- cd->_dest.y = a->y;
- }
-
- assert(cd->_cur.x>=160 && cd->_cur.y>=100);
-
- clampCameraPos(&cd->_dest);
-
- if (cd->_cur.x < cd->_dest.x) {
- cd->_cur.x += _vars[VAR_CAMERA_SPEED_X];
- if (cd->_cur.x > cd->_dest.x)
- cd->_cur.x = cd->_dest.x;
- }
-
- if (cd->_cur.x > cd->_dest.x) {
- cd->_cur.x -= _vars[VAR_CAMERA_SPEED_X];
- if (cd->_cur.x < cd->_dest.x)
- cd->_cur.x = cd->_dest.x;
- }
-
- if (cd->_cur.y < cd->_dest.y) {
- cd->_cur.y += _vars[VAR_CAMERA_SPEED_Y];
- if (cd->_cur.y > cd->_dest.y)
- cd->_cur.y = cd->_dest.y;
- }
-
- if (cd->_cur.y > cd->_dest.y) {
- cd->_cur.y -= _vars[VAR_CAMERA_SPEED_Y];
- if (cd->_cur.y < cd->_dest.y)
- cd->_cur.y = cd->_dest.y;
- }
- if (cd->_cur.x == cd->_dest.x &&
- cd->_cur.y == cd->_dest.y) {
-
- cd->_movingToActor = false;
- cd->_accel.x = cd->_accel.y = 0;
- _vars[VAR_CAMERA_SPEED_X] = _vars[VAR_CAMERA_SPEED_Y] = 0;
- } else {
-
- cd->_accel.x += _vars[VAR_CAMERA_ACCEL_X];
- cd->_accel.y += _vars[VAR_CAMERA_ACCEL_Y];
+ if (cd->_movingToActor) {
+ cd->_dest.x = a->x;
+ cd->_dest.y = a->y;
+ }
+
+ assert(cd->_cur.x>=160 && cd->_cur.y>=100);
+
+ clampCameraPos(&cd->_dest);
+
+ if (cd->_cur.x < cd->_dest.x) {
+ cd->_cur.x += _vars[VAR_CAMERA_SPEED_X];
+ if (cd->_cur.x > cd->_dest.x)
+ cd->_cur.x = cd->_dest.x;
+ }
+
+ if (cd->_cur.x > cd->_dest.x) {
+ cd->_cur.x -= _vars[VAR_CAMERA_SPEED_X];
+ if (cd->_cur.x < cd->_dest.x)
+ cd->_cur.x = cd->_dest.x;
+ }
+
+ if (cd->_cur.y < cd->_dest.y) {
+ cd->_cur.y += _vars[VAR_CAMERA_SPEED_Y];
+ if (cd->_cur.y > cd->_dest.y)
+ cd->_cur.y = cd->_dest.y;
+ }
+
+ if (cd->_cur.y > cd->_dest.y) {
+ cd->_cur.y -= _vars[VAR_CAMERA_SPEED_Y];
+ if (cd->_cur.y < cd->_dest.y)
+ cd->_cur.y = cd->_dest.y;
+ }
- _vars[VAR_CAMERA_SPEED_X] += cd->_accel.x / 100;
- _vars[VAR_CAMERA_SPEED_Y] += cd->_accel.y / 100;
-
- if (_vars[VAR_CAMERA_SPEED_X] < 8)
- _vars[VAR_CAMERA_SPEED_X] = 8;
-
- if (_vars[VAR_CAMERA_SPEED_Y] < 8)
- _vars[VAR_CAMERA_SPEED_Y] = 8;
-
- }
+ if (cd->_cur.x == cd->_dest.x &&
+ cd->_cur.y == cd->_dest.y) {
+
+ cd->_movingToActor = false;
+ cd->_accel.x = cd->_accel.y = 0;
+ _vars[VAR_CAMERA_SPEED_X] = _vars[VAR_CAMERA_SPEED_Y] = 0;
+ } else {
+
+ cd->_accel.x += _vars[VAR_CAMERA_ACCEL_X];
+ cd->_accel.y += _vars[VAR_CAMERA_ACCEL_Y];
+
+ _vars[VAR_CAMERA_SPEED_X] += cd->_accel.x / 100;
+ _vars[VAR_CAMERA_SPEED_Y] += cd->_accel.y / 100;
- cameraMoved();
-
- if (cd->_cur.x != old.x || cd->_cur.y != old.y) {
- _vars[VAR_CAMERA_POS_X] = cd->_cur.x;
- _vars[VAR_CAMERA_POS_Y] = cd->_cur.y;
- runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
- }
-}
-
-#else
-void Scumm::moveCamera() {
- CameraData *cd = &camera;
- int pos = cd->_cur.x;
- int actorx, t;
- Actor *a;
-
- cd->_cur.x &= 0xFFF8;
-
- if (cd->_cur.x < _vars[VAR_CAMERA_MIN_X]) {
- if (_vars[VAR_CAMERA_FAST_X])
- cd->_cur.x = _vars[VAR_CAMERA_MIN_X];
- else
- cd->_cur.x += 8;
+ if (_vars[VAR_CAMERA_SPEED_X] < 8)
+ _vars[VAR_CAMERA_SPEED_X] = 8;
+
+ if (_vars[VAR_CAMERA_SPEED_Y] < 8)
+ _vars[VAR_CAMERA_SPEED_Y] = 8;
+
+ }
+
cameraMoved();
+
+ if (cd->_cur.x != old.x || cd->_cur.y != old.y) {
+ _vars[VAR_CAMERA_POS_X] = cd->_cur.x;
+ _vars[VAR_CAMERA_POS_Y] = cd->_cur.y;
+ runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
+ }
+ } else {
+ CameraData *cd = &camera;
+ int pos = cd->_cur.x;
+ int actorx, t;
+ Actor *a;
+
+ cd->_cur.x &= 0xFFF8;
+
+ if (cd->_cur.x < _vars[VAR_CAMERA_MIN_X]) {
+ if (_vars[VAR_CAMERA_FAST_X])
+ cd->_cur.x = _vars[VAR_CAMERA_MIN_X];
+ else
+ cd->_cur.x += 8;
+ cameraMoved();
return;
- }
-
- if (cd->_cur.x > _vars[VAR_CAMERA_MAX_X]) {
- if (_vars[VAR_CAMERA_FAST_X])
- cd->_cur.x = _vars[VAR_CAMERA_MAX_X];
- else
- cd->_cur.x-=8;
+ }
+
+ if (cd->_cur.x > _vars[VAR_CAMERA_MAX_X]) {
+ if (_vars[VAR_CAMERA_FAST_X])
+ cd->_cur.x = _vars[VAR_CAMERA_MAX_X];
+ else
+ cd->_cur.x-=8;
+ cameraMoved();
+ return;
+ }
+
+ if (cd->_mode==CM_FOLLOW_ACTOR) {
+ a = derefActorSafe(cd->_follows, "moveCamera");
+
+ actorx = a->x;
+ t = (actorx>>3) - _screenStartStrip;
+
+ if (t < cd->_leftTrigger || t > cd->_rightTrigger) {
+ if (_vars[VAR_CAMERA_FAST_X]) {
+ if (t > 35)
+ cd->_dest.x = actorx + 80;
+ if (t < 5)
+ cd->_dest.x = actorx - 80;
+ } else
+ cd->_movingToActor = 1;
+ }
+ }
+
+ if (cd->_movingToActor) {
+ a = derefActorSafe(cd->_follows, "moveCamera(2)");
+ cd->_dest.x = a->x;
+ }
+
+ if (cd->_dest.x < _vars[VAR_CAMERA_MIN_X])
+ cd->_dest.x = _vars[VAR_CAMERA_MIN_X];
+
+ if (cd->_dest.x > _vars[VAR_CAMERA_MAX_X])
+ cd->_dest.x = _vars[VAR_CAMERA_MAX_X];
+
+ if (_vars[VAR_CAMERA_FAST_X]) {
+ cd->_cur.x = cd->_dest.x;
+ } else {
+ if (cd->_cur.x < cd->_dest.x)
+ cd->_cur.x+=8;
+ if (cd->_cur.x > cd->_dest.x)
+ cd->_cur.x-=8;
+ }
+
+ /* a is set a bit above */
+ if (cd->_movingToActor && cd->_cur.x>>3 == a->x>>3) {
+ cd->_movingToActor = 0;
+ }
+
cameraMoved();
- return;
- }
-
- if (cd->_mode==CM_FOLLOW_ACTOR) {
- a = derefActorSafe(cd->_follows, "moveCamera");
-
- actorx = a->x;
- t = (actorx>>3) - _screenStartStrip;
-
- if (t < cd->_leftTrigger || t > cd->_rightTrigger) {
- if (_vars[VAR_CAMERA_FAST_X]) {
- if (t > 35)
- cd->_dest.x = actorx + 80;
- if (t < 5)
- cd->_dest.x = actorx - 80;
- } else
- cd->_movingToActor = 1;
+
+ if (pos != cd->_cur.x && _vars[VAR_SCROLL_SCRIPT]) {
+ _vars[VAR_CAMERA_POS_X] = cd->_cur.x;
+ runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
}
}
-
- if (cd->_movingToActor) {
- a = derefActorSafe(cd->_follows, "moveCamera(2)");
- cd->_dest.x = a->x;
- }
-
- if (cd->_dest.x < _vars[VAR_CAMERA_MIN_X])
- cd->_dest.x = _vars[VAR_CAMERA_MIN_X];
-
- if (cd->_dest.x > _vars[VAR_CAMERA_MAX_X])
- cd->_dest.x = _vars[VAR_CAMERA_MAX_X];
-
- if (_vars[VAR_CAMERA_FAST_X]) {
- cd->_cur.x = cd->_dest.x;
- } else {
- if (cd->_cur.x < cd->_dest.x)
- cd->_cur.x+=8;
- if (cd->_cur.x > cd->_dest.x)
- cd->_cur.x-=8;
- }
-
- /* a is set a bit above */
- if (cd->_movingToActor && cd->_cur.x>>3 == a->x>>3) {
- cd->_movingToActor = 0;
- }
-
- cameraMoved();
-
- if (pos != cd->_cur.x && _vars[VAR_SCROLL_SCRIPT]) {
- _vars[VAR_CAMERA_POS_X] = cd->_cur.x;
- runScript(_vars[VAR_SCROLL_SCRIPT], 0, 0, 0);
- }
}
-#endif
#if defined(FULL_THROTTLE)
void Scumm::cameraMoved() {