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Diffstat (limited to 'gob/game.cpp')
-rw-r--r--gob/game.cpp66
1 files changed, 32 insertions, 34 deletions
diff --git a/gob/game.cpp b/gob/game.cpp
index 4efac9c9d9..1b6a09f40c 100644
--- a/gob/game.cpp
+++ b/gob/game.cpp
@@ -440,14 +440,13 @@ void game_freeSoundSlot(int16 slot) {
int16 game_checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) {
util_processInput();
- if (READ_LE_UINT32(inter_variables + 0xe8) != 0) {
- if (mult_frameStart != (int)READ_LE_UINT32(inter_variables + 0xe8) - 1)
+ if (VAR(58) != 0) {
+ if (mult_frameStart != (int)VAR(58) - 1)
mult_frameStart++;
else
mult_frameStart = 0;
- mult_playMult(mult_frameStart + READ_LE_UINT32(inter_variables + 0xe4),
- mult_frameStart + READ_LE_UINT32(inter_variables + 0xe4), 1,
+ mult_playMult(mult_frameStart + VAR(57), mult_frameStart + VAR(57), 1,
handleMouse);
}
@@ -950,7 +949,7 @@ int16 game_multiEdit(int16 time, int16 index, int16 *pCurPos, Game_InputDesc * i
}
for (i = 0; i < 40; i++) {
- WRITE_LE_UINT32(inter_variables + i * 4 + 0x44, 0);
+ WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
}
while (1) {
@@ -1128,7 +1127,7 @@ void game_collisionsBlock(void) {
inter_execPtr += 6;
startIP = inter_execPtr;
- WRITE_LE_UINT32(inter_variables + 0x40, 0);
+ WRITE_VAR(16, 0);
var_22 = 0;
index = 0;
curEditIndex = 0;
@@ -1371,7 +1370,7 @@ void game_collisionsBlock(void) {
}
} else {
- if (deltaTime != 0 && READ_LE_UINT32(inter_variables + 0x40) == 0) {
+ if (deltaTime != 0 && VAR(16) == 0) {
if (stackPos2 != 0) {
collStackPos = 0;
collPtr = game_collisionAreas;
@@ -1386,10 +1385,10 @@ void game_collisionsBlock(void) {
game_activeCollResId = collPtr->id;
game_activeCollIndex = i;
- WRITE_LE_UINT32(inter_variables + 0x08, inter_mouseX);
- WRITE_LE_UINT32(inter_variables + 0x0c, inter_mouseY);
- WRITE_LE_UINT32(inter_variables + 0x10, game_mouseButtons);
- WRITE_LE_UINT32(inter_variables + 0x40, array[(uint16)game_activeCollResId & ~0x8000]);
+ WRITE_VAR(2, inter_mouseX);
+ WRITE_VAR(3, inter_mouseY);
+ WRITE_VAR(4, game_mouseButtons);
+ WRITE_VAR(16, array[(uint16)game_activeCollResId & ~0x8000]);
if (collPtr->funcLeave != 0) {
timeKey = util_getTimeKey();
@@ -1410,7 +1409,7 @@ void game_collisionsBlock(void) {
deltaTime = 2;
}
- if (READ_LE_UINT32(inter_variables + 0x40) == 0)
+ if (VAR(16) == 0)
game_activeCollResId = 0;
break;
}
@@ -1475,10 +1474,10 @@ void game_collisionsBlock(void) {
if (game_collisionAreas[game_activeCollIndex].funcLeave != 0)
continue;
- WRITE_LE_UINT32(inter_variables + 0x08, inter_mouseX);
- WRITE_LE_UINT32(inter_variables + 0x0c, inter_mouseY);
- WRITE_LE_UINT32(inter_variables + 0x10, game_mouseButtons);
- WRITE_LE_UINT32(inter_variables + 0x40, array[(uint16)game_activeCollResId & ~0x8000]);
+ WRITE_VAR(2, inter_mouseX);
+ WRITE_VAR(3, inter_mouseY);
+ WRITE_VAR(4, game_mouseButtons);
+ WRITE_VAR(16, array[(uint16)game_activeCollResId & ~0x8000]);
if (game_collisionAreas[game_activeCollIndex].funcEnter != 0) {
savedIP = inter_execPtr;
@@ -1496,7 +1495,7 @@ void game_collisionsBlock(void) {
inter_execPtr = savedIP;
}
- WRITE_LE_UINT32(inter_variables + 0x40, 0);
+ WRITE_VAR(16, 0);
game_activeCollResId = 0;
}
while (game_activeCollResId == 0 && inter_terminate == 0);
@@ -1549,24 +1548,23 @@ void game_collisionsBlock(void) {
util_prepareStr(game_collStr);
if (strcmp(game_tempStr, game_collStr) == 0) {
- WRITE_LE_UINT32(inter_variables + 0x44,
- READ_LE_UINT32(inter_variables + 0x44) + 1);
- WRITE_LE_UINT32(inter_variables + 0x44 + var_26 * 4, 1);
+ VAR(17)++;
+ WRITE_VAR(17 + var_26, 1);
break;
}
} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
collStackPos++;
} else {
- WRITE_LE_UINT32(inter_variables + 0x44 + var_26 * 4, 2);
+ VAR(17 + var_26) = 2;
}
var_24++;
var_26++;
}
- if (collStackPos != READ_LE_UINT16(inter_variables + 0x44))
- WRITE_LE_UINT32(inter_variables + 0x44, 0);
+ if (collStackPos != (int16)VAR(17))
+ WRITE_VAR(17, 0);
else
- WRITE_LE_UINT32(inter_variables + 0x44, 1);
+ WRITE_VAR(17, 1);
}
savedIP = 0;
@@ -1574,12 +1572,12 @@ void game_collisionsBlock(void) {
savedIP = (char *)game_totFileData +
game_collisionAreas[game_activeCollIndex].funcLeave;
- WRITE_LE_UINT32(inter_variables + 0x08, inter_mouseX);
- WRITE_LE_UINT32(inter_variables + 0x0c, inter_mouseY);
- WRITE_LE_UINT32(inter_variables + 0x10, game_mouseButtons);
+ WRITE_VAR(2, inter_mouseX);
+ WRITE_VAR(3, inter_mouseY);
+ WRITE_VAR(4, game_mouseButtons);
- if (READ_LE_UINT32(inter_variables + 0x40) == 0) {
- WRITE_LE_UINT32(inter_variables + 0x40, array[(uint16)game_activeCollResId & ~0x8000]);
+ if (VAR(16) == 0) {
+ WRITE_VAR(16, array[(uint16)game_activeCollResId & ~0x8000]);
}
}
@@ -1813,7 +1811,7 @@ void game_playTot(int16 skipPlay) {
variablesCount = READ_LE_UINT32((char *)game_totFileData + 0x2c);
inter_variables = (char *)malloc(variablesCount * 4);
for (i = 0; i < variablesCount; i++)
- WRITE_LE_UINT32(inter_variables + i * 4, 0);
+ WRITE_VAR(i, 0);
}
inter_execPtr = (char *)game_totFileData;
@@ -1831,10 +1829,10 @@ void game_playTot(int16 skipPlay) {
inter_renewTimeInVars();
- WRITE_LE_UINT32(inter_variables + 0x34, useMouse);
- WRITE_LE_UINT32(inter_variables + 0x38, soundFlags);
- WRITE_LE_UINT32(inter_variables + 0x3c,videoMode);
- WRITE_LE_UINT32(inter_variables + 0x40, language);
+ WRITE_VAR(13, useMouse);
+ WRITE_VAR(14, soundFlags);
+ WRITE_VAR(15, videoMode);
+ WRITE_VAR(16, language);
inter_callSub(2);