aboutsummaryrefslogtreecommitdiff
path: root/gob/inter.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'gob/inter.cpp')
-rw-r--r--gob/inter.cpp1162
1 files changed, 582 insertions, 580 deletions
diff --git a/gob/inter.cpp b/gob/inter.cpp
index d4022542bb..50c063cff2 100644
--- a/gob/inter.cpp
+++ b/gob/inter.cpp
@@ -33,42 +33,44 @@
namespace Gob {
-int16 inter_animPalLowIndex;
-int16 inter_animPalHighIndex;
-int16 inter_animPalDir;
-uint32 inter_soundEndTimeKey;
-int16 inter_soundStopVal;
-char inter_terminate = 0;
-char inter_breakFlag = 0;
-int16 *inter_breakFromLevel;
-int16 *inter_nestLevel;
-
-int16 inter_load16(void) {
- int16 tmp = (int16)READ_LE_UINT16(inter_execPtr);
- inter_execPtr += 2;
+Inter::Inter(GobEngine *vm) : _vm(vm) {
+ terminate = 0;
+ breakFlag = 0;
+ animPalLowIndex = 0;
+ animPalHighIndex = 0;
+ animPalDir = 0;
+ soundEndTimeKey = 0;
+ soundStopVal = 0;
+ breakFromLevel = 0;
+ nestLevel = 0;
+}
+
+int16 Inter::load16(void) {
+ int16 tmp = (int16)READ_LE_UINT16(_vm->_global->inter_execPtr);
+ _vm->_global->inter_execPtr += 2;
return tmp;
}
-void inter_setMousePos(void) {
- inter_mouseX = parse_parseValExpr();
- inter_mouseY = parse_parseValExpr();
- if (useMouse != 0)
- util_setMousePos(inter_mouseX, inter_mouseY);
+void Inter::setMousePos(void) {
+ _vm->_global->inter_mouseX = _vm->_parse->parseValExpr();
+ _vm->_global->inter_mouseY = _vm->_parse->parseValExpr();
+ if (_vm->_global->useMouse != 0)
+ _vm->_util->setMousePos(_vm->_global->inter_mouseX, _vm->_global->inter_mouseY);
}
-char inter_evalExpr(int16 *pRes) {
+char Inter::evalExpr(int16 *pRes) {
byte token;
//
- parse_printExpr(99);
+ _vm->_parse->printExpr(99);
- parse_parseExpr(99, &token);
+ _vm->_parse->parseExpr(99, &token);
if (pRes == 0)
return token;
switch (token) {
case 20:
- *pRes = inter_resVal;
+ *pRes = _vm->_global->inter_resVal;
break;
case 22:
@@ -83,291 +85,291 @@ char inter_evalExpr(int16 *pRes) {
return token;
}
-char inter_evalBoolResult() {
+char Inter::evalBoolResult() {
byte token;
- parse_printExpr(99);
+ _vm->_parse->printExpr(99);
- parse_parseExpr(99, &token);
- if (token == 24 || (token == 20 && inter_resVal != 0))
+ _vm->_parse->parseExpr(99, &token);
+ if (token == 24 || (token == 20 && _vm->_global->inter_resVal != 0))
return 1;
else
return 0;
}
-void inter_evaluateStore(void) {
+void Inter::evaluateStore(void) {
char *savedPos;
int16 token;
int16 result;
int16 varOff;
- savedPos = inter_execPtr;
- varOff = parse_parseVarIndex();
- token = inter_evalExpr(&result);
+ savedPos = _vm->_global->inter_execPtr;
+ varOff = _vm->_parse->parseVarIndex();
+ token = evalExpr(&result);
switch (savedPos[0]) {
case 23:
case 26:
- WRITE_VAR_OFFSET(varOff, inter_resVal);
+ WRITE_VAR_OFFSET(varOff, _vm->_global->inter_resVal);
break;
case 25:
case 28:
if (token == 20)
- *(inter_variables + varOff) = result;
+ *(_vm->_global->inter_variables + varOff) = result;
else
- strcpy(inter_variables + varOff, inter_resStr);
+ strcpy(_vm->_global->inter_variables + varOff, _vm->_global->inter_resStr);
break;
}
return;
}
-void inter_capturePush(void) {
+void Inter::capturePush(void) {
int16 left;
int16 top;
int16 width;
int16 height;
- left = parse_parseValExpr();
- top = parse_parseValExpr();
- width = parse_parseValExpr();
- height = parse_parseValExpr();
- game_capturePush(left, top, width, height);
- (*scen_pCaptureCounter)++;
+ left = _vm->_parse->parseValExpr();
+ top = _vm->_parse->parseValExpr();
+ width = _vm->_parse->parseValExpr();
+ height = _vm->_parse->parseValExpr();
+ _vm->_game->capturePush(left, top, width, height);
+ (*_vm->_scenery->pCaptureCounter)++;
}
-void inter_capturePop(void) {
- if (*scen_pCaptureCounter != 0) {
- (*scen_pCaptureCounter)--;
- game_capturePop(1);
+void Inter::capturePop(void) {
+ if (*_vm->_scenery->pCaptureCounter != 0) {
+ (*_vm->_scenery->pCaptureCounter)--;
+ _vm->_game->capturePop(1);
}
}
-void inter_printText(void) {
+void Inter::printText(void) {
char buf[60];
int16 i;
- debug(3, "inter_printText");
- draw_destSpriteX = parse_parseValExpr();
- draw_destSpriteY = parse_parseValExpr();
+ debug(3, "printText");
+ _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
- draw_backColor = parse_parseValExpr();
- draw_frontColor = parse_parseValExpr();
- draw_fontIndex = parse_parseValExpr();
- draw_destSurface = 21;
- draw_textToPrint = buf;
- draw_transparency = 0;
+ _vm->_draw->backColor = _vm->_parse->parseValExpr();
+ _vm->_draw->frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->fontIndex = _vm->_parse->parseValExpr();
+ _vm->_draw->destSurface = 21;
+ _vm->_draw->textToPrint = buf;
+ _vm->_draw->transparency = 0;
- if (draw_backColor >= 16) {
- draw_backColor = 0;
- draw_transparency = 1;
+ if (_vm->_draw->backColor >= 16) {
+ _vm->_draw->backColor = 0;
+ _vm->_draw->transparency = 1;
}
do {
- for (i = 0; *inter_execPtr != '.' && (byte)*inter_execPtr != 200;
- i++, inter_execPtr++) {
- buf[i] = *inter_execPtr;
+ for (i = 0; *_vm->_global->inter_execPtr != '.' && (byte)*_vm->_global->inter_execPtr != 200;
+ i++, _vm->_global->inter_execPtr++) {
+ buf[i] = *_vm->_global->inter_execPtr;
}
- if ((byte)*inter_execPtr != 200) {
- inter_execPtr++;
- switch (*inter_execPtr) {
+ if ((byte)*_vm->_global->inter_execPtr != 200) {
+ _vm->_global->inter_execPtr++;
+ switch (*_vm->_global->inter_execPtr) {
case 23:
case 26:
- sprintf(buf + i, "%d", VAR_OFFSET(parse_parseVarIndex()));
+ sprintf(buf + i, "%d", VAR_OFFSET(_vm->_parse->parseVarIndex()));
break;
case 25:
case 28:
- sprintf(buf + i, "%s", inter_variables + parse_parseVarIndex());
+ sprintf(buf + i, "%s", _vm->_global->inter_variables + _vm->_parse->parseVarIndex());
break;
}
- inter_execPtr++;
+ _vm->_global->inter_execPtr++;
} else {
buf[i] = 0;
}
- draw_spriteOperation(DRAW_PRINTTEXT);
- } while ((byte)*inter_execPtr != 200);
- inter_execPtr++;
+ _vm->_draw->spriteOperation(DRAW_PRINTTEXT);
+ } while ((byte)*_vm->_global->inter_execPtr != 200);
+ _vm->_global->inter_execPtr++;
}
-void inter_animPalette(void) {
+void Inter::animPalette(void) {
int16 i;
- Color col;
+ Video::Color col;
- if (inter_animPalDir == 0)
+ if (animPalDir == 0)
return;
- vid_waitRetrace(videoMode);
+ _vm->_video->waitRetrace(_vm->_global->videoMode);
- if (inter_animPalDir == -1) {
- col = draw_vgaSmallPalette[inter_animPalLowIndex];
+ if (animPalDir == -1) {
+ col = _vm->_draw->vgaSmallPalette[animPalLowIndex];
- for (i = inter_animPalLowIndex; i < inter_animPalHighIndex; i++)
- draw_vgaSmallPalette[i] = draw_vgaSmallPalette[i + 1];
+ for (i = animPalLowIndex; i < animPalHighIndex; i++)
+ _vm->_draw->vgaSmallPalette[i] = _vm->_draw->vgaSmallPalette[i + 1];
- draw_vgaSmallPalette[inter_animPalHighIndex] = col;
+ _vm->_draw->vgaSmallPalette[animPalHighIndex] = col;
} else {
- col = draw_vgaSmallPalette[inter_animPalHighIndex];
- for (i = inter_animPalHighIndex; i > inter_animPalLowIndex; i--)
- draw_vgaSmallPalette[i] = draw_vgaSmallPalette[i - 1];
+ col = _vm->_draw->vgaSmallPalette[animPalHighIndex];
+ for (i = animPalHighIndex; i > animPalLowIndex; i--)
+ _vm->_draw->vgaSmallPalette[i] = _vm->_draw->vgaSmallPalette[i - 1];
- draw_vgaSmallPalette[inter_animPalLowIndex] = col;
+ _vm->_draw->vgaSmallPalette[animPalLowIndex] = col;
}
- pPaletteDesc->vgaPal = draw_vgaSmallPalette;
- vid_setFullPalette(pPaletteDesc);
+ _vm->_global->pPaletteDesc->vgaPal = _vm->_draw->vgaSmallPalette;
+ _vm->_video->setFullPalette(_vm->_global->pPaletteDesc);
}
-void inter_animPalInit(void) {
- inter_animPalDir = inter_load16();
- inter_animPalLowIndex = parse_parseValExpr();
- inter_animPalHighIndex = parse_parseValExpr();
+void Inter::animPalInit(void) {
+ animPalDir = load16();
+ animPalLowIndex = _vm->_parse->parseValExpr();
+ animPalHighIndex = _vm->_parse->parseValExpr();
}
-void inter_loadMult(void) {
+void Inter::loadMult(void) {
int16 resId;
- resId = inter_load16();
- mult_loadMult(resId);
+ resId = load16();
+ _vm->_mult->loadMult(resId);
}
-void inter_playMult(void) {
+void Inter::playMult(void) {
int16 checkEscape;
- checkEscape = inter_load16();
- mult_playMult(VAR(57), -1, checkEscape, 0);
+ checkEscape = load16();
+ _vm->_mult->playMult(VAR(57), -1, checkEscape, 0);
}
-void inter_freeMult(void) {
- inter_load16(); // unused
- mult_freeMultKeys();
+void Inter::freeMult(void) {
+ load16(); // unused
+ _vm->_mult->freeMultKeys();
}
-void inter_initCursor(void) {
+void Inter::initCursor(void) {
int16 width;
int16 height;
int16 count;
int16 i;
- draw_cursorXDeltaVar = parse_parseVarIndex();
- draw_cursorYDeltaVar = parse_parseVarIndex();
+ _vm->_draw->cursorXDeltaVar = _vm->_parse->parseVarIndex();
+ _vm->_draw->cursorYDeltaVar = _vm->_parse->parseVarIndex();
- width = inter_load16();
+ width = load16();
if (width < 16)
width = 16;
- height = inter_load16();
+ height = load16();
if (height < 16)
height = 16;
- count = inter_load16();
+ count = load16();
if (count < 2)
count = 2;
- if (width != draw_cursorWidth || height != draw_cursorHeight ||
- draw_cursorSprites->width != width * count) {
+ if (width != _vm->_draw->cursorWidth || height != _vm->_draw->cursorHeight ||
+ _vm->_draw->cursorSprites->width != width * count) {
- vid_freeSurfDesc(draw_cursorSprites);
- vid_freeSurfDesc(draw_cursorBack);
+ _vm->_video->freeSurfDesc(_vm->_draw->cursorSprites);
+ _vm->_video->freeSurfDesc(_vm->_draw->cursorBack);
- draw_cursorWidth = width;
- draw_cursorHeight = height;
+ _vm->_draw->cursorWidth = width;
+ _vm->_draw->cursorHeight = height;
if (count < 0x80)
- draw_transparentCursor = 1;
+ _vm->_draw->transparentCursor = 1;
else
- draw_transparentCursor = 0;
+ _vm->_draw->transparentCursor = 0;
if (count > 0x80)
count -= 0x80;
- draw_cursorSprites =
- vid_initSurfDesc(videoMode, draw_cursorWidth * count,
- draw_cursorHeight, 2);
- draw_spritesArray[23] = draw_cursorSprites;
+ _vm->_draw->cursorSprites =
+ _vm->_video->initSurfDesc(_vm->_global->videoMode, _vm->_draw->cursorWidth * count,
+ _vm->_draw->cursorHeight, 2);
+ _vm->_draw->spritesArray[23] = _vm->_draw->cursorSprites;
- draw_cursorBack =
- vid_initSurfDesc(videoMode, draw_cursorWidth,
- draw_cursorHeight, 0);
+ _vm->_draw->cursorBack =
+ _vm->_video->initSurfDesc(_vm->_global->videoMode, _vm->_draw->cursorWidth,
+ _vm->_draw->cursorHeight, 0);
for (i = 0; i < 40; i++) {
- draw_cursorAnimLow[i] = -1;
- draw_cursorAnimDelays[i] = 0;
- draw_cursorAnimHigh[i] = 0;
+ _vm->_draw->cursorAnimLow[i] = -1;
+ _vm->_draw->cursorAnimDelays[i] = 0;
+ _vm->_draw->cursorAnimHigh[i] = 0;
}
- draw_cursorAnimLow[1] = 0;
+ _vm->_draw->cursorAnimLow[1] = 0;
}
}
-void inter_initCursorAnim(void) {
+void Inter::initCursorAnim(void) {
int16 ind;
- ind = parse_parseValExpr();
- draw_cursorAnimLow[ind] = inter_load16();
- draw_cursorAnimHigh[ind] = inter_load16();
- draw_cursorAnimDelays[ind] = inter_load16();
+ ind = _vm->_parse->parseValExpr();
+ _vm->_draw->cursorAnimLow[ind] = load16();
+ _vm->_draw->cursorAnimHigh[ind] = load16();
+ _vm->_draw->cursorAnimDelays[ind] = load16();
}
-void inter_clearCursorAnim(void) {
+void Inter::clearCursorAnim(void) {
int16 ind;
- ind = parse_parseValExpr();
- draw_cursorAnimLow[ind] = -1;
- draw_cursorAnimHigh[ind] = 0;
- draw_cursorAnimDelays[ind] = 0;
+ ind = _vm->_parse->parseValExpr();
+ _vm->_draw->cursorAnimLow[ind] = -1;
+ _vm->_draw->cursorAnimHigh[ind] = 0;
+ _vm->_draw->cursorAnimDelays[ind] = 0;
}
-void inter_drawOperations(void) {
+void Inter::drawOperations(void) {
byte cmd;
int16 i;
- cmd = *inter_execPtr++;
+ cmd = *_vm->_global->inter_execPtr++;
- debug(4, "inter_drawOperations(%d)", cmd);
+ debug(4, "drawOperations(%d)", cmd);
switch (cmd) {
case 0:
- inter_loadMult();
+ loadMult();
break;
case 1:
- inter_playMult();
+ playMult();
break;
case 2:
- inter_freeMult();
+ freeMult();
break;
case 7:
- inter_initCursor();
+ initCursor();
break;
case 8:
- inter_initCursorAnim();
+ initCursorAnim();
break;
case 9:
- inter_clearCursorAnim();
+ clearCursorAnim();
break;
case 10:
- draw_renderFlags = parse_parseValExpr();
+ _vm->_draw->renderFlags = _vm->_parse->parseValExpr();
break;
case 11:
- //word_23EC_DE = parse_parseValExpr();
+ //word_23EC_DE = _vm->_parse->parseValExpr();
break;
case 16:
- scen_loadAnim(0);
+ _vm->_scenery->loadAnim(0);
break;
case 17:
- scen_freeAnim(-1);
+ _vm->_scenery->freeAnim(-1);
break;
case 18:
- scen_interUpdateAnim();
+ _vm->_scenery->interUpdateAnim();
break;
case 19:
@@ -375,50 +377,50 @@ void inter_drawOperations(void) {
break;
case 20:
- mult_interInitMult();
+ _vm->_mult->interInitMult();
break;
case 21:
- mult_freeMult();
+ _vm->_mult->freeMult();
break;
case 22:
- mult_animate();
+ _vm->_mult->animate();
break;
case 23:
- mult_interLoadMult();
+ _vm->_mult->interLoadMult();
break;
case 24:
- scen_interStoreParams();
+ _vm->_scenery->interStoreParams();
break;
case 25:
- mult_interGetObjAnimSize();
+ _vm->_mult->interGetObjAnimSize();
break;
case 26:
- scen_loadStatic(0);
+ _vm->_scenery->loadStatic(0);
break;
case 27:
- scen_freeStatic(-1);
+ _vm->_scenery->freeStatic(-1);
break;
case 28:
- scen_interRenderStatic();
+ _vm->_scenery->interRenderStatic();
break;
case 29:
- scen_interLoadCurLayer();
+ _vm->_scenery->interLoadCurLayer();
break;
case 32:
if (_vm->_features & GF_GOB1) {
// Used in gob1 CD
- inter_evalExpr(0);
- cd_startTrack(inter_resStr);
+ evalExpr(0);
+ _vm->_cdrom->startTrack(_vm->_global->inter_resStr);
} else {
}
break;
@@ -431,9 +433,9 @@ void inter_drawOperations(void) {
// This is a very nasty thing to do, so let's add a
// short delay here. It's probably a safe thing to do.
- util_longDelay(1);
+ _vm->_util->longDelay(1);
- int pos = cd_getTrackPos();
+ int pos = _vm->_cdrom->getTrackPos();
if (pos == -1)
pos = 32767;
WRITE_VAR(5, pos);
@@ -444,7 +446,7 @@ void inter_drawOperations(void) {
case 34:
if (_vm->_features & GF_GOB1) {
// Used in gob1 CD
- cd_stopPlaying();
+ _vm->_cdrom->stopPlaying();
} else {
}
break;
@@ -465,19 +467,19 @@ void inter_drawOperations(void) {
break;
case 48:
- i = inter_load16();
- draw_fontToSprite[i].sprite = inter_load16();
- draw_fontToSprite[i].base = inter_load16();
- draw_fontToSprite[i].width = inter_load16();
- draw_fontToSprite[i].height = inter_load16();
+ i = load16();
+ _vm->_draw->fontToSprite[i].sprite = load16();
+ _vm->_draw->fontToSprite[i].base = load16();
+ _vm->_draw->fontToSprite[i].width = load16();
+ _vm->_draw->fontToSprite[i].height = load16();
break;
case 49:
- i = inter_load16();
- draw_fontToSprite[i].sprite = -1;
- draw_fontToSprite[i].base = -1;
- draw_fontToSprite[i].width = -1;
- draw_fontToSprite[i].height = -1;
+ i = load16();
+ _vm->_draw->fontToSprite[i].sprite = -1;
+ _vm->_draw->fontToSprite[i].base = -1;
+ _vm->_draw->fontToSprite[i].width = -1;
+ _vm->_draw->fontToSprite[i].height = -1;
break;
case 64:
@@ -585,309 +587,309 @@ void inter_drawOperations(void) {
}
}
-void inter_getFreeMem(void) {
+void Inter::getFreeMem(void) {
int16 freeVar;
int16 maxFreeVar;
- freeVar = parse_parseVarIndex();
- maxFreeVar = parse_parseVarIndex();
+ freeVar = _vm->_parse->parseVarIndex();
+ maxFreeVar = _vm->_parse->parseVarIndex();
// HACK
WRITE_VAR_OFFSET(freeVar, 1000000);
WRITE_VAR_OFFSET(maxFreeVar, 1000000);
}
-void inter_manageDataFile(void) {
- inter_evalExpr(0);
+void Inter::manageDataFile(void) {
+ evalExpr(0);
- if (inter_resStr[0] != 0)
- data_openDataFile(inter_resStr);
+ if (_vm->_global->inter_resStr[0] != 0)
+ _vm->_dataio->openDataFile(_vm->_global->inter_resStr);
else
- data_closeDataFile();
+ _vm->_dataio->closeDataFile();
}
-void inter_writeData(void) {
+void Inter::writeData(void) {
int16 offset;
int16 handle;
int16 size;
int16 dataVar;
int16 retSize;
- debug(4, "inter_writeData");
- inter_evalExpr(0);
- dataVar = parse_parseVarIndex();
- size = parse_parseValExpr();
- offset = parse_parseValExpr();
+ debug(4, "writeData");
+ evalExpr(0);
+ dataVar = _vm->_parse->parseVarIndex();
+ size = _vm->_parse->parseValExpr();
+ offset = _vm->_parse->parseValExpr();
WRITE_VAR(1, 1);
- handle = data_openData(inter_resStr, Common::File::kFileWriteMode);
+ handle = _vm->_dataio->openData(_vm->_global->inter_resStr, Common::File::kFileWriteMode);
if (handle < 0)
return;
if (offset < 0) {
- data_seekData(handle, -offset - 1, 2);
+ _vm->_dataio->seekData(handle, -offset - 1, 2);
} else {
- data_seekData(handle, offset, 0);
+ _vm->_dataio->seekData(handle, offset, 0);
}
- retSize = file_getHandle(handle)->write(inter_variables + dataVar, size);
+ retSize = _vm->_dataio->file_getHandle(handle)->write(_vm->_global->inter_variables + dataVar, size);
if (retSize == size)
WRITE_VAR(1, 0);
- data_closeData(handle);
+ _vm->_dataio->closeData(handle);
}
-void inter_checkData(void) {
+void Inter::checkData(void) {
int16 handle;
int16 varOff;
- debug(4, "data_cheackData");
- inter_evalExpr(0);
- varOff = parse_parseVarIndex();
- handle = data_openData(inter_resStr);
+ debug(4, "_vm->_dataio->cheackData");
+ evalExpr(0);
+ varOff = _vm->_parse->parseVarIndex();
+ handle = _vm->_dataio->openData(_vm->_global->inter_resStr);
WRITE_VAR_OFFSET(varOff, handle);
if (handle >= 0)
- data_closeData(handle);
+ _vm->_dataio->closeData(handle);
}
-void inter_readData(void) {
+void Inter::readData(void) {
int16 retSize;
int16 size;
int16 dataVar;
int16 offset;
int16 handle;
- debug(4, "inter_readData");
- inter_evalExpr(0);
- dataVar = parse_parseVarIndex();
- size = parse_parseValExpr();
- offset = parse_parseValExpr();
+ debug(4, "readData");
+ evalExpr(0);
+ dataVar = _vm->_parse->parseVarIndex();
+ size = _vm->_parse->parseValExpr();
+ offset = _vm->_parse->parseValExpr();
- if (game_extHandle >= 0)
- data_closeData(game_extHandle);
+ if (_vm->_game->extHandle >= 0)
+ _vm->_dataio->closeData(_vm->_game->extHandle);
WRITE_VAR(1, 1);
- handle = data_openData(inter_resStr);
+ handle = _vm->_dataio->openData(_vm->_global->inter_resStr);
if (handle >= 0) {
- draw_animateCursor(4);
+ _vm->_draw->animateCursor(4);
if (offset < 0)
- data_seekData(handle, -offset - 1, 2);
+ _vm->_dataio->seekData(handle, -offset - 1, 2);
else
- data_seekData(handle, offset, 0);
+ _vm->_dataio->seekData(handle, offset, 0);
- retSize = data_readData(handle, inter_variables + dataVar, size);
- data_closeData(handle);
+ retSize = _vm->_dataio->readData(handle, _vm->_global->inter_variables + dataVar, size);
+ _vm->_dataio->closeData(handle);
if (retSize == size)
WRITE_VAR(1, 0);
}
- if (game_extHandle >= 0)
- game_extHandle = data_openData(game_curExtFile);
+ if (_vm->_game->extHandle >= 0)
+ _vm->_game->extHandle = _vm->_dataio->openData(_vm->_game->curExtFile);
}
-void inter_loadFont(void) {
+void Inter::loadFont(void) {
int16 index;
- debug(4, "inter_loadFont");
- inter_evalExpr(0);
- index = inter_load16();
+ debug(4, "loadFont");
+ evalExpr(0);
+ index = load16();
- if (draw_fonts[index] != 0)
- util_freeFont(draw_fonts[index]);
+ if (_vm->_draw->fonts[index] != 0)
+ _vm->_util->freeFont(_vm->_draw->fonts[index]);
- draw_animateCursor(4);
- if (game_extHandle >= 0)
- data_closeData(game_extHandle);
+ _vm->_draw->animateCursor(4);
+ if (_vm->_game->extHandle >= 0)
+ _vm->_dataio->closeData(_vm->_game->extHandle);
- draw_fonts[index] = util_loadFont(inter_resStr);
+ _vm->_draw->fonts[index] = _vm->_util->loadFont(_vm->_global->inter_resStr);
- if (game_extHandle >= 0)
- game_extHandle = data_openData(game_curExtFile);
+ if (_vm->_game->extHandle >= 0)
+ _vm->_game->extHandle = _vm->_dataio->openData(_vm->_game->curExtFile);
}
-void inter_freeFont(void) {
+void Inter::freeFont(void) {
int16 index;
- index = inter_load16();
- if (draw_fonts[index] != 0)
- util_freeFont(draw_fonts[index]);
+ index = load16();
+ if (_vm->_draw->fonts[index] != 0)
+ _vm->_util->freeFont(_vm->_draw->fonts[index]);
- draw_fonts[index] = 0;
+ _vm->_draw->fonts[index] = 0;
}
-void inter_prepareStr(void) {
+void Inter::prepareStr(void) {
int16 var;
- var = parse_parseVarIndex();
- util_prepareStr(inter_variables + var);
+ var = _vm->_parse->parseVarIndex();
+ _vm->_util->prepareStr(_vm->_global->inter_variables + var);
}
-void inter_insertStr(void) {
+void Inter::insertStr(void) {
int16 pos;
int16 strVar;
- strVar = parse_parseVarIndex();
- inter_evalExpr(0);
- pos = parse_parseValExpr();
- util_insertStr(inter_resStr, inter_variables + strVar, pos);
+ strVar = _vm->_parse->parseVarIndex();
+ evalExpr(0);
+ pos = _vm->_parse->parseValExpr();
+ _vm->_util->insertStr(_vm->_global->inter_resStr, _vm->_global->inter_variables + strVar, pos);
}
-void inter_cutStr(void) {
+void Inter::cutStr(void) {
int16 var;
int16 pos;
int16 size;
- var = parse_parseVarIndex();
- pos = parse_parseValExpr();
- size = parse_parseValExpr();
- util_cutFromStr(inter_variables + var, pos, size);
+ var = _vm->_parse->parseVarIndex();
+ pos = _vm->_parse->parseValExpr();
+ size = _vm->_parse->parseValExpr();
+ _vm->_util->cutFromStr(_vm->_global->inter_variables + var, pos, size);
}
-void inter_strstr(void) {
+void Inter::strstr(void) {
int16 strVar;
int16 resVar;
int16 pos;
- strVar = parse_parseVarIndex();
- inter_evalExpr(0);
- resVar = parse_parseVarIndex();
+ strVar = _vm->_parse->parseVarIndex();
+ evalExpr(0);
+ resVar = _vm->_parse->parseVarIndex();
- pos = util_strstr(inter_resStr, inter_variables + strVar);
+ pos = _vm->_util->strstr(_vm->_global->inter_resStr, _vm->_global->inter_variables + strVar);
WRITE_VAR_OFFSET(resVar, pos - 1);
}
-void inter_setFrameRate(void) {
- util_setFrameRate(parse_parseValExpr());
+void Inter::setFrameRate(void) {
+ _vm->_util->setFrameRate(_vm->_parse->parseValExpr());
}
-void inter_strlen(void) {
+void Inter::istrlen(void) {
int16 len;
int16 var;
- var = parse_parseVarIndex();
- len = strlen(inter_variables + var);
- var = parse_parseVarIndex();
+ var = _vm->_parse->parseVarIndex();
+ len = strlen(_vm->_global->inter_variables + var);
+ var = _vm->_parse->parseVarIndex();
WRITE_VAR_OFFSET(var, len);
}
-void inter_strToLong(void) {
+void Inter::strToLong(void) {
char str[20];
int16 strVar;
int16 destVar;
int32 res;
- strVar = parse_parseVarIndex();
- strcpy(str, inter_variables + strVar);
+ strVar = _vm->_parse->parseVarIndex();
+ strcpy(str, _vm->_global->inter_variables + strVar);
res = atol(str);
- destVar = parse_parseVarIndex();
+ destVar = _vm->_parse->parseVarIndex();
WRITE_VAR_OFFSET(destVar, res);
}
-void inter_invalidate(void) {
- warning("inter_invalidate: 'bugged' function!");
- draw_destSurface = inter_load16();
- draw_destSpriteX = parse_parseValExpr();
- draw_destSpriteY = parse_parseValExpr();
- draw_spriteRight = parse_parseValExpr();
- draw_frontColor = parse_parseValExpr();
- draw_spriteOperation(DRAW_INVALIDATE);
+void Inter::invalidate(void) {
+ warning("invalidate: 'bugged' function!");
+ _vm->_draw->destSurface = load16();
+ _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteRight = _vm->_parse->parseValExpr();
+ _vm->_draw->frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteOperation(DRAW_INVALIDATE);
}
-void inter_loadSpriteContent(void) {
- draw_spriteLeft = inter_load16();
- draw_destSurface = inter_load16();
- draw_transparency = inter_load16();
- draw_destSpriteX = 0;
- draw_destSpriteY = 0;
- draw_spriteOperation(DRAW_LOADSPRITE);
+void Inter::loadSpriteContent(void) {
+ _vm->_draw->spriteLeft = load16();
+ _vm->_draw->destSurface = load16();
+ _vm->_draw->transparency = load16();
+ _vm->_draw->destSpriteX = 0;
+ _vm->_draw->destSpriteY = 0;
+ _vm->_draw->spriteOperation(DRAW_LOADSPRITE);
}
-void inter_copySprite(void) {
- draw_sourceSurface = inter_load16();
- draw_destSurface = inter_load16();
+void Inter::copySprite(void) {
+ _vm->_draw->sourceSurface = load16();
+ _vm->_draw->destSurface = load16();
- draw_spriteLeft = parse_parseValExpr();
- draw_spriteTop = parse_parseValExpr();
- draw_spriteRight = parse_parseValExpr();
- draw_spriteBottom = parse_parseValExpr();
+ _vm->_draw->spriteLeft = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteTop = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteRight = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
- draw_destSpriteX = parse_parseValExpr();
- draw_destSpriteY = parse_parseValExpr();
+ _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
- draw_transparency = inter_load16();
- draw_spriteOperation(DRAW_BLITSURF);
+ _vm->_draw->transparency = load16();
+ _vm->_draw->spriteOperation(DRAW_BLITSURF);
}
-void inter_putPixel(void) {
- draw_destSurface = inter_load16();
+void Inter::putPixel(void) {
+ _vm->_draw->destSurface = load16();
- draw_destSpriteX = parse_parseValExpr();
- draw_destSpriteY = parse_parseValExpr();
- draw_frontColor = parse_parseValExpr();
- draw_spriteOperation(DRAW_PUTPIXEL);
+ _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteOperation(DRAW_PUTPIXEL);
}
-void inter_fillRect(void) {
- draw_destSurface = inter_load16();
+void Inter::fillRect(void) {
+ _vm->_draw->destSurface = load16();
- draw_destSpriteX = parse_parseValExpr();
- draw_destSpriteY = parse_parseValExpr();
- draw_spriteRight = parse_parseValExpr();
- draw_spriteBottom = parse_parseValExpr();
+ _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteRight = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
- draw_backColor = parse_parseValExpr();
- draw_spriteOperation(DRAW_FILLRECT);
+ _vm->_draw->backColor = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteOperation(DRAW_FILLRECT);
}
-void inter_drawLine(void) {
- draw_destSurface = inter_load16();
+void Inter::drawLine(void) {
+ _vm->_draw->destSurface = load16();
- draw_destSpriteX = parse_parseValExpr();
- draw_destSpriteY = parse_parseValExpr();
- draw_spriteRight = parse_parseValExpr();
- draw_spriteBottom = parse_parseValExpr();
+ _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteRight = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
- draw_frontColor = parse_parseValExpr();
- draw_spriteOperation(DRAW_DRAWLINE);
+ _vm->_draw->frontColor = _vm->_parse->parseValExpr();
+ _vm->_draw->spriteOperation(DRAW_DRAWLINE);
}
-void inter_createSprite(void) {
+void Inter::createSprite(void) {
int16 index;
int16 height;
int16 width;
int16 flag;
- index = inter_load16();
- width = inter_load16();
- height = inter_load16();
+ index = load16();
+ width = load16();
+ height = load16();
- flag = inter_load16();
+ flag = load16();
if (flag == 1)
- draw_spritesArray[index] = vid_initSurfDesc(videoMode, width, height, 2);
+ _vm->_draw->spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->videoMode, width, height, 2);
else
- draw_spritesArray[index] = vid_initSurfDesc(videoMode, width, height, 0);
+ _vm->_draw->spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->videoMode, width, height, 0);
- vid_clearSurf(draw_spritesArray[index]);
+ _vm->_video->clearSurf(_vm->_draw->spritesArray[index]);
}
-void inter_freeSprite(void) {
+void Inter::freeSprite(void) {
int16 index;
- index = inter_load16();
- if (draw_spritesArray[index] == 0)
+ index = load16();
+ if (_vm->_draw->spritesArray[index] == 0)
return;
- vid_freeSurfDesc(draw_spritesArray[index]);
- draw_spritesArray[index] = 0;
+ _vm->_video->freeSurfDesc(_vm->_draw->spritesArray[index]);
+ _vm->_draw->spritesArray[index] = 0;
}
-void inter_renewTimeInVars(void) {
+void Inter::renewTimeInVars(void) {
struct tm *t;
time_t now = time(NULL);
@@ -902,63 +904,63 @@ void inter_renewTimeInVars(void) {
WRITE_VAR(11, t->tm_sec);
}
-void inter_playComposition(void) {
- static int16 inter_composition[50];
+void Inter::playComposition(void) {
+ static int16 composition[50];
int16 i;
int16 dataVar;
int16 freqVal;
- dataVar = parse_parseVarIndex();
- freqVal = parse_parseValExpr();
+ dataVar = _vm->_parse->parseVarIndex();
+ freqVal = _vm->_parse->parseValExpr();
for (i = 0; i < 50; i++)
- inter_composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);
+ composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);
- snd_playComposition(game_soundSamples, inter_composition, freqVal);
+ _vm->_snd->playComposition(_vm->_game->soundSamples, composition, freqVal);
}
-void inter_stopSound(void) {
- snd_stopSound(parse_parseValExpr());
- inter_soundEndTimeKey = 0;
+void Inter::stopSound(void) {
+ _vm->_snd->stopSound(_vm->_parse->parseValExpr());
+ soundEndTimeKey = 0;
}
-void inter_playSound(void) {
+void Inter::playSound(void) {
int16 frequency;
int16 freq2;
int16 repCount;
int16 index;
- index = parse_parseValExpr();
- repCount = parse_parseValExpr();
- frequency = parse_parseValExpr();
+ index = _vm->_parse->parseValExpr();
+ repCount = _vm->_parse->parseValExpr();
+ frequency = _vm->_parse->parseValExpr();
- snd_stopSound(0);
- inter_soundEndTimeKey = 0;
- if (game_soundSamples[index] == 0)
+ _vm->_snd->stopSound(0);
+ soundEndTimeKey = 0;
+ if (_vm->_game->soundSamples[index] == 0)
return;
if (repCount < 0) {
- if (soundFlags < 2)
+ if (_vm->_global->soundFlags < 2)
return;
repCount = -repCount;
- inter_soundEndTimeKey = util_getTimeKey();
+ soundEndTimeKey = _vm->_util->getTimeKey();
if (frequency == 0) {
- freq2 = game_soundSamples[index]->frequency;
+ freq2 = _vm->_game->soundSamples[index]->frequency;
} else {
freq2 = frequency;
}
- inter_soundStopVal =
- (10 * (game_soundSamples[index]->size / 2)) / freq2;
- inter_soundEndTimeKey +=
- ((game_soundSamples[index]->size * repCount -
- game_soundSamples[index]->size / 2) * 1000) / freq2;
+ soundStopVal =
+ (10 * (_vm->_game->soundSamples[index]->size / 2)) / freq2;
+ soundEndTimeKey +=
+ ((_vm->_game->soundSamples[index]->size * repCount -
+ _vm->_game->soundSamples[index]->size / 2) * 1000) / freq2;
}
- snd_playSample(game_soundSamples[index], repCount, frequency);
+ _vm->_snd->playSample(_vm->_game->soundSamples[index], repCount, frequency);
}
-void inter_loadCursor(void) {
- Game_TotResItem *itemPtr;
+void Inter::loadCursor(void) {
+ Game::TotResItem *itemPtr;
int16 width;
int16 height;
int32 offset;
@@ -966,78 +968,78 @@ void inter_loadCursor(void) {
int16 id;
int8 index;
- id = inter_load16();
- index = *inter_execPtr++;
- itemPtr = &game_totResourceTable->items[id];
+ id = load16();
+ index = *_vm->_global->inter_execPtr++;
+ itemPtr = &_vm->_game->totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
- ((char *)game_totResourceTable) + szGame_TotResTable +
- szGame_TotResItem * game_totResourceTable->itemsCount + offset;
+ ((char *)_vm->_game->totResourceTable) + szGame_TotResTable +
+ szGame_TotResItem * _vm->_game->totResourceTable->itemsCount + offset;
} else {
- dataBuf = game_imFileData + (int32)READ_LE_UINT32(&((int32 *)game_imFileData)[-offset - 1]);
+ dataBuf = _vm->_game->imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->imFileData)[-offset - 1]);
}
width = itemPtr->width;
height = itemPtr->height;
- vid_fillRect(draw_cursorSprites, index * draw_cursorWidth, 0,
- index * draw_cursorWidth + draw_cursorWidth - 1,
- draw_cursorHeight - 1, 0);
+ _vm->_video->fillRect(_vm->_draw->cursorSprites, index * _vm->_draw->cursorWidth, 0,
+ index * _vm->_draw->cursorWidth + _vm->_draw->cursorWidth - 1,
+ _vm->_draw->cursorHeight - 1, 0);
- vid_drawPackedSprite((byte*)dataBuf, width, height,
- index * draw_cursorWidth, 0, 0, draw_cursorSprites);
- draw_cursorAnimLow[index] = 0;
+ _vm->_video->drawPackedSprite((byte*)dataBuf, width, height,
+ index * _vm->_draw->cursorWidth, 0, 0, _vm->_draw->cursorSprites);
+ _vm->_draw->cursorAnimLow[index] = 0;
}
-void inter_loadSpriteToPos(void) {
- debug(4, "inter_loadSpriteToPos");
- draw_spriteLeft = inter_load16();
+void Inter::loadSpriteToPos(void) {
+ debug(4, "loadSpriteToPos");
+ _vm->_draw->spriteLeft = load16();
- draw_destSpriteX = parse_parseValExpr();
- draw_destSpriteY = parse_parseValExpr();
+ _vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
+ _vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
- draw_transparency = inter_execPtr[0];
- draw_destSurface = (inter_execPtr[0] / 2) - 1;
+ _vm->_draw->transparency = _vm->_global->inter_execPtr[0];
+ _vm->_draw->destSurface = (_vm->_global->inter_execPtr[0] / 2) - 1;
- if (draw_destSurface < 0)
- draw_destSurface = 101;
- draw_transparency &= 1;
- inter_execPtr += 2;
- draw_spriteOperation(DRAW_LOADSPRITE);
+ if (_vm->_draw->destSurface < 0)
+ _vm->_draw->destSurface = 101;
+ _vm->_draw->transparency &= 1;
+ _vm->_global->inter_execPtr += 2;
+ _vm->_draw->spriteOperation(DRAW_LOADSPRITE);
}
-void inter_loadTot(void) {
+void Inter::loadTot(void) {
char buf[20];
int8 size;
int16 i;
- debug(4, "inter_loadTot");
- if ((*inter_execPtr & 0x80) != 0) {
- inter_execPtr++;
- inter_evalExpr(0);
- strcpy(buf, inter_resStr);
+ debug(4, "loadTot");
+ if ((*_vm->_global->inter_execPtr & 0x80) != 0) {
+ _vm->_global->inter_execPtr++;
+ evalExpr(0);
+ strcpy(buf, _vm->_global->inter_resStr);
} else {
- size = *inter_execPtr++;
+ size = *_vm->_global->inter_execPtr++;
for (i = 0; i < size; i++)
- buf[i] = *inter_execPtr++;
+ buf[i] = *_vm->_global->inter_execPtr++;
buf[size] = 0;
}
strcat(buf, ".tot");
- inter_terminate = 1;
- strcpy(game_totToLoad, buf);
+ terminate = 1;
+ strcpy(_vm->_game->totToLoad, buf);
}
-void inter_storeKey(int16 key) {
- WRITE_VAR(12, util_getTimeKey() - game_startTimeKey);
+void Inter::storeKey(int16 key) {
+ WRITE_VAR(12, _vm->_util->getTimeKey() - _vm->_game->startTimeKey);
- WRITE_VAR(2, inter_mouseX);
- WRITE_VAR(3, inter_mouseY);
- WRITE_VAR(4, game_mouseButtons);
- WRITE_VAR(1, snd_playingSound);
+ WRITE_VAR(2, _vm->_global->inter_mouseX);
+ WRITE_VAR(3, _vm->_global->inter_mouseY);
+ WRITE_VAR(4, _vm->_game->mouseButtons);
+ WRITE_VAR(1, _vm->_snd->playingSound);
if (key == 0x4800)
key = 0x0b;
@@ -1055,93 +1057,93 @@ void inter_storeKey(int16 key) {
WRITE_VAR(0, key);
if (key != 0)
- util_waitKey();
+ _vm->_util->waitKey();
}
-void inter_keyFunc(void) {
+void Inter::keyFunc(void) {
int16 flag;
int16 key;
- debug(4, "inter_keyFunc");
- flag = inter_load16();
- inter_animPalette();
- draw_blitInvalidated();
+ debug(4, "keyFunc");
+ flag = load16();
+ animPalette();
+ _vm->_draw->blitInvalidated();
if (flag != 0) {
if (flag != 1) {
if (flag != 2) {
- util_longDelay(flag);
+ _vm->_util->longDelay(flag);
return;
}
key = 0;
- if (pressedKeys[0x48])
+ if (_vm->_global->pressedKeys[0x48])
key |= 1;
- if (pressedKeys[0x50])
+ if (_vm->_global->pressedKeys[0x50])
key |= 2;
- if (pressedKeys[0x4d])
+ if (_vm->_global->pressedKeys[0x4d])
key |= 4;
- if (pressedKeys[0x4b])
+ if (_vm->_global->pressedKeys[0x4b])
key |= 8;
- if (pressedKeys[0x1c])
+ if (_vm->_global->pressedKeys[0x1c])
key |= 0x10;
- if (pressedKeys[0x39])
+ if (_vm->_global->pressedKeys[0x39])
key |= 0x20;
- if (pressedKeys[1])
+ if (_vm->_global->pressedKeys[1])
key |= 0x40;
- if (pressedKeys[0x1d])
+ if (_vm->_global->pressedKeys[0x1d])
key |= 0x80;
- if (pressedKeys[0x2a])
+ if (_vm->_global->pressedKeys[0x2a])
key |= 0x100;
- if (pressedKeys[0x36])
+ if (_vm->_global->pressedKeys[0x36])
key |= 0x200;
- if (pressedKeys[0x38])
+ if (_vm->_global->pressedKeys[0x38])
key |= 0x400;
- if (pressedKeys[0x3b])
+ if (_vm->_global->pressedKeys[0x3b])
key |= 0x800;
- if (pressedKeys[0x3c])
+ if (_vm->_global->pressedKeys[0x3c])
key |= 0x1000;
- if (pressedKeys[0x3d])
+ if (_vm->_global->pressedKeys[0x3d])
key |= 0x2000;
- if (pressedKeys[0x3e])
+ if (_vm->_global->pressedKeys[0x3e])
key |= 0x4000;
WRITE_VAR(0, key);
- util_waitKey();
+ _vm->_util->waitKey();
return;
}
- key = game_checkKeys(&inter_mouseX, &inter_mouseY, &game_mouseButtons, 0);
+ key = _vm->_game->checkKeys(&_vm->_global->inter_mouseX, &_vm->_global->inter_mouseY, &_vm->_game->mouseButtons, 0);
- inter_storeKey(key);
+ storeKey(key);
return;
} else {
- key = game_checkCollisions(0, 0, 0, 0);
- inter_storeKey(key);
+ key = _vm->_game->checkCollisions(0, 0, 0, 0);
+ storeKey(key);
if (flag == 1)
return;
- util_waitKey();
+ _vm->_util->waitKey();
}
}
-void inter_checkSwitchTable(char **ppExec) {
+void Inter::checkSwitchTable(char **ppExec) {
int16 i;
int16 len;
char found;
@@ -1152,116 +1154,116 @@ void inter_checkSwitchTable(char **ppExec) {
found = 0;
notFound = 1;
*ppExec = 0;
- value = parse_parseVarIndex();
+ value = _vm->_parse->parseVarIndex();
value = VAR_OFFSET(value);
do {
- len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms.
+ len = *(int8*)_vm->_global->inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms.
if (len == -5)
break;
for (i = 0; i < len; i++) {
- inter_evalExpr(0);
+ evalExpr(0);
- if (inter_terminate != 0)
+ if (terminate != 0)
return;
- if (inter_resVal == value) {
+ if (_vm->_global->inter_resVal == value) {
found = 1;
notFound = 0;
}
}
if (found != 0)
- *ppExec = inter_execPtr;
+ *ppExec = _vm->_global->inter_execPtr;
- inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
+ _vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
found = 0;
} while (len != -5);
if (len != -5)
- inter_execPtr++;
+ _vm->_global->inter_execPtr++;
- defFlag = *inter_execPtr;
+ defFlag = *_vm->_global->inter_execPtr;
defFlag >>= 4;
if (defFlag != 4)
return;
- inter_execPtr++;
+ _vm->_global->inter_execPtr++;
if (notFound)
- *ppExec = inter_execPtr;
+ *ppExec = _vm->_global->inter_execPtr;
- inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
+ _vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
}
-void inter_repeatUntil(void) {
+void Inter::repeatUntil(void) {
char *blockPtr;
int16 size;
char flag;
- debug(4, "inter_repeatUntil");
- inter_nestLevel[0]++;
- blockPtr = inter_execPtr;
+ debug(4, "repeatUntil");
+ nestLevel[0]++;
+ blockPtr = _vm->_global->inter_execPtr;
do {
- inter_execPtr = blockPtr;
- size = READ_LE_UINT16(inter_execPtr + 2) + 2;
+ _vm->_global->inter_execPtr = blockPtr;
+ size = READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
- inter_funcBlock(1);
- inter_execPtr = blockPtr + size + 1;
- flag = inter_evalBoolResult();
- } while (flag == 0 && inter_breakFlag == 0 && inter_terminate == 0);
+ funcBlock(1);
+ _vm->_global->inter_execPtr = blockPtr + size + 1;
+ flag = evalBoolResult();
+ } while (flag == 0 && breakFlag == 0 && terminate == 0);
- inter_nestLevel[0]--;
+ nestLevel[0]--;
- if (*inter_breakFromLevel > -1) {
- inter_breakFlag = 0;
- *inter_breakFromLevel = -1;
+ if (*breakFromLevel > -1) {
+ breakFlag = 0;
+ *breakFromLevel = -1;
}
}
-void inter_whileDo(void) {
+void Inter::whileDo(void) {
char *blockPtr;
char *savedIP;
char flag;
int16 size;
- debug(4, "inter_whileDo");
- inter_nestLevel[0]++;
+ debug(4, "whileDo");
+ nestLevel[0]++;
do {
- savedIP = inter_execPtr;
- flag = inter_evalBoolResult();
+ savedIP = _vm->_global->inter_execPtr;
+ flag = evalBoolResult();
- if (inter_terminate != 0)
+ if (terminate != 0)
return;
- blockPtr = inter_execPtr;
+ blockPtr = _vm->_global->inter_execPtr;
- size = READ_LE_UINT16(inter_execPtr + 2) + 2;
+ size = READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
if (flag != 0) {
- inter_funcBlock(1);
- inter_execPtr = savedIP;
+ funcBlock(1);
+ _vm->_global->inter_execPtr = savedIP;
} else {
- inter_execPtr += size;
+ _vm->_global->inter_execPtr += size;
}
- if (inter_breakFlag != 0 || inter_terminate != 0) {
- inter_execPtr = blockPtr;
- inter_execPtr += size;
+ if (breakFlag != 0 || terminate != 0) {
+ _vm->_global->inter_execPtr = blockPtr;
+ _vm->_global->inter_execPtr += size;
break;
}
} while (flag != 0);
- inter_nestLevel[0]--;
- if (*inter_breakFromLevel > -1) {
- inter_breakFlag = 0;
- *inter_breakFromLevel = -1;
+ nestLevel[0]--;
+ if (*breakFromLevel > -1) {
+ breakFlag = 0;
+ *breakFromLevel = -1;
}
}
-void inter_funcBlock(int16 retFlag) {
+void Inter::funcBlock(int16 retFlag) {
char cmdCount;
int16 counter;
byte cmd;
@@ -1270,124 +1272,124 @@ void inter_funcBlock(int16 retFlag) {
char *callAddr;
char boolRes;
- if (inter_execPtr == 0)
+ if (_vm->_global->inter_execPtr == 0)
return;
- inter_breakFlag = 0;
- inter_execPtr++;
- cmdCount = *inter_execPtr++;
- inter_execPtr += 2;
+ breakFlag = 0;
+ _vm->_global->inter_execPtr++;
+ cmdCount = *_vm->_global->inter_execPtr++;
+ _vm->_global->inter_execPtr += 2;
if (cmdCount == 0) {
- inter_execPtr = 0;
+ _vm->_global->inter_execPtr = 0;
return;
}
counter = 0;
do {
- if (inter_terminate != 0)
+ if (terminate != 0)
break;
- cmd = (byte)*inter_execPtr;
+ cmd = (byte)*_vm->_global->inter_execPtr;
if ((cmd >> 4) >= 12) {
cmd2 = 16 - (cmd >> 4);
cmd &= 0xf;
} else
cmd2 = 0;
- inter_execPtr++;
+ _vm->_global->inter_execPtr++;
counter++;
- debug(4, "inter_funcBlock(%d, %d)", cmd2, cmd);
+ debug(4, "funcBlock(%d, %d)", cmd2, cmd);
switch (cmd2) {
case 0:
switch (cmd >> 4) {
case 0:
case 1:
- storedIP = inter_execPtr;
- inter_execPtr = (char *)game_totFileData + READ_LE_UINT16(inter_execPtr);
+ storedIP = _vm->_global->inter_execPtr;
+ _vm->_global->inter_execPtr = (char *)_vm->_game->totFileData + READ_LE_UINT16(_vm->_global->inter_execPtr);
if (counter == cmdCount && retFlag == 2)
return;
- inter_callSub(2);
- inter_execPtr = storedIP + 2;
+ callSub(2);
+ _vm->_global->inter_execPtr = storedIP + 2;
break;
case 2:
- draw_printText();
+ _vm->_draw->printText();
break;
case 3:
- inter_loadCursor();
+ loadCursor();
break;
case 5:
- inter_checkSwitchTable(&callAddr);
- storedIP = inter_execPtr;
- inter_execPtr = callAddr;
+ checkSwitchTable(&callAddr);
+ storedIP = _vm->_global->inter_execPtr;
+ _vm->_global->inter_execPtr = callAddr;
if (counter == cmdCount && retFlag == 2)
return;
- inter_funcBlock(0);
- inter_execPtr = storedIP;
+ funcBlock(0);
+ _vm->_global->inter_execPtr = storedIP;
break;
case 6:
- inter_repeatUntil();
+ repeatUntil();
break;
case 7:
- inter_whileDo();
+ whileDo();
break;
case 8:
- boolRes = inter_evalBoolResult();
+ boolRes = evalBoolResult();
if (boolRes != 0) {
if (counter == cmdCount
&& retFlag == 2)
return;
- storedIP = inter_execPtr;
- inter_funcBlock(0);
- inter_execPtr = storedIP;
+ storedIP = _vm->_global->inter_execPtr;
+ funcBlock(0);
+ _vm->_global->inter_execPtr = storedIP;
- inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
+ _vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
- debug(5, "cmd = %d", (int16)*inter_execPtr);
- cmd = (byte)(*inter_execPtr) >> 4;
- inter_execPtr++;
+ debug(5, "cmd = %d", (int16)*_vm->_global->inter_execPtr);
+ cmd = (byte)(*_vm->_global->inter_execPtr) >> 4;
+ _vm->_global->inter_execPtr++;
if (cmd != 12)
break;
- inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
+ _vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
} else {
- inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
+ _vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
- debug(5, "cmd = %d", (int16)*inter_execPtr);
- cmd = (byte)(*inter_execPtr) >> 4;
- inter_execPtr++;
+ debug(5, "cmd = %d", (int16)*_vm->_global->inter_execPtr);
+ cmd = (byte)(*_vm->_global->inter_execPtr) >> 4;
+ _vm->_global->inter_execPtr++;
if (cmd != 12)
break;
if (counter == cmdCount && retFlag == 2)
return;
- storedIP = inter_execPtr;
- inter_funcBlock(0);
- inter_execPtr = storedIP;
- inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
+ storedIP = _vm->_global->inter_execPtr;
+ funcBlock(0);
+ _vm->_global->inter_execPtr = storedIP;
+ _vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
}
break;
case 9:
- inter_evaluateStore();
+ evaluateStore();
break;
case 10:
- inter_loadSpriteToPos();
+ loadSpriteToPos();
break;
}
break;
@@ -1395,39 +1397,39 @@ void inter_funcBlock(int16 retFlag) {
case 1:
switch (cmd) {
case 1:
- inter_printText();
+ printText();
break;
case 2:
- inter_loadTot();
+ loadTot();
break;
case 3:
- draw_interPalLoad();
+ _vm->_draw->interPalLoad();
break;
case 4:
- inter_keyFunc();
+ keyFunc();
break;
case 5:
- inter_capturePush();
+ capturePush();
break;
case 6:
- inter_capturePop();
+ capturePop();
break;
case 7:
- inter_animPalInit();
+ animPalInit();
break;
case 14:
- inter_drawOperations();
+ drawOperations();
break;
case 15:
- cmdCount = *inter_execPtr++;
+ cmdCount = *_vm->_global->inter_execPtr++;
counter = 0;
break;
}
@@ -1438,37 +1440,37 @@ void inter_funcBlock(int16 retFlag) {
switch (cmd) {
case 0:
if (retFlag != 2)
- inter_breakFlag = 1;
+ breakFlag = 1;
- inter_execPtr = 0;
+ _vm->_global->inter_execPtr = 0;
return;
case 1:
- inter_renewTimeInVars();
+ renewTimeInVars();
break;
case 2:
- snd_speakerOn(parse_parseValExpr(), -1);
+ _vm->_snd->speakerOn(_vm->_parse->parseValExpr(), -1);
break;
case 3:
- snd_speakerOff();
+ _vm->_snd->speakerOff();
break;
case 4:
- inter_putPixel();
+ putPixel();
break;
case 5:
- gob_interFunc();
+ _vm->_goblin->interFunc();
break;
case 6:
- inter_createSprite();
+ createSprite();
break;
case 7:
- inter_freeSprite();
+ freeSprite();
break;
}
break;
@@ -1477,78 +1479,78 @@ void inter_funcBlock(int16 retFlag) {
switch (cmd) {
case 0:
if (retFlag == 1) {
- inter_breakFlag = 1;
- inter_execPtr = 0;
+ breakFlag = 1;
+ _vm->_global->inter_execPtr = 0;
return;
}
- if (*inter_nestLevel == 0)
+ if (*nestLevel == 0)
break;
- *inter_breakFromLevel = *inter_nestLevel;
- inter_breakFlag = 1;
- inter_execPtr = 0;
+ *breakFromLevel = *nestLevel;
+ breakFlag = 1;
+ _vm->_global->inter_execPtr = 0;
return;
case 1:
- inter_loadSpriteContent();
+ loadSpriteContent();
break;
case 2:
- inter_copySprite();
+ copySprite();
break;
case 3:
- inter_fillRect();
+ fillRect();
break;
case 4:
- inter_drawLine();
+ drawLine();
break;
case 5:
- inter_strToLong();
+ strToLong();
break;
case 6:
- inter_invalidate();
+ invalidate();
break;
case 7:
- draw_backDeltaX = parse_parseValExpr();
- draw_backDeltaY = parse_parseValExpr();
+ _vm->_draw->backDeltaX = _vm->_parse->parseValExpr();
+ _vm->_draw->backDeltaY = _vm->_parse->parseValExpr();
break;
case 8:
- inter_playSound();
+ playSound();
break;
case 9:
- inter_stopSound();
+ stopSound();
break;
case 10:
- game_interLoadSound(-1);
+ _vm->_game->interLoadSound(-1);
break;
case 11:
- game_freeSoundSlot(-1);
+ _vm->_game->freeSoundSlot(-1);
break;
case 12:
- snd_waitEndPlay();
+ _vm->_snd->waitEndPlay();
break;
case 13:
- inter_playComposition();
+ playComposition();
break;
case 14:
- inter_getFreeMem();
+ getFreeMem();
break;
case 15:
- inter_checkData();
+ checkData();
break;
}
break;
@@ -1557,112 +1559,112 @@ void inter_funcBlock(int16 retFlag) {
switch (cmd) {
case 1:
- inter_prepareStr();
+ prepareStr();
break;
case 2:
- inter_insertStr();
+ insertStr();
break;
case 3:
- inter_cutStr();
+ cutStr();
break;
case 4:
- inter_strstr();
+ strstr();
break;
case 5:
- inter_strlen();
+ istrlen();
break;
case 6:
- inter_setMousePos();
+ setMousePos();
break;
case 7:
- inter_setFrameRate();
+ setFrameRate();
break;
case 8:
- draw_blitInvalidated();
- util_waitEndFrame();
- inter_animPalette();
- inter_storeKey(game_checkKeys(&inter_mouseX,
- &inter_mouseY, &game_mouseButtons, 0));
+ _vm->_draw->blitInvalidated();
+ _vm->_util->waitEndFrame();
+ animPalette();
+ storeKey(_vm->_game->checkKeys(&_vm->_global->inter_mouseX,
+ &_vm->_global->inter_mouseY, &_vm->_game->mouseButtons, 0));
break;
case 9:
- draw_animateCursor(1);
+ _vm->_draw->animateCursor(1);
break;
case 10:
- draw_blitCursor();
+ _vm->_draw->blitCursor();
break;
case 11:
- inter_loadFont();
+ loadFont();
break;
case 12:
- inter_freeFont();
+ freeFont();
break;
case 13:
- inter_readData();
+ readData();
break;
case 14:
- inter_writeData();
+ writeData();
break;
case 15:
- inter_manageDataFile();
+ manageDataFile();
break;
}
break;
}
- if (inter_breakFlag != 0) {
+ if (breakFlag != 0) {
if (retFlag != 2)
break;
- if (*inter_breakFromLevel == -1)
- inter_breakFlag = 0;
+ if (*breakFromLevel == -1)
+ breakFlag = 0;
break;
}
} while (counter != cmdCount);
- inter_execPtr = 0;
+ _vm->_global->inter_execPtr = 0;
return;
}
-void inter_initControlVars(void) {
- *inter_nestLevel = 0;
- *inter_breakFromLevel = -1;
+void Inter::initControlVars(void) {
+ *nestLevel = 0;
+ *breakFromLevel = -1;
- *scen_pCaptureCounter = 0;
+ *_vm->_scenery->pCaptureCounter = 0;
- inter_breakFlag = 0;
- inter_terminate = 0;
- inter_animPalDir = 0;
- inter_soundEndTimeKey = 0;
+ breakFlag = 0;
+ terminate = 0;
+ animPalDir = 0;
+ soundEndTimeKey = 0;
}
-void inter_callSub(int16 retFlag) {
+void Inter::callSub(int16 retFlag) {
int16 block;
- while (inter_execPtr != 0 && (char *)inter_execPtr != game_totFileData) {
- block = *inter_execPtr;
+ while (_vm->_global->inter_execPtr != 0 && (char *)_vm->_global->inter_execPtr != _vm->_game->totFileData) {
+ block = *_vm->_global->inter_execPtr;
if (block == 1) {
- inter_funcBlock(retFlag);
+ funcBlock(retFlag);
} else if (block == 2) {
- game_collisionsBlock();
+ _vm->_game->collisionsBlock();
}
}
- if ((char *)inter_execPtr == game_totFileData)
- inter_terminate = 1;
+ if ((char *)_vm->_global->inter_execPtr == _vm->_game->totFileData)
+ terminate = 1;
}
} // End of namespace Gob