diff options
Diffstat (limited to 'gob/mult.cpp')
| -rw-r--r-- | gob/mult.cpp | 1188 |
1 files changed, 600 insertions, 588 deletions
diff --git a/gob/mult.cpp b/gob/mult.cpp index c0d7a2264a..e9ff27a20d 100644 --- a/gob/mult.cpp +++ b/gob/mult.cpp @@ -35,73 +35,85 @@ namespace Gob { -Mult_Object *mult_objects; -int16 *mult_renderData; -int16 mult_objCount; -int16 mult_frame; - -char *mult_multData; -char mult_doPalSubst; -int16 mult_counter; -int16 mult_frameRate; - -int32 *mult_animArrayX; -int32 *mult_animArrayY; - -Mult_AnimData *mult_animArrayData; - -int16 mult_index; - -// Static keys -int16 mult_staticKeysCount; -Mult_StaticKey *mult_staticKeys; -int16 mult_staticIndices[10]; - -// Anim keys -Mult_AnimKey *mult_animKeys[4]; -int16 mult_animKeysCount[4]; -int16 mult_animLayer; -int16 mult_animIndices[10]; - -// Text keys -int16 mult_textKeysCount; -Mult_TextKey *mult_textKeys; - -int16 mult_frameStart; - -// Palette keys -int16 mult_palKeyIndex; -int16 mult_palKeysCount; -Mult_PalKey *mult_palKeys; -Color *mult_oldPalette; -Color mult_palAnimPalette[256]; -int16 mult_palAnimKey; -int16 mult_palAnimIndices[4]; -int16 mult_palAnimRed[4]; -int16 mult_palAnimGreen[4]; -int16 mult_palAnimBlue[4]; - -// Palette fading -Mult_PalFadeKey *mult_palFadeKeys; -int16 mult_palFadeKeysCount; -char mult_palFadingRed; -char mult_palFadingGreen; -char mult_palFadingBlue; - -Color mult_fadePal[5][16]; - -// Sounds -int16 mult_sndKeysCount; -Mult_SndKey *mult_sndKeys; - -char mult_animDataAllocated; - -char *mult_dataPtr; -int16 mult_staticLoaded[10]; -int16 mult_animLoaded[10]; -int16 mult_sndSlotsCount; - -void mult_animate(void) { +Mult::Mult(GobEngine *vm) : _vm(vm) { + objects = 0; + renderData = 0; + objCount = 0; + underAnimSurf = 0; + multData = 0; + frame = 0; + doPalSubst = 0; + counter = 0; + frameRate = 0; + + animArrayX = 0; + animArrayY = 0; + animArrayData = 0; + + index = 0; + + staticKeysCount = 0; + staticKeys = 0; + for (int i = 0; i < 10; i++) + staticIndices[i] = 0; + + for (int i = 0; i < 4; i++) { + animKeys[i] = 0; + animKeysCount[i] = 0; + } + animLayer = 0; + for (int i = 0; i < 10; i++) + animIndices[i] = 0; + + textKeysCount = 0; + textKeys = 0; + + frameStart = 0; + + palKeyIndex = 0; + palKeysCount = 0; + palKeys = 0; + oldPalette = 0; + palAnimKey = 0; + for (int i = 0; i < 256; i++) { + palAnimPalette[i].red = 0; + palAnimPalette[i].green = 0; + palAnimPalette[i].blue = 0; + } + for (int i = 0; i < 4; i++) { + palAnimIndices[i] = 0; + palAnimRed[i] = 0; + palAnimGreen[i] = 0; + palAnimBlue[i] = 0; + } + + palFadeKeys = 0; + palFadeKeysCount = 0; + palFadingRed = 0; + palFadingGreen = 0; + palFadingBlue = 0; + + animDataAllocated = 0; + + dataPtr = 0; + for (int i = 0; i < 10; i++) { + staticLoaded[i] = 0; + animLoaded[i] = 0; + } + sndSlotsCount = 0; + + sndKeysCount = 0; + sndKeys = 0; + + for (int i = 0; i < 5; i++) + for (int j = 0; j < 16; j++) { + fadePal[i][j].red = 0; + fadePal[i][j].green = 0; + fadePal[i][j].blue = 0; + } +} + +void Mult::animate(void) { int16 minOrder; int16 maxOrder; int16 *pCurLefts; @@ -117,32 +129,32 @@ void mult_animate(void) { int16 i, j; int16 order; - if (mult_renderData == 0) + if (renderData == 0) return; - pDirtyLefts = mult_renderData; - pDirtyRights = pDirtyLefts + mult_objCount; - pDirtyTops = pDirtyRights + mult_objCount; - pDirtyBottoms = pDirtyTops + mult_objCount; - pNeedRedraw = pDirtyBottoms + mult_objCount; - pCurLefts = pNeedRedraw + mult_objCount; - pCurRights = pCurLefts + mult_objCount; - pCurTops = pCurRights + mult_objCount; - pCurBottoms = pCurTops + mult_objCount; + pDirtyLefts = renderData; + pDirtyRights = pDirtyLefts + objCount; + pDirtyTops = pDirtyRights + objCount; + pDirtyBottoms = pDirtyTops + objCount; + pNeedRedraw = pDirtyBottoms + objCount; + pCurLefts = pNeedRedraw + objCount; + pCurRights = pCurLefts + objCount; + pCurTops = pCurRights + objCount; + pCurBottoms = pCurTops + objCount; minOrder = 100; maxOrder = 0; //Find dirty areas - for (i = 0; i < mult_objCount; i++) { + for (i = 0; i < objCount; i++) { pNeedRedraw[i] = 0; pDirtyTops[i] = 1000; pDirtyLefts[i] = 1000; pDirtyBottoms[i] = 1000; pDirtyRights[i] = 1000; - pAnimData = mult_objects[i].pAnimData; + pAnimData = objects[i].pAnimData; if (pAnimData->isStatic == 0 && pAnimData->isPaused == 0 && - mult_objects[i].tick == pAnimData->maxTick) { + objects[i].tick == pAnimData->maxTick) { if (pAnimData->order < minOrder) minOrder = pAnimData->order; @@ -150,36 +162,36 @@ void mult_animate(void) { maxOrder = pAnimData->order; pNeedRedraw[i] = 1; - scen_updateAnim(pAnimData->layer, pAnimData->frame, + _vm->_scenery->updateAnim(pAnimData->layer, pAnimData->frame, pAnimData->animation, 0, - *(mult_objects[i].pPosX), *(mult_objects[i].pPosY), + *(objects[i].pPosX), *(objects[i].pPosY), 0); - if (mult_objects[i].lastLeft != -1) { + if (objects[i].lastLeft != -1) { pDirtyLefts[i] = - MIN(mult_objects[i].lastLeft, - scen_toRedrawLeft); + MIN(objects[i].lastLeft, + _vm->_scenery->toRedrawLeft); pDirtyTops[i] = - MIN(mult_objects[i].lastTop, - scen_toRedrawTop); + MIN(objects[i].lastTop, + _vm->_scenery->toRedrawTop); pDirtyRights[i] = - MAX(mult_objects[i].lastRight, - scen_toRedrawRight); + MAX(objects[i].lastRight, + _vm->_scenery->toRedrawRight); pDirtyBottoms[i] = - MAX(mult_objects[i].lastBottom, - scen_toRedrawBottom); + MAX(objects[i].lastBottom, + _vm->_scenery->toRedrawBottom); } else { - pDirtyLefts[i] = scen_toRedrawLeft; - pDirtyTops[i] = scen_toRedrawTop; - pDirtyRights[i] = scen_toRedrawRight; - pDirtyBottoms[i] = scen_toRedrawBottom; + pDirtyLefts[i] = _vm->_scenery->toRedrawLeft; + pDirtyTops[i] = _vm->_scenery->toRedrawTop; + pDirtyRights[i] = _vm->_scenery->toRedrawRight; + pDirtyBottoms[i] = _vm->_scenery->toRedrawBottom; } - pCurLefts[i] = scen_toRedrawLeft; - pCurRights[i] = scen_toRedrawRight; - pCurTops[i] = scen_toRedrawTop; - pCurBottoms[i] = scen_toRedrawBottom; + pCurLefts[i] = _vm->_scenery->toRedrawLeft; + pCurRights[i] = _vm->_scenery->toRedrawRight; + pCurTops[i] = _vm->_scenery->toRedrawTop; + pCurBottoms[i] = _vm->_scenery->toRedrawBottom; } else { - if (mult_objects[i].lastLeft != -1) { + if (objects[i].lastLeft != -1) { if (pAnimData->order < minOrder) minOrder = pAnimData->order; @@ -189,34 +201,34 @@ void mult_animate(void) { if (pAnimData->isStatic) *pNeedRedraw = 1; - pCurLefts[i] = mult_objects[i].lastLeft; - pDirtyLefts[i] = mult_objects[i].lastLeft; + pCurLefts[i] = objects[i].lastLeft; + pDirtyLefts[i] = objects[i].lastLeft; - pCurTops[i] = mult_objects[i].lastTop; - pDirtyTops[i] = mult_objects[i].lastTop; + pCurTops[i] = objects[i].lastTop; + pDirtyTops[i] = objects[i].lastTop; - pCurRights[i] = mult_objects[i].lastRight; - pDirtyRights[i] = mult_objects[i].lastRight; + pCurRights[i] = objects[i].lastRight; + pDirtyRights[i] = objects[i].lastRight; - pCurBottoms[i] = mult_objects[i].lastBottom; - pDirtyBottoms[i] = mult_objects[i].lastBottom; + pCurBottoms[i] = objects[i].lastBottom; + pDirtyBottoms[i] = objects[i].lastBottom; } } } // Find intersections - for (i = 0; i < mult_objCount; i++) { - pAnimData = mult_objects[i].pAnimData; + for (i = 0; i < objCount; i++) { + pAnimData = objects[i].pAnimData; pAnimData->intersected = 200; if (pAnimData->isStatic) continue; - for (j = 0; j < mult_objCount; j++) { + for (j = 0; j < objCount; j++) { if (i == j) continue; - if (mult_objects[j].pAnimData->isStatic) + if (objects[j].pAnimData->isStatic) continue; if (pCurRights[i] < pCurLefts[j]) @@ -237,56 +249,56 @@ void mult_animate(void) { } // Restore dirty areas - for (i = 0; i < mult_objCount; i++) { + for (i = 0; i < objCount; i++) { - if (pNeedRedraw[i] == 0 || mult_objects[i].lastLeft == -1) + if (pNeedRedraw[i] == 0 || objects[i].lastLeft == -1) continue; - draw_sourceSurface = 22; - draw_destSurface = 21; - draw_spriteLeft = pDirtyLefts[i] - anim_animAreaLeft; - draw_spriteTop = pDirtyTops[i] - anim_animAreaTop; - draw_spriteRight = pDirtyRights[i] - pDirtyLefts[i] + 1; - draw_spriteBottom = pDirtyBottoms[i] - pDirtyTops[i] + 1; - draw_destSpriteX = pDirtyLefts[i]; - draw_destSpriteY = pDirtyTops[i]; - draw_transparency = 0; - draw_spriteOperation(DRAW_BLITSURF); - mult_objects[i].lastLeft = -1; + _vm->_draw->sourceSurface = 22; + _vm->_draw->destSurface = 21; + _vm->_draw->spriteLeft = pDirtyLefts[i] - _vm->_anim->_areaLeft; + _vm->_draw->spriteTop = pDirtyTops[i] - _vm->_anim->_areaTop; + _vm->_draw->spriteRight = pDirtyRights[i] - pDirtyLefts[i] + 1; + _vm->_draw->spriteBottom = pDirtyBottoms[i] - pDirtyTops[i] + 1; + _vm->_draw->destSpriteX = pDirtyLefts[i]; + _vm->_draw->destSpriteY = pDirtyTops[i]; + _vm->_draw->transparency = 0; + _vm->_draw->spriteOperation(DRAW_BLITSURF); + objects[i].lastLeft = -1; } // Update view for (order = minOrder; order <= maxOrder; order++) { - for (i = 0; i < mult_objCount; i++) { - pAnimData = mult_objects[i].pAnimData; + for (i = 0; i < objCount; i++) { + pAnimData = objects[i].pAnimData; if (pAnimData->order != order) continue; if (pNeedRedraw[i]) { if (pAnimData->isStatic == 0) { - scen_updateAnim(pAnimData->layer, + _vm->_scenery->updateAnim(pAnimData->layer, pAnimData->frame, pAnimData->animation, 2, - *(mult_objects[i].pPosX), - *(mult_objects[i].pPosY), 1); - - if (scen_toRedrawLeft != -12345) { - mult_objects[i].lastLeft = - scen_toRedrawLeft; - mult_objects[i].lastTop = - scen_toRedrawTop; - mult_objects[i].lastRight = - scen_toRedrawRight; - mult_objects[i].lastBottom = - scen_toRedrawBottom; + *(objects[i].pPosX), + *(objects[i].pPosY), 1); + + if (_vm->_scenery->toRedrawLeft != -12345) { + objects[i].lastLeft = + _vm->_scenery->toRedrawLeft; + objects[i].lastTop = + _vm->_scenery->toRedrawTop; + objects[i].lastRight = + _vm->_scenery->toRedrawRight; + objects[i].lastBottom = + _vm->_scenery->toRedrawBottom; } else { - mult_objects[i].lastLeft = -1; + objects[i].lastLeft = -1; } } - scen_updateStatic(order + 1); + _vm->_scenery->updateStatic(order + 1); } else if (pAnimData->isStatic == 0) { - for (j = 0; j < mult_objCount; j++) { + for (j = 0; j < objCount; j++) { if (pNeedRedraw[j] == 0) continue; @@ -302,38 +314,38 @@ void mult_animate(void) { if (pDirtyBottoms[j] < pDirtyTops[i]) continue; - scen_toRedrawLeft = pDirtyLefts[j]; - scen_toRedrawRight = pDirtyRights[j]; - scen_toRedrawTop = pDirtyTops[j]; - scen_toRedrawBottom = pDirtyBottoms[j]; + _vm->_scenery->toRedrawLeft = pDirtyLefts[j]; + _vm->_scenery->toRedrawRight = pDirtyRights[j]; + _vm->_scenery->toRedrawTop = pDirtyTops[j]; + _vm->_scenery->toRedrawBottom = pDirtyBottoms[j]; - scen_updateAnim(pAnimData->layer, + _vm->_scenery->updateAnim(pAnimData->layer, pAnimData->frame, pAnimData->animation, 4, - *(mult_objects[i].pPosX), - *(mult_objects[i].pPosY), 1); + *(objects[i].pPosX), + *(objects[i].pPosY), 1); - scen_updateStatic(order + 1); + _vm->_scenery->updateStatic(order + 1); } } } } // Advance animations - for (i = 0; i < mult_objCount; i++) { - pAnimData = mult_objects[i].pAnimData; + for (i = 0; i < objCount; i++) { + pAnimData = objects[i].pAnimData; if (pAnimData->isStatic || pAnimData->isPaused) continue; - if (mult_objects[i].tick == pAnimData->maxTick) { - mult_objects[i].tick = 0; + if (objects[i].tick == pAnimData->maxTick) { + objects[i].tick = 0; if (pAnimData->animType == 4) { pAnimData->isPaused = 1; pAnimData->frame = 0; } else { pAnimData->frame++; if (pAnimData->frame >= - scen_animations[(int)pAnimData->animation].layers[pAnimData->layer]->framesCount) { + _vm->_scenery->animations[(int)pAnimData->animation].layers[pAnimData->layer]->framesCount) { switch (pAnimData->animType) { case 0: pAnimData->frame = 0; @@ -342,13 +354,13 @@ void mult_animate(void) { case 1: pAnimData->frame = 0; - *(mult_objects[i].pPosX) = - *(mult_objects[i].pPosX) + - scen_animations[(int)pAnimData->animation].layers[pAnimData->layer]->animDeltaX; + *(objects[i].pPosX) = + *(objects[i].pPosX) + + _vm->_scenery->animations[(int)pAnimData->animation].layers[pAnimData->layer]->animDeltaX; - *(mult_objects[i].pPosY) = - *(mult_objects[i].pPosY) + - scen_animations[(int)pAnimData->animation].layers[pAnimData->layer]->animDeltaY; + *(objects[i].pPosY) = + *(objects[i].pPosY) + + _vm->_scenery->animations[(int)pAnimData->animation].layers[pAnimData->layer]->animDeltaY; break; case 2: @@ -380,29 +392,29 @@ void mult_animate(void) { } } } else { - mult_objects[i].tick++; + objects[i].tick++; } } } -void mult_interGetObjAnimSize(void) { +void Mult::interGetObjAnimSize(void) { Mult_AnimData *pAnimData; int16 objIndex; - inter_evalExpr(&objIndex); - pAnimData = mult_objects[objIndex].pAnimData; + _vm->_inter->evalExpr(&objIndex); + pAnimData = objects[objIndex].pAnimData; if (pAnimData->isStatic == 0) { - scen_updateAnim(pAnimData->layer, pAnimData->frame, - pAnimData->animation, 0, *(mult_objects[objIndex].pPosX), - *(mult_objects[objIndex].pPosY), 0); + _vm->_scenery->updateAnim(pAnimData->layer, pAnimData->frame, + pAnimData->animation, 0, *(objects[objIndex].pPosX), + *(objects[objIndex].pPosY), 0); } - WRITE_VAR_OFFSET(parse_parseVarIndex(), scen_toRedrawLeft); - WRITE_VAR_OFFSET(parse_parseVarIndex(), scen_toRedrawTop); - WRITE_VAR_OFFSET(parse_parseVarIndex(), scen_toRedrawRight); - WRITE_VAR_OFFSET(parse_parseVarIndex(), scen_toRedrawBottom); + WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->toRedrawLeft); + WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->toRedrawTop); + WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->toRedrawRight); + WRITE_VAR_OFFSET(_vm->_parse->parseVarIndex(), _vm->_scenery->toRedrawBottom); } -void mult_interInitMult(void) { +void Mult::interInitMult(void) { int16 oldAnimHeight; int16 oldAnimWidth; int16 oldObjCount; @@ -411,177 +423,177 @@ void mult_interInitMult(void) { int16 posYVar; int16 animDataVar; - oldAnimWidth = anim_animAreaWidth; - oldAnimHeight = anim_animAreaHeight; - oldObjCount = mult_objCount; - - anim_animAreaLeft = inter_load16(); - anim_animAreaTop = inter_load16(); - anim_animAreaWidth = inter_load16(); - anim_animAreaHeight = inter_load16(); - mult_objCount = inter_load16(); - posXVar = parse_parseVarIndex(); - posYVar = parse_parseVarIndex(); - animDataVar = parse_parseVarIndex(); - - if (mult_objects == 0) { - mult_renderData = (int16 *)malloc(sizeof(int16) * mult_objCount * 9); - mult_objects = (Mult_Object *)malloc(sizeof(Mult_Object) * mult_objCount); - - for (i = 0; i < mult_objCount; i++) { - mult_objects[i].pPosX = (int32 *)(inter_variables + i * 4 + (posXVar / 4) * 4); - mult_objects[i].pPosY = (int32 *)(inter_variables + i * 4 + (posYVar / 4) * 4); - mult_objects[i].pAnimData = - (Mult_AnimData *) (inter_variables + animDataVar + - i * 4 * inter_animDataSize); - - mult_objects[i].pAnimData->isStatic = 1; - mult_objects[i].tick = 0; - mult_objects[i].lastLeft = -1; - mult_objects[i].lastRight = -1; - mult_objects[i].lastTop = -1; - mult_objects[i].lastBottom = -1; + oldAnimWidth = _vm->_anim->_areaWidth; + oldAnimHeight = _vm->_anim->_areaHeight; + oldObjCount = objCount; + + _vm->_anim->_areaLeft = _vm->_inter->load16(); + _vm->_anim->_areaTop = _vm->_inter->load16(); + _vm->_anim->_areaWidth = _vm->_inter->load16(); + _vm->_anim->_areaHeight = _vm->_inter->load16(); + objCount = _vm->_inter->load16(); + posXVar = _vm->_parse->parseVarIndex(); + posYVar = _vm->_parse->parseVarIndex(); + animDataVar = _vm->_parse->parseVarIndex(); + + if (objects == 0) { + renderData = (int16 *)malloc(sizeof(int16) * objCount * 9); + objects = (Mult_Object *)malloc(sizeof(Mult_Object) * objCount); + + for (i = 0; i < objCount; i++) { + objects[i].pPosX = (int32 *)(_vm->_global->inter_variables + i * 4 + (posXVar / 4) * 4); + objects[i].pPosY = (int32 *)(_vm->_global->inter_variables + i * 4 + (posYVar / 4) * 4); + objects[i].pAnimData = + (Mult_AnimData *) (_vm->_global->inter_variables + animDataVar + + i * 4 * _vm->_global->inter_animDataSize); + + objects[i].pAnimData->isStatic = 1; + objects[i].tick = 0; + objects[i].lastLeft = -1; + objects[i].lastRight = -1; + objects[i].lastTop = -1; + objects[i].lastBottom = -1; } - } else if (oldObjCount != mult_objCount) { - error("mult_interInitMult: Object count changed, but storage didn't (old count = %d, new count = %d)", - oldObjCount, mult_objCount); + } else if (oldObjCount != objCount) { + error("interInitMult: Object count changed, but storage didn't (old count = %d, new count = %d)", + oldObjCount, objCount); } - if (anim_underAnimSurf != 0 && - (oldAnimWidth != anim_animAreaWidth - || oldAnimHeight != anim_animAreaHeight)) { - vid_freeSurfDesc(anim_underAnimSurf); - anim_underAnimSurf = 0; + if (_vm->_anim->_animSurf != 0 && + (oldAnimWidth != _vm->_anim->_areaWidth + || oldAnimHeight != _vm->_anim->_areaHeight)) { + _vm->_video->freeSurfDesc(_vm->_anim->_animSurf); + _vm->_anim->_animSurf = 0; } - if (anim_underAnimSurf == 0) { - anim_underAnimSurf = vid_initSurfDesc(videoMode, - anim_animAreaWidth, anim_animAreaHeight, 0); + if (_vm->_anim->_animSurf == 0) { + _vm->_anim->_animSurf = _vm->_video->initSurfDesc(_vm->_global->videoMode, + _vm->_anim->_areaWidth, _vm->_anim->_areaHeight, 0); - draw_spritesArray[22] = anim_underAnimSurf; + _vm->_draw->spritesArray[22] = _vm->_anim->_animSurf; } - vid_drawSprite(draw_backSurface, anim_underAnimSurf, - anim_animAreaLeft, anim_animAreaTop, - anim_animAreaLeft + anim_animAreaWidth - 1, - anim_animAreaTop + anim_animAreaHeight - 1, 0, 0, 0); + _vm->_video->drawSprite(_vm->_draw->backSurface, _vm->_anim->_animSurf, + _vm->_anim->_areaLeft, _vm->_anim->_areaTop, + _vm->_anim->_areaLeft + _vm->_anim->_areaWidth - 1, + _vm->_anim->_areaTop + _vm->_anim->_areaHeight - 1, 0, 0, 0); - debug(4, "mult_interInitMult: x = %d, y = %d, w = %d, h = %d", - anim_animAreaLeft, anim_animAreaTop, anim_animAreaWidth, anim_animAreaHeight); - debug(4, " objCount = %d, animation data size = %d", mult_objCount, inter_animDataSize); + debug(4, "interInitMult: x = %d, y = %d, w = %d, h = %d", + _vm->_anim->_areaLeft, _vm->_anim->_areaTop, _vm->_anim->_areaWidth, _vm->_anim->_areaHeight); + debug(4, " objCount = %d, animation data size = %d", objCount, _vm->_global->inter_animDataSize); } -void mult_freeMult(void) { - if (anim_underAnimSurf != 0) - vid_freeSurfDesc(anim_underAnimSurf); +void Mult::freeMult(void) { + if (_vm->_anim->_animSurf != 0) + _vm->_video->freeSurfDesc(_vm->_anim->_animSurf); - free(mult_objects); - free(mult_renderData); + free(objects); + free(renderData); - mult_objects = 0; - mult_renderData = 0; - anim_underAnimSurf = 0; + objects = 0; + renderData = 0; + _vm->_anim->_animSurf = 0; } -void mult_interLoadMult(void) { +void Mult::interLoadMult(void) { int16 val; int16 objIndex; int16 i; - char *multData; + char *lmultData; - debug(4, "mult_interLoadMult: Loading..."); + debug(4, "interLoadMult: Loading..."); - inter_evalExpr(&objIndex); - inter_evalExpr(&val); - *mult_objects[objIndex].pPosX = val; - inter_evalExpr(&val); - *mult_objects[objIndex].pPosY = val; + _vm->_inter->evalExpr(&objIndex); + _vm->_inter->evalExpr(&val); + *objects[objIndex].pPosX = val; + _vm->_inter->evalExpr(&val); + *objects[objIndex].pPosY = val; - multData = (char *)mult_objects[objIndex].pAnimData; + lmultData = (char *)objects[objIndex].pAnimData; for (i = 0; i < 11; i++) { - if ((char)READ_LE_UINT16(inter_execPtr) == (char)99) { - inter_evalExpr(&val); - multData[i] = val; + if ((char)READ_LE_UINT16(_vm->_global->inter_execPtr) == (char)99) { + _vm->_inter->evalExpr(&val); + lmultData[i] = val; } else { - inter_execPtr++; + _vm->_global->inter_execPtr++; } } } -void mult_freeAll(void) { +void Mult::freeAll(void) { int16 i; - mult_freeMult(); + freeMult(); for (i = 0; i < 10; i++) - scen_freeAnim(i); + _vm->_scenery->freeAnim(i); for (i = 0; i < 10; i++) - scen_freeStatic(i); + _vm->_scenery->freeStatic(i); } -void mult_initAll(void) { +void Mult::initAll(void) { int16 i; - mult_objects = 0; - anim_underAnimSurf = 0; - mult_renderData = 0; + objects = 0; + _vm->_anim->_animSurf = 0; + renderData = 0; for (i = 0; i < 10; i++) - scen_animPictCount[i] = 0; + _vm->_scenery->animPictCount[i] = 0; for (i = 0; i < 20; i++) { - scen_spriteRefs[i] = 0; - scen_spriteResId[i] = -1; + _vm->_scenery->spriteRefs[i] = 0; + _vm->_scenery->spriteResId[i] = -1; } for (i = 0; i < 10; i++) - scen_staticPictCount[i] = -1; + _vm->_scenery->staticPictCount[i] = -1; - scen_curStaticLayer = -1; - scen_curStatic = -1; + _vm->_scenery->curStaticLayer = -1; + _vm->_scenery->curStatic = -1; } -void mult_playSound(Snd_SoundDesc * soundDesc, int16 repCount, int16 freq, +void Mult::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq, int16 channel) { - snd_playSample(soundDesc, repCount, freq); + _vm->_snd->playSample(soundDesc, repCount, freq); } -char mult_drawStatics(char stop) { - if (mult_staticKeys[mult_staticKeysCount - 1].frame > mult_frame) +char Mult::drawStatics(char stop) { + if (staticKeys[staticKeysCount - 1].frame > frame) stop = 0; - for (mult_counter = 0; mult_counter < mult_staticKeysCount; - mult_counter++) { - if (mult_staticKeys[mult_counter].frame != mult_frame - || mult_staticKeys[mult_counter].layer == -1) + for (counter = 0; counter < staticKeysCount; + counter++) { + if (staticKeys[counter].frame != frame + || staticKeys[counter].layer == -1) continue; - for (scen_curStatic = 0, scen_curStaticLayer = mult_staticKeys[mult_counter].layer; - scen_curStaticLayer >= scen_statics[mult_staticIndices[scen_curStatic]].layersCount; - scen_curStatic++) { - scen_curStaticLayer -= - scen_statics[mult_staticIndices[scen_curStatic]].layersCount; + for (_vm->_scenery->curStatic = 0, _vm->_scenery->curStaticLayer = staticKeys[counter].layer; + _vm->_scenery->curStaticLayer >= _vm->_scenery->statics[staticIndices[_vm->_scenery->curStatic]].layersCount; + _vm->_scenery->curStatic++) { + _vm->_scenery->curStaticLayer -= + _vm->_scenery->statics[staticIndices[_vm->_scenery->curStatic]].layersCount; } - scen_curStatic = mult_staticIndices[scen_curStatic]; - scen_renderStatic(scen_curStatic, scen_curStaticLayer); - vid_drawSprite(draw_backSurface, anim_underAnimSurf, + _vm->_scenery->curStatic = staticIndices[_vm->_scenery->curStatic]; + _vm->_scenery->renderStatic(_vm->_scenery->curStatic, _vm->_scenery->curStaticLayer); + _vm->_video->drawSprite(_vm->_draw->backSurface, _vm->_anim->_animSurf, 0, 0, 319, 199, 0, 0, 0); } return stop; } -void mult_drawAnims(void) { +void Mult::drawAnims(void) { Mult_AnimKey *key; Mult_Object *animObj; int16 i; int16 count; - for (mult_index = 0; mult_index < 4; mult_index++) { - for (mult_counter = 0; mult_counter < mult_animKeysCount[mult_index]; mult_counter++) { - key = &mult_animKeys[mult_index][mult_counter]; - animObj = &mult_objects[mult_index]; - if (key->frame != mult_frame) + for (index = 0; index < 4; index++) { + for (counter = 0; counter < animKeysCount[index]; counter++) { + key = &animKeys[index][counter]; + animObj = &objects[index]; + if (key->frame != frame) continue; if (key->layer != -1) { @@ -598,15 +610,15 @@ void mult_drawAnims(void) { animObj->tick = 0; animObj->pAnimData->layer = key->layer; - count = scen_animations[mult_animIndices[0]].layersCount; + count = _vm->_scenery->animations[animIndices[0]].layersCount; i = 0; while (animObj->pAnimData->layer >= count) { animObj->pAnimData->layer -= count; i++; - count = scen_animations[mult_animIndices[i]].layersCount; + count = _vm->_scenery->animations[animIndices[i]].layersCount; } - animObj->pAnimData->animation = mult_animIndices[i]; + animObj->pAnimData->animation = animIndices[i]; } else { animObj->pAnimData->isStatic = 1; } @@ -614,255 +626,255 @@ void mult_drawAnims(void) { } } -void mult_drawText(char *pStop, char *pStopNoClear) { +void Mult::drawText(char *pStop, char *pStopNoClear) { char *savedIP; int16 cmd; - for (mult_index = 0; mult_index < mult_textKeysCount; mult_index++) { - if (mult_textKeys[mult_index].frame != mult_frame) + for (index = 0; index < textKeysCount; index++) { + if (textKeys[index].frame != frame) continue; - cmd = mult_textKeys[mult_index].cmd; + cmd = textKeys[index].cmd; if (cmd == 0) { *pStop = 0; } else if (cmd == 1) { *pStopNoClear = 1; - mult_frameStart = 0; + frameStart = 0; } else if (cmd == 3) { *pStop = 0; - savedIP = inter_execPtr; - inter_execPtr = (char *)(&mult_textKeys[mult_index].index); - inter_execPtr = savedIP; + savedIP = _vm->_global->inter_execPtr; + _vm->_global->inter_execPtr = (char *)(&textKeys[index].index); + _vm->_global->inter_execPtr = savedIP; } } } -char mult_prepPalAnim(char stop) { - mult_palKeyIndex = -1; +char Mult::prepPalAnim(char stop) { + palKeyIndex = -1; do { - mult_palKeyIndex++; - if (mult_palKeyIndex >= mult_palKeysCount) + palKeyIndex++; + if (palKeyIndex >= palKeysCount) return stop; - } while (mult_palKeys[mult_palKeyIndex].frame != mult_frame); + } while (palKeys[palKeyIndex].frame != frame); - if (mult_palKeys[mult_palKeyIndex].cmd == -1) { + if (palKeys[palKeyIndex].cmd == -1) { stop = 0; - mult_doPalSubst = 0; - pPaletteDesc->vgaPal = mult_oldPalette; + doPalSubst = 0; + _vm->_global->pPaletteDesc->vgaPal = oldPalette; - memcpy((char *)mult_palAnimPalette, (char *)pPaletteDesc->vgaPal, 768); + memcpy((char *)palAnimPalette, (char *)_vm->_global->pPaletteDesc->vgaPal, 768); - vid_setFullPalette(pPaletteDesc); + _vm->_video->setFullPalette(_vm->_global->pPaletteDesc); } else { stop = 0; - mult_doPalSubst = 1; - mult_palAnimKey = mult_palKeyIndex; + doPalSubst = 1; + palAnimKey = palKeyIndex; - mult_palAnimIndices[0] = 0; - mult_palAnimIndices[1] = 0; - mult_palAnimIndices[2] = 0; - mult_palAnimIndices[3] = 0; + palAnimIndices[0] = 0; + palAnimIndices[1] = 0; + palAnimIndices[2] = 0; + palAnimIndices[3] = 0; - pPaletteDesc->vgaPal = mult_palAnimPalette; + _vm->_global->pPaletteDesc->vgaPal = palAnimPalette; } return stop; } -void mult_doPalAnim(void) { +void Mult::doPalAnim(void) { int16 off; int16 off2; - Color *palPtr; + Video::Color *palPtr; Mult_PalKey *palKey; - if (mult_doPalSubst == 0) + if (doPalSubst == 0) return; - for (mult_index = 0; mult_index < 4; mult_index++) { - palKey = &mult_palKeys[mult_palAnimKey]; + for (index = 0; index < 4; index++) { + palKey = &palKeys[palAnimKey]; - if ((mult_frame % palKey->rates[mult_index]) != 0) + if ((frame % palKey->rates[index]) != 0) continue; - mult_palAnimRed[mult_index] = - pPaletteDesc->vgaPal[palKey->subst[0][mult_index] - 1].red; - mult_palAnimGreen[mult_index] = - pPaletteDesc->vgaPal[palKey->subst[0][mult_index] - 1].green; - mult_palAnimBlue[mult_index] = - pPaletteDesc->vgaPal[palKey->subst[0][mult_index] - 1].blue; + palAnimRed[index] = + _vm->_global->pPaletteDesc->vgaPal[palKey->subst[0][index] - 1].red; + palAnimGreen[index] = + _vm->_global->pPaletteDesc->vgaPal[palKey->subst[0][index] - 1].green; + palAnimBlue[index] = + _vm->_global->pPaletteDesc->vgaPal[palKey->subst[0][index] - 1].blue; while (1) { - off = palKey->subst[(mult_palAnimIndices[mult_index] + 1) % 16][mult_index]; + off = palKey->subst[(palAnimIndices[index] + 1) % 16][index]; if (off == 0) { - off = palKey->subst[mult_palAnimIndices[mult_index]][mult_index] - 1; + off = palKey->subst[palAnimIndices[index]][index] - 1; - pPaletteDesc->vgaPal[off].red = mult_palAnimRed[mult_index]; - pPaletteDesc->vgaPal[off].green = mult_palAnimGreen[mult_index]; - pPaletteDesc->vgaPal[off].blue = mult_palAnimBlue[mult_index]; + _vm->_global->pPaletteDesc->vgaPal[off].red = palAnimRed[index]; + _vm->_global->pPaletteDesc->vgaPal[off].green = palAnimGreen[index]; + _vm->_global->pPaletteDesc->vgaPal[off].blue = palAnimBlue[index]; } else { - off = palKey->subst[(mult_palAnimIndices[mult_index] + 1) % 16][mult_index] - 1; - off2 = palKey->subst[mult_palAnimIndices[mult_index]][mult_index] - 1; + off = palKey->subst[(palAnimIndices[index] + 1) % 16][index] - 1; + off2 = palKey->subst[palAnimIndices[index]][index] - 1; - pPaletteDesc->vgaPal[off2].red = pPaletteDesc->vgaPal[off].red; - pPaletteDesc->vgaPal[off2].green = pPaletteDesc->vgaPal[off].green; - pPaletteDesc->vgaPal[off2].blue = pPaletteDesc->vgaPal[off].blue; + _vm->_global->pPaletteDesc->vgaPal[off2].red = _vm->_global->pPaletteDesc->vgaPal[off].red; + _vm->_global->pPaletteDesc->vgaPal[off2].green = _vm->_global->pPaletteDesc->vgaPal[off].green; + _vm->_global->pPaletteDesc->vgaPal[off2].blue = _vm->_global->pPaletteDesc->vgaPal[off].blue; } - mult_palAnimIndices[mult_index] = (mult_palAnimIndices[mult_index] + 1) % 16; + palAnimIndices[index] = (palAnimIndices[index] + 1) % 16; - off = palKey->subst[mult_palAnimIndices[mult_index]][mult_index]; + off = palKey->subst[palAnimIndices[index]][index]; if (off == 0) { - mult_palAnimIndices[mult_index] = 0; - off = palKey->subst[0][mult_index] - 1; + palAnimIndices[index] = 0; + off = palKey->subst[0][index] - 1; - mult_palAnimRed[mult_index] = pPaletteDesc->vgaPal[off].red; - mult_palAnimGreen[mult_index] = pPaletteDesc->vgaPal[off].green; - mult_palAnimBlue[mult_index] = pPaletteDesc->vgaPal[off].blue; + palAnimRed[index] = _vm->_global->pPaletteDesc->vgaPal[off].red; + palAnimGreen[index] = _vm->_global->pPaletteDesc->vgaPal[off].green; + palAnimBlue[index] = _vm->_global->pPaletteDesc->vgaPal[off].blue; } - if (mult_palAnimIndices[mult_index] == 0) + if (palAnimIndices[index] == 0) break; } } - if (colorCount == 256) { - vid_waitRetrace(videoMode); + if (_vm->_global->colorCount == 256) { + _vm->_video->waitRetrace(_vm->_global->videoMode); - palPtr = pPaletteDesc->vgaPal; - for (mult_counter = 0; mult_counter < 16; mult_counter++) { - vid_setPalElem(mult_counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13); + palPtr = _vm->_global->pPaletteDesc->vgaPal; + for (counter = 0; counter < 16; counter++) { + _vm->_video->setPalElem(counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13); palPtr++; } - palPtr = pPaletteDesc->vgaPal; - for (mult_counter = 0; mult_counter < 16; mult_counter++) { - redPalette[mult_counter] = palPtr->red; - greenPalette[mult_counter] = palPtr->green; - bluePalette[mult_counter] = palPtr->blue; + palPtr = _vm->_global->pPaletteDesc->vgaPal; + for (counter = 0; counter < 16; counter++) { + _vm->_global->redPalette[counter] = palPtr->red; + _vm->_global->greenPalette[counter] = palPtr->green; + _vm->_global->bluePalette[counter] = palPtr->blue; palPtr++; } } else { - vid_setFullPalette(pPaletteDesc); + _vm->_video->setFullPalette(_vm->_global->pPaletteDesc); } } -char mult_doFadeAnim(char stop) { +char Mult::doFadeAnim(char stop) { Mult_PalFadeKey *fadeKey; - for (mult_index = 0; mult_index < mult_palFadeKeysCount; mult_index++) { - fadeKey = &mult_palFadeKeys[mult_index]; + for (index = 0; index < palFadeKeysCount; index++) { + fadeKey = &palFadeKeys[index]; - if (fadeKey->frame != mult_frame) + if (fadeKey->frame != frame) continue; stop = 0; if ((fadeKey->flag & 1) == 0) { if (fadeKey->fade == 0) { - pPaletteDesc->vgaPal = mult_fadePal[fadeKey->palIndex]; - vid_setFullPalette(pPaletteDesc); + _vm->_global->pPaletteDesc->vgaPal = fadePal[fadeKey->palIndex]; + _vm->_video->setFullPalette(_vm->_global->pPaletteDesc); } else { - pPaletteDesc->vgaPal = mult_fadePal[fadeKey->palIndex]; - pal_fade(pPaletteDesc, fadeKey->fade, 0); + _vm->_global->pPaletteDesc->vgaPal = fadePal[fadeKey->palIndex]; + _vm->_palanim->fade(_vm->_global->pPaletteDesc, fadeKey->fade, 0); } } else { - pPaletteDesc->vgaPal = mult_fadePal[fadeKey->palIndex]; - pal_fade(pPaletteDesc, fadeKey->fade, -1); + _vm->_global->pPaletteDesc->vgaPal = fadePal[fadeKey->palIndex]; + _vm->_palanim->fade(_vm->_global->pPaletteDesc, fadeKey->fade, -1); - mult_palFadingRed = (fadeKey->flag >> 1) & 1; - mult_palFadingGreen = (fadeKey->flag >> 2) & 1; - mult_palFadingBlue = (fadeKey->flag >> 3) & 1; + palFadingRed = (fadeKey->flag >> 1) & 1; + palFadingGreen = (fadeKey->flag >> 2) & 1; + palFadingBlue = (fadeKey->flag >> 3) & 1; } } - if (mult_palFadingRed) { - mult_palFadingRed = !pal_fadeStep(1); + if (palFadingRed) { + palFadingRed = !_vm->_palanim->fadeStep(1); stop = 0; } - if (mult_palFadingGreen) { - mult_palFadingGreen = !pal_fadeStep(2); + if (palFadingGreen) { + palFadingGreen = !_vm->_palanim->fadeStep(2); stop = 0; } - if (mult_palFadingBlue) { - mult_palFadingBlue = !pal_fadeStep(3); + if (palFadingBlue) { + palFadingBlue = !_vm->_palanim->fadeStep(3); stop = 0; } return stop; } -char mult_doSoundAnim(char stop) { +char Mult::doSoundAnim(char stop) { Mult_SndKey *sndKey; - for (mult_index = 0; mult_index < mult_sndKeysCount; mult_index++) { - sndKey = &mult_sndKeys[mult_index]; - if (sndKey->frame != mult_frame) + for (index = 0; index < sndKeysCount; index++) { + sndKey = &sndKeys[index]; + if (sndKey->frame != frame) continue; if (sndKey->cmd != -1) { if (sndKey->cmd == 1) { - snd_stopSound(0); + _vm->_snd->stopSound(0); stop = 0; - mult_playSound(game_soundSamples[sndKey->soundIndex], sndKey->repCount, + playSound(_vm->_game->soundSamples[sndKey->soundIndex], sndKey->repCount, sndKey->freq, sndKey->channel); } else if (sndKey->cmd == 4) { - snd_stopSound(0); + _vm->_snd->stopSound(0); stop = 0; - mult_playSound(game_soundSamples[sndKey->soundIndex], sndKey->repCount, + playSound(_vm->_game->soundSamples[sndKey->soundIndex], sndKey->repCount, sndKey->freq, sndKey->channel); } } else { - if (snd_playingSound) - snd_stopSound(sndKey->channel); + if (_vm->_snd->playingSound) + _vm->_snd->stopSound(sndKey->channel); } } return stop; } -void mult_playMult(int16 startFrame, int16 endFrame, char checkEscape, +void Mult::playMult(int16 startFrame, int16 endFrame, char checkEscape, char handleMouse) { char stopNoClear; char stop; Mult_Object *multObj; Mult_AnimData *animData; - if (mult_multData == 0) + if (multData == 0) return; stopNoClear = 0; - mult_frame = startFrame; + frame = startFrame; if (endFrame == -1) endFrame = 32767; - if (mult_frame == -1) { - mult_doPalSubst = 0; - mult_palFadingRed = 0; - mult_palFadingGreen = 0; - mult_palFadingBlue = 0; + if (frame == -1) { + doPalSubst = 0; + palFadingRed = 0; + palFadingGreen = 0; + palFadingBlue = 0; - mult_oldPalette = pPaletteDesc->vgaPal; - memcpy((char *)mult_palAnimPalette, (char *)pPaletteDesc->vgaPal, 768); + oldPalette = _vm->_global->pPaletteDesc->vgaPal; + memcpy((char *)palAnimPalette, (char *)_vm->_global->pPaletteDesc->vgaPal, 768); - if (anim_underAnimSurf == 0) { - util_setFrameRate(mult_frameRate); - anim_animAreaTop = 0; - anim_animAreaLeft = 0; - anim_animAreaWidth = 320; - anim_animAreaHeight = 200; - mult_objCount = 4; + if (_vm->_anim->_animSurf == 0) { + _vm->_util->setFrameRate(frameRate); + _vm->_anim->_areaTop = 0; + _vm->_anim->_areaLeft = 0; + _vm->_anim->_areaWidth = 320; + _vm->_anim->_areaHeight = 200; + objCount = 4; - mult_objects = (Mult_Object *)malloc(sizeof(Mult_Object) * mult_objCount); - mult_renderData = (int16 *)malloc(sizeof(int16) * 9 * mult_objCount); + objects = (Mult_Object *)malloc(sizeof(Mult_Object) * objCount); + renderData = (int16 *)malloc(sizeof(int16) * 9 * objCount); - mult_animArrayX = (int32 *)malloc(sizeof(int32) * mult_objCount); - mult_animArrayY = (int32 *)malloc(sizeof(int32) * mult_objCount); + animArrayX = (int32 *)malloc(sizeof(int32) * objCount); + animArrayY = (int32 *)malloc(sizeof(int32) * objCount); - mult_animArrayData = (Mult_AnimData *)malloc(sizeof(Mult_AnimData) * mult_objCount); + animArrayData = (Mult_AnimData *)malloc(sizeof(Mult_AnimData) * objCount); - for (mult_counter = 0; mult_counter < mult_objCount; mult_counter++) { - multObj = &mult_objects[mult_counter]; + for (counter = 0; counter < objCount; counter++) { + multObj = &objects[counter]; - multObj->pPosX = (int32 *)&mult_animArrayX[mult_counter]; - multObj->pPosY = (int32 *)&mult_animArrayY[mult_counter]; + multObj->pPosX = (int32 *)&animArrayX[counter]; + multObj->pPosY = (int32 *)&animArrayY[counter]; - multObj->pAnimData = &mult_animArrayData[mult_counter]; + multObj->pAnimData = &animArrayData[counter]; animData = multObj->pAnimData; animData->isStatic = 1; @@ -874,328 +886,328 @@ void mult_playMult(int16 startFrame, int16 endFrame, char checkEscape, multObj->lastBottom = -1; } - anim_underAnimSurf = - vid_initSurfDesc(videoMode, 320, 200, 0); - draw_spritesArray[22] = anim_underAnimSurf; + _vm->_anim->_animSurf = + _vm->_video->initSurfDesc(_vm->_global->videoMode, 320, 200, 0); + _vm->_draw->spritesArray[22] = _vm->_anim->_animSurf; - vid_drawSprite(draw_backSurface, anim_underAnimSurf, + _vm->_video->drawSprite(_vm->_draw->backSurface, _vm->_anim->_animSurf, 0, 0, 319, 199, 0, 0, 0); - mult_animDataAllocated = 1; + animDataAllocated = 1; } else - mult_animDataAllocated = 0; - mult_frame = 0; + animDataAllocated = 0; + frame = 0; } do { stop = 1; if (VAR(58) == 0) { - stop = mult_drawStatics(stop); - mult_drawAnims(); + stop = drawStatics(stop); + drawAnims(); } - mult_animate(); + animate(); if (handleMouse) { - draw_animateCursor(-1); + _vm->_draw->animateCursor(-1); } else { - draw_blitInvalidated(); + _vm->_draw->blitInvalidated(); } if (VAR(58) == 0) { - mult_drawText(&stop, &stopNoClear); + drawText(&stop, &stopNoClear); } - stop = mult_prepPalAnim(stop); - mult_doPalAnim(); + stop = prepPalAnim(stop); + doPalAnim(); - stop = mult_doFadeAnim(stop); - stop = mult_doSoundAnim(stop); + stop = doFadeAnim(stop); + stop = doSoundAnim(stop); - if (mult_frame >= endFrame) + if (frame >= endFrame) stopNoClear = 1; - if (snd_playingSound) + if (_vm->_snd->playingSound) stop = 0; - util_processInput(); - if (checkEscape && util_checkKey() == 0x11b) // Esc + _vm->_util->processInput(); + if (checkEscape && _vm->_util->checkKey() == 0x11b) // Esc stop = 1; - mult_frame++; - util_waitEndFrame(); + frame++; + _vm->_util->waitEndFrame(); } while (stop == 0 && stopNoClear == 0); if (stopNoClear == 0) { - if (mult_animDataAllocated) { - free(mult_objects); - mult_objects = 0; + if (animDataAllocated) { + free(objects); + objects = 0; - free(mult_renderData); - mult_renderData = 0; + free(renderData); + renderData = 0; - free(mult_animArrayX); - mult_animArrayX = 0; + free(animArrayX); + animArrayX = 0; - free(mult_animArrayY); - mult_animArrayY = 0; + free(animArrayY); + animArrayY = 0; - free(mult_animArrayData); - mult_animArrayData = 0; + free(animArrayData); + animArrayData = 0; - if (anim_underAnimSurf) - vid_freeSurfDesc(anim_underAnimSurf); - anim_underAnimSurf = 0; + if (_vm->_anim->_animSurf) + _vm->_video->freeSurfDesc(_vm->_anim->_animSurf); + _vm->_anim->_animSurf = 0; - mult_animDataAllocated = 0; + animDataAllocated = 0; } - if (snd_playingSound != 0) - snd_stopSound(10); + if (_vm->_snd->playingSound != 0) + _vm->_snd->stopSound(10); WRITE_VAR(57, (uint32)-1); } else { - WRITE_VAR(57, mult_frame - 1 - mult_frameStart); + WRITE_VAR(57, frame - 1 - frameStart); } } -void mult_zeroMultData(void) { - mult_multData = 0; +void Mult::zeroMultData(void) { + multData = 0; } -void mult_loadMult(int16 resId) { +void Mult::loadMult(int16 resId) { char animCount; char staticCount; int16 palIndex; int16 i, j; - mult_sndSlotsCount = 0; - mult_frameStart = 0; - mult_multData = game_loadExtData(resId, 0, 0); - mult_dataPtr = mult_multData; + sndSlotsCount = 0; + frameStart = 0; + multData = _vm->_game->loadExtData(resId, 0, 0); + dataPtr = multData; - staticCount = mult_dataPtr[0]; - animCount = mult_dataPtr[1]; - mult_dataPtr += 2; + staticCount = dataPtr[0]; + animCount = dataPtr[1]; + dataPtr += 2; staticCount++; animCount++; - for (i = 0; i < staticCount; i++, mult_dataPtr += 14) { - mult_staticIndices[i] = scen_loadStatic(1); + for (i = 0; i < staticCount; i++, dataPtr += 14) { + staticIndices[i] = _vm->_scenery->loadStatic(1); - if (mult_staticIndices[i] >= 100) { - mult_staticIndices[i] -= 100; - mult_staticLoaded[i] = 1; + if (staticIndices[i] >= 100) { + staticIndices[i] -= 100; + staticLoaded[i] = 1; } else { - mult_staticLoaded[i] = 0; + staticLoaded[i] = 0; } } - for (i = 0; i < animCount; i++, mult_dataPtr += 14) { - mult_animIndices[i] = scen_loadAnim(1); + for (i = 0; i < animCount; i++, dataPtr += 14) { + animIndices[i] = _vm->_scenery->loadAnim(1); - if (mult_animIndices[i] >= 100) { - mult_animIndices[i] -= 100; - mult_animLoaded[i] = 1; + if (animIndices[i] >= 100) { + animIndices[i] -= 100; + animLoaded[i] = 1; } else { - mult_animLoaded[i] = 0; + animLoaded[i] = 0; } } - mult_frameRate = READ_LE_UINT16(mult_dataPtr); - mult_dataPtr += 2; + frameRate = READ_LE_UINT16(dataPtr); + dataPtr += 2; - mult_staticKeysCount = READ_LE_UINT16(mult_dataPtr); - mult_dataPtr += 2; + staticKeysCount = READ_LE_UINT16(dataPtr); + dataPtr += 2; - mult_staticKeys = (Mult_StaticKey *)malloc(sizeof(Mult_StaticKey) * - mult_staticKeysCount); - for (i = 0; i < mult_staticKeysCount; i++, mult_dataPtr += 4) { - mult_staticKeys[i].frame = (int16)READ_LE_UINT16(mult_dataPtr); - mult_staticKeys[i].layer = (int16)READ_LE_UINT16(mult_dataPtr + 2); + staticKeys = (Mult_StaticKey *)malloc(sizeof(Mult_StaticKey) * + staticKeysCount); + for (i = 0; i < staticKeysCount; i++, dataPtr += 4) { + staticKeys[i].frame = (int16)READ_LE_UINT16(dataPtr); + staticKeys[i].layer = (int16)READ_LE_UINT16(dataPtr + 2); } for (j = 0; j < 4; j++) { - mult_animKeysCount[j] = READ_LE_UINT16(mult_dataPtr); - mult_dataPtr += 2; - - mult_animKeys[j] = (Mult_AnimKey *) malloc(sizeof(Mult_AnimKey) * mult_animKeysCount[j]); - for (i = 0; i < mult_animKeysCount[j]; i++, mult_dataPtr += 10) { - mult_animKeys[j][i].frame = (int16)READ_LE_UINT16(mult_dataPtr); - mult_animKeys[j][i].layer = (int16)READ_LE_UINT16(mult_dataPtr + 2); - mult_animKeys[j][i].posX = (int16)READ_LE_UINT16(mult_dataPtr + 4); - mult_animKeys[j][i].posY = (int16)READ_LE_UINT16(mult_dataPtr + 6); - mult_animKeys[j][i].order = (int16)READ_LE_UINT16(mult_dataPtr + 8); + animKeysCount[j] = READ_LE_UINT16(dataPtr); + dataPtr += 2; + + animKeys[j] = (Mult_AnimKey *) malloc(sizeof(Mult_AnimKey) * animKeysCount[j]); + for (i = 0; i < animKeysCount[j]; i++, dataPtr += 10) { + animKeys[j][i].frame = (int16)READ_LE_UINT16(dataPtr); + animKeys[j][i].layer = (int16)READ_LE_UINT16(dataPtr + 2); + animKeys[j][i].posX = (int16)READ_LE_UINT16(dataPtr + 4); + animKeys[j][i].posY = (int16)READ_LE_UINT16(dataPtr + 6); + animKeys[j][i].order = (int16)READ_LE_UINT16(dataPtr + 8); } } for (palIndex = 0; palIndex < 5; palIndex++) { for (i = 0; i < 16; i++) { - mult_fadePal[palIndex][i].red = mult_dataPtr[0]; - mult_fadePal[palIndex][i].green = mult_dataPtr[1]; - mult_fadePal[palIndex][i].blue = mult_dataPtr[2]; - mult_dataPtr += 3; + fadePal[palIndex][i].red = dataPtr[0]; + fadePal[palIndex][i].green = dataPtr[1]; + fadePal[palIndex][i].blue = dataPtr[2]; + dataPtr += 3; } } - mult_palFadeKeysCount = READ_LE_UINT16(mult_dataPtr); - mult_dataPtr += 2; - mult_palFadeKeys = (Mult_PalFadeKey *)malloc(sizeof(Mult_PalFadeKey) * mult_palFadeKeysCount); + palFadeKeysCount = READ_LE_UINT16(dataPtr); + dataPtr += 2; + palFadeKeys = (Mult_PalFadeKey *)malloc(sizeof(Mult_PalFadeKey) * palFadeKeysCount); - for (i = 0; i < mult_palFadeKeysCount; i++, mult_dataPtr += 7) { - mult_palFadeKeys[i].frame = (int16)READ_LE_UINT16(mult_dataPtr); - mult_palFadeKeys[i].fade = (int16)READ_LE_UINT16(mult_dataPtr + 2); - mult_palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(mult_dataPtr + 4); - mult_palFadeKeys[i].flag = *(mult_dataPtr + 6); + for (i = 0; i < palFadeKeysCount; i++, dataPtr += 7) { + palFadeKeys[i].frame = (int16)READ_LE_UINT16(dataPtr); + palFadeKeys[i].fade = (int16)READ_LE_UINT16(dataPtr + 2); + palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(dataPtr + 4); + palFadeKeys[i].flag = *(dataPtr + 6); } - mult_palKeysCount = READ_LE_UINT16(mult_dataPtr); - mult_dataPtr += 2; - - mult_palKeys = (Mult_PalKey *)malloc(sizeof(Mult_PalKey) * mult_palKeysCount); - for (i = 0; i < mult_palKeysCount; i++, mult_dataPtr += 80) { - mult_palKeys[i].frame = (int16)READ_LE_UINT16(mult_dataPtr); - mult_palKeys[i].cmd = (int16)READ_LE_UINT16(mult_dataPtr + 2); - mult_palKeys[i].rates[0] = (int16)READ_LE_UINT16(mult_dataPtr + 4); - mult_palKeys[i].rates[1] = (int16)READ_LE_UINT16(mult_dataPtr + 6); - mult_palKeys[i].rates[2] = (int16)READ_LE_UINT16(mult_dataPtr + 8); - mult_palKeys[i].rates[3] = (int16)READ_LE_UINT16(mult_dataPtr + 10); - mult_palKeys[i].unknown0 = (int16)READ_LE_UINT16(mult_dataPtr + 12); - mult_palKeys[i].unknown1 = (int16)READ_LE_UINT16(mult_dataPtr + 14); - memcpy(mult_palKeys[i].subst, mult_dataPtr + 16, 64); + palKeysCount = READ_LE_UINT16(dataPtr); + dataPtr += 2; + + palKeys = (Mult_PalKey *)malloc(sizeof(Mult_PalKey) * palKeysCount); + for (i = 0; i < palKeysCount; i++, dataPtr += 80) { + palKeys[i].frame = (int16)READ_LE_UINT16(dataPtr); + palKeys[i].cmd = (int16)READ_LE_UINT16(dataPtr + 2); + palKeys[i].rates[0] = (int16)READ_LE_UINT16(dataPtr + 4); + palKeys[i].rates[1] = (int16)READ_LE_UINT16(dataPtr + 6); + palKeys[i].rates[2] = (int16)READ_LE_UINT16(dataPtr + 8); + palKeys[i].rates[3] = (int16)READ_LE_UINT16(dataPtr + 10); + palKeys[i].unknown0 = (int16)READ_LE_UINT16(dataPtr + 12); + palKeys[i].unknown1 = (int16)READ_LE_UINT16(dataPtr + 14); + memcpy(palKeys[i].subst, dataPtr + 16, 64); } - mult_textKeysCount = READ_LE_UINT16(mult_dataPtr); - mult_dataPtr += 2; - mult_textKeys = (Mult_TextKey *) malloc(sizeof(Mult_TextKey) * mult_textKeysCount); + textKeysCount = READ_LE_UINT16(dataPtr); + dataPtr += 2; + textKeys = (Mult_TextKey *) malloc(sizeof(Mult_TextKey) * textKeysCount); - for (i = 0; i < mult_textKeysCount; i++, mult_dataPtr += 28) { - mult_textKeys[i].frame = (int16)READ_LE_UINT16(mult_dataPtr); - mult_textKeys[i].cmd = (int16)READ_LE_UINT16(mult_dataPtr + 2); + for (i = 0; i < textKeysCount; i++, dataPtr += 28) { + textKeys[i].frame = (int16)READ_LE_UINT16(dataPtr); + textKeys[i].cmd = (int16)READ_LE_UINT16(dataPtr + 2); for (int k = 0; k < 9; ++k) - mult_textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(mult_dataPtr + 4 + (k * 2)); - mult_textKeys[i].index = (int16)READ_LE_UINT16(mult_dataPtr + 22); - mult_textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(mult_dataPtr + 24); - mult_textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(mult_dataPtr + 26); + textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(dataPtr + 4 + (k * 2)); + textKeys[i].index = (int16)READ_LE_UINT16(dataPtr + 22); + textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(dataPtr + 24); + textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(dataPtr + 26); } - mult_sndKeysCount = READ_LE_UINT16(mult_dataPtr); - mult_dataPtr += 2; - - mult_sndKeys = (Mult_SndKey *)malloc(sizeof(Mult_SndKey) * mult_sndKeysCount); - for (i = 0; i < mult_sndKeysCount; i++) { - mult_sndKeys[i].frame = (int16)READ_LE_UINT16(mult_dataPtr); - mult_sndKeys[i].cmd = (int16)READ_LE_UINT16(mult_dataPtr + 2); - mult_sndKeys[i].freq = (int16)READ_LE_UINT16(mult_dataPtr + 4); - mult_sndKeys[i].channel = (int16)READ_LE_UINT16(mult_dataPtr + 6); - mult_sndKeys[i].repCount = (int16)READ_LE_UINT16(mult_dataPtr + 8); - mult_sndKeys[i].resId = (int16)READ_LE_UINT16(mult_dataPtr + 10); - mult_sndKeys[i].soundIndex = (int16)READ_LE_UINT16(mult_dataPtr + 12); - - mult_sndKeys[i].soundIndex = -1; - mult_sndKeys[i].resId = -1; - mult_dataPtr += 36; - switch (mult_sndKeys[i].cmd) { + sndKeysCount = READ_LE_UINT16(dataPtr); + dataPtr += 2; + + sndKeys = (Mult_SndKey *)malloc(sizeof(Mult_SndKey) * sndKeysCount); + for (i = 0; i < sndKeysCount; i++) { + sndKeys[i].frame = (int16)READ_LE_UINT16(dataPtr); + sndKeys[i].cmd = (int16)READ_LE_UINT16(dataPtr + 2); + sndKeys[i].freq = (int16)READ_LE_UINT16(dataPtr + 4); + sndKeys[i].channel = (int16)READ_LE_UINT16(dataPtr + 6); + sndKeys[i].repCount = (int16)READ_LE_UINT16(dataPtr + 8); + sndKeys[i].resId = (int16)READ_LE_UINT16(dataPtr + 10); + sndKeys[i].soundIndex = (int16)READ_LE_UINT16(dataPtr + 12); + + sndKeys[i].soundIndex = -1; + sndKeys[i].resId = -1; + dataPtr += 36; + switch (sndKeys[i].cmd) { case 1: case 4: - mult_sndKeys[i].resId = READ_LE_UINT16(inter_execPtr); + sndKeys[i].resId = READ_LE_UINT16(_vm->_global->inter_execPtr); for (j = 0; j < i; j++) { - if (mult_sndKeys[i].resId == - mult_sndKeys[j].resId) { - mult_sndKeys[i].soundIndex = - mult_sndKeys[j].soundIndex; - inter_execPtr += 2; + if (sndKeys[i].resId == + sndKeys[j].resId) { + sndKeys[i].soundIndex = + sndKeys[j].soundIndex; + _vm->_global->inter_execPtr += 2; break; } } if (i == j) { - game_interLoadSound(19 - mult_sndSlotsCount); - mult_sndKeys[i].soundIndex = - 19 - mult_sndSlotsCount; - mult_sndSlotsCount++; + _vm->_game->interLoadSound(19 - sndSlotsCount); + sndKeys[i].soundIndex = + 19 - sndSlotsCount; + sndSlotsCount++; } break; case 3: - inter_execPtr += 6; + _vm->_global->inter_execPtr += 6; break; case 5: - inter_execPtr += mult_sndKeys[i].freq * 2; + _vm->_global->inter_execPtr += sndKeys[i].freq * 2; break; } } } -void mult_freeMultKeys(void) { +void Mult::freeMultKeys(void) { int i; char animCount; char staticCount; - mult_dataPtr = mult_multData; - staticCount = mult_dataPtr[0]; - animCount = mult_dataPtr[1]; + dataPtr = multData; + staticCount = dataPtr[0]; + animCount = dataPtr[1]; - free(mult_dataPtr); + free(dataPtr); staticCount++; animCount++; for (i = 0; i < staticCount; i++) { - if (mult_staticLoaded[i] != 0) - scen_freeStatic(mult_staticIndices[i]); + if (staticLoaded[i] != 0) + _vm->_scenery->freeStatic(staticIndices[i]); } for (i = 0; i < animCount; i++) { - if (mult_animLoaded[i] != 0) - scen_freeAnim(mult_animIndices[i]); + if (animLoaded[i] != 0) + _vm->_scenery->freeAnim(animIndices[i]); } - free(mult_staticKeys); + free(staticKeys); for (i = 0; i < 4; i++) - free(mult_animKeys[i]); + free(animKeys[i]); - free(mult_palFadeKeys); - free(mult_palKeys); - free(mult_textKeys); + free(palFadeKeys); + free(palKeys); + free(textKeys); - for (i = 0; i < mult_sndSlotsCount; i++) { - game_freeSoundSlot(19 - i); + for (i = 0; i < sndSlotsCount; i++) { + _vm->_game->freeSoundSlot(19 - i); } - free(mult_sndKeys); + free(sndKeys); - mult_multData = 0; + multData = 0; - if (mult_animDataAllocated != 0) { - free(mult_objects); - mult_objects = 0; + if (animDataAllocated != 0) { + free(objects); + objects = 0; - free(mult_renderData); - mult_renderData = 0; + free(renderData); + renderData = 0; - free(mult_animArrayX); - mult_animArrayX = 0; + free(animArrayX); + animArrayX = 0; - free(mult_animArrayY); - mult_animArrayY = 0; + free(animArrayY); + animArrayY = 0; - free(mult_animArrayData); - mult_animArrayData = 0; + free(animArrayData); + animArrayData = 0; - if (anim_underAnimSurf) - vid_freeSurfDesc(anim_underAnimSurf); - anim_underAnimSurf = 0; + if (_vm->_anim->_animSurf) + _vm->_video->freeSurfDesc(_vm->_anim->_animSurf); + _vm->_anim->_animSurf = 0; - mult_animDataAllocated = 0; + animDataAllocated = 0; } } -void mult_checkFreeMult(void) { - if (mult_multData != 0) - mult_freeMultKeys(); +void Mult::checkFreeMult(void) { + if (multData != 0) + freeMultKeys(); } } // End of namespace Gob |
