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-rw-r--r--graphics/VectorRenderer.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp
index 9dc2fa6ce6..e2b187a58c 100644
--- a/graphics/VectorRenderer.cpp
+++ b/graphics/VectorRenderer.cpp
@@ -210,7 +210,6 @@ drawLine(int x1, int y1, int x2, int y2) {
if (dy == 0) { // horizontal lines
// these can be filled really fast with a single memset.
- // TODO: Platform specific ASM in set_to, would make this thing fly
colorFill(ptr, ptr + dx + 1, (PixelType)_fgColor);
} else if (dx == 0) { // vertical lines
@@ -605,7 +604,6 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) {
int f, ddF_x, ddF_y;
int x, y, px, py;
int pitch = Base::surfacePitch();
- int sw = 0, sp = 0, hp = h * pitch;
int alpha = 102;
x1 += blur;