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-rw-r--r--graphics/VectorRenderer.cpp159
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/util.h"
+#include "common/system.h"
+#include "common/events.h"
+
+#include "graphics/surface.h"
+#include "graphics/colormasks.h"
+
+#include "gui/ThemeEngine.h"
+#include "graphics/VectorRenderer.h"
+
+#define VECTOR_RENDERER_FAST_TRIANGLES
+
+namespace Graphics {
+
+const VectorRenderer::ConvolutionDataSet VectorRenderer::_convolutionData[VectorRenderer::kConvolutionMAX] = {
+ { {{1, 1, 1}, {1, 8, 1}, {1, 1, 1}}, 16, 0 }, // soft blur matrix
+ { {{2, 2, 2}, {2, 2, 2}, {2, 2, 2}}, 18, 0 }, // hard blur matrix
+ { {{1, 2, 1}, {2, 4, 2}, {1, 2, 1}}, 16, 0 }, // gaussian blur matrix
+ { {{2, 0, 0}, {0, -1, 0}, {0, 0, -1}}, 1, 127}, // emboss matrix
+ { {{-1, -1, -1}, {-1, 9, -1}, {-1, -1, -1}}, 1, 0}, // sharpen matrix
+ { {{1, 1, 1}, {1, -7, 1}, {1, 1, 1}}, 1, 0} // edge find matrix
+};
+
+/********************************************************************
+ * DRAWSTEP handling functions
+ ********************************************************************/
+void VectorRenderer::drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra) {
+
+ if (step.bgColor.set)
+ setBgColor(step.bgColor.r, step.bgColor.g, step.bgColor.b);
+
+ if (step.fgColor.set)
+ setFgColor(step.fgColor.r, step.fgColor.g, step.fgColor.b);
+
+ if (step.bevelColor.set)
+ setBevelColor(step.bevelColor.r, step.bevelColor.g, step.bevelColor.b);
+
+ if (step.gradColor1.set && step.gradColor2.set)
+ setGradientColors(step.gradColor1.r, step.gradColor1.g, step.gradColor1.b,
+ step.gradColor2.r, step.gradColor2.g, step.gradColor2.b);
+
+ setShadowOffset(_disableShadows ? 0 : step.shadow);
+ setBevel(step.bevel);
+ setGradientFactor(step.factor);
+ setStrokeWidth(step.stroke);
+ setFillMode((FillMode)step.fillMode);
+
+ _dynamicData = extra;
+
+ (this->*(step.drawingCall))(area, step);
+}
+
+int VectorRenderer::stepGetRadius(const DrawStep &step, const Common::Rect &area) {
+ int radius = 0;
+
+ if (step.radius == 0xFF)
+ radius = MIN(area.width(), area.height()) / 2;
+ else
+ radius = step.radius;
+
+ if (step.scale != (1 << 16) && step.scale != 0)
+ radius = (radius * step.scale) >> 16;
+
+ return radius;
+}
+
+void VectorRenderer::stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h) {
+ if (!step.autoWidth) {
+ in_w = step.w == -1 ? area.height() : step.w;
+
+ switch(step.xAlign) {
+ case Graphics::DrawStep::kVectorAlignManual:
+ if (step.x >= 0) in_x = area.left + step.x;
+ else in_x = area.left + area.width() + step.x; // value relative to the opposite corner.
+ break;
+
+ case Graphics::DrawStep::kVectorAlignCenter:
+ in_x = area.left + (area.width() / 2) - (in_w / 2);
+ break;
+
+ case Graphics::DrawStep::kVectorAlignLeft:
+ in_x = area.left;
+ break;
+
+ case Graphics::DrawStep::kVectorAlignRight:
+ in_x = area.left + area.width() - in_w;
+ break;
+
+ default:
+ error("Vertical alignment in horizontal data.");
+ }
+ } else {
+ in_x = area.left;
+ in_w = area.width();
+ }
+
+ if (!step.autoHeight) {
+ in_h = step.h == -1 ? area.width() : step.h;
+
+ switch(step.yAlign) {
+ case Graphics::DrawStep::kVectorAlignManual:
+ if (step.y >= 0) in_y = area.top + step.y;
+ else in_y = area.top + area.height() + step.y; // relative
+ break;
+
+ case Graphics::DrawStep::kVectorAlignCenter:
+ in_y = area.top + (area.height() / 2) - (in_h / 2);
+ break;
+
+ case Graphics::DrawStep::kVectorAlignTop:
+ in_y = area.top;
+ break;
+
+ case Graphics::DrawStep::kVectorAlignBottom:
+ in_y = area.top + area.height() - in_h;
+ break;
+
+ default:
+ error("Horizontal alignment in vertical data.");
+ }
+ } else {
+ in_y = area.top;
+ in_h = area.height();
+ }
+
+ if (step.scale != (1 << 16) && step.scale != 0) {
+ in_x = (in_x * step.scale) >> 16;
+ in_y = (in_y * step.scale) >> 16;
+ in_w = (in_w * step.scale) >> 16;
+ in_h = (in_h * step.scale) >> 16;
+ }
+}
+
+} // end of namespace Graphics