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Diffstat (limited to 'graphics/VectorRenderer.h')
-rw-r--r-- | graphics/VectorRenderer.h | 557 |
1 files changed, 557 insertions, 0 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h new file mode 100644 index 0000000000..c2cd6b0010 --- /dev/null +++ b/graphics/VectorRenderer.h @@ -0,0 +1,557 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef VECTOR_RENDERER_H +#define VECTOR_RENDERER_H + +#include "common/scummsys.h" +#include "common/system.h" + +#include "graphics/surface.h" +#include "graphics/colormasks.h" + +#include "gui/ThemeEngine.h" + +namespace Graphics { +class VectorRenderer; + +struct DrawStep { + struct { + uint8 r, g, b; + bool set; + } + fgColor, /** Foreground color */ + bgColor, /** backgroudn color */ + gradColor1, /** gradient start*/ + gradColor2, /** gradient end */ + bevelColor; + + bool autoWidth, autoHeight; + int16 x, y, w, h; /** width, height and position, if not measured automatically. + negative values mean counting from the opposite direction */ + + enum VectorAlignment { + kVectorAlignManual, + kVectorAlignLeft, + kVectorAlignRight, + kVectorAlignBottom, + kVectorAlignTop, + kVectorAlignCenter + } xAlign, yAlign; + + uint8 shadow, stroke, factor, radius, bevel; /** Misc options... */ + + uint8 fillMode; /** active fill mode */ + uint32 extraData; /** Generic parameter for extra options (orientation/bevel) */ + + uint32 scale; /** scale of all the coordinates in FIXED POINT with 16 bits mantissa */ + + void (VectorRenderer::*drawingCall)(const Common::Rect &, const DrawStep &); /** Pointer to drawing function */ + Graphics::Surface *blitSrc; +}; + +VectorRenderer *createRenderer(int mode); + +/** + * VectorRenderer: The core Vector Renderer Class + * + * This virtual class exposes the API with all the vectorial + * rendering functions that may be used to draw on a given Surface. + * + * This class must be instantiated as one of its children, which implement + * the actual rendering functionality for each Byte Depth / Byte Format + * combination, and may also contain platform specific code. + * + * TODO: Expand documentation. + * + * @see VectorRendererSpec + * @see VectorRendererAA + */ +class VectorRenderer { +public: + VectorRenderer() : _shadowOffset(0), _fillMode(kFillDisabled), + _activeSurface(NULL), _strokeWidth(1), _gradientFactor(1), _disableShadows(false) { + + } + + virtual ~VectorRenderer() {} + + /** Specifies the way in which a shape is filled */ + enum FillMode { + kFillDisabled = 0, + kFillForeground = 1, + kFillBackground = 2, + kFillGradient = 3 + }; + + enum TriangleOrientation { + kTriangleAuto = 0, + kTriangleUp, + kTriangleDown, + kTriangleLeft, + kTriangleRight + }; + + enum ConvolutionData { + kConvolutionSoftBlur, + kConvolutionHardBlur, + kConvolutionGaussianBlur, + kConvolutionEmboss, + kConvolutionSharpen, + kConvolutionEdgeDetect, + kConvolutionMAX + }; + + struct ConvolutionDataSet { + int matrix[3][3]; + int divisor; + int offset; + }; + + /** + * Draws a line by considering the special cases for optimization. + * + * @param x1 Horizontal (X) coordinate for the line start + * @param x2 Horizontal (X) coordinate for the line end + * @param y1 Vertical (Y) coordinate for the line start + * @param y2 Vertical (Y) coordinate for the line end + */ + virtual void drawLine(int x1, int y1, int x2, int y2) = 0; + + /** + * Draws a circle centered at (x,y) with radius r. + * + * @param x Horizontal (X) coordinate for the center of the circle + * @param y Vertical (Y) coordinate for the center of the circle + * @param r Radius of the circle. + */ + virtual void drawCircle(int x, int y, int r) = 0; + + /** + * Draws a square starting at (x,y) with the given width and height. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + */ + virtual void drawSquare(int x, int y, int w, int h) = 0; + + /** + * Draws a rounded square starting at (x,y) with the given width and height. + * The corners of the square are rounded with the given radius. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + * @param r Radius of the corners. + */ + virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0; + + /** + * Draws a triangle starting at (x,y) with the given base and height. + * The triangle will always be isosceles, with the given base and height. + * The orientation parameter controls the position of the base of the triangle. + * + * @param x Horizontal (X) coordinate for the top left corner of the triangle + * @param y Vertical (Y) coordinate for the top left corner of the triangle + * @param base Width of the base of the triangle + * @param h Height of the triangle + * @param orient Orientation of the triangle. + */ + virtual void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient) = 0; + + /** + * Draws a beveled square like the ones in the Classic GUI themes. + * Beveled squares are always drawn with a transparent background. Draw them on top + * of a standard square to fill it. + * + * @param x Horizontal (X) coordinate for the center of the square + * @param y Vertical (Y) coordinate for the center of the square + * @param w Width of the square. + * @param h Height of the square + * @param bevel Amount of bevel. Must be positive. + */ + virtual void drawBeveledSquare(int x, int y, int w, int h, int bevel) = 0; + + /** + * Draws a tab-like shape, specially thought for the Tab widget. + * If a radius is given, the tab will have rounded corners. Otherwise, + * the tab will be squared. + * + * @param x Horizontal (X) coordinate for the tab + * @param y Vertical (Y) coordinate for the tab + * @param w Width of the tab + * @param h Height of the tab + * @param r Radius of the corners of the tab (0 for squared tabs). + */ + virtual void drawTab(int x, int y, int r, int w, int h) = 0; + + + /** + * Simple helper function to draw a cross. + */ + virtual void drawCross(int x, int y, int w, int h) { + drawLine(x, y, x + w, y + w); + drawLine(x + w, y, x, y + h); + } + + /** + * Gets the pixel pitch for the current drawing surface. + * Note: This is a real pixel-pitch, not a byte-pitch. + * That means it can be safely used in pointer arithmetics and + * in pixel manipulation. + * + * @return integer with the active bytes per pixel + */ + virtual uint16 surfacePitch() { + return _activeSurface->pitch / _activeSurface->bytesPerPixel; + } + + /** + * Gets the BYTES (not bits) per Pixel we are working on, + * based on the active drawing surface. + * + * @return integer byte with the active bytes per pixel value + */ + virtual uint8 bytesPerPixel() { + return _activeSurface->bytesPerPixel; + } + + /** + * Set the active foreground painting color for the renderer. + * All the foreground drawing from then on will be done with that color, unless + * specified otherwise. + * + * Foreground drawing means all outlines and basic shapes. + * + * @param r value of the red color byte + * @param g value of the green color byte + * @param b value of the blue color byte + */ + virtual void setFgColor(uint8 r, uint8 g, uint8 b) = 0; + + /** + * Set the active background painting color for the renderer. + * All the background drawing from then on will be done with that color, unless + * specified otherwise. + * + * Background drawing means all the shape filling. + * + * @param r value of the red color byte + * @param g value of the green color byte + * @param b value of the blue color byte + */ + virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0; + + virtual void setBevelColor(uint8 r, uint8 g, uint8 b) = 0; + + /** + * Set the active gradient color. All shapes drawn using kFillGradient + * as their fill mode will use this VERTICAL gradient as their fill color. + * + * @param r1 value of the red color byte for the start color + * @param g1 value of the green color byte for the start color + * @param b1 value of the blue color byte for the start color + * @param r2 value of the red color byte for the end color + * @param g2 value of the green color byte for the end color + * @param b2 value of the blue color byte for the end color + */ + virtual void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) = 0; + + /** + * Sets the active drawing surface. All drawing from this + * point on will be done on that surface. + * + * @param surface Pointer to a Surface object. + */ + virtual void setSurface(Surface *surface) { + _activeSurface = surface; + } + + /** + * Fills the active surface with the specified fg/bg color or the active gradient. + * Defaults to using the active Foreground color for filling. + * + * @param mode Fill mode (bg, fg or gradient) used to fill the surface + */ + virtual void fillSurface() = 0; + + /** + * Clears the active surface. + */ + virtual void clearSurface() { + byte *src = (byte *)_activeSurface->pixels; + memset(src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel); + } + + /** + * Sets the active fill mode for all shapes. + * + * @see VectorRenderer::FillMode + * @param mode Specified fill mode. + */ + virtual void setFillMode(FillMode mode) { + _fillMode = mode; + } + + /** + * Sets the stroke width. All shapes drawn with a stroke will + * have that width. Pass 0 to disable shape stroking. + * + * @param width Witdh of the stroke in pixels. + */ + virtual void setStrokeWidth(int width) { + _strokeWidth = width; + } + + /** + * Enables adding shadows to all drawn primitives. + * Shadows are drawn automatically under the shapes. The given offset + * controls their intensity and size (the higher the offset, the + * bigger the shadows). If the offset is 0, no shadows are drawn. + * + * @param offset Shadow offset. + */ + virtual void setShadowOffset(int offset) { + if (offset >= 0) + _shadowOffset = offset; + } + + virtual void setBevel(int amount) { + if (amount >= 0) + _bevel = amount; + } + + /** + * Sets the multiplication factor of the active gradient. + * + * @see _gradientFactor + * @param factor Multiplication factor. + */ + virtual void setGradientFactor(int factor) { + if (factor > 0) + _gradientFactor = factor; + } + + /** + * Translates the position data inside a DrawStep into actual + * screen drawing positions. + */ + void stepGetPositions(const DrawStep &step, const Common::Rect &area, uint16 &in_x, uint16 &in_y, uint16 &in_w, uint16 &in_h); + + /** + * Translates the radius data inside a drawstep into the real radius + * for the shape. Used for automatic radius calculations. + */ + int stepGetRadius(const DrawStep &step, const Common::Rect &area); + + /** + * DrawStep callback functions for each drawing feature + */ + void drawCallback_CIRCLE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h, radius; + + radius = stepGetRadius(step, area); + stepGetPositions(step, area, x, y, w, h); + + drawCircle(x + radius, y + radius, radius); + } + + void drawCallback_SQUARE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawSquare(x, y, w, h); + } + + void drawCallback_LINE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawLine(x, y, x + w, y + w); + } + + void drawCallback_ROUNDSQ(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawRoundedSquare(x, y, stepGetRadius(step, area), w, h); + } + + void drawCallback_FILLSURFACE(const Common::Rect &area, const DrawStep &step) { + fillSurface(); + } + + void drawCallback_TRIANGLE(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawTriangle(x, y, w, h, (TriangleOrientation)step.extraData); + } + + void drawCallback_BEVELSQ(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawBeveledSquare(x, y, w, h, _bevel); + } + + void drawCallback_TAB(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawTab(x, y, stepGetRadius(step, area), w, h); + } + + void drawCallback_BITMAP(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + blitAlphaBitmap(step.blitSrc, Common::Rect(x, y, x + w, y + h)); + } + + void drawCallback_CROSS(const Common::Rect &area, const DrawStep &step) { + uint16 x, y, w, h; + stepGetPositions(step, area, x, y, w, h); + drawCross(x, y, w, h); + } + + void drawCallback_VOID(const Common::Rect &area, const DrawStep &step) {} + + /** + * Draws the specified draw step on the screen. + * + * @see DrawStep + * @param area Zone to paint on + * @param step Pointer to a DrawStep struct. + */ + virtual void drawStep(const Common::Rect &area, const DrawStep &step, uint32 extra = 0); + + /** + * Copies the part of the current frame to the system overlay. + * + * @param sys Pointer to the global System class + * @param r Zone of the surface to copy into the overlay. + */ + virtual void copyFrame(OSystem *sys, const Common::Rect &r) = 0; + + /** + * Copies the current surface to the system overlay + * + * @param sys Pointer to the global System class + */ + virtual void copyWholeFrame(OSystem *sys) = 0; + + /** + * Blits a given graphics surface on top of the current drawing surface. + * + * Note that the source surface and the active + * surface are expected to be of the same size, hence the area delimited + * by "r" in the source surface will be blitted into the area delimited by + * "r" on the current surface. + * + * If you wish to blit a smaller surface into the active drawing area, use + * VectorRenderer::blitSubSurface(). + * + * @param source Surface to blit into the drawing surface. + * @param r Position in the active drawing surface to do the blitting. + */ + virtual void blitSurface(const Graphics::Surface *source, const Common::Rect &r) = 0; + + /** + * Blits a given graphics surface into a small area of the current drawing surface. + * + * Note that the given surface is expected to be smaller than the + * active drawing surface, hence the WHOLE source surface will be + * blitted into the active surface, at the position specified by "r". + */ + virtual void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) = 0; + + virtual void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) = 0; + + /** + * Draws a string into the screen. Wrapper for the Graphics::Font string drawing + * method. + */ + virtual void drawString(const Graphics::Font *font, const Common::String &text, + const Common::Rect &area, GUI::Theme::TextAlign alignH, + GUI::Theme::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0; + + /** + * Allows to temporarily enable/disable all shadows drawing. + * i.e. for performance issues, blitting, etc + */ + virtual void disableShadows() { _disableShadows = true; } + virtual void enableShadows() { _disableShadows = false; } + + /** + * Applies a convolution matrix on the given surface area. + * Call applyConvolutionMatrix() instead if you want to use + * the embeded matrixes (blur/sharpen masks, bevels, etc). + * + * @param area Area in which the convolution matrix will be applied. + * @param filter Convolution matrix (3X3) + * @param filterDiv Divisor for the convolution matrix. + * Make sure this equals the total sum of the elements + * of the matrix or brightness data will be distorted. + * @param offset Offset on the convolution area. + */ + virtual void areaConvolution(const Common::Rect &area, const int filter[3][3], int filterDiv, int offset) = 0; + + /** + * Applies one of the predefined convolution effects on the given area. + * + * WARNING: Because of performance issues, this is currently disabled on all renderers. + * + * @param id Id of the convolution data set (see VectorRenderer::ConvolutionData) + * @param area Area in which the convolution effect will be applied. + */ + virtual void applyConvolutionMatrix(const ConvolutionData id, const Common::Rect &area) { + areaConvolution(area, _convolutionData[id].matrix, _convolutionData[id].divisor, _convolutionData[id].offset); + } + + /** + * Applies a whole-screen shading effect, used before opening a new dialog. + * Currently supports screen dimmings and luminance (b&w). + */ + virtual void applyScreenShading(GUI::Theme::ShadingStyle) = 0; + +protected: + Surface *_activeSurface; /** Pointer to the surface currently being drawn */ + + FillMode _fillMode; /** Defines in which way (if any) are filled the drawn shapes */ + + int _shadowOffset; /** offset for drawn shadows */ + int _bevel; /** amount of fake bevel */ + bool _disableShadows; /** Disables temporarily shadow drawing for overlayed images. */ + int _strokeWidth; /** Width of the stroke of all drawn shapes */ + uint32 _dynamicData; /** Dynamic data from the GUI Theme that modifies the drawing of the current shape */ + + int _gradientFactor; /** Multiplication factor of the active gradient */ + int _gradientBytes[3]; /** Color bytes of the active gradient, used to speed up calculation */ + + static const ConvolutionDataSet _convolutionData[kConvolutionMAX]; + + static const int _dimPercentValue = 256 * 50 / 100; /** default value for screen dimming (50%) */ +}; + +} // end of namespace Graphics + +#endif |