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-rw-r--r--graphics/VectorRenderer.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index b6c72425d7..ed000a9215 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -146,6 +146,7 @@ public:
virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0;
virtual void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient) = 0;
+ virtual void drawBeveledSquare(int x, int y, int w, int h, int bevel) = 0;
/**
* Gets the pixel pitch for the current drawing surface.
@@ -373,6 +374,10 @@ public:
*/
void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient);
+ void drawBeveledSquare(int x, int y, int w, int h, int bevel) {
+ drawBevelSquareAlg(x, y, w, h, bevel, _fgColor, _bgColor);
+ }
+
/**
* @see VectorRenderer::setFgColor()
*/
@@ -513,6 +518,7 @@ protected:
virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m);
virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m);
virtual void drawTriangleVertAlg(int x, int y, int w, int h, bool inverted, PixelType color, FillMode fill_m);
+ virtual void drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color);
/**
* SHADOW DRAWING ALGORITHMS