diff options
Diffstat (limited to 'graphics/VectorRenderer.h')
-rw-r--r-- | graphics/VectorRenderer.h | 237 |
1 files changed, 150 insertions, 87 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h index 4ab5bd5e27..bc96299fc2 100644 --- a/graphics/VectorRenderer.h +++ b/graphics/VectorRenderer.h @@ -53,8 +53,21 @@ void vector_renderer_test(OSystem *_system); class VectorRenderer { public: + VectorRenderer() : _shadows(false), _fillMode(kNoFill), _activeSurface(NULL) {} virtual ~VectorRenderer() {} + enum FillMode { + kNoFill = 0, + kForegroundFill = 1, + kBackgroundFill = 2, + kGradientFill = 3 + }; + + enum ColorMode { + kForegroundColor, + kBackgroundColor + }; + /** * Draws a line by considering the special cases for optimization. * @@ -75,7 +88,7 @@ public: virtual void drawCircle(int x, int y, int r) = 0; - virtual void drawSquare(int x, int y, int w, int h, bool fill) = 0; + virtual void drawSquare(int x, int y, int w, int h) = 0; virtual void drawRoundedSquare(int x1, int y1, int r, int w, int h) = 0; @@ -110,7 +123,8 @@ public: * @param g value of the green color byte * @param b value of the blue color byte */ - virtual void setColor(uint8 r, uint8 g, uint8 b) = 0; + virtual void setFgColor(uint8 r, uint8 g, uint8 b) = 0; + virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0; /** * Sets the active drawing surface. All drawing from this @@ -125,7 +139,7 @@ public: /** * Fills the active surface with the currently active drawing color. */ - virtual void fillSurface() = 0; + virtual void fillSurface(ColorMode mode = kForegroundColor) = 0; /** * Clears the active surface. @@ -135,54 +149,28 @@ public: memset(src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel); } - /** - * Draws a single pixel on the surface with the given coordinates and - * the currently active drawing color. - * - * @param x Horizontal coordinate of the pixel. - * @param y Vertical coordinate of the pixel. - */ - inline virtual void putPixel(int x, int y) = 0; - - /** - * Blends a single pixel on the surface with the given coordinates, with - * the currently active drawing color and with the given Alpha intensity. - * - * @param x Horizontal coordinate of the pixel. - * @param y Vertical coordinate of the pixel. - * @param alpha Alpha intensity of the pixel (0-255) - */ - inline virtual void blendPixel(int x, int y, uint8 alpha) = 0; - -protected: - - /** - * Generic line drawing algorithm. May be implemented by each - * inheriting class, i.e. with platform specific code. - * - * @see VectorRenderer::drawLine() - * @param x1 Horizontal (X) coordinate for the line start - * @param x2 Horizontal (X) coordinate for the line end - * @param y1 Vertical (Y) coordinate for the line start - * @param y2 Vertical (Y) coordinate for the line end - * @param dx Horizontal (X) increasement. - * @param dy Vertical (Y) increasement. - */ - virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) = 0; + virtual void setFillMode(VectorRenderer::FillMode mode) { + _fillMode = mode; + } - /** - * Specific circle drawing algorithm with symmetry. Must be implemented - * on each renderer. - * - * @param x Horizontal (X) coordinate for the center of the circle - * @param y Vertical (Y) coordinate for the center of the circle - * @param r Radius of the circle. - */ - virtual void drawCircleAlg(int x, int y, int r) = 0; + virtual void shadowEnable(int x_offset, int y_offset) { + _shadows = true; + _shadowXOffset = x_offset; + _shadowYOffset = y_offset; + } - virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h) = 0; + virtual void shadowDisable() { + _shadows = false; + } +protected: Surface *_activeSurface; /** Pointer to the surface currently being drawn */ + + FillMode _fillMode; + + bool _shadows; + int _shadowXOffset; + int _shadowYOffset; }; @@ -217,70 +205,147 @@ public: void drawLine(int x1, int y1, int x2, int y2); void drawCircle(int x, int y, int r) { - drawCircleAlg(x, y, r); + if (Base::_fillMode != kNoFill && Base::_shadows) { + drawCircleAlg(x + Base::_shadowXOffset, y + Base::_shadowYOffset, r, 0, true); + } + + switch(Base::_fillMode) { + case kNoFill: + drawCircleAlg(x, y, r, _fgColor, false); + break; + + case kForegroundFill: + drawCircleAlg(x, y, r, _fgColor, true); + break; + + case kBackgroundFill: + drawCircleAlg(x, y, r - 1, _bgColor, true); + drawCircleAlg(x, y, r, _fgColor, false); + break; + + case kGradientFill: + break; + } } - void drawSquare(int x, int y, int w, int h, bool fill); + void drawSquare(int x, int y, int w, int h) { + if (Base::_fillMode != kNoFill && Base::_shadows) { + drawSquareAlg(x + Base::_shadowXOffset , y + h, w, Base::_shadowYOffset, 0, true); + drawSquareAlg(x + w, y + Base::_shadowYOffset, Base::_shadowXOffset, h, 0, true); + } + + switch(Base::_fillMode) { + case kNoFill: + drawSquareAlg(x, y, w, h, _fgColor, false); + break; + + case kForegroundFill: + drawSquareAlg(x, y, w, h, _fgColor, true); + break; + + case kBackgroundFill: + drawSquareAlg(x, y, w, h, _bgColor, true); + drawSquareAlg(x, y, w, h, _fgColor, false); + break; + + case kGradientFill: + break; + } + } + + void drawRoundedSquare(int x, int y, int r, int w, int h) { + if (Base::_fillMode != kNoFill && Base::_shadows) { + drawRoundedSquareAlg(x + Base::_shadowXOffset, y + Base::_shadowYOffset, r, w, h, 0, true); + } + + switch(Base::_fillMode) { + case kNoFill: + drawRoundedSquareAlg(x, y, r, w, h, _fgColor, false); + break; + + case kForegroundFill: + drawRoundedSquareAlg(x, y, r, w, h, _fgColor, true); + break; + + case kBackgroundFill: + drawRoundedSquareAlg(x, y, r + 1, w, h, _bgColor, true); + drawRoundedSquareAlg(x, y, r, w, h, _fgColor, false); + break; - void drawRoundedSquare(int x1, int y1, int r, int w, int h) { - drawRoundedSquareAlg(x1, y1, r, w, h); + case kGradientFill: + break; + } } /** * @see VectorRenderer::setColor() */ - void setColor(uint8 r, uint8 g, uint8 b) { - this->_color = RGBToColor<PixelFormat>(r, g, b); + void setFgColor(uint8 r, uint8 g, uint8 b) { + this->_fgColor = RGBToColor<PixelFormat>(r, g, b); + } + + void setBgColor(uint8 r, uint8 g, uint8 b) { + this->_bgColor = RGBToColor<PixelFormat>(r, g, b); } /** * @see VectorRenderer::fillSurface() */ - void fillSurface() { + void fillSurface(ColorMode mode = kForegroundColor) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0); int s = _activeSurface->w * _activeSurface->h; - Common::set_to(ptr, ptr + s, (PixelType)_color); + + if (mode == kBackgroundColor) + Common::set_to(ptr, ptr + s, _bgColor); + else if (mode == kForegroundColor) + Common::set_to(ptr, ptr + s, _fgColor); } +protected: + /** - * @see VectorRenderer::putPixel() + * Draws a single pixel on the surface with the given coordinates and + * the given color. + * + * @param x Horizontal coordinate of the pixel. + * @param y Vertical coordinate of the pixel. + * @param color Color of the pixel */ - inline void putPixel( int x, int y ) { + virtual inline void putPixel( int x, int y, PixelType color ) { PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); - *ptr = _color; + *ptr = color; } /** - * On the Specialized Renderer, alpha blending is not supported. + * Blends a single pixel on the surface with the given coordinates, color + * and Alpha intensity. * - * @see VectorRenderer::blendPixel() + * Note: Pixel blending is currently disabled on the Specialized Renderer + * because of performance issues. + * + * @param x Horizontal coordinate of the pixel. + * @param y Vertical coordinate of the pixel. + * @param color Color of the pixel + * @param alpha Alpha intensity of the pixel (0-255) */ - virtual inline void blendPixel(int x, int y, uint8 alpha) { - putPixel(x, y); + virtual inline void blendPixel(int x, int y, PixelType color, uint8 alpha) { + putPixel(x, y, color); } -protected: - /* * "Bresenham's Line Algorithm", as described in Wikipedia. * Based on the current implementation in "graphics/primitives.cpp". * * Generic line drawing algorithm for the aliased renderer. Optimized with no * floating point operations and direct access to pixel buffer, assumes no special cases. - * - * @see VectorRenderer::drawLineAlg() - */ - virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy); - - /** - * @see VectorRenderer::drawCircleAlg() */ - virtual void drawCircleAlg(int x, int y, int r); - - virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h) { - } + virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color); + virtual void drawCircleAlg(int x, int y, int r, PixelType color, bool fill = false); + virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, bool fill = false) {} + virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, bool fill = false); - PixelType _color; /** Color currently being used to draw on the renderer */ + PixelType _fgColor; /** Color currently being used to draw on the renderer */ + PixelType _bgColor; }; /** @@ -308,7 +373,7 @@ protected: * * @see VectorRenderer::drawLineAlg() */ - void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy); + void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color); /** * Perform alpha blending on top of a given pixel, not on a given @@ -321,7 +386,7 @@ protected: * @param ptr Pointer to the pixel where we must draw * @param alpha Intensity of the pixel (0-255). */ - inline void blendPixelPtr(PixelType *ptr, uint8 alpha); + inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha); /** * @see VectorRenderer::blendPixel() @@ -329,13 +394,11 @@ protected: * The AA renderer does support alpha blending. Special cases are * handled separately. */ - inline void blendPixel(int x, int y, uint8 alpha) { - if (alpha == 0) - return; - else if (alpha < 255) - blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), alpha); - else - Base::putPixel(x, y); + inline void blendPixel(int x, int y, PixelType color, uint8 alpha) { + if (alpha == 255) + putPixel(x, y, color); + else if (alpha > 0 ) + blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha); } /** @@ -347,9 +410,9 @@ protected: * * @see VectorRenderer::drawCircleAlg() */ - virtual void drawCircleAlg(int x, int y, int r); + virtual void drawCircleAlg(int x, int y, int r, PixelType color, bool fill = false); - virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h); + virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, bool fill = false); }; } // end of namespace Graphics |