diff options
Diffstat (limited to 'graphics/conversion.cpp')
-rw-r--r-- | graphics/conversion.cpp | 202 |
1 files changed, 111 insertions, 91 deletions
diff --git a/graphics/conversion.cpp b/graphics/conversion.cpp index 713a06ea74..fec1d240e2 100644 --- a/graphics/conversion.cpp +++ b/graphics/conversion.cpp @@ -22,123 +22,143 @@ #include "graphics/conversion.h" #include "graphics/pixelformat.h" +#include "common/endian.h" + namespace Graphics { // TODO: YUV to RGB conversion function +namespace { + +template<typename SrcColor, typename DstColor, bool backward> +FORCEINLINE void crossBlitLogic(byte *dst, const byte *src, const uint w, const uint h, + const PixelFormat &srcFmt, const PixelFormat &dstFmt, + const uint srcDelta, const uint dstDelta) { + for (uint y = 0; y < h; ++y) { + for (uint x = 0; x < w; ++x) { + const uint32 color = *(const SrcColor *)src; + byte a, r, g, b; + srcFmt.colorToARGB(color, a, r, g, b); + *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); + + if (backward) { + src -= sizeof(SrcColor); + dst -= sizeof(DstColor); + } else { + src += sizeof(SrcColor); + dst += sizeof(DstColor); + } + } + + if (backward) { + src -= srcDelta; + dst -= dstDelta; + } else { + src += srcDelta; + dst += dstDelta; + } + } +} + +template<typename DstColor, bool backward> +FORCEINLINE void crossBlitLogic3BppSource(byte *dst, const byte *src, const uint w, const uint h, + const PixelFormat &srcFmt, const PixelFormat &dstFmt, + const uint srcDelta, const uint dstDelta) { + uint32 color; + byte r, g, b, a; + uint8 *col = (uint8 *)&color; +#ifdef SCUMM_BIG_ENDIAN + col++; +#endif + for (uint y = 0; y < h; ++y) { + for (uint x = 0; x < w; ++x) { + memcpy(col, src, 3); + srcFmt.colorToARGB(color, a, r, g, b); + *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); + + if (backward) { + src -= 3; + dst -= sizeof(DstColor); + } else { + src += 3; + dst += sizeof(DstColor); + } + } + + if (backward) { + src -= srcDelta; + dst -= dstDelta; + } else { + src += srcDelta; + dst += dstDelta; + } + } +} + +} // End of anonymous namespace + // Function to blit a rect from one color format to another -bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch, - int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) { +bool crossBlit(byte *dst, const byte *src, + const uint dstPitch, const uint srcPitch, + const uint w, const uint h, + const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) { // Error out if conversion is impossible if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1) - || (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel) - || (srcFmt.bytesPerPixel > dstFmt.bytesPerPixel)) + || (dstFmt.bytesPerPixel == 3) + || (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)) return false; // Don't perform unnecessary conversion if (srcFmt == dstFmt) { - if (dst == src) - return true; - if (dstpitch == srcpitch && ((w * dstFmt.bytesPerPixel) == dstpitch)) { - memcpy(dst,src,dstpitch * h); - return true; - } else { - for (int i = 0; i < h; i++) { - memcpy(dst,src,w * dstFmt.bytesPerPixel); - dst += dstpitch; - src += srcpitch; + if (dst != src) { + if (dstPitch == srcPitch && ((w * dstFmt.bytesPerPixel) == dstPitch)) { + memcpy(dst, src, dstPitch * h); + } else { + for (uint i = 0; i < h; ++i) { + memcpy(dst, src, w * dstFmt.bytesPerPixel); + dst += dstPitch; + src += srcPitch; + } } - return true; } + + return true; } // Faster, but larger, to provide optimized handling for each case. - int srcDelta, dstDelta; - srcDelta = (srcpitch - w * srcFmt.bytesPerPixel); - dstDelta = (dstpitch - w * dstFmt.bytesPerPixel); + const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel); + const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel); // TODO: optimized cases for dstDelta of 0 - uint8 r, g, b, a; if (dstFmt.bytesPerPixel == 2) { - uint16 color; - for (int y = 0; y < h; y++) { - for (int x = 0; x < w; x++, src += 2, dst += 2) { - color = *(const uint16 *)src; - srcFmt.colorToARGB(color, a, r, g, b); - color = dstFmt.ARGBToColor(a, r, g, b); - *(uint16 *)dst = color; - } - src += srcDelta; - dst += dstDelta; - } - } else if (dstFmt.bytesPerPixel == 3) { - uint32 color; - uint8 *col = (uint8 *) &color; -#ifdef SCUMM_BIG_ENDIAN - col++; -#endif if (srcFmt.bytesPerPixel == 2) { - for (int y = 0; y < h; y++) { - for (int x = 0; x < w; x++, src += 2, dst += 3) { - color = *(const uint16 *)src; - srcFmt.colorToARGB(color, a, r, g, b); - color = dstFmt.ARGBToColor(a, r, g, b); - memcpy(dst, col, 3); - } - src += srcDelta; - dst += dstDelta; - } + crossBlitLogic<uint16, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta); + } else if (srcFmt.bytesPerPixel == 3) { + crossBlitLogic3BppSource<uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta); } else { - for (int y = 0; y < h; y++) { - for (int x = 0; x < w; x++, src += 3, dst += 3) { - memcpy(col, src, 3); - srcFmt.colorToARGB(color, a, r, g, b); - color = dstFmt.ARGBToColor(a, r, g, b); - memcpy(dst, col, 3); - } - src += srcDelta; - dst += dstDelta; - } + crossBlitLogic<uint32, uint16, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta); } } else if (dstFmt.bytesPerPixel == 4) { - uint32 color; if (srcFmt.bytesPerPixel == 2) { - for (int y = 0; y < h; y++) { - for (int x = 0; x < w; x++, src += 2, dst += 4) { - color = *(const uint16 *)src; - srcFmt.colorToARGB(color, a, r, g, b); - color = dstFmt.ARGBToColor(a, r, g, b); - *(uint32 *)dst = color; - } - src += srcDelta; - dst += dstDelta; - } + // We need to blit the surface from bottom right to top left here. + // This is neeeded, because when we convert to the same memory + // buffer copying the surface from top left to bottom right would + // overwrite the source, since we have more bits per destination + // color than per source color. + dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel; + src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel; + crossBlitLogic<uint16, uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta); } else if (srcFmt.bytesPerPixel == 3) { - uint8 *col = (uint8 *)&color; -#ifdef SCUMM_BIG_ENDIAN - col++; -#endif - for (int y = 0; y < h; y++) { - for (int x = 0; x < w; x++, src += 2, dst += 4) { - memcpy(col, src, 3); - srcFmt.colorToARGB(color, a, r, g, b); - color = dstFmt.ARGBToColor(a, r, g, b); - *(uint32 *)dst = color; - } - src += srcDelta; - dst += dstDelta; - } + // We need to blit the surface from bottom right to top left here. + // This is neeeded, because when we convert to the same memory + // buffer copying the surface from top left to bottom right would + // overwrite the source, since we have more bits per destination + // color than per source color. + dst += h * dstPitch - dstDelta - dstFmt.bytesPerPixel; + src += h * srcPitch - srcDelta - srcFmt.bytesPerPixel; + crossBlitLogic3BppSource<uint32, true>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta); } else { - for (int y = 0; y < h; y++) { - for (int x = 0; x < w; x++, src += 4, dst += 4) { - color = *(const uint32 *)src; - srcFmt.colorToARGB(color, a, r, g, b); - color = dstFmt.ARGBToColor(a, r, g, b); - *(uint32 *)dst = color; - } - src += srcDelta; - dst += dstDelta; - } + crossBlitLogic<uint32, uint32, false>(dst, src, w, h, srcFmt, dstFmt, srcDelta, dstDelta); } } else { return false; |