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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef GRAPHICS_DECODERS_BMP_H
+#define GRAPHICS_DECODERS_BMP_H
+
+#include "common/scummsys.h"
+#include "common/str.h"
+#include "graphics/decoders/image_decoder.h"
+
+namespace Common{
+class SeekableReadStream;
+}
+
+namespace Graphics {
+
+struct PixelFormat;
+struct Surface;
+
+class BitmapDecoder : public ImageDecoder {
+public:
+ BitmapDecoder();
+ virtual ~BitmapDecoder();
+
+ // ImageDecoder API
+ void destroy();
+ virtual bool loadStream(Common::SeekableReadStream &stream);
+ virtual const Surface *getSurface() const { return _surface; }
+ virtual const byte *getPalette() { return _palette; }
+
+private:
+ Surface *_surface;
+ byte *_palette;
+};
+
+} // End of namespace Graphics
+
+#endif