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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * PNG decoder used in engines:
+ * - sword25
+ * Dependencies:
+ * - zlib
+ */
+
+#ifndef GRAPHICS_PNG_H
+#define GRAPHICS_PNG_H
+
+// PNG decoder, based on the W3C specs:
+// http://www.w3.org/TR/PNG/
+// Parts of the code have been adapted from LodePNG, by Lode Vandevenne:
+// http://members.gamedev.net/lode/projects/LodePNG/
+
+// All the numbers are BE: http://www.w3.org/TR/PNG/#7Integers-and-byte-order
+
+// Note: At the moment, this decoder only supports non-interlaced images, and
+// does not support truecolor/grayscale images with 16bit depth.
+//
+// Theoretically, interlaced images shouldn't be needed for games, as
+// interlacing is only useful for images in websites.
+//
+// PNG images with 16bit depth (i.e. 48bit images) are quite rare, and can
+// theoretically contain more than 16.7 millions of colors (the so-called "deep
+// color" representation). In essence, each of the R, G, B and A components in
+// them is specified with 2 bytes, instead of 1. However, the PNG specification
+// always refers to color components with 1 byte each, so this part of the spec
+// is a bit unclear. For now, these won't be supported, until a suitable sample
+// is found.
+
+#include "common/scummsys.h"
+#include "common/textconsole.h"
+#include "graphics/decoders/image_decoder.h"
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace Graphics {
+
+struct Surface;
+struct PixelFormat;
+
+class PNGDecoder : public ImageDecoder {
+public:
+ PNGDecoder();
+ ~PNGDecoder();
+
+ bool loadStream(Common::SeekableReadStream &stream);
+ void destroy();
+ const Graphics::Surface *getSurface() const { return _outputSurface; }
+ const byte *getPalette() const { return _palette; }
+
+private:
+ enum PNGColorType {
+ kGrayScale = 0, // bit depths: 1, 2, 4, 8, 16
+ kTrueColor = 2, // bit depths: 8, 16
+ kIndexed = 3, // bit depths: 1, 2, 4, 8
+ kGrayScaleWithAlpha = 4, // bit depths: 8, 16
+ kTrueColorWithAlpha = 6 // bit depths: 8, 16
+ };
+
+ enum PNGInterlaceType {
+ kNonInterlaced = 0,
+ kInterlaced = 1
+ };
+
+ struct PNGHeader {
+ uint32 width;
+ uint32 height;
+ byte bitDepth;
+ PNGColorType colorType;
+ byte compressionMethod;
+ byte filterMethod;
+ PNGInterlaceType interlaceType;
+ };
+
+ void readHeaderChunk();
+ byte getNumColorChannels() const;
+
+ void readPaletteChunk();
+ void readTransparencyChunk(uint32 chunkLength);
+
+ void constructImage();
+ void unfilterScanLine(byte *dest, const byte *scanLine, const byte *prevLine, uint16 byteWidth, byte filterType, uint16 length);
+ byte paethPredictor(int16 a, int16 b, int16 c);
+
+ // The original file stream
+ Common::SeekableReadStream *_stream;
+ // The unzipped image data stream
+ Common::SeekableReadStream *_imageData;
+
+ PNGHeader _header;
+
+ byte _palette[256 * 3]; // RGB
+ byte _paletteTransparency[256];
+ uint16 _paletteEntries;
+ uint16 _transparentColor[3];
+ bool _transparentColorSpecified;
+
+ byte *_compressedBuffer;
+ uint32 _compressedBufferSize;
+
+ Graphics::Surface *_outputSurface;
+ Graphics::PixelFormat findPixelFormat() const;
+ int getBytesPerPixel() const;
+ void constructOutput(const byte *surface);
+};
+
+} // End of namespace Graphics
+
+#endif // GRAPHICS_PNG_H