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Diffstat (limited to 'graphics/surface.cpp')
-rw-r--r--graphics/surface.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/graphics/surface.cpp b/graphics/surface.cpp
index 772ec12e54..cee8e61438 100644
--- a/graphics/surface.cpp
+++ b/graphics/surface.cpp
@@ -90,13 +90,13 @@ void Surface::hLine(int x, int y, int x2, uint32 color) {
if (format.bytesPerPixel == 1) {
byte *ptr = (byte *)getBasePtr(x, y);
- memset(ptr, (byte)color, x2-x+1);
+ memset(ptr, (byte)color, x2 - x + 1);
} else if (format.bytesPerPixel == 2) {
uint16 *ptr = (uint16 *)getBasePtr(x, y);
- Common::set_to(ptr, ptr + (x2-x+1), (uint16)color);
+ Common::set_to(ptr, ptr + (x2 - x + 1), (uint16)color);
} else if (format.bytesPerPixel == 4) {
uint32 *ptr = (uint32 *)getBasePtr(x, y);
- Common::set_to(ptr, ptr + (x2-x+1), color);
+ Common::set_to(ptr, ptr + (x2 - x + 1), color);
} else {
error("Surface::hLine: bytesPerPixel must be 1, 2, or 4");
}
@@ -125,7 +125,7 @@ void Surface::vLine(int x, int y, int y2, uint32 color) {
uint16 *ptr = (uint16 *)getBasePtr(x, y);
while (y++ <= y2) {
*ptr = (uint16)color;
- ptr += pitch/2;
+ ptr += pitch / 2;
}
} else if (format.bytesPerPixel == 4) {
@@ -157,7 +157,7 @@ void Surface::fillRect(Common::Rect r, uint32 color) {
} else if (format.bytesPerPixel == 4) {
useMemset = false;
} else if (format.bytesPerPixel != 1) {
- error("Surface::fillRect: bytesPerPixel must be 1, 2 or 4");
+ error("Surface::fillRect: bytesPerPixel must be 1, 2, or 4");
}
if (useMemset) {
@@ -171,7 +171,7 @@ void Surface::fillRect(Common::Rect r, uint32 color) {
uint16 *ptr = (uint16 *)getBasePtr(r.left, r.top);
while (height--) {
Common::set_to(ptr, ptr + width, (uint16)color);
- ptr += pitch/2;
+ ptr += pitch / 2;
}
} else {
uint32 *ptr = (uint32 *)getBasePtr(r.left, r.top);
@@ -184,10 +184,10 @@ void Surface::fillRect(Common::Rect r, uint32 color) {
}
void Surface::frameRect(const Common::Rect &r, uint32 color) {
- hLine(r.left, r.top, r.right-1, color);
- hLine(r.left, r.bottom-1, r.right-1, color);
- vLine(r.left, r.top, r.bottom-1, color);
- vLine(r.right-1, r.top, r.bottom-1, color);
+ hLine(r.left, r.top, r.right - 1, color);
+ hLine(r.left, r.bottom - 1, r.right - 1, color);
+ vLine(r.left, r.top, r.bottom - 1, color);
+ vLine(r.right - 1, r.top, r.bottom - 1, color);
}
void Surface::move(int dx, int dy, int height) {