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-rw-r--r--graphics/transparent_surface.cpp80
1 files changed, 79 insertions, 1 deletions
diff --git a/graphics/transparent_surface.cpp b/graphics/transparent_surface.cpp
index c2903d42c3..81b7f3d647 100644
--- a/graphics/transparent_surface.cpp
+++ b/graphics/transparent_surface.cpp
@@ -346,7 +346,7 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
TransparentSurface srcImage(*this, false);
// TODO: Is the data really in the screen format?
if (format.bytesPerPixel != 4) {
- warning("TransparentSurface can only blit 32bpp images, but got %d", format.bytesPerPixel * 8);
+ warning("TransparentSurface can only blit 32bpp images, but got %d", format.bytesPerPixel * 8);
return retSize;
}
@@ -979,4 +979,82 @@ TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight)
}
+TransparentSurface *TransparentSurface::convertTo(const PixelFormat &dstFormat, const byte *palette) const {
+ assert(pixels);
+
+ TransparentSurface *surface = new TransparentSurface();
+
+ // If the target format is the same, just copy
+ if (format == dstFormat) {
+ surface->copyFrom(*this);
+ return surface;
+ }
+
+ if (format.bytesPerPixel == 0 || format.bytesPerPixel > 4)
+ error("Surface::convertTo(): Can only convert from 1Bpp, 2Bpp, 3Bpp, and 4Bpp");
+
+ if (dstFormat.bytesPerPixel != 2 && dstFormat.bytesPerPixel != 4)
+ error("Surface::convertTo(): Can only convert to 2Bpp and 4Bpp");
+
+ surface->create(w, h, dstFormat);
+
+ if (format.bytesPerPixel == 1) {
+ // Converting from paletted to high color
+ assert(palette);
+
+ for (int y = 0; y < h; y++) {
+ const byte *srcRow = (const byte *)getBasePtr(0, y);
+ byte *dstRow = (byte *)surface->getBasePtr(0, y);
+
+ for (int x = 0; x < w; x++) {
+ byte index = *srcRow++;
+ byte r = palette[index * 3];
+ byte g = palette[index * 3 + 1];
+ byte b = palette[index * 3 + 2];
+
+ uint32 color = dstFormat.RGBToColor(r, g, b);
+
+ if (dstFormat.bytesPerPixel == 2)
+ *((uint16 *)dstRow) = color;
+ else
+ *((uint32 *)dstRow) = color;
+
+ dstRow += dstFormat.bytesPerPixel;
+ }
+ }
+ } else {
+ // Converting from high color to high color
+ for (int y = 0; y < h; y++) {
+ const byte *srcRow = (const byte *)getBasePtr(0, y);
+ byte *dstRow = (byte *)surface->getBasePtr(0, y);
+
+ for (int x = 0; x < w; x++) {
+ uint32 srcColor;
+ if (format.bytesPerPixel == 2)
+ srcColor = READ_UINT16(srcRow);
+ else if (format.bytesPerPixel == 3)
+ srcColor = READ_UINT24(srcRow);
+ else
+ srcColor = READ_UINT32(srcRow);
+
+ srcRow += format.bytesPerPixel;
+
+ // Convert that color to the new format
+ byte r, g, b, a;
+ format.colorToARGB(srcColor, a, r, g, b);
+ uint32 color = dstFormat.ARGBToColor(a, r, g, b);
+
+ if (dstFormat.bytesPerPixel == 2)
+ *((uint16 *)dstRow) = color;
+ else
+ *((uint32 *)dstRow) = color;
+
+ dstRow += dstFormat.bytesPerPixel;
+ }
+ }
+ }
+
+ return surface;
+}
+
} // End of namespace Graphics