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-rw-r--r--graphics/video/codecs/rpza.cpp214
1 files changed, 0 insertions, 214 deletions
diff --git a/graphics/video/codecs/rpza.cpp b/graphics/video/codecs/rpza.cpp
deleted file mode 100644
index 6869eaca7d..0000000000
--- a/graphics/video/codecs/rpza.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
- // Based off ffmpeg's RPZA decoder
-
-#include "graphics/video/codecs/rpza.h"
-
-#include "common/system.h"
-#include "common/stream.h"
-#include "graphics/colormasks.h"
-
-namespace Graphics {
-
-RPZADecoder::RPZADecoder(uint16 width, uint16 height) : Codec() {
- _pixelFormat = g_system->getScreenFormat();
-
- // We need to increase the surface size to a multiple of 4
- uint16 wMod = width % 4;
- if(wMod != 0)
- width += 4 - wMod;
-
- debug(2, "RPZA corrected width: %d", width);
-
- _surface = new Surface();
- _surface->create(width, height, _pixelFormat.bytesPerPixel);
-}
-
-RPZADecoder::~RPZADecoder() {
- _surface->free();
- delete _surface;
-}
-
-#define ADVANCE_BLOCK() \
- pixelPtr += 4; \
- if (pixelPtr >= _surface->w) { \
- pixelPtr = 0; \
- rowPtr += _surface->w * 4; \
- } \
- totalBlocks--; \
- if (totalBlocks < 0) \
- error("block counter just went negative (this should not happen)") \
-
-// Convert from RGB555 to the format specified by the screen
-#define PUT_PIXEL(color) \
- if ((int32)blockPtr < _surface->w * _surface->h) { \
- byte r = 0, g = 0, b = 0; \
- colorToRGB<ColorMasks<555> >(color, r, g, b); \
- if (_pixelFormat.bytesPerPixel == 2) \
- *((uint16 *)_surface->pixels + blockPtr) = _pixelFormat.RGBToColor(r, g, b); \
- else \
- *((uint32 *)_surface->pixels + blockPtr) = _pixelFormat.RGBToColor(r, g, b); \
- } \
- blockPtr++
-
-const Surface *RPZADecoder::decodeImage(Common::SeekableReadStream *stream) {
- uint16 colorA = 0, colorB = 0;
- uint16 color4[4];
-
- uint32 rowPtr = 0;
- uint32 pixelPtr = 0;
- uint32 blockPtr = 0;
- uint32 rowInc = _surface->w - 4;
- uint16 ta;
- uint16 tb;
-
- // First byte is always 0xe1. Warn if it's different
- byte firstByte = stream->readByte();
- if (firstByte != 0xe1)
- warning("First RPZA chunk byte is 0x%02x instead of 0xe1", firstByte);
-
- // Get chunk size, ingnoring first byte
- uint32 chunkSize = stream->readUint16BE() << 8;
- chunkSize += stream->readByte();
-
- // If length mismatch use size from MOV file and try to decode anyway
- if (chunkSize != (uint32)stream->size()) {
- warning("MOV chunk size != encoded chunk size; using MOV chunk size");
- chunkSize = stream->size();
- }
-
- // Number of 4x4 blocks in frame
- int32 totalBlocks = ((_surface->w + 3) / 4) * ((_surface->h + 3) / 4);
-
- // Process chunk data
- while ((uint32)stream->pos() < chunkSize) {
- byte opcode = stream->readByte(); // Get opcode
- byte numBlocks = (opcode & 0x1f) + 1; // Extract block counter from opcode
-
- // If opcode MSbit is 0, we need more data to decide what to do
- if ((opcode & 0x80) == 0) {
- colorA = (opcode << 8) | stream->readByte();
- opcode = 0;
- if (stream->readByte() & 0x80) {
- // Must behave as opcode 110xxxxx, using colorA computed
- // above. Use fake opcode 0x20 to enter switch block at
- // the right place
- opcode = 0x20;
- numBlocks = 1;
- }
- stream->seek(-1, SEEK_CUR);
- }
-
- switch (opcode & 0xe0) {
- case 0x80: // Skip blocks
- while (numBlocks--) {
- ADVANCE_BLOCK();
- }
- break;
- case 0xa0: // Fill blocks with one color
- colorA = stream->readUint16BE();
- while (numBlocks--) {
- blockPtr = rowPtr + pixelPtr;
- for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
- for (byte pixel_x = 0; pixel_x < 4; pixel_x++) {
- PUT_PIXEL(colorA);
- }
- blockPtr += rowInc;
- }
- ADVANCE_BLOCK();
- }
- break;
-
- // Fill blocks with 4 colors
- case 0xc0:
- colorA = stream->readUint16BE();
- case 0x20:
- colorB = stream->readUint16BE();
-
- // Sort out the colors
- color4[0] = colorB;
- color4[1] = 0;
- color4[2] = 0;
- color4[3] = colorA;
-
- // Red components
- ta = (colorA >> 10) & 0x1F;
- tb = (colorB >> 10) & 0x1F;
- color4[1] |= ((11 * ta + 21 * tb) >> 5) << 10;
- color4[2] |= ((21 * ta + 11 * tb) >> 5) << 10;
-
- // Green components
- ta = (colorA >> 5) & 0x1F;
- tb = (colorB >> 5) & 0x1F;
- color4[1] |= ((11 * ta + 21 * tb) >> 5) << 5;
- color4[2] |= ((21 * ta + 11 * tb) >> 5) << 5;
-
- // Blue components
- ta = colorA & 0x1F;
- tb = colorB & 0x1F;
- color4[1] |= ((11 * ta + 21 * tb) >> 5);
- color4[2] |= ((21 * ta + 11 * tb) >> 5);
-
- while (numBlocks--) {
- blockPtr = rowPtr + pixelPtr;
- for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
- byte index = stream->readByte();
- for (byte pixel_x = 0; pixel_x < 4; pixel_x++){
- byte idx = (index >> (2 * (3 - pixel_x))) & 0x03;
- PUT_PIXEL(color4[idx]);
- }
- blockPtr += rowInc;
- }
- ADVANCE_BLOCK();
- }
- break;
-
- // Fill block with 16 colors
- case 0x00:
- blockPtr = rowPtr + pixelPtr;
- for (byte pixel_y = 0; pixel_y < 4; pixel_y++) {
- for (byte pixel_x = 0; pixel_x < 4; pixel_x++){
- // We already have color of upper left pixel
- if (pixel_y != 0 || pixel_x != 0)
- colorA = stream->readUint16BE();
-
- PUT_PIXEL(colorA);
- }
- blockPtr += rowInc;
- }
- ADVANCE_BLOCK();
- break;
-
- // Unknown opcode
- default:
- error("Unknown opcode %02x in rpza chunk", opcode);
- }
- }
-
- return _surface;
-}
-
-} // End of namespace Graphics