diff options
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/module.mk | 3 | ||||
-rw-r--r-- | graphics/transform_struct.cpp | 120 | ||||
-rw-r--r-- | graphics/transform_struct.h | 97 | ||||
-rw-r--r-- | graphics/transform_tools.cpp | 87 | ||||
-rw-r--r-- | graphics/transform_tools.h | 77 | ||||
-rw-r--r-- | graphics/transparent_surface.cpp | 851 | ||||
-rw-r--r-- | graphics/transparent_surface.h | 152 |
7 files changed, 1387 insertions, 0 deletions
diff --git a/graphics/module.mk b/graphics/module.mk index 5918775240..2705322c79 100644 --- a/graphics/module.mk +++ b/graphics/module.mk @@ -17,6 +17,9 @@ MODULE_OBJS := \ scaler/thumbnail_intern.o \ sjis.o \ surface.o \ + transform_struct.o \ + transform_tools.o \ + transparent_surface.o \ thumbnail.o \ VectorRenderer.o \ VectorRendererSpec.o \ diff --git a/graphics/transform_struct.cpp b/graphics/transform_struct.cpp new file mode 100644 index 0000000000..a6beada17f --- /dev/null +++ b/graphics/transform_struct.cpp @@ -0,0 +1,120 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "graphics/transform_struct.h" +#include "graphics/transparent_surface.h" + +namespace Graphics { + +void TransformStruct::init(Common::Point zoom, uint32 angle, Common::Point hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, Common::Point offset) { + _zoom = zoom; + _angle = angle; + _hotspot = hotspot; + _blendMode = blendMode; + _rgbaMod = rgbaMod; + _alphaDisable = alphaDisable; + _flip = 0; + _flip += FLIP_H * mirrorX; + _flip += FLIP_V * mirrorY; + _offset = offset; + _numTimesX = 1; + _numTimesY = 1; +} + +TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) { + init(Common::Point(zoomX, zoomY), + angle, + Common::Point(hotspotX, hotspotY), + false, + blendMode, + rgbaMod, + mirrorX, mirrorY, + Common::Point(offsetX, offsetY)); +} + +TransformStruct::TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) { + init(Common::Point((int)(zoomX / 100.0 * kDefaultZoomX), + (int)(zoomY / 100.0 * kDefaultZoomY)), + angle, + Common::Point(hotspotX, hotspotY), + false, + blendMode, + rgbaMod, + mirrorX, mirrorY, + Common::Point(offsetX, offsetY)); +} + +TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) { + init(Common::Point(zoomX, zoomY), + kDefaultAngle, + Common::Point(kDefaultHotspotX, kDefaultHotspotY), + false, + blendMode, + rgbaMod, + mirrorX, + mirrorY, + Common::Point(kDefaultOffsetX, kDefaultOffsetY)); +} + +TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY) { + init(Common::Point(zoomX, zoomY), + angle, + Common::Point(hotspotX, hotspotY), + true, + BLEND_NORMAL, + kDefaultRgbaMod, + false, false, + Common::Point(kDefaultOffsetX, kDefaultOffsetY)); +} + +TransformStruct::TransformStruct(int32 numTimesX, int32 numTimesY) { + init(Common::Point(kDefaultZoomX, kDefaultZoomY), + kDefaultAngle, + Common::Point(kDefaultHotspotX, kDefaultHotspotY), + false, + BLEND_NORMAL, + kDefaultRgbaMod, + false, false, + Common::Point(kDefaultOffsetX, kDefaultOffsetY)); + _numTimesX = numTimesX; + _numTimesY = numTimesY; +} + +TransformStruct::TransformStruct() { + init(Common::Point(kDefaultZoomX, kDefaultZoomY), + kDefaultAngle, + Common::Point(kDefaultHotspotX, kDefaultHotspotY), + true, + BLEND_NORMAL, + kDefaultRgbaMod, + false, false, + Common::Point(kDefaultOffsetX, kDefaultOffsetY)); +} + +bool TransformStruct::getMirrorX() const { + return (bool)(_flip & FLIP_H); +} + +bool TransformStruct::getMirrorY() const { + return (bool)(_flip & FLIP_V); +} +} // End of namespace Graphics diff --git a/graphics/transform_struct.h b/graphics/transform_struct.h new file mode 100644 index 0000000000..640daf9f4c --- /dev/null +++ b/graphics/transform_struct.h @@ -0,0 +1,97 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GRAPHICS_TRANSFORM_STRUCT_H +#define GRAPHICS_TRANSFORM_STRUCT_H + +#include "common/rect.h" + +namespace Graphics { + +enum TSpriteBlendMode { + BLEND_UNKNOWN = -1, + BLEND_NORMAL = 0, + BLEND_ADDITIVE = 1, + BLEND_SUBTRACTIVE = 2, + NUM_BLEND_MODES +}; + +/** + * Contains all the required information that define a transform. + * Same source sprite + same TransformStruct = Same resulting sprite. + * Has a number of overloaded constructors to accomodate various argument lists. + */ + +const int32 kDefaultZoomX = 100; +const int32 kDefaultZoomY = 100; +const uint32 kDefaultRgbaMod = 0xFFFFFFFF; +const int32 kDefaultHotspotX = 0; +const int32 kDefaultHotspotY = 0; +const int32 kDefaultOffsetX = 0; +const int32 kDefaultOffsetY = 0; +const int32 kDefaultAngle = 0; + +struct TransformStruct { +private: + void init(Common::Point zoom, uint32 angle, Common::Point hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX, bool mirrorY, Common::Point offset); + +public: + TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0); + TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0); + TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false); + TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX = 0, int32 hotspotY = 0); + TransformStruct(int32 numTimesX, int32 numTimesY); + TransformStruct(); + + Common::Point _zoom; ///< Zoom; 100 = no zoom + Common::Point _hotspot; ///< Position of the hotspot + int32 _angle; ///< Rotation angle, in degrees + byte _flip; ///< Bitflag: see TransparentSurface::FLIP_XXX + bool _alphaDisable; + TSpriteBlendMode _blendMode; + uint32 _rgbaMod; ///< RGBa + Common::Point _offset; + int32 _numTimesX; + int32 _numTimesY; + + bool getMirrorX() const; + bool getMirrorY() const; + + bool operator==(const TransformStruct &compare) const { + return (compare._angle == _angle && + compare._flip == _flip && + compare._zoom == _zoom && + compare._offset == _offset && + compare._alphaDisable == _alphaDisable && + compare._rgbaMod == _rgbaMod && + compare._blendMode == _blendMode && + compare._numTimesX == _numTimesX && + compare._numTimesY == _numTimesY + ); + } + + bool operator!=(const TransformStruct &compare) const { + return !(compare == *this); + } +}; +} // End of namespace Graphics +#endif diff --git a/graphics/transform_tools.cpp b/graphics/transform_tools.cpp new file mode 100644 index 0000000000..6e87b6321a --- /dev/null +++ b/graphics/transform_tools.cpp @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + +#include "graphics/transform_tools.h" +#include <math.h> + +namespace Graphics { + +FloatPoint TransformTools::transformPoint(FloatPoint point, const float rotate, const Common::Point &zoom, const bool mirrorX, const bool mirrorY) { + float rotateRad = rotate * M_PI / 180.0f; + float x = point.x; + float y = point.y; + x = (x * zoom.x) / kDefaultZoomX; + y = (y * zoom.y) / kDefaultZoomY; +#if 0 + // TODO: Mirroring should be done before rotation, but the blitting + // code does the inverse, so we match that for now. + if (mirrorX) + x *= -1; + if (mirrorY) + y *= -1; +#endif + FloatPoint newPoint; + newPoint.x = x * cos(rotateRad) - y * sin(rotateRad); + newPoint.y = x * sin(rotateRad) + y * cos(rotateRad); + if (mirrorX) { + newPoint.x *= -1; + } + if (mirrorY) { + newPoint.y *= -1; + } + return newPoint; +} + +Common::Rect TransformTools::newRect(const Common::Rect &oldRect, const TransformStruct &transform, Common::Point *newHotspot) { + Common::Point nw(oldRect.left, oldRect.top); + Common::Point ne(oldRect.right, oldRect.top); + Common::Point sw(oldRect.left, oldRect.bottom); + Common::Point se(oldRect.right, oldRect.bottom); + + FloatPoint nw1, ne1, sw1, se1; + + nw1 = transformPoint(nw - transform._hotspot, transform._angle, transform._zoom); + ne1 = transformPoint(ne - transform._hotspot, transform._angle, transform._zoom); + sw1 = transformPoint(sw - transform._hotspot, transform._angle, transform._zoom); + se1 = transformPoint(se - transform._hotspot, transform._angle, transform._zoom); + + float top = MIN(nw1.y, MIN(ne1.y, MIN(sw1.y, se1.y))); + float bottom = MAX(nw1.y, MAX(ne1.y, MAX(sw1.y, se1.y))); + float left = MIN(nw1.x, MIN(ne1.x, MIN(sw1.x, se1.x))); + float right = MAX(nw1.x, MAX(ne1.x, MAX(sw1.x, se1.x))); + + if (newHotspot) { + newHotspot->y = (uint32)(-floor(top)); + newHotspot->x = (uint32)(-floor(left)); + } + + Common::Rect res; + res.top = (int32)(floor(top)) + transform._hotspot.y; + res.bottom = (int32)(ceil(bottom)) + transform._hotspot.y; + res.left = (int32)(floor(left)) + transform._hotspot.x; + res.right = (int32)(ceil(right)) + transform._hotspot.x; + + return res; +} + +} // End of namespace Graphics diff --git a/graphics/transform_tools.h b/graphics/transform_tools.h new file mode 100644 index 0000000000..c618f7c35a --- /dev/null +++ b/graphics/transform_tools.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GRAPHICS_TRANSFORM_TOOLS_H +#define GRAPHICS_TRANSFORM_TOOLS_H + +#include "common/rect.h" +#include "graphics/transform_struct.h" + +namespace Graphics { + + static const float kEpsilon = 0.00001; // arbitrarily taken number + + struct FloatPoint { + float x; + float y; + FloatPoint() : x(0), y(0) {} + FloatPoint(float x1, float y1) : x(x1), y(y1) {} + FloatPoint(const Common::Point p) : x(p.x), y(p.y) {} + bool operator==(const FloatPoint &p) const { return fabs(x - p.x) < kEpsilon && fabs(y - p.y) < kEpsilon; } + bool operator!=(const FloatPoint &p) const { return fabs(x - p.x) > kEpsilon || fabs(y - p.y) > kEpsilon; } + FloatPoint operator+(const FloatPoint &delta) const { return FloatPoint (x + delta.x, y + delta.y); } + FloatPoint operator-(const FloatPoint &delta) const { return FloatPoint (x - delta.x, y - delta.y); } + + FloatPoint& operator+=(const FloatPoint &delta) { + x += delta.x; + y += delta.y; + return *this; + } + FloatPoint& operator-=(const FloatPoint &delta) { + x -= delta.x; + y -= delta.y; + return *this; + } + }; + +class TransformTools { +public: + /** + * Basic transform (scale + rotate) for a single point + */ + static FloatPoint transformPoint(FloatPoint point, const float rotate, const Common::Point &zoom, const bool mirrorX = false, const bool mirrorY = false); + + /** + * @param &point the point on which the transform is to be applied + * @param rotate the angle in degrees + * @param &zoom zoom x,y in percent + * @param mirrorX flip along the vertical axis? + * @param mirrorY flip along the horizontal axis? + * @return the smallest rect that can contain the transformed sprite + * and, as a side-effect, "newHotspot" will tell you where the hotspot will + * have ended up in the new rect, for centering. + */ + static Common::Rect newRect(const Common::Rect &oldRect, const TransformStruct &transform, Common::Point *newHotspot); +}; + +} // End of namespace Wintermute +#endif diff --git a/graphics/transparent_surface.cpp b/graphics/transparent_surface.cpp new file mode 100644 index 0000000000..c2d334e731 --- /dev/null +++ b/graphics/transparent_surface.cpp @@ -0,0 +1,851 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + * The bottom part of this is file is adapted from SDL_rotozoom.c. The + * relevant copyright notice for those specific functions can be found at the + * top of that section. + * + */ + + + +#include "common/algorithm.h" +#include "common/endian.h" +#include "common/util.h" +#include "common/rect.h" +#include "common/math.h" +#include "common/textconsole.h" +#include "graphics/primitives.h" +#include "graphics/transparent_surface.h" +#include "graphics/transform_tools.h" + +//#define ENABLE_BILINEAR + +namespace Graphics { + +static const int kAShift = 0;//img->format.aShift; + +static const int kBModShift = 0;//img->format.bShift; +static const int kGModShift = 8;//img->format.gShift; +static const int kRModShift = 16;//img->format.rShift; +static const int kAModShift = 24;//img->format.aShift; + +#ifdef SCUMM_LITTLE_ENDIAN +static const int kAIndex = 0; +static const int kBIndex = 1; +static const int kGIndex = 2; +static const int kRIndex = 3; + +#else +static const int kAIndex = 3; +static const int kBIndex = 2; +static const int kGIndex = 1; +static const int kRIndex = 0; +#endif + +void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep); +void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep); +void doBlitAlphaBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color); +void doBlitAdditiveBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color); +void doBlitSubtractiveBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color); + +TransparentSurface::TransparentSurface() : Surface(), _alphaMode(ALPHA_FULL) {} + +TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _alphaMode(ALPHA_FULL) { + if (copyData) { + copyFrom(surf); + } else { + w = surf.w; + h = surf.h; + pitch = surf.pitch; + format = surf.format; + // We need to cast the const qualifier away here because 'pixels' + // always needs to be writable. 'surf' however is a constant Surface, + // thus getPixels will always return const pixel data. + pixels = const_cast<void *>(surf.getPixels()); + } +} + +/** + * Optimized version of doBlit to be used w/opaque blitting (no alpha). + */ +void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { + + byte *in; + byte *out; + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + memcpy(out, in, width * 4); + for (uint32 j = 0; j < width; j++) { + out[kAIndex] = 0xFF; + out += 4; + } + outo += pitch; + ino += inoStep; + } +} + +/** + * Optimized version of doBlit to be used w/binary blitting (blit or no-blit, no blending). + */ +void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { + + byte *in; + byte *out; + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + uint32 pix = *(uint32 *)in; + int a = (pix >> kAShift) & 0xff; + + if (a != 0) { // Full opacity (Any value not exactly 0 is Opaque here) + *(uint32 *)out = pix; + out[kAIndex] = 0xFF; + } + out += 4; + in += inStep; + } + outo += pitch; + ino += inoStep; + } +} + +/** + * Optimized version of doBlit to be used with alpha blended blitting + * @param ino a pointer to the input surface + * @param outo a pointer to the output surface + * @param width width of the input surface + * @param height height of the input surface + * @param pitch pitch of the output surface - that is, width in bytes of every row, usually bpp * width of the TARGET surface (the area we are blitting to might be smaller, do the math) + * @inStep size in bytes to skip to address each pixel, usually bpp of the source surface + * @inoStep width in bytes of every row on the *input* surface / kind of like pitch + * @color colormod in 0xAARRGGBB format - 0xFFFFFFFF for no colormod + */ +void doBlitAlphaBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) { + byte *in; + byte *out; + + if (color == 0xffffffff) { + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + + if (in[kAIndex] != 0) { + out[kAIndex] = 255; + out[kRIndex] = ((in[kRIndex] * in[kAIndex]) + out[kRIndex] * (255 - in[kAIndex])) >> 8; + out[kGIndex] = ((in[kGIndex] * in[kAIndex]) + out[kGIndex] * (255 - in[kAIndex])) >> 8; + out[kBIndex] = ((in[kBIndex] * in[kAIndex]) + out[kBIndex] * (255 - in[kAIndex])) >> 8; + } + + in += inStep; + out += 4; + } + outo += pitch; + ino += inoStep; + } + } else { + + byte ca = (color >> kAModShift) & 0xFF; + byte cr = (color >> kRModShift) & 0xFF; + byte cg = (color >> kGModShift) & 0xFF; + byte cb = (color >> kBModShift) & 0xFF; + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + + uint32 ina = in[kAIndex] * ca >> 8; + out[kAIndex] = 255; + out[kBIndex] = (out[kBIndex] * (255 - ina) >> 8); + out[kGIndex] = (out[kGIndex] * (255 - ina) >> 8); + out[kRIndex] = (out[kRIndex] * (255 - ina) >> 8); + + out[kBIndex] = out[kBIndex] + (in[kBIndex] * ina * cb >> 16); + out[kGIndex] = out[kGIndex] + (in[kGIndex] * ina * cg >> 16); + out[kRIndex] = out[kRIndex] + (in[kRIndex] * ina * cr >> 16); + + in += inStep; + out += 4; + } + outo += pitch; + ino += inoStep; + } + } +} + +/** + * Optimized version of doBlit to be used with additive blended blitting + */ +void doBlitAdditiveBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) { + byte *in; + byte *out; + + if (color == 0xffffffff) { + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + + if (in[kAIndex] != 0) { + out[kRIndex] = MIN((in[kRIndex] * in[kAIndex] >> 8) + out[kRIndex], 255); + out[kGIndex] = MIN((in[kGIndex] * in[kAIndex] >> 8) + out[kGIndex], 255); + out[kBIndex] = MIN((in[kBIndex] * in[kAIndex] >> 8) + out[kBIndex], 255); + } + + in += inStep; + out += 4; + } + outo += pitch; + ino += inoStep; + } + } else { + + byte ca = (color >> kAModShift) & 0xFF; + byte cr = (color >> kRModShift) & 0xFF; + byte cg = (color >> kGModShift) & 0xFF; + byte cb = (color >> kBModShift) & 0xFF; + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + + uint32 ina = in[kAIndex] * ca >> 8; + + if (cb != 255) { + out[kBIndex] = MIN(out[kBIndex] + ((in[kBIndex] * cb * ina) >> 16), 255u); + } else { + out[kBIndex] = MIN(out[kBIndex] + (in[kBIndex] * ina >> 8), 255u); + } + + if (cg != 255) { + out[kGIndex] = MIN(out[kGIndex] + ((in[kGIndex] * cg * ina) >> 16), 255u); + } else { + out[kGIndex] = MIN(out[kGIndex] + (in[kGIndex] * ina >> 8), 255u); + } + + if (cr != 255) { + out[kRIndex] = MIN(out[kRIndex] + ((in[kRIndex] * cr * ina) >> 16), 255u); + } else { + out[kRIndex] = MIN(out[kRIndex] + (in[kRIndex] * ina >> 8), 255u); + } + + in += inStep; + out += 4; + } + outo += pitch; + ino += inoStep; + } + } +} + +/** + * Optimized version of doBlit to be used with subtractive blended blitting + */ +void doBlitSubtractiveBlend(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) { + byte *in; + byte *out; + + if (color == 0xffffffff) { + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + + if (in[kAIndex] != 0) { + out[kRIndex] = MAX(out[kRIndex] - ((in[kRIndex] * out[kRIndex]) * in[kAIndex] >> 16), 0); + out[kGIndex] = MAX(out[kGIndex] - ((in[kGIndex] * out[kGIndex]) * in[kAIndex] >> 16), 0); + out[kBIndex] = MAX(out[kBIndex] - ((in[kBIndex] * out[kBIndex]) * in[kAIndex] >> 16), 0); + } + + in += inStep; + out += 4; + } + outo += pitch; + ino += inoStep; + } + } else { + + byte cr = (color >> kRModShift) & 0xFF; + byte cg = (color >> kGModShift) & 0xFF; + byte cb = (color >> kBModShift) & 0xFF; + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + + out[kAIndex] = 255; + if (cb != 255) { + out[kBIndex] = MAX(out[kBIndex] - ((in[kBIndex] * cb * (out[kBIndex]) * in[kAIndex]) >> 24), 0); + } else { + out[kBIndex] = MAX(out[kBIndex] - (in[kBIndex] * (out[kBIndex]) * in[kAIndex] >> 16), 0); + } + + if (cg != 255) { + out[kGIndex] = MAX(out[kGIndex] - ((in[kGIndex] * cg * (out[kGIndex]) * in[kAIndex]) >> 24), 0); + } else { + out[kGIndex] = MAX(out[kGIndex] - (in[kGIndex] * (out[kGIndex]) * in[kAIndex] >> 16), 0); + } + + if (cr != 255) { + out[kRIndex] = MAX(out[kRIndex] - ((in[kRIndex] * cr * (out[kRIndex]) * in[kAIndex]) >> 24), 0); + } else { + out[kRIndex] = MAX(out[kRIndex] - (in[kRIndex] * (out[kRIndex]) * in[kAIndex] >> 16), 0); + } + + in += inStep; + out += 4; + } + outo += pitch; + ino += inoStep; + } + } +} + +Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height, TSpriteBlendMode blendMode) { + + Common::Rect retSize; + retSize.top = 0; + retSize.left = 0; + retSize.setWidth(0); + retSize.setHeight(0); + // Check if we need to draw anything at all + int ca = (color >> 24) & 0xff; + + if (ca == 0) { + return retSize; + } + + // Create an encapsulating surface for the data + TransparentSurface srcImage(*this, false); + // TODO: Is the data really in the screen format? + if (format.bytesPerPixel != 4) { + warning("TransparentSurface can only blit 32bpp images, but got %d", format.bytesPerPixel * 8); + return retSize; + } + + if (pPartRect) { + + int xOffset = pPartRect->left; + int yOffset = pPartRect->top; + + if (flipping & FLIP_V) { + yOffset = srcImage.h - pPartRect->bottom; + } + + if (flipping & FLIP_H) { + xOffset = srcImage.w - pPartRect->right; + } + + srcImage.pixels = getBasePtr(xOffset, yOffset); + srcImage.w = pPartRect->width(); + srcImage.h = pPartRect->height(); + + debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, + pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); + } else { + + debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0, + srcImage.w, srcImage.h, color, width, height); + } + + if (width == -1) { + width = srcImage.w; + } + if (height == -1) { + height = srcImage.h; + } + +#ifdef SCALING_TESTING + // Hardcode scaling to 66% to test scaling + width = width * 2 / 3; + height = height * 2 / 3; +#endif + + Graphics::Surface *img = nullptr; + Graphics::Surface *imgScaled = nullptr; + byte *savedPixels = nullptr; + if ((width != srcImage.w) || (height != srcImage.h)) { + // Scale the image + img = imgScaled = srcImage.scale(width, height); + savedPixels = (byte *)img->getPixels(); + } else { + img = &srcImage; + } + + // Handle off-screen clipping + if (posY < 0) { + img->h = MAX(0, (int)img->h - -posY); + img->setPixels((byte *)img->getBasePtr(0, -posY)); + posY = 0; + } + + if (posX < 0) { + img->w = MAX(0, (int)img->w - -posX); + img->setPixels((byte *)img->getBasePtr(-posX, 0)); + posX = 0; + } + + img->w = CLIP((int)img->w, 0, (int)MAX((int)target.w - posX, 0)); + img->h = CLIP((int)img->h, 0, (int)MAX((int)target.h - posY, 0)); + + if ((img->w > 0) && (img->h > 0)) { + int xp = 0, yp = 0; + + int inStep = 4; + int inoStep = img->pitch; + if (flipping & FLIP_H) { + inStep = -inStep; + xp = img->w - 1; + } + + if (flipping & FLIP_V) { + inoStep = -inoStep; + yp = img->h - 1; + } + + byte *ino = (byte *)img->getBasePtr(xp, yp); + byte *outo = (byte *)target.getBasePtr(posX, posY); + + if (color == 0xFFFFFFFF && blendMode == BLEND_NORMAL && _alphaMode == ALPHA_OPAQUE) { + doBlitOpaqueFast(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); + } else if (color == 0xFFFFFFFF && blendMode == BLEND_NORMAL && _alphaMode == ALPHA_BINARY) { + doBlitBinaryFast(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); + } else { + if (blendMode == BLEND_ADDITIVE) { + doBlitAdditiveBlend(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color); + } else if (blendMode == BLEND_SUBTRACTIVE) { + doBlitSubtractiveBlend(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color); + } else { + assert(blendMode == BLEND_NORMAL); + doBlitAlphaBlend(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color); + } + } + + } + + retSize.setWidth(img->w); + retSize.setHeight(img->h); + + if (imgScaled) { + imgScaled->setPixels(savedPixels); + imgScaled->free(); + delete imgScaled; + } + + return retSize; +} + +/** + * Writes a color key to the alpha channel of the surface + * @param rKey the red component of the color key + * @param gKey the green component of the color key + * @param bKey the blue component of the color key + * @param overwriteAlpha if true, all other alpha will be set fully opaque + */ +void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha) { + assert(format.bytesPerPixel == 4); + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + uint32 pix = ((uint32 *)pixels)[i * w + j]; + uint8 r, g, b, a; + format.colorToARGB(pix, a, r, g, b); + if (r == rKey && g == gKey && b == bKey) { + a = 0; + ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b); + } else if (overwriteAlpha) { + a = 255; + ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b); + } + } + } +} + +AlphaType TransparentSurface::getAlphaMode() const { + return _alphaMode; +} + +void TransparentSurface::setAlphaMode(AlphaType mode) { + _alphaMode = mode; +} + + + + + + +/* + +The below two functions are adapted from SDL_rotozoom.c, +taken from SDL_gfx-2.0.18. + +Its copyright notice: + +============================================================================= +SDL_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces + +Copyright (C) 2001-2012 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software +in a product, an acknowledgment in the product documentation would be +appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. + +3. This notice may not be removed or altered from any source +distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net +============================================================================= + + +The functions have been adapted for different structures and coordinate +systems. + +*/ + + + + + +TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transform) const { + + assert(transform._angle != 0); // This would not be ideal; rotoscale() should never be called in conditional branches where angle = 0 anyway. + + Common::Point newHotspot; + Common::Rect srcRect(0, 0, (int16)w, (int16)h); + Common::Rect rect = TransformTools::newRect(Common::Rect(srcRect), transform, &newHotspot); + Common::Rect dstRect(0, 0, (int16)(rect.right - rect.left), (int16)(rect.bottom - rect.top)); + + TransparentSurface *target = new TransparentSurface(); + assert(format.bytesPerPixel == 4); + + int srcW = w; + int srcH = h; + int dstW = dstRect.width(); + int dstH = dstRect.height(); + + target->create((uint16)dstW, (uint16)dstH, this->format); + + if (transform._zoom.x == 0 || transform._zoom.y == 0) { + return target; + } + + uint32 invAngle = 360 - (transform._angle % 360); + float invCos = cos(invAngle * M_PI / 180.0); + float invSin = sin(invAngle * M_PI / 180.0); + + struct tColorRGBA { byte r; byte g; byte b; byte a; }; + int icosx = (int)(invCos * (65536.0f * kDefaultZoomX / transform._zoom.x)); + int isinx = (int)(invSin * (65536.0f * kDefaultZoomX / transform._zoom.x)); + int icosy = (int)(invCos * (65536.0f * kDefaultZoomY / transform._zoom.y)); + int isiny = (int)(invSin * (65536.0f * kDefaultZoomY / transform._zoom.y)); + + + bool flipx = false, flipy = false; // TODO: See mirroring comment in RenderTicket ctor + + int xd = (srcRect.left + transform._hotspot.x) << 16; + int yd = (srcRect.top + transform._hotspot.y) << 16; + int cx = newHotspot.x; + int cy = newHotspot.y; + + int ax = -icosx * cx; + int ay = -isiny * cx; + int sw = srcW - 1; + int sh = srcH - 1; + + tColorRGBA *pc = (tColorRGBA*)target->getBasePtr(0, 0); + + for (int y = 0; y < dstH; y++) { + int t = cy - y; + int sdx = ax + (isinx * t) + xd; + int sdy = ay - (icosy * t) + yd; + for (int x = 0; x < dstW; x++) { + int dx = (sdx >> 16); + int dy = (sdy >> 16); + if (flipx) { + dx = sw - dx; + } + if (flipy) { + dy = sh - dy; + } + +#ifdef ENABLE_BILINEAR + if ((dx > -1) && (dy > -1) && (dx < sw) && (dy < sh)) { + const tColorRGBA *sp = (const tColorRGBA *)getBasePtr(dx, dy); + tColorRGBA c00, c01, c10, c11, cswap; + c00 = *sp; + sp += 1; + c01 = *sp; + sp += (this->pitch / 4); + c11 = *sp; + sp -= 1; + c10 = *sp; + if (flipx) { + cswap = c00; c00=c01; c01=cswap; + cswap = c10; c10=c11; c11=cswap; + } + if (flipy) { + cswap = c00; c00=c10; c10=cswap; + cswap = c01; c01=c11; c11=cswap; + } + /* + * Interpolate colors + */ + int ex = (sdx & 0xffff); + int ey = (sdy & 0xffff); + int t1, t2; + t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff; + t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff; + pc->r = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff; + t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff; + pc->g = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff; + t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff; + pc->b = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff; + t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff; + pc->a = (((t2 - t1) * ey) >> 16) + t1; + } +#else + if ((dx >= 0) && (dy >= 0) && (dx < srcW) && (dy < srcH)) { + const tColorRGBA *sp = (const tColorRGBA *)getBasePtr(dx, dy); + *pc = *sp; + } +#endif + sdx += icosx; + sdy += isiny; + pc++; + } + } + return target; +} + +TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const { + + Common::Rect srcRect(0, 0, (int16)w, (int16)h); + Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight); + + TransparentSurface *target = new TransparentSurface(); + + assert(format.bytesPerPixel == 4); + + int srcW = srcRect.width(); + int srcH = srcRect.height(); + int dstW = dstRect.width(); + int dstH = dstRect.height(); + + target->create((uint16)dstW, (uint16)dstH, this->format); + +#ifdef ENABLE_BILINEAR + + // NB: The actual order of these bytes may not be correct, but + // since all values are treated equal, that does not matter. + struct tColorRGBA { byte r; byte g; byte b; byte a; }; + + bool flipx = false, flipy = false; // TODO: See mirroring comment in RenderTicket ctor + + + int *sax = new int[dstW + 1]; + int *say = new int[dstH + 1]; + assert(sax && say); + + /* + * Precalculate row increments + */ + int spixelw = (srcW - 1); + int spixelh = (srcH - 1); + int sx = (int) (65536.0f * (float) spixelw / (float) (dstW - 1)); + int sy = (int) (65536.0f * (float) spixelh / (float) (dstH - 1)); + + /* Maximum scaled source size */ + int ssx = (srcW << 16) - 1; + int ssy = (srcH << 16) - 1; + + /* Precalculate horizontal row increments */ + int csx = 0; + int *csax = sax; + for (int x = 0; x <= dstW; x++) { + *csax = csx; + csax++; + csx += sx; + + /* Guard from overflows */ + if (csx > ssx) { + csx = ssx; + } + } + + /* Precalculate vertical row increments */ + int csy = 0; + int *csay = say; + for (int y = 0; y <= dstH; y++) { + *csay = csy; + csay++; + csy += sy; + + /* Guard from overflows */ + if (csy > ssy) { + csy = ssy; + } + } + + const tColorRGBA *sp = (const tColorRGBA *) getBasePtr(0, 0); + tColorRGBA *dp = (tColorRGBA *) target->getBasePtr(0, 0); + int spixelgap = srcW; + + if (flipx) { + sp += spixelw; + } + if (flipy) { + sp += spixelgap * spixelh; + } + + csay = say; + for (int y = 0; y < dstH; y++) { + const tColorRGBA *csp = sp; + csax = sax; + for (int x = 0; x < dstW; x++) { + /* + * Setup color source pointers + */ + int ex = (*csax & 0xffff); + int ey = (*csay & 0xffff); + int cx = (*csax >> 16); + int cy = (*csay >> 16); + + const tColorRGBA *c00, *c01, *c10, *c11; + c00 = sp; + c01 = sp; + c10 = sp; + if (cy < spixelh) { + if (flipy) { + c10 -= spixelgap; + } else { + c10 += spixelgap; + } + } + c11 = c10; + if (cx < spixelw) { + if (flipx) { + c01--; + c11--; + } else { + c01++; + c11++; + } + } + + /* + * Draw and interpolate colors + */ + int t1, t2; + t1 = ((((c01->r - c00->r) * ex) >> 16) + c00->r) & 0xff; + t2 = ((((c11->r - c10->r) * ex) >> 16) + c10->r) & 0xff; + dp->r = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->g - c00->g) * ex) >> 16) + c00->g) & 0xff; + t2 = ((((c11->g - c10->g) * ex) >> 16) + c10->g) & 0xff; + dp->g = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->b - c00->b) * ex) >> 16) + c00->b) & 0xff; + t2 = ((((c11->b - c10->b) * ex) >> 16) + c10->b) & 0xff; + dp->b = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->a - c00->a) * ex) >> 16) + c00->a) & 0xff; + t2 = ((((c11->a - c10->a) * ex) >> 16) + c10->a) & 0xff; + dp->a = (((t2 - t1) * ey) >> 16) + t1; + + /* + * Advance source pointer x + */ + int *salastx = csax; + csax++; + int sstepx = (*csax >> 16) - (*salastx >> 16); + if (flipx) { + sp -= sstepx; + } else { + sp += sstepx; + } + + /* + * Advance destination pointer x + */ + dp++; + } + /* + * Advance source pointer y + */ + int *salasty = csay; + csay++; + int sstepy = (*csay >> 16) - (*salasty >> 16); + sstepy *= spixelgap; + if (flipy) { + sp = csp - sstepy; + } else { + sp = csp + sstepy; + } + } + + delete[] sax; + delete[] say; + +#else + + int *scaleCacheX = new int[dstW]; + for (int x = 0; x < dstW; x++) { + scaleCacheX[x] = (x * srcW) / dstW; + } + + for (int y = 0; y < dstH; y++) { + uint32 *destP = (uint32 *)target->getBasePtr(0, y); + const uint32 *srcP = (const uint32 *)getBasePtr(0, (y * srcH) / dstH); + for (int x = 0; x < dstW; x++) { + *destP++ = srcP[scaleCacheX[x]]; + } + } + delete[] scaleCacheX; + +#endif + + return target; + +} + +} // End of namespace Graphics diff --git a/graphics/transparent_surface.h b/graphics/transparent_surface.h new file mode 100644 index 0000000000..cc35f8e6a0 --- /dev/null +++ b/graphics/transparent_surface.h @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GRAPHICS_TRANSPARENTSURFACE_H +#define GRAPHICS_TRANSPARENTSURFACE_H + +#include "graphics/surface.h" +#include "graphics/transform_struct.h" + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +// TODO: Find a better solution for this. +#define BS_RGB(R,G,B) (0xFF000000 | ((R) << 16) | ((G) << 8) | (B)) +#define BS_ARGB(A,R,G,B) (((A) << 24) | ((R) << 16) | ((G) << 8) | (B)) + +namespace Graphics { + +// Enums +/** + @brief The possible flipping parameters for the blit method. + */ +enum FLIP_FLAGS { + /// The image will not be flipped. + FLIP_NONE = 0, + /// The image will be flipped at the horizontal axis. + FLIP_H = 1, + /// The image will be flipped at the vertical axis. + FLIP_V = 2, + /// The image will be flipped at the horizontal and vertical axis. + FLIP_HV = FLIP_H | FLIP_V, + /// The image will be flipped at the horizontal and vertical axis. + FLIP_VH = FLIP_H | FLIP_V +}; + +enum AlphaType { + ALPHA_OPAQUE = 0, + ALPHA_BINARY = 1, + ALPHA_FULL = 2 +}; + +/** + * A transparent graphics surface, which implements alpha blitting. + */ +struct TransparentSurface : public Graphics::Surface { + TransparentSurface(); + TransparentSurface(const Graphics::Surface &surf, bool copyData = false); + + void setColorKey(char r, char g, char b); + void disableColorKey(); + + /** + @brief renders the surface to another surface + @param target a pointer to the target surface. In most cases this is the framebuffer. + @param posX the position on the X-axis in the target image in pixels where the image is supposed to be rendered.<br> + The default value is 0. + @param posY the position on the Y-axis in the target image in pixels where the image is supposed to be rendered.<br> + The default value is 0. + @param flipping how the the image should be flipped.<br> + The default value is BS_Image::FLIP_NONE (no flipping) + @param pPartRect Pointer on Common::Rect which specifies the section to be rendered. If the whole image has to be rendered the Pointer is NULL.<br> + This referes to the unflipped and unscaled image.<br> + The default value is NULL. + @param color an ARGB color value, which determines the parameters for the color modulation und alpha blending.<br> + The alpha component of the color determines the alpha blending parameter (0 = no covering, 255 = full covering).<br> + The color components determines the color for color modulation.<br> + The default value is BS_ARGB(255, 255, 255, 255) (full covering, no color modulation). + The macros BS_RGB and BS_ARGB can be used for the creation of the color value. + @param width the output width of the screen section. + The images will be scaled if the output width of the screen section differs from the image section.<br> + The value -1 determines that the image should not be scaled.<br> + The default value is -1. + @param height the output height of the screen section. + The images will be scaled if the output width of the screen section differs from the image section.<br> + The value -1 determines that the image should not be scaled.<br> + The default value is -1. + @return returns false if the rendering failed. + */ + Common::Rect blit(Graphics::Surface &target, int posX = 0, int posY = 0, + int flipping = FLIP_NONE, + Common::Rect *pPartRect = nullptr, + uint color = BS_ARGB(255, 255, 255, 255), + int width = -1, int height = -1, + TSpriteBlendMode blend = BLEND_NORMAL); + void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false); + + /** + * @brief Scale function; this returns a transformed version of this surface after rotation and + * scaling. Please do not use this if angle != 0, use rotoscale. + * + * @param newWidth the resulting width. + * @param newHeight the resulting height. + * @see TransformStruct + */ + TransparentSurface *scale(uint16 newWidth, uint16 newHeight) const; + + /** + * @brief Rotoscale function; this returns a transformed version of this surface after rotation and + * scaling. Please do not use this if angle == 0, use plain old scaling function. + * + * @param transform a TransformStruct wrapping the required info. @see TransformStruct + * + */ + TransparentSurface *rotoscale(const TransformStruct &transform) const; + AlphaType getAlphaMode() const; + void setAlphaMode(AlphaType); +private: + AlphaType _alphaMode; + +}; + +/** + * A deleter for Surface objects which can be used with SharedPtr. + * + * This deleter assures Surface::free is called on deletion. + */ +/*struct SharedPtrTransparentSurfaceDeleter { + void operator()(TransparentSurface *ptr) { + ptr->free(); + delete ptr; + } +};*/ + +} // End of namespace Graphics + + +#endif |