diff options
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/scaler.cpp | 5 | ||||
-rw-r--r-- | graphics/scaler.h | 12 | ||||
-rw-r--r-- | graphics/scaler/aspect.cpp | 2 | ||||
-rw-r--r-- | graphics/scaler/aspect.h | 63 |
4 files changed, 66 insertions, 16 deletions
diff --git a/graphics/scaler.cpp b/graphics/scaler.cpp index a6ae544ff5..876be270ec 100644 --- a/graphics/scaler.cpp +++ b/graphics/scaler.cpp @@ -184,9 +184,8 @@ extern "C" void Normal2xAspectMask(const uint8 *srcPtr, /** * A 2x scaler which also does aspect ratio correction. - * Presumably this is Normal2x combined with vertical - * stretching, so it will scale a 320x200 surface to - * a 640x480 surface. + * This is Normal2x combined with vertical stretching, + * so it will scale a 320x200 surface to a 640x480 surface. */ void Normal2xAspect(const uint8 *srcPtr, uint32 srcPitch, diff --git a/graphics/scaler.h b/graphics/scaler.h index bdae161bd1..9d2e578bde 100644 --- a/graphics/scaler.h +++ b/graphics/scaler.h @@ -58,18 +58,6 @@ DECLARE_SCALER(HQ2x); DECLARE_SCALER(HQ3x); #endif -FORCEINLINE int real2Aspect(int y) { - return y + (y + 1) / 5; -} - -FORCEINLINE int aspect2Real(int y) { - return (y * 5 + 4) / 6; -} - -extern void makeRectStretchable(int &x, int &y, int &w, int &h); - -extern int stretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY); - // creates a 160x100 thumbnail for 320x200 games // and 160x120 thumbnail for 320x240 and 640x480 games // only 565 mode diff --git a/graphics/scaler/aspect.cpp b/graphics/scaler/aspect.cpp index 4b3f194244..5f8f5f8279 100644 --- a/graphics/scaler/aspect.cpp +++ b/graphics/scaler/aspect.cpp @@ -24,7 +24,7 @@ */ #include "graphics/scaler/intern.h" -#include "graphics/scaler.h" +#include "graphics/scaler/aspect.h" #define kVeryFastAndUglyAspectMode 0 // No interpolation at all, but super-fast diff --git a/graphics/scaler/aspect.h b/graphics/scaler/aspect.h new file mode 100644 index 0000000000..ebe922ef00 --- /dev/null +++ b/graphics/scaler/aspect.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#ifndef GRAPHICS_SCALER_ASPECT_H +#define GRAPHICS_SCALER_ASPECT_H + +#include "common/scummsys.h" + +/** + * TODO: explain + */ +FORCEINLINE int real2Aspect(int y) { + return y + (y + 1) / 5; +} + +/** + * TODO: explain + */ +FORCEINLINE int aspect2Real(int y) { + return (y * 5 + 4) / 6; +} + +/** + * TODO: explain + */ +void makeRectStretchable(int &x, int &y, int &w, int &h); + +/** + * TODO: explain + */ +int stretch200To240(uint8 *buf, + uint32 pitch, + int width, + int height, + int srcX, + int srcY, + int origSrcY); + +// TODO: Move Normal2xAspect & PocketPCLandscapeAspect here; +// also rename the latter to Normal1xAspect + +#endif |