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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef GRAPHICS_SCALER_ASPECT_H
#define GRAPHICS_SCALER_ASPECT_H
#include "common/scummsys.h"
/**
* TODO: explain
*/
FORCEINLINE int real2Aspect(int y) {
return y + (y + 1) / 5;
}
/**
* TODO: explain
*/
FORCEINLINE int aspect2Real(int y) {
return (y * 5 + 4) / 6;
}
/**
* TODO: explain
*/
void makeRectStretchable(int &x, int &y, int &w, int &h);
/**
* TODO: explain
*/
int stretch200To240(uint8 *buf,
uint32 pitch,
int width,
int height,
int srcX,
int srcY,
int origSrcY);
// TODO: Move Normal2xAspect & PocketPCLandscapeAspect here;
// also rename the latter to Normal1xAspect
#endif
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