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-rw-r--r--graphics/VectorRenderer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index 17303c3c9d..b4c2099da8 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -90,8 +90,8 @@ VectorRenderer *createRenderer(int mode);
* the actual rendering functionality for each Byte Depth / Byte Format
* combination, and may also contain platform specific code.
*
- * When specifing define DISABLE_FANCY_THEMES some eye candy related code
- * gets stripped of. This is especially useful for small devices like NDS.
+ * When specifying define DISABLE_FANCY_THEMES eye candy related code
+ * gets stripped off. This is especially useful for small devices like NDS.
* Also note that if you specify DISABLE_FANCY_THEMES, you'll need to
* specify a forced overlay bit format via VECTOR_RENDERER_FORMAT define.
* The value looks like 'XYZ' for RXGYBZ mode, so R5G5B5 would be specified