diff options
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/surface.cpp | 67 | ||||
-rw-r--r-- | graphics/surface.h | 14 |
2 files changed, 81 insertions, 0 deletions
diff --git a/graphics/surface.cpp b/graphics/surface.cpp index c0f1046eae..1604eaa488 100644 --- a/graphics/surface.cpp +++ b/graphics/surface.cpp @@ -26,6 +26,7 @@ #include "common/textconsole.h" #include "graphics/primitives.h" #include "graphics/surface.h" +#include "graphics/conversion.h" namespace Graphics { @@ -271,6 +272,72 @@ void Surface::move(int dx, int dy, int height) { } } +void Surface::convertToInPlace(const PixelFormat &dstFormat, const byte *palette) { + // Do not convert to the same format and ignore empty surfaces. + if (format == dstFormat || pixels == 0) { + return; + } + + if (format.bytesPerPixel == 0 || format.bytesPerPixel > 4) + error("Surface::convertToInPlace(): Can only convert from 1Bpp, 2Bpp, 3Bpp, and 4Bpp"); + + if (dstFormat.bytesPerPixel != 2 && dstFormat.bytesPerPixel != 4) + error("Surface::convertToInPlace(): Can only convert to 2Bpp and 4Bpp"); + + // In case the surface data needs more space allocate it. + if (dstFormat.bytesPerPixel > format.bytesPerPixel) { + void *const newPixels = realloc(pixels, w * h * dstFormat.bytesPerPixel); + if (!newPixels) { + error("Surface::convertToInPlace(): Out of memory"); + } + pixels = newPixels; + } + + // We take advantage of the fact that pitch is always w * format.bytesPerPixel. + // This is assured by the logic of Surface::create. + + // We need to handle 1 Bpp surfaces special here. + if (format.bytesPerPixel == 1) { + assert(palette); + + for (int y = h; y > 0; --y) { + const byte *srcRow = (const byte *)pixels + y * pitch - 1; + byte *dstRow = (byte *)pixels + y * w * dstFormat.bytesPerPixel - dstFormat.bytesPerPixel; + + for (int x = 0; x < w; x++) { + byte index = *srcRow--; + byte r = palette[index * 3]; + byte g = palette[index * 3 + 1]; + byte b = palette[index * 3 + 2]; + + uint32 color = dstFormat.RGBToColor(r, g, b); + + if (dstFormat.bytesPerPixel == 2) + *((uint16 *)dstRow) = color; + else + *((uint32 *)dstRow) = color; + + dstRow -= dstFormat.bytesPerPixel; + } + } + } else { + crossBlit((byte *)pixels, (const byte *)pixels, w * dstFormat.bytesPerPixel, pitch, w, h, dstFormat, format); + } + + // In case the surface data got smaller, free up some memory. + if (dstFormat.bytesPerPixel < format.bytesPerPixel) { + void *const newPixels = realloc(pixels, w * h * dstFormat.bytesPerPixel); + if (!newPixels) { + error("Surface::convertToInPlace(): Freeing memory failed"); + } + pixels = newPixels; + } + + // Update the surface specific data. + format = dstFormat; + pitch = w * dstFormat.bytesPerPixel; +} + Graphics::Surface *Surface::convertTo(const PixelFormat &dstFormat, const byte *palette) const { assert(pixels); diff --git a/graphics/surface.h b/graphics/surface.h index eb8d1ac42e..eaf62f84eb 100644 --- a/graphics/surface.h +++ b/graphics/surface.h @@ -137,6 +137,20 @@ struct Surface { /** * Convert the data to another pixel format. * + * This works in-place. This means it will not create an additional buffer + * for the conversion process. The value of pixels might change though. + * + * Note that you should only use this, when you created the Surface data via + * create! Otherwise this function has undefined behavior. + * + * @param dstFormat The desired format + * @param palette The palette (in RGB888), if the source format has a Bpp of 1 + */ + void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0); + + /** + * Convert the data to another pixel format. + * * The calling code must call free on the returned surface and then delete * it. * |