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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "gui/Actions.h"
+#include "gui/message.h"
+#include "scumm/scumm.h"
+#include "common/config-manager.h"
+
+#ifdef _WIN32_WCE
+ #include "backends/wince/CEActionsPocket.h"
+ #include "backends/wince/CEActionsSmartphone.h"
+#elif defined(__SYMBIAN32__)
+ #include "backends/epoc/SymbianActions.h"
+#endif
+
+namespace GUI {
+
+Actions* Actions::Instance() {
+ return _instance;
+}
+
+Actions::Actions(GameDetector &detector) :
+ _detector(&detector), _mapping_active(false), _initialized(false)
+{
+}
+
+
+Actions::~Actions() {
+}
+
+// call the correct object creator function according to the Factory Pattern
+void Actions::init(GameDetector &detector) {
+#ifdef _WIN32_WCE
+ // For WinCE: now use software + Factory pattern to create correct objects
+ if (!CEDevice::hasSmartphoneResolution())
+ CEActionsPocket::init(detector);
+ else
+ CEActionsSmartphone::init(detector);
+#elif defined(__SYMBIAN32__)
+ SymbianActions::init(detector);
+#endif
+}
+
+void Actions::initInstanceMain(OSystem *mainSystem) {
+ _mainSystem = mainSystem;
+}
+
+void Actions::initInstanceGame() {
+ _instance->_initialized = true;
+}
+
+
+bool Actions::initialized() {
+ return _initialized;
+}
+
+bool Actions::isActive(ActionType action) {
+ return false;
+}
+
+bool Actions::isEnabled(ActionType action) {
+ return _action_enabled[action];
+}
+
+void Actions::beginMapping(bool start) {
+ _mapping_active = start;
+}
+
+bool Actions::mappingActive() {
+ return _mapping_active;
+}
+
+bool Actions::performMapped(unsigned int keyCode, bool pushed) {
+ int i;
+
+ for (i=0; i<size(); i++) {
+ if (_action_mapping[i] == keyCode && _action_enabled[i])
+ return perform((ActionType)i, pushed);
+ }
+
+ return false;
+}
+
+bool Actions::loadMapping() {
+ const char *tempo;
+ int current_version;
+ int i;
+ current_version = ConfMan.getInt("action_mapping_version", domain());
+ if (current_version != version())
+ return false;
+ tempo = ConfMan.get("action_mapping", domain()).c_str();
+ if (tempo && strlen(tempo)) {
+ for (i=0; i<size(); i++) {
+ char x[7];
+ int j;
+ memset(x, 0, sizeof(x));
+ memcpy(x, tempo + 5 * i, 4);
+ sscanf(x, "%x", &j);
+ _action_mapping[i] = j;
+ }
+ return true;
+ }
+ else
+ return false;
+}
+
+bool Actions::saveMapping() {
+ char tempo[200];
+ int i;
+ tempo[0] = '\0';
+ ConfMan.set("action_mapping_version", version(), domain());
+ for (i=0; i<size(); i++) {
+ char x[10];
+ sprintf(x, "%.4x ", _action_mapping[i]);
+ strcat(tempo, x);
+ }
+ ConfMan.set("action_mapping", tempo, domain());
+ ConfMan.flushToDisk();
+ return true;
+}
+
+unsigned int Actions::getMapping(ActionType action) {
+ return _action_mapping[action];
+}
+
+
+void Actions::setMapping(ActionType action, unsigned int keyCode) {
+ int i;
+
+ for (i=0; i<size(); i++) {
+ if (_action_mapping[i] == keyCode)
+ _action_mapping[i] = 0;
+ }
+
+ _action_mapping[action] = keyCode;
+}
+
+Key& Actions::getKeyAction(ActionType action)
+{
+ return _key_action[action];
+}
+
+// Game detector
+GameDetector& Actions::gameDetector(){
+ return *_detector;
+}
+Actions *Actions::_instance = NULL;
+
+
+} // namespace GUI