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Diffstat (limited to 'gui/editgamedialog.cpp')
-rw-r--r-- | gui/editgamedialog.cpp | 550 |
1 files changed, 550 insertions, 0 deletions
diff --git a/gui/editgamedialog.cpp b/gui/editgamedialog.cpp new file mode 100644 index 0000000000..fbe76d228a --- /dev/null +++ b/gui/editgamedialog.cpp @@ -0,0 +1,550 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gui/editgamedialog.h" + +#include "common/config-manager.h" +#include "common/gui_options.h" +#include "common/translation.h" +#include "common/system.h" + +#include "gui/browser.h" +#include "gui/message.h" +#ifdef ENABLE_EVENTRECORDER +#include "gui/onscreendialog.h" +#include "gui/recorderdialog.h" +#include "gui/EventRecorder.h" +#endif +#include "gui/widgets/edittext.h" +#include "gui/widgets/tab.h" +#include "gui/widgets/popup.h" + +#ifdef USE_LIBCURL +#include "backends/cloud/cloudmanager.h" +#endif + +using Common::ConfigManager; + +namespace GUI { + +enum { + kStartCmd = 'STRT', + kAboutCmd = 'ABOU', + kOptionsCmd = 'OPTN', + kAddGameCmd = 'ADDG', + kEditGameCmd = 'EDTG', + kRemoveGameCmd = 'REMG', + kLoadGameCmd = 'LOAD', + kQuitCmd = 'QUIT', + kSearchCmd = 'SRCH', + kListSearchCmd = 'LSSR', + kSearchClearCmd = 'SRCL', + + kCmdGlobalGraphicsOverride = 'OGFX', + kCmdGlobalAudioOverride = 'OSFX', + kCmdGlobalMIDIOverride = 'OMID', + kCmdGlobalMT32Override = 'OM32', + kCmdGlobalVolumeOverride = 'OVOL', + + kCmdChooseSoundFontCmd = 'chsf', + + kCmdExtraBrowser = 'PEXT', + kCmdExtraPathClear = 'PEXC', + kCmdGameBrowser = 'PGME', + kCmdSaveBrowser = 'PSAV', + kCmdSavePathClear = 'PSAC' +}; + +/* +* TODO: Clean up this ugly design: we subclass EditTextWidget to perform +* input validation. It would be much more elegant to use a decorator pattern, +* or a validation callback, or something like that. +*/ +class DomainEditTextWidget : public EditTextWidget { +public: + DomainEditTextWidget(GuiObject *boss, const String &name, const String &text, const char *tooltip = 0) + : EditTextWidget(boss, name, text, tooltip) {} + +protected: + bool tryInsertChar(byte c, int pos) { + if (Common::isAlnum(c) || c == '-' || c == '_') { + _editString.insertChar(c, pos); + return true; + } + return false; + } +}; + +EditGameDialog::EditGameDialog(const String &domain, const String &desc) + : OptionsDialog(domain, "GameOptions") { + // Retrieve all game specific options. + const EnginePlugin *plugin = 0; + // To allow for game domains without a gameid. + // TODO: Is it intentional that this is still supported? + String gameId(ConfMan.get("gameid", domain)); + if (gameId.empty()) + gameId = domain; + // Retrieve the plugin, since we need to access the engine's MetaEngine + // implementation. + EngineMan.findGame(gameId, &plugin); + if (plugin) { + _engineOptions = (*plugin)->getExtraGuiOptions(domain); + } else { + warning("Plugin for target \"%s\" not found! Game specific settings might be missing", domain.c_str()); + } + + // GAME: Path to game data (r/o), extra data (r/o), and save data (r/w) + String gamePath(ConfMan.get("path", _domain)); + String extraPath(ConfMan.get("extrapath", _domain)); + String savePath(ConfMan.get("savepath", _domain)); + + // GAME: Determine the description string + String description(ConfMan.get("description", domain)); + if (description.empty() && !desc.empty()) { + description = desc; + } + + // GUI: Add tab widget + TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget"); + + // + // 1) The game tab + // + tab->addTab(_("Game")); + + // GUI: Label & edit widget for the game ID + if (g_system->getOverlayWidth() > 320) + new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line")); + else + new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line")); + _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line")); + + // GUI: Label & edit widget for the description + if (g_system->getOverlayWidth() > 320) + new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game")); + else + new StaticTextWidget(tab, "GameOptions_Game.Name", _c("Name:", "lowres"), _("Full title of the game")); + _descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description, _("Full title of the game")); + + // Language popup + _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English")); + _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English")); + _langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG); + _langPopUp->appendEntry("", (uint32)Common::UNK_LANG); + const Common::LanguageDescription *l = Common::g_languages; + for (; l->code; ++l) { + if (checkGameGUIOptionLanguage(l->id, _guioptionsString)) + _langPopUp->appendEntry(l->description, l->id); + } + + // Platform popup + if (g_system->getOverlayWidth() > 320) + _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for")); + else + _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _c("Platform:", "lowres"), _("Platform the game was originally designed for")); + _platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for")); + _platformPopUp->appendEntry(_("<default>")); + _platformPopUp->appendEntry(""); + const Common::PlatformDescription *p = Common::g_platforms; + for (; p->code; ++p) { + _platformPopUp->appendEntry(p->description, p->id); + } + + // + // 2) The engine tab (shown only if there are custom engine options) + // + if (_engineOptions.size() > 0) { + tab->addTab(_("Engine")); + + addEngineControls(tab, "GameOptions_Engine.", _engineOptions); + } + + // + // 3) The graphics tab + // + _graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX")); + + if (g_system->getOverlayWidth() > 320) + _globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _("Override global graphic settings"), 0, kCmdGlobalGraphicsOverride); + else + _globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _c("Override global graphic settings", "lowres"), 0, kCmdGlobalGraphicsOverride); + + addGraphicControls(tab, "GameOptions_Graphics."); + + // + // 4) The audio tab + // + tab->addTab(_("Audio")); + + if (g_system->getOverlayWidth() > 320) + _globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _("Override global audio settings"), 0, kCmdGlobalAudioOverride); + else + _globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _c("Override global audio settings", "lowres"), 0, kCmdGlobalAudioOverride); + + addAudioControls(tab, "GameOptions_Audio."); + addSubtitleControls(tab, "GameOptions_Audio."); + + // + // 5) The volume tab + // + if (g_system->getOverlayWidth() > 320) + tab->addTab(_("Volume")); + else + tab->addTab(_c("Volume", "lowres")); + + if (g_system->getOverlayWidth() > 320) + _globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _("Override global volume settings"), 0, kCmdGlobalVolumeOverride); + else + _globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _c("Override global volume settings", "lowres"), 0, kCmdGlobalVolumeOverride); + + addVolumeControls(tab, "GameOptions_Volume."); + + // + // 6) The MIDI tab + // + _globalMIDIOverride = NULL; + if (!_guioptions.contains(GUIO_NOMIDI)) { + tab->addTab(_("MIDI")); + + if (g_system->getOverlayWidth() > 320) + _globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _("Override global MIDI settings"), 0, kCmdGlobalMIDIOverride); + else + _globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _c("Override global MIDI settings", "lowres"), 0, kCmdGlobalMIDIOverride); + + addMIDIControls(tab, "GameOptions_MIDI."); + } + + // + // 7) The MT-32 tab + // + _globalMT32Override = NULL; + if (!_guioptions.contains(GUIO_NOMIDI)) { + tab->addTab(_("MT-32")); + + if (g_system->getOverlayWidth() > 320) + _globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _("Override global MT-32 settings"), 0, kCmdGlobalMT32Override); + else + _globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _c("Override global MT-32 settings", "lowres"), 0, kCmdGlobalMT32Override); + + addMT32Controls(tab, "GameOptions_MT32."); + } + + // + // 8) The Paths tab + // + if (g_system->getOverlayWidth() > 320) + tab->addTab(_("Paths")); + else + tab->addTab(_c("Paths", "lowres")); + + // These buttons have to be extra wide, or the text will be truncated + // in the small version of the GUI. + + // GUI: Button + Label for the game path + if (g_system->getOverlayWidth() > 320) + new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser); + else + new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "lowres"), 0, kCmdGameBrowser); + _gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath); + + // GUI: Button + Label for the additional path + if (g_system->getOverlayWidth() > 320) + new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); + else + new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); + _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used by the game")); + + _extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear); + + // GUI: Button + Label for the save path + if (g_system->getOverlayWidth() > 320) + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser); + else + new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser); + _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put")); + + _savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear); + + // Activate the first tab + tab->setActiveTab(0); + _tabWidget = tab; + + // Add OK & Cancel buttons + new ButtonWidget(this, "GameOptions.Cancel", _("Cancel"), 0, kCloseCmd); + new ButtonWidget(this, "GameOptions.Ok", _("OK"), 0, kOKCmd); +} + +void EditGameDialog::open() { + OptionsDialog::open(); + + String extraPath(ConfMan.get("extrapath", _domain)); + if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) { + _extraPathWidget->setLabel(_c("None", "path")); + } + + String savePath(ConfMan.get("savepath", _domain)); + if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) { + _savePathWidget->setLabel(_("Default")); + } + + int sel, i; + bool e; + + // En-/disable dialog items depending on whether overrides are active or not. + + e = ConfMan.hasKey("gfx_mode", _domain) || + ConfMan.hasKey("render_mode", _domain) || + ConfMan.hasKey("fullscreen", _domain) || + ConfMan.hasKey("aspect_ratio", _domain); + _globalGraphicsOverride->setState(e); + + e = ConfMan.hasKey("music_driver", _domain) || + ConfMan.hasKey("output_rate", _domain) || + ConfMan.hasKey("opl_driver", _domain) || + ConfMan.hasKey("subtitles", _domain) || + ConfMan.hasKey("talkspeed", _domain); + _globalAudioOverride->setState(e); + + e = ConfMan.hasKey("music_volume", _domain) || + ConfMan.hasKey("sfx_volume", _domain) || + ConfMan.hasKey("speech_volume", _domain); + _globalVolumeOverride->setState(e); + + if (!_guioptions.contains(GUIO_NOMIDI)) { + e = ConfMan.hasKey("soundfont", _domain) || + ConfMan.hasKey("multi_midi", _domain) || + ConfMan.hasKey("midi_gain", _domain); + _globalMIDIOverride->setState(e); + } + + if (!_guioptions.contains(GUIO_NOMIDI)) { + e = ConfMan.hasKey("native_mt32", _domain) || + ConfMan.hasKey("enable_gs", _domain); + _globalMT32Override->setState(e); + } + + // TODO: game path + + const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain)); + + if (ConfMan.hasKey("language", _domain)) { + _langPopUp->setSelectedTag(lang); + } else { + _langPopUp->setSelectedTag((uint32)Common::UNK_LANG); + } + + if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable + _langPopUpDesc->setEnabled(false); + _langPopUp->setEnabled(false); + } + + // Set the state of engine-specific checkboxes + for (uint j = 0; j < _engineOptions.size(); ++j) { + // The default values for engine-specific checkboxes are not set when + // ScummVM starts, as this would require us to load and poll all of the + // engine plugins on startup. Thus, we set the state of each custom + // option checkbox to what is specified by the engine plugin, and + // update it only if a value has been set in the configuration of the + // currently selected game. + bool isChecked = _engineOptions[j].defaultState; + if (ConfMan.hasKey(_engineOptions[j].configOption, _domain)) + isChecked = ConfMan.getBool(_engineOptions[j].configOption, _domain); + _engineCheckboxes[j]->setState(isChecked); + } + + const Common::PlatformDescription *p = Common::g_platforms; + const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain)); + sel = 0; + for (i = 0; p->code; ++p, ++i) { + if (platform == p->id) + sel = i + 2; + } + _platformPopUp->setSelected(sel); +} + + +void EditGameDialog::close() { + if (getResult()) { + ConfMan.set("description", _descriptionWidget->getEditString(), _domain); + + Common::Language lang = (Common::Language)_langPopUp->getSelectedTag(); + if (lang < 0) + ConfMan.removeKey("language", _domain); + else + ConfMan.set("language", Common::getLanguageCode(lang), _domain); + + String gamePath(_gamePathWidget->getLabel()); + if (!gamePath.empty()) + ConfMan.set("path", gamePath, _domain); + + String extraPath(_extraPathWidget->getLabel()); + if (!extraPath.empty() && (extraPath != _c("None", "path"))) + ConfMan.set("extrapath", extraPath, _domain); + else + ConfMan.removeKey("extrapath", _domain); + + String savePath(_savePathWidget->getLabel()); + if (!savePath.empty() && (savePath != _("Default"))) + ConfMan.set("savepath", savePath, _domain); + else + ConfMan.removeKey("savepath", _domain); + + Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag(); + if (platform < 0) + ConfMan.removeKey("platform", _domain); + else + ConfMan.set("platform", Common::getPlatformCode(platform), _domain); + + // Set the state of engine-specific checkboxes + for (uint i = 0; i < _engineOptions.size(); i++) { + ConfMan.setBool(_engineOptions[i].configOption, _engineCheckboxes[i]->getState(), _domain); + } + } + OptionsDialog::close(); +} + +void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { + switch (cmd) { + case kCmdGlobalGraphicsOverride: + setGraphicSettingsState(data != 0); + draw(); + break; + case kCmdGlobalAudioOverride: + setAudioSettingsState(data != 0); + setSubtitleSettingsState(data != 0); + if (_globalVolumeOverride == NULL) + setVolumeSettingsState(data != 0); + draw(); + break; + case kCmdGlobalMIDIOverride: + setMIDISettingsState(data != 0); + draw(); + break; + case kCmdGlobalMT32Override: + setMT32SettingsState(data != 0); + draw(); + break; + case kCmdGlobalVolumeOverride: + setVolumeSettingsState(data != 0); + draw(); + break; + case kCmdChooseSoundFontCmd: + { + BrowserDialog browser(_("Select SoundFont"), false); + + if (browser.runModal() > 0) { + // User made this choice... + Common::FSNode file(browser.getResult()); + _soundFont->setLabel(file.getPath()); + + if (!file.getPath().empty() && (file.getPath() != _c("None", "path"))) + _soundFontClearButton->setEnabled(true); + else + _soundFontClearButton->setEnabled(false); + + draw(); + } + break; + } + + // Change path for the game + case kCmdGameBrowser: + { + BrowserDialog browser(_("Select directory with game data"), true); + if (browser.runModal() > 0) { + // User made his choice... + Common::FSNode dir(browser.getResult()); + + // TODO: Verify the game can be found in the new directory... Best + // done with optional specific gameid to pluginmgr detectgames? + // FSList files = dir.listDir(FSNode::kListFilesOnly); + + _gamePathWidget->setLabel(dir.getPath()); + draw(); + } + draw(); + break; + } + + // Change path for extra game data (eg, using sword cutscenes when playing via CD) + case kCmdExtraBrowser: + { + BrowserDialog browser(_("Select additional game directory"), true); + if (browser.runModal() > 0) { + // User made his choice... + Common::FSNode dir(browser.getResult()); + _extraPathWidget->setLabel(dir.getPath()); + draw(); + } + draw(); + break; + } + // Change path for stored save game (perm and temp) data + case kCmdSaveBrowser: + { + BrowserDialog browser(_("Select directory for saved games"), true); + if (browser.runModal() > 0) { + // User made his choice... + Common::FSNode dir(browser.getResult()); + _savePathWidget->setLabel(dir.getPath()); +#ifdef USE_LIBCURL + MessageDialog warningMessage(_("Saves sync feature doesn't work with non-default directories. If you want your saves to sync, use default directory.")); + warningMessage.runModal(); +#endif + draw(); + } + draw(); + break; + } + + case kCmdExtraPathClear: + _extraPathWidget->setLabel(_c("None", "path")); + break; + + case kCmdSavePathClear: + _savePathWidget->setLabel(_("Default")); + break; + + case kOKCmd: + { + // Write back changes made to config object + String newDomain(_domainWidget->getEditString()); + if (newDomain != _domain) { + if (newDomain.empty() + || newDomain.hasPrefix("_") + || newDomain == ConfigManager::kApplicationDomain + || ConfMan.hasGameDomain(newDomain)) { + MessageDialog alert(_("This game ID is already taken. Please choose another one.")); + alert.runModal(); + return; + } + ConfMan.renameGameDomain(_domain, newDomain); + _domain = newDomain; + } + } + // FALL THROUGH to default case + default: + OptionsDialog::handleCommand(sender, cmd, data); + } +} + +} // End of namespace GUI |