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Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp51
1 files changed, 29 insertions, 22 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index cdffd49c17..0d79eea04c 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -146,11 +146,17 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
_h = screenH - 2 * 40; // TODO/FIXME
GUI::WidgetSize ws;
+ int buttonHeight;
+ int buttonWidth;
if (screenW >= 400 && screenH >= 300) {
ws = GUI::kBigWidgetSize;
+ buttonHeight = kBigButtonHeight;
+ buttonWidth = kBigButtonWidth;
} else {
ws = GUI::kNormalWidgetSize;
+ buttonHeight = kButtonHeight;
+ buttonWidth = kButtonWidth;
}
const int x = 5;
@@ -171,7 +177,7 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
}
// GUI: Add tab widget
- TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - 24 - 2 * vBorder, ws);
+ TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - buttonHeight - 8 - 2 * vBorder, ws);
//
// 1) The game tab
@@ -180,12 +186,12 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
yoffset = vBorder;
// GUI: Label & edit widget for the game ID
- new StaticTextWidget(tab, x, yoffset + 2, labelWidth, kLineHeight, "ID: ", kTextAlignRight);
+ new StaticTextWidget(tab, x, yoffset + 2, labelWidth, kLineHeight, "ID: ", kTextAlignRight, ws);
_domainWidget = new DomainEditTextWidget(tab, x + labelWidth, yoffset, _w - labelWidth - 10, kLineHeight, _domain);
yoffset += 16;
// GUI: Label & edit widget for the description
- new StaticTextWidget(tab, x, yoffset + 2, labelWidth, kLineHeight, "Name: ", kTextAlignRight);
+ new StaticTextWidget(tab, x, yoffset + 2, labelWidth, kLineHeight, "Name: ", kTextAlignRight, ws);
_descriptionWidget = new EditTextWidget(tab, x + labelWidth, yoffset, _w - labelWidth - 10, kLineHeight, description);
yoffset += 16;
@@ -212,26 +218,27 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
// 2) The 'Path' tab
tab->addTab("Paths");
yoffset = vBorder;
+
// GUI: Button + Label for the game path
- new ButtonWidget(tab, x, yoffset, kButtonWidth + 14, 16, "Game Path:", kCmdGameBrowser, 0);
- _gamePathWidget = new StaticTextWidget(tab, x + kButtonWidth + 20, yoffset + 3, _w - (x + kButtonWidth + 20) - 10, kLineHeight, gamePath, kTextAlignLeft);
- yoffset += 18;
+ addButton(tab, x, yoffset, "Game Path:", kCmdGameBrowser, 0, ws);
+ _gamePathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, gamePath, kTextAlignLeft, ws);
+ yoffset += buttonHeight + 2;
// GUI: Button + Label for the additional path
- new ButtonWidget(tab, x, yoffset, kButtonWidth + 14, 16, "Extra Path:", kCmdExtraBrowser, 0);
- _extraPathWidget = new StaticTextWidget(tab, x + kButtonWidth + 20, yoffset + 3, _w - (x + kButtonWidth + 20) - 10, kLineHeight, extraPath, kTextAlignLeft);
+ addButton(tab, x, yoffset, "Extra Path:", kCmdExtraBrowser, 0, ws);
+ _extraPathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, extraPath, kTextAlignLeft, ws);
if (extraPath.isEmpty() || !ConfMan.hasKey("extrapath", _domain)) {
_extraPathWidget->setLabel("None");
}
- yoffset += 18;
+ yoffset += buttonHeight + 2;
// GUI: Button + Label for the save path
- new ButtonWidget(tab, x, yoffset, kButtonWidth + 14, 16, "Save Path:", kCmdSaveBrowser, 0);
- _savePathWidget = new StaticTextWidget(tab, x + kButtonWidth + 20, yoffset + 3, _w - (x + kButtonWidth + 20) - 10, kLineHeight, savePath, kTextAlignLeft);
+ addButton(tab, x, yoffset, "Save Path:", kCmdSaveBrowser, 0, ws);
+ _savePathWidget = new StaticTextWidget(tab, x + buttonWidth + 20, yoffset + 3, _w - (x + buttonWidth + 20) - 10, kLineHeight, savePath, kTextAlignLeft, ws);
if (savePath.isEmpty() || !ConfMan.hasKey("savepath", _domain)) {
_savePathWidget->setLabel("Default");
}
- yoffset += 18;
+ yoffset += buttonHeight + 2;
//
// 3) The graphics tab
@@ -239,10 +246,10 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
tab->addTab("Gfx");
yoffset = vBorder;
- _globalGraphicsOverride = addCheckbox(tab, x, yoffset, "Override global graphic settings", kCmdGlobalGraphicsOverride, 0);
+ _globalGraphicsOverride = addCheckbox(tab, x, yoffset, "Override global graphic settings", kCmdGlobalGraphicsOverride, 0, ws);
yoffset += _globalGraphicsOverride->getHeight();
- yoffset = addGraphicControls(tab, yoffset);
+ yoffset = addGraphicControls(tab, yoffset, ws);
//
// 4) The audio tab
@@ -250,10 +257,10 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
tab->addTab("Audio");
yoffset = vBorder;
- _globalAudioOverride = addCheckbox(tab, x, yoffset, "Override global audio settings", kCmdGlobalAudioOverride, 0);
+ _globalAudioOverride = addCheckbox(tab, x, yoffset, "Override global audio settings", kCmdGlobalAudioOverride, 0, ws);
yoffset += _globalAudioOverride->getHeight();
- yoffset = addAudioControls(tab, yoffset);
+ yoffset = addAudioControls(tab, yoffset, ws);
//
// 5) The MIDI tab
@@ -261,10 +268,10 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
tab->addTab("MIDI");
yoffset = vBorder;
- _globalMIDIOverride = addCheckbox(tab, x, yoffset, "Override global MIDI settings", kCmdGlobalMIDIOverride, 0);
+ _globalMIDIOverride = addCheckbox(tab, x, yoffset, "Override global MIDI settings", kCmdGlobalMIDIOverride, 0, ws);
yoffset += _globalMIDIOverride->getHeight();
- yoffset = addMIDIControls(tab, yoffset);
+ yoffset = addMIDIControls(tab, yoffset, ws);
//
// 6) The volume tab
@@ -272,18 +279,18 @@ EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
tab->addTab("Volume");
yoffset = vBorder;
- _globalVolumeOverride = addCheckbox(tab, x, yoffset, "Override global volume settings", kCmdGlobalVolumeOverride, 0);
+ _globalVolumeOverride = addCheckbox(tab, x, yoffset, "Override global volume settings", kCmdGlobalVolumeOverride, 0, ws);
yoffset += _globalVolumeOverride->getHeight();
- yoffset = addVolumeControls(tab, yoffset);
+ yoffset = addVolumeControls(tab, yoffset, ws);
// Activate the first tab
tab->setActiveTab(0);
// Add OK & Cancel buttons
- addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0);
- addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
+ addButton(_w - 2 * (buttonWidth + 10), _h - buttonHeight - 8, "Cancel", kCloseCmd, 0, ws);
+ addButton(_w - (buttonWidth + 10), _h - buttonHeight - 8, "OK", kOKCmd, 0, ws);
}
void EditGameDialog::open() {