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Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp37
1 files changed, 17 insertions, 20 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 23764fda90..130e008f7c 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -330,15 +330,15 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// Change path for the game
case kCmdGameBrowser: {
BrowserDialog *_browser = new BrowserDialog("Select additional game directory");
- if (_browser->runModal() > 0) {
- // User made his choice...
- FilesystemNode *dir = _browser->getResult();
+ if (_browser->runModal() > 0) {
+ // User made his choice...
+ FilesystemNode dir(_browser->getResult());
// TODO: Verify the game can be found in the new directory... Best
// done with optional specific gameid to pluginmgr detectgames?
- // FSList *files = dir->listDir(FilesystemNode::kListFilesOnly);
+ // FSList files = dir.listDir(FilesystemNode::kListFilesOnly);
- _gamePathWidget->setLabel(dir->path());
+ _gamePathWidget->setLabel(dir.path());
}
draw();
break;
@@ -347,10 +347,10 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// Change path for extra game data (eg, using sword cutscenes when playing via CD)
case kCmdExtraBrowser: {
BrowserDialog *_browser = new BrowserDialog("Select additional game directory");
- if (_browser->runModal() > 0) {
- // User made his choice...
- FilesystemNode *dir = _browser->getResult();
- _extraPathWidget->setLabel(dir->path());
+ if (_browser->runModal() > 0) {
+ // User made his choice...
+ FilesystemNode dir(_browser->getResult());
+ _extraPathWidget->setLabel(dir.path());
}
draw();
break;
@@ -358,10 +358,10 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// Change path for stored save game (perm and temp) data
case kCmdSaveBrowser: {
BrowserDialog *_browser = new BrowserDialog("Select directory for saved games");
- if (_browser->runModal() > 0) {
- // User made his choice...
- FilesystemNode *dir = _browser->getResult();
- _savePathWidget->setLabel(dir->path());
+ if (_browser->runModal() > 0) {
+ // User made his choice...
+ FilesystemNode dir(_browser->getResult());
+ _savePathWidget->setLabel(dir.path());
}
draw();
break;
@@ -505,16 +505,13 @@ void LauncherDialog::addGame() {
if (_browser->runModal() > 0) {
// User made his choice...
- FilesystemNode *dir = _browser->getResult();
- FSList *files = dir->listDir(FilesystemNode::kListFilesOnly);
+ FilesystemNode dir(_browser->getResult());
+ FSList files = dir.listDir(FilesystemNode::kListFilesOnly);
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
- DetectedGameList candidates(PluginManager::instance().detectGames(*files));
+ DetectedGameList candidates(PluginManager::instance().detectGames(files));
- delete files;
- files = 0;
-
int idx;
if (candidates.isEmpty()) {
// No game was found in the specified directory
@@ -553,7 +550,7 @@ void LauncherDialog::addGame() {
ConfMan.set("gameid", result.name, domain);
ConfMan.set("description", result.description, domain);
}
- ConfMan.set("path", dir->path(), domain);
+ ConfMan.set("path", dir.path(), domain);
const bool customLanguage = (result.language != Common::UNK_LANG);
const bool customPlatform = (result.platform != Common::kPlatformUnknown);